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Lines Matching refs:render

56 nv30_render(struct vbuf_render *render)  in nv30_render()  argument
58 return (struct nv30_render *)render; in nv30_render()
62 nv30_render_get_vertex_info(struct vbuf_render *render) in nv30_render_get_vertex_info() argument
64 return &nv30_render(render)->vertex_info; in nv30_render_get_vertex_info()
68 nv30_render_allocate_vertices(struct vbuf_render *render, in nv30_render_allocate_vertices() argument
71 struct nv30_render *r = nv30_render(render); in nv30_render_allocate_vertices()
76 if (r->offset + r->length >= render->max_vertex_buffer_bytes) { in nv30_render_allocate_vertices()
80 render->max_vertex_buffer_bytes); in nv30_render_allocate_vertices()
91 nv30_render_map_vertices(struct vbuf_render *render) in nv30_render_map_vertices() argument
93 struct nv30_render *r = nv30_render(render); in nv30_render_map_vertices()
101 nv30_render_unmap_vertices(struct vbuf_render *render, in nv30_render_unmap_vertices() argument
104 struct nv30_render *r = nv30_render(render); in nv30_render_unmap_vertices()
109 nv30_render_set_primitive(struct vbuf_render *render, unsigned prim) in nv30_render_set_primitive() argument
111 struct nv30_render *r = nv30_render(render); in nv30_render_set_primitive()
117 nv30_render_draw_elements(struct vbuf_render *render, in nv30_render_draw_elements() argument
120 struct nv30_render *r = nv30_render(render); in nv30_render_draw_elements()
161 nv30_render_draw_arrays(struct vbuf_render *render, unsigned start, uint nr) in nv30_render_draw_arrays() argument
163 struct nv30_render *r = nv30_render(render); in nv30_render_draw_arrays()
198 nv30_render_release_vertices(struct vbuf_render *render) in nv30_render_release_vertices() argument
200 struct nv30_render *r = nv30_render(render); in nv30_render_release_vertices()
269 struct nv30_render *r = nv30_render(nv30->draw->render); in nv30_render_validate()
441 nv30_render_destroy(struct vbuf_render *render) in nv30_render_destroy() argument
443 FREE(render); in nv30_render_destroy()
475 struct vbuf_render *render; in nv30_draw_init() local
483 render = nv30_render_create(nv30); in nv30_draw_init()
484 if (!render) { in nv30_draw_init()
489 stage = draw_vbuf_stage(draw, render); in nv30_draw_init()
491 render->destroy(render); in nv30_draw_init()
496 draw_set_render(draw, render); in nv30_draw_init()