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Lines Matching refs:GL_UNSIGNED_BYTE

850 			glTexImage2D	(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);  in init()
864 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
866 …FOR_CUBE_FACES(faceGL, glTexImage2D(faceGL, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);); in init()
885 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
887 …FOR_CUBE_FACES(faceGL, glTexImage2D(faceGL, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);); in init()
911 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
929 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
947 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
969 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
971 …glTexImage2D (GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
972 …glTexImage2D (GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
973 …glTexImage2D (GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
974 …glTexImage2D (GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
975 …glTexImage2D (GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
976 …glTexImage2D (GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
1040 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1045 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1046 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1047 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1048 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1049 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1050 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1134 glTexImage2D(0, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
1144 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
1159 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1161 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1163 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1165 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1167 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1169 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1176 glTexImage2D(GL_TEXTURE_2D, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1181 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1183 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1185 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1187 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1189 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1191 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1199 glTexImage2D(GL_TEXTURE_2D, log2MaxTextureSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1205 …(GL_TEXTURE_CUBE_MAP_POSITIVE_X, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1207 …(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1209 …(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1211 …(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1213 …(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1215 …(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1224 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1226 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1228 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1233 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1235 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1237 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1242 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1244 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1246 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1251 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1253 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1255 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1260 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1262 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1264 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1269 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1271 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1273 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1278 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1280 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1282 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1294 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, maxTextureSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1296 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, maxTextureSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1298 …xImage2D(GL_TEXTURE_2D, 0, GL_RGB, maxTextureSize, maxTextureSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1305 …ge2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1307 …ge2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1309 …RE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1314 …ge2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1316 …ge2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1318 …RE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1323 …ge2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1325 …ge2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1327 …RE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1332 …ge2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1334 …ge2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1336 …RE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1341 …ge2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1343 …ge2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1345 …RE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1350 …ge2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1352 …ge2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1354 …RE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1363 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1365 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, -1, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1367 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1369 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1371 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1373 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1375 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1377 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1397 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
1403 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
1425 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
1429 glTexSubImage2D(0, 0, 0, 0, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
1434 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 4, 4, GL_UNSIGNED_BYTE, 0); in init()
1465 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1467 FOR_CUBE_FACES(faceGL, glTexImage2D(faceGL, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);); in init()
1471 glTexSubImage2D(GL_TEXTURE_2D, -1, 0, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1478 glTexSubImage2D(faceGL, -1, 0, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1490 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1492 FOR_CUBE_FACES(faceGL, glTexImage2D(faceGL, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);); in init()
1497 glTexSubImage2D(GL_TEXTURE_2D, log2MaxTextureSize, 0, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1505 glTexSubImage2D(faceGL, log2MaxCubemapSize, 0, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1517 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1521 glTexSubImage2D(GL_TEXTURE_2D, 0, -1, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1523 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, -1, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1525 glTexSubImage2D(GL_TEXTURE_2D, 0, -1, -1, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
1536 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
1540 glTexSubImage2D(GL_TEXTURE_2D, 0, 30, 0, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
1542 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 30, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
1544 glTexSubImage2D(GL_TEXTURE_2D, 0, 30, 30, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
1555 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
1559 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
1561 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, -1, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
1563 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, -1, -1, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
1577 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
1586 glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
1592 glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, 32, 32, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2045 glTexImage3D(0, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2047 glTexImage3D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2057 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, 0, GL_UNSIGNED_BYTE, 0); in init()
2063 glTexImage3D(GL_TEXTURE_3D, 0, 0, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2070 …Image3D(GL_TEXTURE_3D, 0, GL_DEPTH_COMPONENT, 1, 1, 1, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, 0); in init()
2075 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2090 glTexImage3D(GL_TEXTURE_3D, -1, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
2092 glTexImage3D(GL_TEXTURE_2D_ARRAY, -1, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
2100 …glTexImage3D(GL_TEXTURE_3D, log2Max3DTextureSize, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
2106 …xImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
2113 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, -1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2115 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, -1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2117 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2119 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, -1, -1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2122 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, -1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2124 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, -1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2126 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, 1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2128 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, -1, -1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2138 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, max3DTextureSize, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2140 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, max3DTextureSize, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2142 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, max3DTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2144 …0, GL_RGBA, max3DTextureSize, max3DTextureSize, max3DTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2149 …glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, maxTextureSize, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, … in init()
2151 …glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, maxTextureSize, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, … in init()
2153 …glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, 1, maxTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, … in init()
2155 …RRAY, 0, GL_RGBA, maxTextureSize, maxTextureSize, maxTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2162 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 1, 1, 1, -1, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
2164 glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 1, 1, 1, 2, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
2166 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 1, 1, 1, -1, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
2168 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 1, 1, 1, 2, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
2189 glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2195 glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 64, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2218 glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2222 glTexSubImage3D(0, 0, 0, 0, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2224 glTexSubImage3D(GL_TEXTURE_2D, 0, 0, 0, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2229 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 4, 4, 4, GL_UNSIGNED_BYTE, 0); in init()
2258 glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2260 glTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2264 glTexSubImage3D(GL_TEXTURE_3D, -1, 0, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2266 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, -1, 0, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2277 glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2279 glTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2286 …glTexSubImage3D(GL_TEXTURE_3D, log2Max3DTextureSize, 0, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, … in init()
2291 …ubImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, 0, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2302 glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2304 glTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2308 glTexSubImage3D(GL_TEXTURE_3D, 0, -1, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2310 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, -1, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2312 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, -1, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2314 glTexSubImage3D(GL_TEXTURE_3D, 0, -1, -1, -1, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2316 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, -1, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2318 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, -1, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2320 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, -1, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2322 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, -1, -1, -1, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2333 glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2337 glTexSubImage3D(GL_TEXTURE_3D, 0, 2, 0, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2342 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 2, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2347 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 2, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2356 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, -1, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2358 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2360 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, -1, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2362 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, -1, -1, -1, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2374 glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 16, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2384 glTexSubImage3D (GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2390 glTexSubImage3D (GL_TEXTURE_3D, 0, 0, 0, 0, 16, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2417 glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2431 glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2433 glTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2453 glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2455 glTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2475 glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2495 glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2519 glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2540 glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2542 glTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()