Lines Matching refs:u1
154 float u1 = 0.0f; in generateRow() local
169 u1 += uOffset / bitmapWidth; in generateRow()
172 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount); in generateRow()
176 u1 = stepX / bitmapWidth; in generateRow()
183 generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount); in generateRow()
188 float u1, float v1, float u2, float v2, uint32_t& quadCount) { in generateQuad() argument
201 PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.8f, %.8f", x1, y1, u1, v1); in generateQuad()
212 mUvMapper.map(u1, v1, u2, v2); in generateQuad()
214 TextureVertex::set(vertex++, x1, y1, u1, v1); in generateQuad()
216 TextureVertex::set(vertex++, x1, y2, u1, v2); in generateQuad()
224 PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.8f, %.8f", x1, y1, u1, v1); in generateQuad()