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Lines Matching refs:fparam

2679    GLfloat fparam[4];  in save_Lightiv()  local
2684 fparam[0] = INT_TO_FLOAT(params[0]); in save_Lightiv()
2685 fparam[1] = INT_TO_FLOAT(params[1]); in save_Lightiv()
2686 fparam[2] = INT_TO_FLOAT(params[2]); in save_Lightiv()
2687 fparam[3] = INT_TO_FLOAT(params[3]); in save_Lightiv()
2690 fparam[0] = (GLfloat) params[0]; in save_Lightiv()
2691 fparam[1] = (GLfloat) params[1]; in save_Lightiv()
2692 fparam[2] = (GLfloat) params[2]; in save_Lightiv()
2693 fparam[3] = (GLfloat) params[3]; in save_Lightiv()
2696 fparam[0] = (GLfloat) params[0]; in save_Lightiv()
2697 fparam[1] = (GLfloat) params[1]; in save_Lightiv()
2698 fparam[2] = (GLfloat) params[2]; in save_Lightiv()
2705 fparam[0] = (GLfloat) params[0]; in save_Lightiv()
2711 save_Lightfv(light, pname, fparam); in save_Lightiv()
2758 GLfloat fparam[4]; in save_LightModeliv() local
2761 fparam[0] = INT_TO_FLOAT(params[0]); in save_LightModeliv()
2762 fparam[1] = INT_TO_FLOAT(params[1]); in save_LightModeliv()
2763 fparam[2] = INT_TO_FLOAT(params[2]); in save_LightModeliv()
2764 fparam[3] = INT_TO_FLOAT(params[3]); in save_LightModeliv()
2769 fparam[0] = (GLfloat) params[0]; in save_LightModeliv()
2770 fparam[1] = 0.0F; in save_LightModeliv()
2771 fparam[2] = 0.0F; in save_LightModeliv()
2772 fparam[3] = 0.0F; in save_LightModeliv()
2776 ASSIGN_4V(fparam, 0.0F, 0.0F, 0.0F, 0.0F); in save_LightModeliv()
2778 save_LightModelfv(pname, fparam); in save_LightModeliv()
4140 GLfloat fparam[4]; in save_TexParameteri() local
4141 fparam[0] = (GLfloat) param; in save_TexParameteri()
4142 fparam[1] = fparam[2] = fparam[3] = 0.0F; in save_TexParameteri()
4143 save_TexParameterfv(target, pname, fparam); in save_TexParameteri()
4150 GLfloat fparam[4]; in save_TexParameteriv() local
4151 fparam[0] = (GLfloat) params[0]; in save_TexParameteriv()
4152 fparam[1] = fparam[2] = fparam[3] = 0.0F; in save_TexParameteriv()
4153 save_TexParameterfv(target, pname, fparam); in save_TexParameteriv()