Lines Matching refs:packetNdx
205 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() local
207 rr::VertexPacket& packet = *packets[packetNdx]; in shadeVertices()
222 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local
227 const tcu::Vec4 coord = rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx); in shadeFragments()
256 …if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0… in shadeFragments()
257 …else if (m_outputType == glu::TYPE_INT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx,… in shadeFragments()
258 …else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx… in shadeFragments()
368 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() local
370 rr::VertexPacket& packet = *packets[packetNdx]; in shadeVertices()
387 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local
393 const tcu::Vec4 coord = rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx); in shadeFragments()
405 …if (m_outputType == glu::TYPE_FLOAT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, 0,… in shadeFragments()
406 …else if (m_outputType == glu::TYPE_INT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx, … in shadeFragments()
407 …else if (m_outputType == glu::TYPE_UINT_VEC4) rr::writeFragmentOutput(context, packetNdx, fragNdx,… in shadeFragments()