1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "src/debug/debug.h"
6
7 #include "src/api.h"
8 #include "src/arguments.h"
9 #include "src/bootstrapper.h"
10 #include "src/code-stubs.h"
11 #include "src/codegen.h"
12 #include "src/compilation-cache.h"
13 #include "src/compiler.h"
14 #include "src/deoptimizer.h"
15 #include "src/execution.h"
16 #include "src/frames-inl.h"
17 #include "src/full-codegen/full-codegen.h"
18 #include "src/global-handles.h"
19 #include "src/interpreter/interpreter.h"
20 #include "src/isolate-inl.h"
21 #include "src/list.h"
22 #include "src/log.h"
23 #include "src/messages.h"
24 #include "src/snapshot/natives.h"
25
26 #include "include/v8-debug.h"
27
28 namespace v8 {
29 namespace internal {
30
Debug(Isolate * isolate)31 Debug::Debug(Isolate* isolate)
32 : debug_context_(Handle<Context>()),
33 event_listener_(Handle<Object>()),
34 event_listener_data_(Handle<Object>()),
35 message_handler_(NULL),
36 command_received_(0),
37 command_queue_(isolate->logger(), kQueueInitialSize),
38 is_active_(false),
39 is_suppressed_(false),
40 live_edit_enabled_(true), // TODO(yangguo): set to false by default.
41 break_disabled_(false),
42 break_points_active_(true),
43 in_debug_event_listener_(false),
44 break_on_exception_(false),
45 break_on_uncaught_exception_(false),
46 debug_info_list_(NULL),
47 feature_tracker_(isolate),
48 isolate_(isolate) {
49 ThreadInit();
50 }
51
52
GetDebugEventContext(Isolate * isolate)53 static v8::Local<v8::Context> GetDebugEventContext(Isolate* isolate) {
54 Handle<Context> context = isolate->debug()->debugger_entry()->GetContext();
55 // Isolate::context() may have been NULL when "script collected" event
56 // occured.
57 if (context.is_null()) return v8::Local<v8::Context>();
58 Handle<Context> native_context(context->native_context());
59 return v8::Utils::ToLocal(native_context);
60 }
61
BreakLocation(Handle<DebugInfo> debug_info,DebugBreakType type,int code_offset,int position,int statement_position)62 BreakLocation::BreakLocation(Handle<DebugInfo> debug_info, DebugBreakType type,
63 int code_offset, int position,
64 int statement_position)
65 : debug_info_(debug_info),
66 code_offset_(code_offset),
67 type_(type),
68 position_(position),
69 statement_position_(statement_position) {}
70
GetIterator(Handle<DebugInfo> debug_info,BreakLocatorType type)71 BreakLocation::Iterator* BreakLocation::GetIterator(
72 Handle<DebugInfo> debug_info, BreakLocatorType type) {
73 if (debug_info->abstract_code()->IsBytecodeArray()) {
74 return new BytecodeArrayIterator(debug_info, type);
75 } else {
76 return new CodeIterator(debug_info, type);
77 }
78 }
79
Iterator(Handle<DebugInfo> debug_info)80 BreakLocation::Iterator::Iterator(Handle<DebugInfo> debug_info)
81 : debug_info_(debug_info),
82 break_index_(-1),
83 position_(1),
84 statement_position_(1) {}
85
ReturnPosition()86 int BreakLocation::Iterator::ReturnPosition() {
87 if (debug_info_->shared()->HasSourceCode()) {
88 return debug_info_->shared()->end_position() -
89 debug_info_->shared()->start_position() - 1;
90 } else {
91 return 0;
92 }
93 }
94
CodeIterator(Handle<DebugInfo> debug_info,BreakLocatorType type)95 BreakLocation::CodeIterator::CodeIterator(Handle<DebugInfo> debug_info,
96 BreakLocatorType type)
97 : Iterator(debug_info),
98 reloc_iterator_(debug_info->abstract_code()->GetCode(),
99 GetModeMask(type)) {
100 // There is at least one break location.
