Lines Matching refs:glTexParameteri
765 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrapS); in setupShaderInputs()
766 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT); in setupShaderInputs()
767 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter); in setupShaderInputs()
768 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_magFilter); in setupShaderInputs()
1100 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, m_wrapS); in setupShaderInputs()
1101 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, m_wrapT); in setupShaderInputs()
1102 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, m_minFilter); in setupShaderInputs()
1103 glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, m_magFilter); in setupShaderInputs()
1440 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, m_wrapS); in setupShaderInputs()
1441 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, m_wrapT); in setupShaderInputs()
1442 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, m_minFilter); in setupShaderInputs()
1443 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, m_magFilter); in setupShaderInputs()
1783 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, m_wrapS); in setupShaderInputs()
1784 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, m_wrapT); in setupShaderInputs()
1785 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, m_wrapR); in setupShaderInputs()
1786 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, m_minFilter); in setupShaderInputs()
1787 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, m_magFilter); in setupShaderInputs()