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Lines Matching defs:precision

123 inline bool supportsSignedZero (glu::Precision precision)  in supportsSignedZero()
149 static int getMinMantissaBits (glu::Precision precision) in getMinMantissaBits()
390 static const char* getPrecisionPostfix (glu::Precision precision) in getPrecisionPostfix()
414 static std::string getCommonFuncCaseName (glu::DataType baseType, glu::Precision precision, glu::Sh… in getCommonFuncCaseName()
422 …AbsCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shade… in AbsCase()
447 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
459 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
504 …SignCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shad… in SignCase()
529 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
552 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
610 …RoundEvenCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType… in RoundEvenCase()
629 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
659 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
721 …ModfCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shad… in ModfCase()
741 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
750 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
787 …IsnanCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType sha… in IsnanCase()
804 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
827 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
868 …IsinfCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType sha… in IsinfCase()
885 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
908 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
949 …FloatBitsToUintIntCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::S… in FloatBitsToUintIntCase()
972 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
981 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
1009 …FloatBitsToIntCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::Shade… in FloatBitsToIntCase()
1018 …FloatBitsToUintCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::Shad… in FloatBitsToUintCase()
1077 …FloorCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType sha… in FloorCase()
1096 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
1112 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
1173 …TruncCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType sha… in TruncCase()
1192 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
1218 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
1281 …RoundCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType sha… in RoundCase()
1300 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
1330 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
1409 …CeilCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shad… in CeilCase()
1428 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
1445 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
1514 …FractCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType sha… in FractCase()
1533 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
1563 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local