101 DCHECK(!Done());
102 Next();
103 }
104
GetModeMask(BreakLocatorType type)105 int BreakLocation::CodeIterator::GetModeMask(BreakLocatorType type) {
106 int mask = 0;
107 mask |= RelocInfo::ModeMask(RelocInfo::POSITION);
108 mask |= RelocInfo::ModeMask(RelocInfo::STATEMENT_POSITION);
109 mask |= RelocInfo::ModeMask(RelocInfo::DEBUG_BREAK_SLOT_AT_RETURN);
110 mask |= RelocInfo::ModeMask(RelocInfo::DEBUG_BREAK_SLOT_AT_CALL);
111 if (isolate()->is_tail_call_elimination_enabled()) {
112 mask |= RelocInfo::ModeMask(RelocInfo::DEBUG_BREAK_SLOT_AT_TAIL_CALL);
113 }
114 if (type == ALL_BREAK_LOCATIONS) {
115 mask |= RelocInfo::ModeMask(RelocInfo::DEBUG_BREAK_SLOT_AT_POSITION);
116 mask |= RelocInfo::ModeMask(RelocInfo::DEBUGGER_STATEMENT);
117 }
118 return mask;
119 }
120
Next()121 void BreakLocation::CodeIterator::Next() {
122 DisallowHeapAllocation no_gc;
123 DCHECK(!Done());
124
125 // Iterate through reloc info stopping at each breakable code target.
126 bool first = break_index_ == -1;
127 while (!Done()) {
128 if (!first) reloc_iterator_.next();
129 first = false;
130 if (Done()) return;
131
132 // Whenever a statement position or (plain) position is passed update the
133 // current value of these.
134 if (RelocInfo::IsPosition(rmode())) {
135 if (RelocInfo::IsStatementPosition(rmode())) {
136 statement_position_ = static_cast<int>(
137 rinfo()->data() - debug_info_->shared()->start_position());
138 }
139 // Always update the position as we don't want that to be before the
140 // statement position.
141 position_ = static_cast<int>(rinfo()->data() -
142 debug_info_->shared()->start_position());
143 DCHECK(position_ >= 0);
144 DCHECK(statement_position_ >= 0);
145 continue;
146 }
147
148 DCHECK(RelocInfo::IsDebugBreakSlot(rmode()) ||
149 RelocInfo::IsDebuggerStatement(rmode()));
150
151 if (RelocInfo::IsDebugBreakSlotAtReturn(rmode())) {
152 // Set the positions to the end of the function.
153 statement_position_ = position_ = ReturnPosition();
154 }
155
156 break;
157 }
158 break_index_++;
159 }
160
GetBreakLocation()161 BreakLocation BreakLocation::CodeIterator::GetBreakLocation() {
162 DebugBreakType type;
163 if (RelocInfo::IsDebugBreakSlotAtReturn(rmode())) {
164 type = DEBUG_BREAK_SLOT_AT_RETURN;
165 } else if (RelocInfo::IsDebugBreakSlotAtCall(rmode())) {
166 type = DEBUG_BREAK_SLOT_AT_CALL;
167 } else if (RelocInfo::IsDebugBreakSlotAtTailCall(rmode())) {
168 type = isolate()->is_tail_call_elimination_enabled()
169 ? DEBUG_BREAK_SLOT_AT_TAIL_CALL
170 : DEBUG_BREAK_SLOT_AT_CALL;
171 } else if (RelocInfo::IsDebuggerStatement(rmode())) {
172 type = DEBUGGER_STATEMENT;
173 } else if (RelocInfo::IsDebugBreakSlot(rmode())) {
174 type = DEBUG_BREAK_SLOT;
175 } else {
176 type = NOT_DEBUG_BREAK;
177 }
178 return BreakLocation(debug_info_, type, code_offset(), position(),
179 statement_position());
180 }
181
BytecodeArrayIterator(Handle<DebugInfo> debug_info,BreakLocatorType type)182 BreakLocation::BytecodeArrayIterator::BytecodeArrayIterator(
183 Handle<DebugInfo> debug_info, BreakLocatorType type)
184 : Iterator(debug_info),
185 source_position_iterator_(debug_info->abstract_code()
186 ->GetBytecodeArray()
187 ->source_position_table()),
188 break_locator_type_(type),
189 start_position_(debug_info->shared()->start_position()) {
190 // There is at least one break location.
