Lines Matching refs:m_numLayers
444 int m_numLayers; member in deqp::gles3::Functional::Texture2DArraySpecCase
454 , m_numLayers (numLayers) in Texture2DArraySpecCase()
486 for (int layerNdx = 0; layerNdx < m_numLayers; layerNdx++) in verifyTexture()
775 levelData.setSize(levelW, levelH, m_numLayers); in createTexture()
778 …glTexImage3D(GL_TEXTURE_2D_ARRAY, ndx, m_internalFormat, levelW, levelH, m_numLayers, 0, transferF… in createTexture()
2223 …lTexStorage3D (GL_TEXTURE_2D_ARRAY, m_numLevels, m_internalFormat, m_width, m_height, m_numLayers); in createTexture()
2234 levelData.setSize(levelW, levelH, m_numLayers); in createTexture()
2237 …glTexSubImage3D(GL_TEXTURE_2D_ARRAY, ndx, 0, 0, 0, levelW, levelH, m_numLayers, transferFmt.format… in createTexture()
2483 data.resize(slicePitch*(m_numLayers+m_skipImages) + m_offset); in createTexture()
2490 …tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_numLayers, rowPitch, sl… in createTexture()
2506 …glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, m_internalFormat, m_width, m_height, m_numLayers, 0, transfer… in createTexture()
2852 data.resize(slicePitch*m_numLayers); in createTexture()
2853 …ponentGradients(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_numLayers, rowPitch, slic… in createTexture()
2856 …glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, m_internalFormat, m_width, m_height, m_numLayers, 0, transfer… in createTexture()
2869 data.resize(slicePitch*(m_numLayers+m_skipImages) + m_offset); in createTexture()
3096 levelData.setSize(levelW, levelH, m_numLayers); in createTexture()
3099 …glTexImage3D(GL_TEXTURE_2D_ARRAY, ndx, m_internalFormat, levelW, levelH, m_numLayers, 0, fmt.forma… in createTexture()
3214 levelData.setSize(levelW, levelH, m_numLayers); in createTexture()
3217 …glTexImage3D(GL_TEXTURE_2D_ARRAY, ndx, m_internalFormat, levelW, levelH, m_numLayers, 0, fmt.forma… in createTexture()
3228 const int d = rnd.getInt(1, m_numLayers); in createTexture()
3231 const int z = rnd.getInt(0, m_numLayers-d); in createTexture()
3342 data.resize(slicePitch*m_numLayers); in createTexture()
3347 …ponentGradients(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_numLayers, rowPitch, slic… in createTexture()
3363 …glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, m_internalFormat, m_width, m_height, m_numLayers, 0, transfer… in createTexture()