Lines Matching refs:y2
49 left->y2 = bez->y1 + t * (bez->y2 - bez->y1); in split_left()
52 left->y3 = bez->y2 + t * (bez->y3 - bez->y2); in split_left()
58 bez->y2 = left->y3 + t * (bez->y3 - left->y3); in split_left()
61 left->y3 = left->y2 + t * (left->y3 - left->y2); in split_left()
64 left->y4 = bez->y1 = left->y3 + t * (bez->y2 - left->y3); in split_left()
81 c = (bez->y2 + bez->y3) / 2; in split()
82 first_half->y2 = (bez->y1 + bez->y2) * 0.5; in split()
86 first_half->y3 = (first_half->y2 + c) * 0.5; in split()
87 second_half->y2 = (second_half->y3 + c) * 0.5; in split()
89 (first_half->y3 + second_half->y2) * 0.5; in split()
115 d = ABS((x4x1)*(b->y1 - b->y2) - (y4y1)*(b->x1 - b->x2)) in bezier_add_to_polygon()
118 d = ABS(b->x1 - b->x2) + ABS(b->y1 - b->y2) + in bezier_add_to_polygon()
140 len = len + line_length(bez->x1, bez->y1, bez->x2, bez->y2); in add_if_close()
141 len = len + line_length(bez->x2, bez->y2, bez->x3, bez->y3); in add_if_close()
168 float x2, float y2, in bezier_init() argument
175 bez->y2 = y2; in bezier_init()
182 x1, y1, x2, y2, x3, y3, x4, y4); in bezier_init()
197 bez->y2 = pt2[1]; in bezier_init2v()
212 matrix_map_point(matrix, bez->x2, bez->y2, &bez->x2, &bez->y2); in bezier_transform()
229 pt[1] = a*bez->y1 + b*bez->y2 + c*bez->y3 + d*bez->y4; in bezier_point_at()
239 norm[0] = (bez->y2-bez->y1) * a + (bez->y3-bez->y2) * b + (bez->y4-bez->y3) * c; in bezier_normal_at()
336 VGboolean p1_p2_equal = (orig->x1 == orig->x2 && orig->y1 == orig->y2); in shift()
337 VGboolean p2_p3_equal = (orig->x2 == orig->x3 && orig->y2 == orig->y3); in shift()
352 points[np][1] = orig->y2; in shift()
393 (orig->y1 - orig->y2)*(orig->y1 - orig->y1) * in shift()
397 (orig->y1 - orig->y2)*(orig->y3 - orig->y4); in shift()
452 normals[0][0] = b->y2 - b->y1; in make_circle()
469 normals[1][1] = b->y1 - b->y2 - b->y3 + b->y4; in make_circle()
507 o->y2 = circle[i][1] + normals[i][0]*kappa; in make_circle()
529 bez->y1 == bez->y2 && bez->y1 == bez->y3 && bez->y1 == bez->y4) in bezier_translate_by_normal()
601 if (bez->y2 < ymin) in bezier_bounds()
602 ymin = bez->y2; in bezier_bounds()
603 else if (bez->y2 > ymax) in bezier_bounds()
604 ymax = bez->y2; in bezier_bounds()
626 tangent[3] = bez->y2; in bezier_start_tangent()