191 DCHECK(!Done());
192 Next();
193 }
194
Next()195 void BreakLocation::BytecodeArrayIterator::Next() {
196 DisallowHeapAllocation no_gc;
197 DCHECK(!Done());
198 bool first = break_index_ == -1;
199 while (!Done()) {
200 if (!first) source_position_iterator_.Advance();
201 first = false;
202 if (Done()) return;
203 position_ = source_position_iterator_.source_position() - start_position_;
204 if (source_position_iterator_.is_statement()) {
205 statement_position_ = position_;
206 }
207 DCHECK(position_ >= 0);
208 DCHECK(statement_position_ >= 0);
209
210 enum DebugBreakType type = GetDebugBreakType();
211 if (type == NOT_DEBUG_BREAK) continue;
212
213 if (break_locator_type_ == ALL_BREAK_LOCATIONS) break;
214
215 DCHECK_EQ(CALLS_AND_RETURNS, break_locator_type_);
216 if (type == DEBUG_BREAK_SLOT_AT_CALL) break;
217 if (type == DEBUG_BREAK_SLOT_AT_RETURN) {
218 DCHECK_EQ(ReturnPosition(), position_);
219 DCHECK_EQ(ReturnPosition(), statement_position_);
220 break;
221 }
222 }
223 break_index_++;
224 }
225
226 BreakLocation::DebugBreakType
GetDebugBreakType()227 BreakLocation::BytecodeArrayIterator::GetDebugBreakType() {
228 BytecodeArray* bytecode_array = debug_info_->original_bytecode_array();
229 interpreter::Bytecode bytecode =
230 interpreter::Bytecodes::FromByte(bytecode_array->get(code_offset()));
231
232 if (bytecode == interpreter::Bytecode::kDebugger) {
233 return DEBUGGER_STATEMENT;
234 } else if (bytecode == interpreter::Bytecode::kReturn) {
235 return DEBUG_BREAK_SLOT_AT_RETURN;
236 } else if (bytecode == interpreter::Bytecode::kTailCall) {
237 return isolate()->is_tail_call_elimination_enabled()
238 ? DEBUG_BREAK_SLOT_AT_TAIL_CALL
239 : DEBUG_BREAK_SLOT_AT_CALL;
240 } else if (interpreter::Bytecodes::IsCallOrNew(bytecode)) {
241 return DEBUG_BREAK_SLOT_AT_CALL;
242 } else if (source_position_iterator_.is_statement()) {
243 return DEBUG_BREAK_SLOT;
244 } else {
245 return NOT_DEBUG_BREAK;
246 }
247 }
248
GetBreakLocation()249 BreakLocation BreakLocation::BytecodeArrayIterator::GetBreakLocation() {
250 return BreakLocation(debug_info_, GetDebugBreakType(), code_offset(),
251 position(), statement_position());
252 }
253
254 // Find the break point at the supplied address, or the closest one before
255 // the address.
FromCodeOffset(Handle<DebugInfo> debug_info,int offset)256 BreakLocation BreakLocation::FromCodeOffset(Handle<DebugInfo> debug_info,
257 int offset) {
258 base::SmartPointer<Iterator> it(GetIterator(debug_info));
259 it->SkipTo(BreakIndexFromCodeOffset(debug_info, offset));
260 return it->GetBreakLocation();
261 }
262
CallOffsetFromCodeOffset(int code_offset,bool is_interpreted)263 int CallOffsetFromCodeOffset(int code_offset, bool is_interpreted) {
264 // Code offset points to the instruction after the call. Subtract 1 to
265 // exclude that instruction from the search. For bytecode, the code offset
266 // still points to the call.
