// Copyright 2015 The Weave Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef LIBWEAVE_SRC_COMPONENT_MANAGER_IMPL_H_ #define LIBWEAVE_SRC_COMPONENT_MANAGER_IMPL_H_ #include #include "src/commands/command_queue.h" #include "src/component_manager.h" #include "src/states/state_change_queue.h" namespace weave { class ComponentManagerImpl final : public ComponentManager { public: explicit ComponentManagerImpl(provider::TaskRunner* task_runner, base::Clock* clock = nullptr); ~ComponentManagerImpl() override; // Loads trait definition schema. bool LoadTraits(const base::DictionaryValue& dict, ErrorPtr* error) override; // Same as the overload above, but takes a json string to read the trait // definitions from. bool LoadTraits(const std::string& json, ErrorPtr* error) override; // Sets callback which is called when new trait definitions are added. void AddTraitDefChangedCallback(const base::Closure& callback) override; // Adds a new component instance to device. // |path| is a path to the parent component (or empty string if a root-level // component is being added). // |name| is a component name being added. // |traits| is a list of trait names this component supports. bool AddComponent(const std::string& path, const std::string& name, const std::vector& traits, ErrorPtr* error) override; // Adds a new component instance to device, as a part of component array. // |path| is a path to the parent component. // |name| is an array root element inside the child components. // |traits| is a list of trait names this component supports. bool AddComponentArrayItem(const std::string& path, const std::string& name, const std::vector& traits, ErrorPtr* error) override; // Removes an existing component instance from device. // |path| is a path to the parent component (or empty string if a root-level // component is being removed). // |name| is a name of the component to be removed. bool RemoveComponent(const std::string& path, const std::string& name, ErrorPtr* error) override; // Removes an element from component array. // |path| is a path to the parent component. // |name| is an array root element inside the child components. // |index| is a zero-based element index in the component array. bool RemoveComponentArrayItem(const std::string& path, const std::string& name, size_t index, ErrorPtr* error) override; // Sets callback which is called when new components are added. void AddComponentTreeChangedCallback(const base::Closure& callback) override; // Adds a new command instance to the command queue. The command specified in // |command_instance| must be fully initialized and have its name, component, // id populated. void AddCommand(std::unique_ptr command_instance) override; // Parses the command definition from a json dictionary. The resulting command // instance is populated with all the required fields and partially validated // against syntax/schema. // The new command ID is returned through optional |id| param. std::unique_ptr ParseCommandInstance( const base::DictionaryValue& command, Command::Origin command_origin, UserRole role, std::string* id, ErrorPtr* error) override; // Find a command instance with the given ID in the command queue. CommandInstance* FindCommand(const std::string& id) override; // Command queue monitoring callbacks (called when a new command is added to // or removed from the queue). void AddCommandAddedCallback( const CommandQueue::CommandCallback& callback) override; void AddCommandRemovedCallback( const CommandQueue::CommandCallback& callback) override; // Adds a command handler for specific component's command. // |component_path| is a path to target component (e.g. "stove.burners[2]"). // |command_name| is a full path of the command, including trait name and // command name (e.g. "burner.setPower"). void AddCommandHandler( const std::string& component_path, const std::string& command_name, const Device::CommandHandlerCallback& callback) override; // Finds a component instance by its full path. const base::DictionaryValue* FindComponent(const std::string& path, ErrorPtr* error) const override; // Finds a definition of trait with the given |name|. const base::DictionaryValue* FindTraitDefinition( const std::string& name) const override; // Finds a command definition, where |command_name| is in the form of // "trait.command". const base::DictionaryValue* FindCommandDefinition( const std::string& command_name) const override; // Checks the minimum required user role for a given command. bool GetMinimalRole(const std::string& command_name, UserRole* minimal_role, ErrorPtr* error) const override; // Returns