• Home
  • Raw
  • Download

Lines Matching refs:rend

702 			const Render&	rend				= renders[renderNdx];  in iterate()  local
703 …const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.texture… in iterate()
705 …const Grid grid (GRID_SIZE_2D, rend.region.size(), getTextureSize(*m_textures[rend.textureNdx]… in iterate()
706 … TexTypeCoordParams<TEXTURETYPE_2D>(rend.texCoordScale, rend.texCoordOffset), useSafeTexCoords); in iterate()
708 …glViewport(viewportXOffset + rend.region.x, viewportYOffset + rend.region.y, rend.region.w, rend.r… in iterate()
709 renderCell (rend.textureNdx, lod, grid); in iterate()
710 computeReferenceCell (rend.textureNdx, lod, grid, refImage, rend.region); in iterate()
1037 const Render& rend = renders[renderNdx]; in iterate() local
1038 …const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.texture… in iterate()
1040 …const Grid grid (GRID_SIZE_CUBE, rend.region.size(), getTextureSize(*m_textures[rend.textureNd… in iterate()
1041 …TexTypeCoordParams<TEXTURETYPE_CUBE>(rend.texCoordScale, rend.texCoordOffset, (tcu::CubeFace)i), u… in iterate()
1043 …glViewport(viewportXOffset + rend.region.x, viewportYOffset + rend.region.y, rend.region.w, rend.r… in iterate()
1044 renderCell (rend.textureNdx, lod, grid); in iterate()
1045 computeReferenceCell (rend.textureNdx, lod, grid, refImage, rend.region); in iterate()
1377 const Render& rend = renders[renderNdx]; in iterate() local
1378 …const float lod = calculateLod(rend.texTransform, rend.region.size().asFloat(), rend.textureN… in iterate()
1380 …const Grid grid (GRID_SIZE_2D_ARRAY, rend.region.size(), getTextureSize(*m_textures[rend.textu… in iterate()
1381 TexTypeCoordParams<TEXTURETYPE_2D_ARRAY>(rend.texTransform), useSafeTexCoords); in iterate()
1383 …glViewport(viewportXOffset + rend.region.x, viewportYOffset + rend.region.y, rend.region.w, rend.r… in iterate()
1384 renderCell (rend.textureNdx, lod, grid); in iterate()
1385 computeReferenceCell (rend.textureNdx, lod, grid, refImage, rend.region); in iterate()
1720 const Render& rend = renders[renderNdx]; in iterate() local
1721 …const float lod = calculateLod(rend.texTransform, rend.region.size().asFloat(), rend.textureN… in iterate()
1723 …const Grid grid (GRID_SIZE_3D, rend.region.size(), getTextureSize(*m_textures[rend.textureNdx]… in iterate()
1724 TexTypeCoordParams<TEXTURETYPE_3D>(rend.texTransform), useSafeTexCoords); in iterate()
1726 …glViewport(viewportXOffset + rend.region.x, viewportYOffset + rend.region.y, rend.region.w, rend.r… in iterate()
1727 renderCell (rend.textureNdx, lod, grid); in iterate()
1728 computeReferenceCell (rend.textureNdx, lod, grid, refImage, rend.region); in iterate()