267 return is_interpreted ? code_offset : code_offset - 1;
268 }
269
FromFrame(Handle<DebugInfo> debug_info,JavaScriptFrame * frame)270 BreakLocation BreakLocation::FromFrame(Handle<DebugInfo> debug_info,
271 JavaScriptFrame* frame) {
272 FrameSummary summary = FrameSummary::GetFirst(frame);
273 int call_offset =
274 CallOffsetFromCodeOffset(summary.code_offset(), frame->is_interpreted());
275 return FromCodeOffset(debug_info, call_offset);
276 }
277
AllForStatementPosition(Handle<DebugInfo> debug_info,int statement_position,List<BreakLocation> * result_out)278 void BreakLocation::AllForStatementPosition(Handle<DebugInfo> debug_info,
279 int statement_position,
280 List<BreakLocation>* result_out) {
281 for (base::SmartPointer<Iterator> it(GetIterator(debug_info)); !it->Done();
282 it->Next()) {
283 if (it->statement_position() == statement_position) {
284 result_out->Add(it->GetBreakLocation());
285 }
286 }
287 }
288
BreakIndexFromCodeOffset(Handle<DebugInfo> debug_info,int offset)289 int BreakLocation::BreakIndexFromCodeOffset(Handle<DebugInfo> debug_info,
290 int offset) {
291 // Run through all break points to locate the one closest to the address.
292 int closest_break = 0;
293 int distance = kMaxInt;
294 DCHECK(0 <= offset && offset < debug_info->abstract_code()->Size());
295 for (base::SmartPointer<Iterator> it(GetIterator(debug_info)); !it->Done();
296 it->Next()) {
297 // Check if this break point is closer that what was previously found.
298 if (it->code_offset() <= offset && offset - it->code_offset() < distance) {
299 closest_break = it->break_index();
300 distance = offset - it->code_offset();
301 // Check whether we can't get any closer.
302 if (distance == 0) break;
303 }
304 }
305 return closest_break;
306 }
307
308
FromPosition(Handle<DebugInfo> debug_info,int position,BreakPositionAlignment alignment)309 BreakLocation BreakLocation::FromPosition(Handle<DebugInfo> debug_info,
310 int position,
311 BreakPositionAlignment alignment) {
312 // Run through all break points to locate the one closest to the source
313 // position.
314 int distance = kMaxInt;
315 base::SmartPointer<Iterator> it(GetIterator(debug_info));
316 BreakLocation closest_break = it->GetBreakLocation();
317 while (!it->Done()) {
318 int next_position;
319 if (alignment == STATEMENT_ALIGNED) {
320 next_position = it->statement_position();
321 } else {
322 DCHECK(alignment == BREAK_POSITION_ALIGNED);
323 next_position = it->position();
324 }
325 if (position <= next_position && next_position - position < distance) {
326 closest_break = it->GetBreakLocation();
327 distance = next_position - position;
328 // Check whether we can't get any closer.
329 if (distance == 0) break;
330 }
331 it->Next();
332 }
333 return closest_break;
334 }
335
336
SetBreakPoint(Handle<Object> break_point_object)337 void BreakLocation::SetBreakPoint(Handle<Object> break_point_object) {
338 // If there is not already a real break point here patch code with debug
339 // break.
340 if (!HasBreakPoint()) SetDebugBreak();
341 DCHECK(IsDebugBreak() || IsDebuggerStatement());
342 // Set the break point information.
343 DebugInfo::SetBreakPoint(debug_info_, code_offset_, position_,
344 statement_position_, break_point_object);
345 }
346
347
ClearBreakPoint(Handle<Object> break_point_object)348 void BreakLocation::ClearBreakPoint(Handle<Object> break_point_object) {
349 // Clear the break point information.
