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Lines Matching refs:GL_RGB

620 	ctx.glCopyTexImage2D(0, 0, GL_RGB, 0, 0, 64, 64, 0);  in copyteximage2d_invalid_target()
648 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 16, 17, 0); in copyteximage2d_inequal_width_height_cube()
650 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, 16, 17, 0); in copyteximage2d_inequal_width_height_cube()
652 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, 16, 17, 0); in copyteximage2d_inequal_width_height_cube()
654 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, 16, 17, 0); in copyteximage2d_inequal_width_height_cube()
656 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, 16, 17, 0); in copyteximage2d_inequal_width_height_cube()
658 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, 16, 17, 0); in copyteximage2d_inequal_width_height_cube()
666 ctx.glCopyTexImage2D(GL_TEXTURE_2D, -1, GL_RGB, 0, 0, 64, 64, 0); in copyteximage2d_neg_level()
668 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, -1, GL_RGB, 0, 0, 16, 16, 0); in copyteximage2d_neg_level()
670 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, -1, GL_RGB, 0, 0, 16, 16, 0); in copyteximage2d_neg_level()
672 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, -1, GL_RGB, 0, 0, 16, 16, 0); in copyteximage2d_neg_level()
674 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, -1, GL_RGB, 0, 0, 16, 16, 0); in copyteximage2d_neg_level()
676 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, -1, GL_RGB, 0, 0, 16, 16, 0); in copyteximage2d_neg_level()
678 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, -1, GL_RGB, 0, 0, 16, 16, 0); in copyteximage2d_neg_level()
687 ctx.glCopyTexImage2D(GL_TEXTURE_2D, log2MaxTextureSize, GL_RGB, 0, 0, 64, 64, 0); in copyteximage2d_max_level()
693 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0); in copyteximage2d_max_level()
695 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0); in copyteximage2d_max_level()
697 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0); in copyteximage2d_max_level()
699 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0); in copyteximage2d_max_level()
701 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0); in copyteximage2d_max_level()
703 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0); in copyteximage2d_max_level()
713 ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, -1, 1, 0); in copyteximage2d_neg_width_height()
715 ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 1, -1, 0); in copyteximage2d_neg_width_height()
717 ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, -1, -1, 0); in copyteximage2d_neg_width_height()
722 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, -1, 1, 0); in copyteximage2d_neg_width_height()
724 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 1, -1, 0); in copyteximage2d_neg_width_height()
726 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, -1, -1, 0); in copyteximage2d_neg_width_height()
731 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, -1, 1, 0); in copyteximage2d_neg_width_height()
733 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, 1, -1, 0); in copyteximage2d_neg_width_height()
735 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, -1, -1, 0); in copyteximage2d_neg_width_height()
740 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, -1, 1, 0); in copyteximage2d_neg_width_height()
742 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, 1, -1, 0); in copyteximage2d_neg_width_height()
744 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, -1, -1, 0); in copyteximage2d_neg_width_height()
749 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, -1, 1, 0); in copyteximage2d_neg_width_height()
751 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, 1, -1, 0); in copyteximage2d_neg_width_height()
753 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, -1, -1, 0); in copyteximage2d_neg_width_height()
758 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, -1, 1, 0); in copyteximage2d_neg_width_height()
760 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, 1, -1, 0); in copyteximage2d_neg_width_height()
762 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, -1, -1, 0); in copyteximage2d_neg_width_height()
767 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, -1, 1, 0); in copyteximage2d_neg_width_height()
769 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, 1, -1, 0); in copyteximage2d_neg_width_height()
771 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, -1, -1, 0); in copyteximage2d_neg_width_height()
786 ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, maxTextureSize, 1, 0); in copyteximage2d_max_width_height()
788 ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 1, maxTextureSize, 0); in copyteximage2d_max_width_height()
790 ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, maxTextureSize, maxTextureSize, 0); in copyteximage2d_max_width_height()
795 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0); in copyteximage2d_max_width_height()
797 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0); in copyteximage2d_max_width_height()
799 …ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSi… in copyteximage2d_max_width_height()
804 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0); in copyteximage2d_max_width_height()
806 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0); in copyteximage2d_max_width_height()
808 …ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSi… in copyteximage2d_max_width_height()
813 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0); in copyteximage2d_max_width_height()
815 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0); in copyteximage2d_max_width_height()
817 …ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSi… in copyteximage2d_max_width_height()
822 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0); in copyteximage2d_max_width_height()
824 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0); in copyteximage2d_max_width_height()
826 …ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSi… in copyteximage2d_max_width_height()
831 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0); in copyteximage2d_max_width_height()
833 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0); in copyteximage2d_max_width_height()
835 …ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSi… in copyteximage2d_max_width_height()
