Lines Matching refs:horizontal
61 return horizontal(conic, left, right, y, flipped); in conicHorizontal()
86 return horizontal(cubic, left, right, y, flipped); in cubicHorizontal()
127 return horizontal(line, left, right, y, flipped); in lineHorizontal()
163 return horizontal(quad, left, right, y, flipped); in quadHorizontal()
234 int horizontal(const SkDLine&, double left, double right, double y, bool flipped);
235 int horizontal(const SkDQuad&, double left, double right, double y, bool flipped);
236 int horizontal(const SkDQuad&, double left, double right, double y, double tRange[2]);
237 int horizontal(const SkDCubic&, double y, double tRange[3]);
238 int horizontal(const SkDConic&, double left, double right, double y, bool flipped);
239 int horizontal(const SkDCubic&, double left, double right, double y, bool flipped);
240 int horizontal(const SkDCubic&, double left, double right, double y, double tRange[3]);