350 DebugInfo::ClearBreakPoint(debug_info_, code_offset_, break_point_object);
351 // If there are no more break points here remove the debug break.
352 if (!HasBreakPoint()) {
353 ClearDebugBreak();
354 DCHECK(!IsDebugBreak());
355 }
356 }
357
358
SetOneShot()359 void BreakLocation::SetOneShot() {
360 // Debugger statement always calls debugger. No need to modify it.
361 if (IsDebuggerStatement()) return;
362
363 // If there is a real break point here no more to do.
364 if (HasBreakPoint()) {
365 DCHECK(IsDebugBreak());
366 return;
367 }
368
369 // Patch code with debug break.
370 SetDebugBreak();
371 }
372
373
ClearOneShot()374 void BreakLocation::ClearOneShot() {
375 // Debugger statement always calls debugger. No need to modify it.
376 if (IsDebuggerStatement()) return;
377
378 // If there is a real break point here no more to do.
379 if (HasBreakPoint()) {
380 DCHECK(IsDebugBreak());
381 return;
382 }
383
384 // Patch code removing debug break.
385 ClearDebugBreak();
386 DCHECK(!IsDebugBreak());
387 }
388
389
SetDebugBreak()390 void BreakLocation::SetDebugBreak() {
391 // Debugger statement always calls debugger. No need to modify it.
392 if (IsDebuggerStatement()) return;
393
394 // If there is already a break point here just return. This might happen if
395 // the same code is flooded with break points twice. Flooding the same
396 // function twice might happen when stepping in a function with an exception
397 // handler as the handler and the function is the same.
398 if (IsDebugBreak()) return;
399
400 DCHECK(IsDebugBreakSlot());
401 if (abstract_code()->IsCode()) {
402 Code* code = abstract_code()->GetCode();
403 DCHECK(code->kind() == Code::FUNCTION);
404 Builtins* builtins = isolate()->builtins();
405 Handle<Code> target = IsReturn() ? builtins->Return_DebugBreak()
406 : builtins->Slot_DebugBreak();
407 Address pc = code->instruction_start() + code_offset();
408 DebugCodegen::PatchDebugBreakSlot(isolate(), pc, target);
409 } else {
410 BytecodeArray* bytecode_array = abstract_code()->GetBytecodeArray();
411 interpreter::Bytecode bytecode =
412 interpreter::Bytecodes::FromByte(bytecode_array->get(code_offset()));
413 interpreter::Bytecode debugbreak =
414 interpreter::Bytecodes::GetDebugBreak(bytecode);
415 bytecode_array->set(code_offset(),
416 interpreter::Bytecodes::ToByte(debugbreak));
417 }
418 DCHECK(IsDebugBreak());
419 }
420
421
ClearDebugBreak()422 void BreakLocation::ClearDebugBreak() {
423 // Debugger statement always calls debugger. No need to modify it.
424 if (IsDebuggerStatement()) return;
425
426 DCHECK(IsDebugBreakSlot());
427 if (abstract_code()->IsCode()) {
428 Code* code = abstract_code()->GetCode();
429 DCHECK(code->kind() == Code::FUNCTION);
430 Address pc = code->instruction_start() + code_offset();
431 DebugCodegen::ClearDebugBreakSlot(isolate(), pc);
432 } else {
433 BytecodeArray* bytecode_array = abstract_code()->GetBytecodeArray();
434 BytecodeArray* original = debug_info_->original_bytecode_array();
435 bytecode_array->set(code_offset(), original->get(code_offset()));
436 }
437 DCHECK(!IsDebugBreak());
438 }
439
440
IsDebugBreak() const441 bool BreakLocation::IsDebugBreak() const {
442 if (IsDebuggerStatement()) return false;
443 DCHECK(IsDebugBreakSlot());
444 if (abstract_code()->IsCode()) {
445 Code* code = abstract_code()->GetCode();
446 DCHECK(code->kind() == Code::FUNCTION);
447 Address pc = code->instruction_start() + code_offset();
448 return DebugCodegen::DebugBreakSlotIsPatched(pc);
449 } else {
450 BytecodeArray* bytecode_array = abstract_code()->GetBytecodeArray();
451 interpreter::Bytecode bytecode =
452 interpreter::Bytecodes::FromByte(bytecode_array->get(code_offset()));
453 return interpreter::Bytecodes::IsDebugBreak(bytecode);
454 }
455 }
456
457
BreakPointObjects() const458 Handle<Object> BreakLocation::BreakPointObjects() const {
459 return debug_info_->GetBreakPointObjects(code_offset_);
460 }
461
Track(DebugFeatureTracker::Feature feature)462 void DebugFeatureTracker::Track(DebugFeatureTracker::Feature feature) {
463 uint32_t mask = 1 << feature;
464 // Only count one sample per feature and isolate.