840 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0); in copyteximage2d_max_width_height()
842 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0); in copyteximage2d_max_width_height()
844 …ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSi… in copyteximage2d_max_width_height()
856 ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 0, 0, -1); in copyteximage2d_invalid_border()
858 ctx.glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 0, 0, 1); in copyteximage2d_invalid_border()
863 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 0, 0, -1); in copyteximage2d_invalid_border()
865 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 0, 0, 1); in copyteximage2d_invalid_border()
870 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, 0, 0, -1); in copyteximage2d_invalid_border()
872 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, 0, 0, 1); in copyteximage2d_invalid_border()
877 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, 0, 0, -1); in copyteximage2d_invalid_border()
879 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, 0, 0, 1); in copyteximage2d_invalid_border()
884 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, 0, 0, -1); in copyteximage2d_invalid_border()
886 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, 0, 0, 1); in copyteximage2d_invalid_border()
891 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, 0, 0, -1); in copyteximage2d_invalid_border()
893 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, 0, 0, 1); in copyteximage2d_invalid_border()
898 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, 0, 0, -1); in copyteximage2d_invalid_border()
900 ctx.glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, 0, 0, 1); in copyteximage2d_invalid_border()
1166 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in generatemipmap()
1171 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, 0… in generatemipmap()
1172 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, 0… in generatemipmap()
1173 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, 0… in generatemipmap()
1174 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, 0… in generatemipmap()
1175 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, 0… in generatemipmap()
1176 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0… in generatemipmap()
1189 ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8_SNORM, 0, 0, 0, GL_RGB, GL_BYTE, 0); in generatemipmap()
1270 ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage2d()
1272 ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0); in teximage2d()
1274 ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB5_A1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0); in teximage2d()
1276 …ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB10_A2, 1, 1, 0, GL_RGB, GL_UNSIGNED_INT_2_10_10_10_REV, 0… in teximage2d()
1286 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_inequal_width_height_cube()
1288 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_inequal_width_height_cube()
1290 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_inequal_width_height_cube()
1292 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_inequal_width_height_cube()
1294 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_inequal_width_height_cube()
1296 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_inequal_width_height_cube()
1304 ctx.glTexImage2D(GL_TEXTURE_2D, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_neg_level()
1309 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_neg_level()
1311 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_neg_level()
1313 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_neg_level()
1315 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_neg_level()
1317 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_neg_level()
1319 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_neg_level()
1328 ctx.glTexImage2D(GL_TEXTURE_2D, log2MaxTextureSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_max_level()
1334 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_U… in teximage2d_max_level()
1336 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_U… in teximage2d_max_level()
1338 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_U… in teximage2d_max_level()
1340 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_U… in teximage2d_max_level()
1342 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_U… in teximage2d_max_level()
1344 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_U… in teximage2d_max_level()
1354 ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_neg_width_height()
1356 ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_neg_width_height()
1358 ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_neg_width_height()
1363 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_neg_width_height()
1365 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_neg_width_height()
1367 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0… in teximage2d_neg_width_height()
1372 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_neg_width_height()
1374 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_neg_width_height()
1376 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0… in teximage2d_neg_width_height()
1381 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_neg_width_height()
1383 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_neg_width_height()
1385 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0… in teximage2d_neg_width_height()
1390 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_neg_width_height()
1392 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_neg_width_height()
1394 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0… in teximage2d_neg_width_height()
1399 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_neg_width_height()
1401 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_neg_width_height()
1403 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0… in teximage2d_neg_width_height()
1408 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_neg_width_height()
1410 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_neg_width_height()
1412 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0… in teximage2d_neg_width_height()
1425 ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, maxTextureSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_max_width_height()
