Lines Matching refs:glCreateShader
250 GLuint shaderObject = ctx.glCreateShader(GL_VERTEX_SHADER); in get_attached_shaders()
276 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shaderiv()
304 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shader_info_log()
355 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shader_source()
381 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_programiv()
406 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_program_info_log()
505 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_uniformfv()
548 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_nuniformfv()
595 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_uniformiv()
638 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_nuniformiv()
685 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_uniformuiv()
728 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_nuniformuiv()
764 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_active_uniform()
798 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_active_uniformsiv()
845 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_active_uniform_blockiv()
881 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_active_uniform_block_name()
914 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_active_attrib()
955 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_uniform_indices()
1067 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_frag_data_location()