465 if (bitfield_ & mask) return;
466 isolate_->counters()->debug_feature_usage()->AddSample(feature);
467 bitfield_ |= mask;
468 }
469
470
471 // Threading support.
ThreadInit()472 void Debug::ThreadInit() {
473 thread_local_.break_count_ = 0;
474 thread_local_.break_id_ = 0;
475 thread_local_.break_frame_id_ = StackFrame::NO_ID;
476 thread_local_.last_step_action_ = StepNone;
477 thread_local_.last_statement_position_ = RelocInfo::kNoPosition;
478 thread_local_.last_fp_ = 0;
479 thread_local_.target_fp_ = 0;
480 thread_local_.return_value_ = Handle<Object>();
481 clear_suspended_generator();
482 // TODO(isolates): frames_are_dropped_?
483 base::NoBarrier_Store(&thread_local_.current_debug_scope_,
484 static_cast<base::AtomicWord>(0));
485 }
486
487
ArchiveDebug(char * storage)488 char* Debug::ArchiveDebug(char* storage) {
489 // Simply reset state. Don't archive anything.
490 ThreadInit();
491 return storage + ArchiveSpacePerThread();
492 }
493
494
RestoreDebug(char * storage)495 char* Debug::RestoreDebug(char* storage) {
496 // Simply reset state. Don't restore anything.
497 ThreadInit();
498 return storage + ArchiveSpacePerThread();
499 }
500
ArchiveSpacePerThread()501 int Debug::ArchiveSpacePerThread() { return 0; }
502
Iterate(ObjectVisitor * v)503 void Debug::Iterate(ObjectVisitor* v) {
504 v->VisitPointer(&thread_local_.suspended_generator_);
505 }
506
DebugInfoListNode(DebugInfo * debug_info)507 DebugInfoListNode::DebugInfoListNode(DebugInfo* debug_info): next_(NULL) {
508 // Globalize the request debug info object and make it weak.
509 GlobalHandles* global_handles = debug_info->GetIsolate()->global_handles();
510 debug_info_ =
511 Handle<DebugInfo>::cast(global_handles->Create(debug_info)).location();
512 }
513
514
~DebugInfoListNode()515 DebugInfoListNode::~DebugInfoListNode() {
516 if (debug_info_ == nullptr) return;
517 GlobalHandles::Destroy(reinterpret_cast<Object**>(debug_info_));
518 debug_info_ = nullptr;
519 }
520
521
Load()522 bool Debug::Load() {
523 // Return if debugger is already loaded.
524 if (is_loaded()) return true;
525
526 // Bail out if we're already in the process of compiling the native
527 // JavaScript source code for the debugger.
528 if (is_suppressed_) return false;
529 SuppressDebug while_loading(this);
530
531 // Disable breakpoints and interrupts while compiling and running the
532 // debugger scripts including the context creation code.
533 DisableBreak disable(this, true);
534 PostponeInterruptsScope postpone(isolate_);
535
536 // Create the debugger context.
537 HandleScope scope(isolate_);
538 ExtensionConfiguration no_extensions;
539 // TODO(yangguo): we rely on the fact that first context snapshot is usable
540 // as debug context. This dependency is gone once we remove
541 // debug context completely.
