Lines Matching refs:tmu
1934 const texture_t& tmu = c->state.texture[i]; in scanline_perspective() local
1935 if (!tmu.enable) continue; in scanline_perspective()
1936 int32_t s = tmu.shade.is0 + in scanline_perspective()
1937 (tmu.shade.idsdy * ys) + (tmu.shade.idsdx * xs) + in scanline_perspective()
1938 ((tmu.shade.idsdx + tmu.shade.idsdy)>>1); in scanline_perspective()
1939 int32_t t = tmu.shade.it0 + in scanline_perspective()
1940 (tmu.shade.idtdy * ys) + (tmu.shade.idtdx * xs) + in scanline_perspective()
1941 ((tmu.shade.idtdx + tmu.shade.idtdy)>>1); in scanline_perspective()
1964 texture_t& tmu = c->state.texture[i]; in scanline_perspective() local
1965 if (!tmu.enable) continue; in scanline_perspective()
1966 texture_iterators_t& ti = tmu.iterators; in scanline_perspective()
1970 if (span) v += (tmu.shade.st[j].dx)*span; in scanline_perspective()
1971 else v += (tmu.shade.st[j].dx)<<SPAN_BITS; in scanline_perspective()
2018 texture_t& tmu = c->state.texture[i]; in scanline_perspective_single() local
2019 texture_iterators_t& ti = tmu.iterators; in scanline_perspective_single()
2022 int32_t s = tmu.shade.is0 + in scanline_perspective_single()
2023 (tmu.shade.idsdy * ys) + (tmu.shade.idsdx * xs) + in scanline_perspective_single()
2024 ((tmu.shade.idsdx + tmu.shade.idsdy)>>1); in scanline_perspective_single()
2025 int32_t t = tmu.shade.it0 + in scanline_perspective_single()
2026 (tmu.shade.idtdy * ys) + (tmu.shade.idtdx * xs) + in scanline_perspective_single()
2027 ((tmu.shade.idtdx + tmu.shade.idtdy)>>1); in scanline_perspective_single()
2046 s += tmu.shade.idsdx * premainder; in scanline_perspective_single()
2047 t += tmu.shade.idtdx * premainder; in scanline_perspective_single()
2059 s += tmu.shade.idsdx << SPAN_BITS; in scanline_perspective_single()
2060 t += tmu.shade.idtdx << SPAN_BITS; in scanline_perspective_single()