Lines Matching refs:packetNdx
237 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local
239 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx],… in shadeFragments()
344 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local
346 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx],… in shadeFragments()
489 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local
495 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f)); in shadeFragments()
500 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readTriangleVarying<float>(packets[pac… in shadeFragments()
505 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readTriangleVarying<float>(packets[p… in shadeFragments()
506 … + rr::readTriangleVarying<float>(packets[packetNdx], context, 1, fragNdx).swizzle(1, 0, 2, 3)); in shadeFragments()
828 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local
830 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx],… in shadeFragments()
841 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadePrimitives() local
844 const rr::VertexPacket* vertex = packets[packetNdx].vertices[0]; in shadePrimitives()
845 const int emitCount = m_spec.pattern[packets[packetNdx].primitiveIDIn]; in shadePrimitives()
849 …Width, 0.0, 0.0, 0.0), vertex->pointSize, vertex->outputs, packets[packetNdx].primitiveIDIn); in shadePrimitives()
850 …Width, rowHeight, 0.0, 0.0), vertex->pointSize, vertex->outputs, packets[packetNdx].primitiveIDIn); in shadePrimitives()
971 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local
973 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx],… in shadeFragments()
979 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local
981 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, color); in shadeFragments()
998 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadePrimitives() local
1000 const rr::VertexPacket* vertex = packets[packetNdx].vertices[0]; in shadePrimitives()
1008 output.EmitVertex(vertex->position, pointSize, &fragColor, packets[packetNdx].primitiveIDIn); in shadePrimitives()
1013 fragColor = colors[packets[packetNdx].primitiveIDIn % 4]; in shadePrimitives()
1015 …osition + tcu::Vec4(0.05f, 0.0f, 0.0f, 0.0f), 1.0f, &fragColor, packets[packetNdx].primitiveIDIn); in shadePrimitives()
1016 …osition - tcu::Vec4(0.05f, 0.0f, 0.0f, 0.0f), 1.0f, &fragColor, packets[packetNdx].primitiveIDIn); in shadePrimitives()
1017 …osition + tcu::Vec4(0.0f, 0.05f, 0.0f, 0.0f), 1.0f, &fragColor, packets[packetNdx].primitiveIDIn); in shadePrimitives()
1262 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local
1264 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx],… in shadeFragments()
1277 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadePrimitives() local
1279 const rr::VertexPacket* vertex = packets[packetNdx].vertices[0]; in shadePrimitives()
1334 output.EmitVertex(position0, 0.0f, &fragColor, packets[packetNdx].primitiveIDIn); in shadePrimitives()
1335 output.EmitVertex(position1, 0.0f, &fragColor, packets[packetNdx].primitiveIDIn); in shadePrimitives()
1532 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local
1534 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readVarying<float>(packets[packetNdx],… in shadeFragments()
1541 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadePrimitives() local
1546 const rr::VertexPacket* vertex = packets[packetNdx].vertices[0]; in shadePrimitives()
1557 …tipColor = tcu::Vec4(1.0, 1.0, 0.0, 1.0) * packets[packetNdx].vertices[0]->outputs[0].get<float>(… in shadePrimitives()
1558 …baseColor = tcu::Vec4(1.0, 0.0, 0.0, 1.0) * packets[packetNdx].vertices[0]->outputs[0].get<float>(… in shadePrimitives()
1560 output.EmitVertex(position0, 0.0f, &tipColor, packets[packetNdx].primitiveIDIn); in shadePrimitives()
1561 output.EmitVertex(position1, 0.0f, &baseColor, packets[packetNdx].primitiveIDIn); in shadePrimitives()
1562 output.EmitVertex(position2, 0.0f, &baseColor, packets[packetNdx].primitiveIDIn); in shadePrimitives()
1578 ….1f, deFloatSin(subAngle) * 0.1f, 0.0f, 0.0f), 0.0f, &outColor, packets[packetNdx].primitiveIDIn); in shadePrimitives()
1579 ….1f, deFloatSin(subAngle) * -0.1f, 0.0f, 0.0f), 0.0f, &outColor, packets[packetNdx].primitiveIDIn); in shadePrimitives()
1583 …ePosition + tcu::Vec4(-0.1f, 0.0f, 0.0f, 0.0f), 0.0f, &outColor, packets[packetNdx].primitiveIDIn); in shadePrimitives()
1714 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local
1716 rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); in shadeFragments()
1723 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadePrimitives() local
1725 const rr::VertexPacket* vertex = packets[packetNdx].vertices[0]; in shadePrimitives()
1730 …rPosition + tcu::Vec4( 0.0f, -0.1f, 0.0f, 0.0f), 0.0f, DE_NULL, packets[packetNdx].primitiveIDIn); in shadePrimitives()
1731 …rPosition + tcu::Vec4(-0.05f, 0.0f, 0.0f, 0.0f), 0.0f, DE_NULL, packets[packetNdx].primitiveIDIn); in shadePrimitives()
1732 …rPosition + tcu::Vec4( 0.05f, 0.0f, 0.0f, 0.0f), 0.0f, DE_NULL, packets[packetNdx].primitiveIDIn); in shadePrimitives()