Lines Matching refs:glTexParameteri
1165 ctx.glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_REPEAT); in generatemipmap()
1761 ctx.glTexParameteri(0, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in texparameteri()
1763 ctx.glTexParameteri(GL_TEXTURE_2D, 0, GL_LINEAR); in texparameteri()
1765 ctx.glTexParameteri(0, 0, GL_LINEAR); in texparameteri()
1770 ctx.glTexParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, textureMode); in texparameteri()
1772 ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, textureMode); in texparameteri()
1774 ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, textureMode); in texparameteri()
1776 ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, textureMode); in texparameteri()
1778 ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, textureMode); in texparameteri()
1780 ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, textureMode); in texparameteri()
1782 ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, textureMode); in texparameteri()
1784 ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, textureMode); in texparameteri()
1786 ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, textureMode); in texparameteri()
1788 ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, textureMode); in texparameteri()
1790 ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, textureMode); in texparameteri()
1792 ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, textureMode); in texparameteri()
1797 ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, -1); in texparameteri()
1799 ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, -1); in texparameteri()
1806 ctx.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, 0); in texparameteri()
1812 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BORDER_COLOR, textureMode); in texparameteri()
1814 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_FILTER, textureMode); in texparameteri()
1816 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAG_FILTER, textureMode); in texparameteri()
1818 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_S, textureMode); in texparameteri()
1820 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_T, textureMode); in texparameteri()
1822 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_R, textureMode); in texparameteri()
1824 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_LOD, textureMode); in texparameteri()
1826 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LOD, textureMode); in texparameteri()
1828 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_MODE, textureMode); in texparameteri()
1830 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_FUNC, textureMode); in texparameteri()
1835 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BORDER_COLOR, textureMode); in texparameteri()
1837 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MIN_FILTER, textureMode); in texparameteri()
1839 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MAG_FILTER, textureMode); in texparameteri()
1841 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_S, textureMode); in texparameteri()
1843 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_T, textureMode); in texparameteri()
1845 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_WRAP_R, textureMode); in texparameteri()
1847 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MIN_LOD, textureMode); in texparameteri()
1849 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MAX_LOD, textureMode); in texparameteri()
1851 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_COMPARE_MODE, textureMode); in texparameteri()
1853 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_COMPARE_FUNC, textureMode); in texparameteri()
1859 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BASE_LEVEL, 1); in texparameteri()
1864 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BASE_LEVEL, 1); in texparameteri()