/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_GUI_IGRAPHICBUFFERCONSUMER_H #define ANDROID_GUI_IGRAPHICBUFFERCONSUMER_H #include #include #include #include #include #include #include #include #include #include #include namespace android { // ---------------------------------------------------------------------------- class BufferItem; class Fence; class GraphicBuffer; class IConsumerListener; class NativeHandle; class IGraphicBufferConsumer : public IInterface { public: enum { // Returned by releaseBuffer, after which the consumer must // free any references to the just-released buffer that it might have. STALE_BUFFER_SLOT = 1, // Returned by dequeueBuffer if there are no pending buffers available. NO_BUFFER_AVAILABLE, // Returned by dequeueBuffer if it's too early for the buffer to be acquired. PRESENT_LATER, }; // acquireBuffer attempts to acquire ownership of the next pending buffer in // the BufferQueue. If no buffer is pending then it returns // NO_BUFFER_AVAILABLE. If a buffer is successfully acquired, the // information about the buffer is returned in BufferItem. // // If the buffer returned had previously been // acquired then the BufferItem::mGraphicBuffer field of buffer is set to // NULL and it is assumed that the consumer still holds a reference to the // buffer. // // If presentWhen is non-zero, it indicates the time when the buffer will // be displayed on screen. If the buffer's timestamp is farther in the // future, the buffer won't be acquired, and PRESENT_LATER will be // returned. The presentation time is in nanoseconds, and the time base // is CLOCK_MONOTONIC. // // If maxFrameNumber is non-zero, it indicates that acquireBuffer should // only return a buffer with a frame number less than or equal to // maxFrameNumber. If no such frame is available (such as when a buffer has // been replaced but the consumer has not received the onFrameReplaced // callback), then PRESENT_LATER will be returned. // // Return of NO_ERROR means the operation completed as normal. // // Return of a positive value means the operation could not be completed // at this time, but the user should try again later: // * NO_BUFFER_AVAILABLE - no buffer is pending (nothing queued by producer) // * PRESENT_LATER - the buffer's timestamp is farther in the future // // Return of a negative value means an error has occurred: // * INVALID_OPERATION - too many buffers have been acquired virtual status_t acquireBuffer(BufferItem* buffer, nsecs_t presentWhen, uint64_t maxFrameNumber = 0) = 0; // detachBuffer attempts to remove all ownership of the buffer in the given // slot from the buffer queue. If this call succeeds, the slot will be // freed, and there will be no way to obtain the buffer from this interface. // The freed slot will remain unallocated until either it is selected to // hold a freshly allocated buffer in dequeueBuffer or a buffer is attached // to the slot. The buffer must have already been acquired. // // Return of a value other than NO_ERROR means an error has occurred: // * BAD_VALUE - the given slot number is invalid, either because it is // out of the range [0, NUM_BUFFER_SLOTS) or because the slot // it refers to is not currently acquired. virtual status_t detachBuffer(int slot) = 0; // attachBuffer attempts to transfer ownership of a buffer to the buffer // queue. If this call succeeds, it will be as if this buffer was acquired // from the returned slot number. As such, this call will fail if attaching // this buffer would cause too many buffers to be simultaneously acquired. // // If the buffer is successfully attached, its frameNumber is initialized // to 0. This must be passed into the releaseBuffer call or else the buffer // will be deallocated as stale. // // Return of a value other than NO_ERROR means an error has occurred: // * BAD_VALUE - outSlot or buffer were NULL, or the generation number of // the buffer did not match the buffer queue. // * INVALID_OPERATION - cannot attach the buffer because it would cause too // many buffers to be acquired. // * NO_MEMORY - no free slots available virtual status_t attachBuffer(int *outSlot, const sp& buffer) = 0; // releaseBuffer releases a buffer slot from the consumer back to the // BufferQueue. This may be done while the buffer's contents are still // being accessed. The fence will signal when the buffer is no longer // in use. frameNumber is used to indentify the exact buffer returned. // // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free // any references to the just-released buffer that it might have, as if it // had received a onBuffersReleased() call with a mask set for the released // buffer. // // Note that the dependencies on EGL will be removed once we switch to using // the Android HW Sync HAL. // // Return of NO_ERROR means the operation completed as normal. // // Return of a positive value means the operation could not be completed // at this time, but the user should try again later: // * STALE_BUFFER_SLOT - see above (second paragraph) // // Return of a negative value means an error has occurred: // * BAD_VALUE - one of the following could've happened: // * the buffer slot was invalid // * the fence was NULL // * the buffer slot specified is not in the acquired state virtual status_t releaseBuffer(int buf, uint64_t frameNumber, EGLDisplay display, EGLSyncKHR fence, const sp& releaseFence) = 0; // consumerConnect connects a consumer to the BufferQueue. Only one // consumer may be connected, and when that consumer disconnects the // BufferQueue is placed into the "abandoned" state, causing most // interactions with the BufferQueue by the producer to fail. // controlledByApp indicates whether the consumer is controlled by // the application. // // consumer may not be NULL. // // Return of a value other than NO_ERROR means an error has occurred: // * NO_INIT - the buffer queue has been abandoned // * BAD_VALUE - a NULL consumer was provided virtual status_t consumerConnect(const sp& consumer, bool controlledByApp) = 