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Lines Matching refs:faceNdx

534 					  int					faceNdx,  in genericTexImage()  argument
541 const deUint32 glTarget = (target == GL_TEXTURE_CUBE_MAP ? mapFaceNdxToFace(faceNdx) : target); in genericTexImage()
543 DE_ASSERT(target == GL_TEXTURE_CUBE_MAP || faceNdx == 0); in genericTexImage()
619 for (int faceNdx = 0; faceNdx < faceCount; faceNdx++) in genTextureImage() local
621 …RestrictiveFormat, texelBlockSize, levelTexelBlockCount, level.getElementPtr(faceNdx * levelSize)); in genTextureImage()
623 …TexImage(gl, info.getTarget(), faceNdx, levelNdx, levelPixelSize, info.getFormat(), levelSize, lev… in genTextureImage()
849 int faceNdx) in getCubeLevelAccesses() argument
867 …Size.x(), levelPixelSize.y(), levelPixelSize.z(), data[level].getElementPtr(levelSize * faceNdx))); in getCubeLevelAccesses()
1304 for (int faceNdx = 0; faceNdx < 6; faceNdx++) in renderTextureCubemap() local
1306 levelAccesses[faceNdx].resize(getLevelCount(info)); in renderTextureCubemap()
1307 levelDatas[faceNdx].resize(getLevelCount(info)); in renderTextureCubemap()
1312 for (int faceNdx = 0; faceNdx < 6; faceNdx++) in renderTextureCubemap() local
1319 const deUint8* dataPtr = data[level].getElementPtr(faceNdx * levelSize); in renderTextureCubemap()
1320 tcu::PixelBufferAccess& levelAccess = levelAccesses[faceNdx][level]; in renderTextureCubemap()
1321 ArrayBuffer<deUint8>& levelData = levelDatas[faceNdx][level]; in renderTextureCubemap()
1329 for (int faceNdx = 0; faceNdx < 6; faceNdx++) in renderTextureCubemap() local
1330 levels[glu::getCubeFaceFromGL(mapFaceNdxToFace(faceNdx))] = &(levelAccesses[faceNdx][0]); in renderTextureCubemap()
1352 for (int faceNdx = 0; faceNdx < 6; faceNdx++) in renderTextureCubemap() local
1353 levels[glu::getCubeFaceFromGL(mapFaceNdxToFace(faceNdx))] = &(levelAccesses[faceNdx][0]); in renderTextureCubemap()