the full JSON dictionary containing trait definitions. const base::DictionaryValue& GetTraits() const override { return traits_; } // Returns the full JSON dictionary containing component instances. const base::DictionaryValue& GetComponents() const override { return components_; } // Component state manipulation methods. bool SetStateProperties(const std::string& component_path, const base::DictionaryValue& dict, ErrorPtr* error) override; bool SetStatePropertiesFromJson(const std::string& component_path, const std::string& json, ErrorPtr* error) override; const base::Value* GetStateProperty(const std::string& component_path, const std::string& name, ErrorPtr* error) const override; bool SetStateProperty(const std::string& component_path, const std::string& name, const base::Value& value, ErrorPtr* error) override; void AddStateChangedCallback(const base::Closure& callback) override; // Returns the recorded state changes since last time this method was called. StateSnapshot GetAndClearRecordedStateChanges() override; // Called to notify that the state patch with |id| has been successfully sent // to the server and processed. void NotifyStateUpdatedOnServer(UpdateID id) override; // Returns an ID of last state change update. Each SetStatePropertyNNN() // invocation increments this value by 1. UpdateID GetLastStateChangeId() const override { return last_state_change_id_; } // Subscribes for device state update notifications from cloud server. // The |callback| will be called every time a state patch with given ID is // successfully received and processed by Weave server. // Returns a subscription token. As soon as this token is destroyed, the // respective callback is removed from the callback list. Token AddServerStateUpdatedCallback( const base::Callback& callback) override; // Helper method for legacy API to obtain first component that implements // the given trait. This is useful for routing commands that have no component // path specified. // Returns empty string if no components are found. // This method only searches for component on the top level of components // tree. No sub-components are searched. std::string FindComponentWithTrait(const std::string& trait) const override; // Support for legacy APIs. Setting command and state definitions. // This translates into modifying a trait definition. bool AddLegacyCommandDefinitions(const base::DictionaryValue& dict, ErrorPtr* error) override; bool AddLegacyStateDefinitions(const base::DictionaryValue& dict, ErrorPtr* error) override; // Returns device state for legacy APIs. const base::DictionaryValue& GetLegacyState() const override; // Returns command definitions for legacy APIs. const base::DictionaryValue& GetLegacyCommandDefinitions() const override; private: // A helper method to find a JSON element of component at |path| to add new // sub-components to. base::DictionaryValue* FindComponentGraftNode(const std::string& path, ErrorPtr* error); base::DictionaryValue* FindMutableComponent(const std::string& path, ErrorPtr* error); // Legacy API support: Helper function to support state/command definitions. // Adds the given trait to at least one component. // Searches for available components and if none of them already supports this // trait, it adds it to the first available component. void AddTraitToLegacyComponent(const std::string& trait); // Helper method to find a sub-component given a root node and a relative path // from the root to the target component. static const base::DictionaryValue* FindComponentAt( const base::DictionaryValue* root, const std::string& path, ErrorPtr* error); base::DefaultClock default_clock_; base::Clock* clock_{nullptr}; // An ID of last state change update. Each NotifyPropertiesUpdated() // invocation increments this value by 1. UpdateID last_state_change_id_{0}; // Callback list for state change queue event sinks. // This member must be defined before |command_queue_|. base::CallbackList on_server_state_updated_; base::DictionaryValue traits_; // Trait definitions. base::DictionaryValue components_; // Component instances. CommandQueue command_queue_; // Command queue containing command instances. std::vector on_trait_changed_; std::vector on_componet_tree_changed_; std::vector on_state_changed_; uint32_t next_command_id_{0}; std::map> state_change_queues_; // Legacy API support. mutable base::DictionaryValue legacy_state_; // Device state. mutable base::DictionaryValue legacy_command_defs_; // Command definitions. DISALLOW_COPY_AND_ASSIGN(ComponentManagerImpl); }; } // namespace weave #endif // LIBWEAVE_SRC_COMPONENT_MANAGER_IMPL_H_