0; // consumerDisconnect disconnects a consumer from the BufferQueue. All // buffers will be freed and the BufferQueue is placed in the "abandoned" // state, causing most interactions with the BufferQueue by the producer to // fail. // // Return of a value other than NO_ERROR means an error has occurred: // * BAD_VALUE - no consumer is currently connected virtual status_t consumerDisconnect() = 0; // getReleasedBuffers sets the value pointed to by slotMask to a bit set. // Each bit index with a 1 corresponds to a released buffer slot with that // index value. In particular, a released buffer is one that has // been released by the BufferQueue but have not yet been released by the consumer. // // This should be called from the onBuffersReleased() callback. // // Return of a value other than NO_ERROR means an error has occurred: // * NO_INIT - the buffer queue has been abandoned. virtual status_t getReleasedBuffers(uint64_t* slotMask) = 0; // setDefaultBufferSize is used to set the size of buffers returned by // dequeueBuffer when a width and height of zero is requested. Default // is 1x1. // // Return of a value other than NO_ERROR means an error has occurred: // * BAD_VALUE - either w or h was zero virtual status_t setDefaultBufferSize(uint32_t w, uint32_t h) = 0; // setMaxBufferCount sets the maximum value for the number of buffers used // in the buffer queue (the initial default is NUM_BUFFER_SLOTS). If a call // to setMaxAcquiredBufferCount (by the consumer), or a call to setAsyncMode // or setMaxDequeuedBufferCount (by the producer), would cause this value to // be exceeded then that call will fail. This call will fail if a producer // is connected to the BufferQueue. // // The count must be between 1 and NUM_BUFFER_SLOTS, inclusive. The count // cannot be less than maxAcquiredBufferCount. // // Return of a value other than NO_ERROR means an error has occurred: // * BAD_VALUE - one of the below conditions occurred: // * bufferCount was out of range (see above). // * failure to adjust the number of available slots. // * INVALID_OPERATION - attempting to call this after a producer connected. virtual status_t setMaxBufferCount(int bufferCount) = 0; // setMaxAcquiredBufferCount sets the maximum number of buffers that can // be acquired by the consumer at one time (default 1). If this method // succeeds, any new buffer slots will be both unallocated and owned by the // BufferQueue object (i.e. they are not owned by the producer or consumer). // Calling this may also cause some buffer slots to be emptied. // // This function should not be called with a value of maxAcquiredBuffers // that is less than the number of currently acquired buffer slots. Doing so // will result in a BAD_VALUE error. // // maxAcquiredBuffers must be (inclusive) between 1 and // MAX_MAX_ACQUIRED_BUFFERS. It also cannot cause the maxBufferCount value // to be exceeded. // // Return of a value other than NO_ERROR means an error has occurred: // * NO_INIT - the buffer queue has been abandoned // * BAD_VALUE - one of the below conditions occurred: // * maxAcquiredBuffers was out of range (see above). // * failure to adjust the number of available slots. // * client would have more than the requested number of // acquired buffers after this call // * INVALID_OPERATION - attempting to call this after a producer connected. virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers) = 0; // setConsumerName sets the name used in logging virtual void setConsumerName(const String8& name) = 0; // setDefaultBufferFormat allows the BufferQueue to create // GraphicBuffers of a defaultFormat if no format is specified // in dequeueBuffer. // The initial default is PIXEL_FORMAT_RGBA_8888. // // Return of a value other than NO_ERROR means an unknown error has occurred. virtual status_t setDefaultBufferFormat(PixelFormat defaultFormat) = 0; // setDefaultBufferDataSpace is a request to the producer to provide buffers // of the indicated dataSpace. The producer may ignore this request. // The initial default is HAL_DATASPACE_UNKNOWN. // // Return of a value other than NO_ERROR means an unknown error has occurred. virtual status_t setDefaultBufferDataSpace( android_dataspace defaultDataSpace) = 0; // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer. // These are merged with the bits passed to dequeueBuffer. The values are // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0. // // Return of a value other than NO_ERROR means an unknown error has occurred. virtual status_t setConsumerUsageBits(uint32_t usage) = 0; // setTransformHint bakes in rotation to buffers so overlays can be used. // The values are enumerated in window.h, e.g. // NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 (no transform). // // Return of a value other than NO_ERROR means an unknown error has occurred. virtual status_t setTransformHint(uint32_t hint) = 0; // Retrieve the sideband buffer stream, if any. virtual sp getSidebandStream() const = 0; // Retrieves any stored segments of the occupancy history of this // BufferQueue and clears them. Optionally closes out the pending segment if // forceFlush is true. virtual status_t getOccupancyHistory(bool forceFlush, std::vector* outHistory) = 0; // discardFreeBuffers releases all currently-free buffers held by the queue, // in order to reduce the memory consumption of the queue to the minimum // possible without discarding data. virtual status_t discardFreeBuffers() = 0; // dump state into a string virtual void dump(String8& result, const char* prefix) const = 0; public: DECLARE_META_INTERFACE(GraphicBufferConsumer); }; // ---------------------------------------------------------------------------- class BnGraphicBufferConsumer : public BnInterface { public: virtual status_t onTransact( uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags = 0); }; // ---------------------------------------------------------------------------- }; // namespace android #endif // ANDROID_GUI_IGRAPHICBUFFERCONSUMER_H