/* The zlib/libpng License Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com) This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef OIS_SDLInputManager_H #define OIS_SDLInputManager_H #include "OISInputManager.h" #include "SDL/SDLPrereqs.h" namespace OIS { /** SDL Input Manager wrapper */ class SDLInputManager : public InputManager { public: SDLInputManager(); virtual ~SDLInputManager(); /** @copydoc InputManager::inputSystemName */ virtual const std::string& inputSystemName() { return iName; } /** @copydoc InputManager::numJoysticks */ virtual int numJoySticks(); /** @copydoc InputManager::numMice */ virtual int numMice(); /** @copydoc InputManager::numKeyBoards */ virtual int numKeyboards(); /** @copydoc InputManager::createInputObject */ Object* createInputObject( Type iType, bool bufferMode ); /** @copydoc InputManager::destroyInputObject */ void destroyInputObject( Object* obj ); /** @copydoc InputManager::_initialize */ void _initialize( ParamList ¶mList ); //Utility methods to coordinate between mouse and keyboard grabbing bool _getGrabMode() {return mGrabbed;}; void _setGrabMode(bool grabbed) {mGrabbed = grabbed;} protected: //! internal class method for dealing with param list void _parseConfigSettings( ParamList ¶mList ); //! internal class method for finding attached devices void _enumerateDevices(); static const std::string iName; bool mGrabbed; }; } #endif