Lines Matching refs:mCurrentState
70 mCurrentState = nullptr; in initMemberVars()
105 mCurrentState = state; in getStateBasedShaderID()
106 return mCurrentState->mShaderID; in getStateBasedShaderID()
110 mCurrentState = state; in getStateBasedShaderID()
114 return mCurrentState->mShaderID; in getStateBasedShaderID()
202 mCurrentState->mTextureTargets[ct] = GL_TEXTURE_EXTERNAL_OES; in appendTextures()
205 mCurrentState->mTextureTargets[ct] = GL_TEXTURE_2D; in appendTextures()
209 mCurrentState->mTextureTargets[ct] = GL_TEXTURE_CUBE_MAP; in appendTextures()
231 mCurrentState->mShaderID = glCreateShader(mType); in loadShader()
232 rsAssert(mCurrentState->mShaderID); in loadShader()
239 ALOGV("Loading shader type %x, ID %i", mType, mCurrentState->mShaderID); in loadShader()
243 if (mCurrentState->mShaderID) { in loadShader()
245 RSD_CALL_GL(glShaderSource, mCurrentState->mShaderID, 1, &ss, nullptr); in loadShader()
246 RSD_CALL_GL(glCompileShader, mCurrentState->mShaderID); in loadShader()
249 RSD_CALL_GL(glGetShaderiv, mCurrentState->mShaderID, GL_COMPILE_STATUS, &compiled); in loadShader()
252 RSD_CALL_GL(glGetShaderiv, mCurrentState->mShaderID, GL_INFO_LOG_LENGTH, &infoLen); in loadShader()
256 … RSD_CALL_GL(glGetShaderInfoLog, mCurrentState->mShaderID, infoLen, nullptr, buf); in loadShader()
260 RSD_CALL_GL(glDeleteShader, mCurrentState->mShaderID); in loadShader()
261 mCurrentState->mShaderID = 0; in loadShader()
485 RSD_CALL_GL(glBindTexture, mCurrentState->mTextureTargets[ct], 0); in setupTextures()
491 if (mCurrentState->mTextureTargets[ct] != GL_TEXTURE_2D && in setupTextures()
492 mCurrentState->mTextureTargets[ct] != GL_TEXTURE_CUBE_MAP && in setupTextures()
493 mCurrentState->mTextureTargets[ct] != GL_TEXTURE_EXTERNAL_OES) { in setupTextures()
498 RSD_CALL_GL(glBindTexture, mCurrentState->mTextureTargets[ct], drvTex->textureID); in setupTextures()
504 RSD_CALL_GL(glTexParameteri, mCurrentState->mTextureTargets[ct], in setupTextures()
506 RSD_CALL_GL(glTexParameteri, mCurrentState->mTextureTargets[ct], in setupTextures()
508 RSD_CALL_GL(glTexParameteri, mCurrentState->mTextureTargets[ct], in setupTextures()
510 RSD_CALL_GL(glTexParameteri, mCurrentState->mTextureTargets[ct], in setupTextures()