1427 ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, maxTextureSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_max_width_height()
1429 …ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, maxTextureSize, maxTextureSize, 0, GL_RGB, GL_UNSIGNED_… in teximage2d_max_width_height()
1436 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIG… in teximage2d_max_width_height()
1438 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIG… in teximage2d_max_width_height()
1440 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_… in teximage2d_max_width_height()
1445 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIG… in teximage2d_max_width_height()
1447 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIG… in teximage2d_max_width_height()
1449 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_… in teximage2d_max_width_height()
1454 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIG… in teximage2d_max_width_height()
1456 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIG… in teximage2d_max_width_height()
1458 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_… in teximage2d_max_width_height()
1463 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIG… in teximage2d_max_width_height()
1465 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIG… in teximage2d_max_width_height()
1467 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_… in teximage2d_max_width_height()
1472 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIG… in teximage2d_max_width_height()
1474 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIG… in teximage2d_max_width_height()
1476 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_… in teximage2d_max_width_height()
1481 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIG… in teximage2d_max_width_height()
1483 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIG… in teximage2d_max_width_height()
1485 …ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_… in teximage2d_max_width_height()
1495 ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_invalid_border()
1497 ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, -1, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_invalid_border()
1499 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_invalid_border()
1501 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_invalid_border()
1503 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_invalid_border()
1505 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_invalid_border()
1507 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_invalid_border()
1509 ctx.glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage2d_invalid_border()
1572 ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGB, 0, 0); in texsubimage2d()
1579 ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0); in texsubimage2d()
1581 ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0); in texsubimage2d()
1583 ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0); in texsubimage2d()
1587 ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGB, GL_FLOAT, 0); in texsubimage2d()
1599 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in texsubimage2d_neg_level()
1601 …FOR_CUBE_FACES(faceGL, ctx.glTexImage2D(faceGL, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0)… in texsubimage2d_neg_level()
1605 ctx.glTexSubImage2D(GL_TEXTURE_2D, -1, 0, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in texsubimage2d_neg_level()
1612 ctx.glTexSubImage2D(faceGL, -1, 0, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in texsubimage2d_neg_level()
1625 ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in texsubimage2d_max_level()
1627 …FOR_CUBE_FACES(faceGL, ctx.glTexImage2D(faceGL, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0)… in texsubimage2d_max_level()
1632 ctx.glTexSubImage2D(GL_TEXTURE_2D, log2MaxTextureSize, 0, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in texsubimage2d_max_level()
1640 ctx.glTexSubImage2D(faceGL, log2MaxCubemapSize, 0, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in texsubimage2d_max_level()
1653 ctx.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in texsubimage2d_neg_offset()
1657 ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, -1, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in texsubimage2d_neg_offset()
1659 ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, 0, -1, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in texsubimage2d_neg_offset()
1661 ctx.glTexSubImage2D(GL_TEXTURE_2D, 0, -1, -1, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in texsubimage2d_neg_offset()
2684 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d()
2686 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0); in teximage3d()
2688 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB5_A1, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0); in teximage3d()
2690 …ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB10_A2, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_INT_2_10_10_10_REV… in teximage3d()
2713 ctx.glTexImage3D(GL_TEXTURE_3D, -1, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage3d_neg_level()
2715 ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, -1, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage3d_neg_level()
2732 …ctx.glTexImage3D(GL_TEXTURE_3D, log2Max3DTextureSize, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE… in teximage3d_max_level()
2738 …ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_… in teximage3d_max_level()
2809 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 1, 1, 1, -1, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage3d_invalid_border()
2811 ctx.glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 1, 1, 1, 2, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage3d_invalid_border()
2813 ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 1, 1, 1, -1, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage3d_invalid_border()
2815 ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 1, 1, 1, 2, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage3d_invalid_border()
2891 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, 0, 0); in texsubimage3d()
2896 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0); in texsubimage3d()
2898 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0); in texsubimage3d()
2900 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0); in texsubimage3d()
2904 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_FLOAT, 0); in texsubimage3d()