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Lines Matching defs:precision

127 inline bool supportsSignedZero (glu::Precision precision)  in supportsSignedZero()
153 static int getMinMantissaBits (glu::Precision precision) in getMinMantissaBits()
166 static int getMaxNormalizedValueExponent (glu::Precision precision) in getMaxNormalizedValueExponent()
179 static int getMinNormalizedValueExponent (glu::Precision precision) in getMinNormalizedValueExponent()
192 static float makeFloatRepresentable (float f, glu::Precision precision) in makeFloatRepresentable()
464 static const char* getPrecisionPostfix (glu::Precision precision) in getPrecisionPostfix()
492 static std::string getCommonFuncCaseName (glu::DataType baseType, glu::Precision precision, glu::Sh… in getCommonFuncCaseName()
500 …AbsCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shade… in AbsCase()
525 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
537 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
582 …SignCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shad… in SignCase()
607 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
630 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
688 …RoundEvenCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType… in RoundEvenCase()
707 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
737 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
799 …ModfCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shad… in ModfCase()
819 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
828 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
865 …IsnanCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType sha… in IsnanCase()
882 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
905 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
948 …IsinfCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType sha… in IsinfCase()
965 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
988 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
1032 …FloatBitsToUintIntCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::S… in FloatBitsToUintIntCase()
1055 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
1064 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
1092 …FloatBitsToIntCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::Shade… in FloatBitsToIntCase()
1101 …FloatBitsToUintCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::Shad… in FloatBitsToUintCase()
1160 …FloorCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType sha… in FloorCase()
1179 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
1195 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
1256 …TruncCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType sha… in TruncCase()
1275 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
1301 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
1364 …RoundCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType sha… in RoundCase()
1383 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
1413 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
1492 …CeilCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shad… in CeilCase()
1511 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
1528 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
1597 …FractCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType sha… in FractCase()
1616 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
1646 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
1740 …FrexpCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType sha… in FrexpCase()
1763 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
1796 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
1831 …LdexpCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType sha… in LdexpCase()
1854 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
1936 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
1967 …FmaCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shade… in FmaCase()
1997 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
2049 static tcu::Interval fma (glu::Precision precision, float a, float b, float c) in fma()
2086 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local