542 static const int kFirstContextSnapshotIndex = 0;
543 Handle<Context> context = isolate_->bootstrapper()->CreateEnvironment(
544 MaybeHandle<JSGlobalProxy>(), v8::Local<ObjectTemplate>(), &no_extensions,
545 kFirstContextSnapshotIndex, DEBUG_CONTEXT);
546
547 // Fail if no context could be created.
548 if (context.is_null()) return false;
549
550 debug_context_ = Handle<Context>::cast(
551 isolate_->global_handles()->Create(*context));
552
553 feature_tracker()->Track(DebugFeatureTracker::kActive);
554
555 return true;
556 }
557
558
Unload()559 void Debug::Unload() {
560 ClearAllBreakPoints();
561 ClearStepping();
562
563 // Return debugger is not loaded.
564 if (!is_loaded()) return;
565
566 // Clear debugger context global handle.
567 GlobalHandles::Destroy(Handle<Object>::cast(debug_context_).location());
568 debug_context_ = Handle<Context>();
569 }
570
Break(JavaScriptFrame * frame)571 void Debug::Break(JavaScriptFrame* frame) {
572 HandleScope scope(isolate_);
573
574 // Initialize LiveEdit.
575 LiveEdit::InitializeThreadLocal(this);
576
577 // Just continue if breaks are disabled or debugger cannot be loaded.
578 if (break_disabled()) return;
579
580 // Enter the debugger.
581 DebugScope debug_scope(this);
582 if (debug_scope.failed()) return;
583
584 // Postpone interrupt during breakpoint processing.
585 PostponeInterruptsScope postpone(isolate_);
586
587 // Get the debug info (create it if it does not exist).
588 Handle<JSFunction> function(frame->function());
589 Handle<SharedFunctionInfo> shared(function->shared());
590 if (!EnsureDebugInfo(shared, function)) {
591 // Return if we failed to retrieve the debug info.
592 return;
593 }
594 Handle<DebugInfo> debug_info(shared->GetDebugInfo(), isolate_);
595
596 // Find the break location where execution has stopped.
597 BreakLocation location = BreakLocation::FromFrame(debug_info, frame);
598
599 // Find actual break points, if any, and trigger debug break event.
600 Handle<Object> break_points_hit = CheckBreakPoints(&location);
601 if (!break_points_hit->IsUndefined(isolate_)) {
602 // Clear all current stepping setup.
603 ClearStepping();
604 // Notify the debug event listeners.
605 OnDebugBreak(break_points_hit, false);
606 return;
607 }
608
609 // No break point. Check for stepping.
610 StepAction step_action = last_step_action();
611 Address current_fp = frame->UnpaddedFP();
612 Address target_fp = thread_local_.target_fp_;
613 Address last_fp = thread_local_.last_fp_;
614
615 bool step_break = false;
616 switch (step_action) {
617 case StepNone:
618 return;
619 case StepOut:
620 // Step out has not reached the target frame yet.
621 if (current_fp < target_fp) return;
622 step_break = true;
623 break;
624 case StepNext:
625 // Step next should not break in a deeper frame.
626 if (current_fp < target_fp) return;
627 // For step-next, a tail call is like a return and should break.
628 step_break = location.IsTailCall();
629 // Fall through.
630 case StepIn: {
631 FrameSummary summary = FrameSummary::GetFirst(frame);
632 int offset = summary.code_offset();
633 step_break = step_break || location.IsReturn() ||
634 (current_fp != last_fp) ||
635 (thread_local_.last_statement_position_ !=
636 location.abstract_code()->SourceStatementPosition(offset));
637 break;
638 }
639 case StepFrame:
640 step_break = current_fp != last_fp;
641 break;
642 }
643
644 // Clear all current stepping setup.
645 ClearStepping();
646
647 if (step_break) {
648 // Notify the debug event listeners.
649 OnDebugBreak(isolate_->factory()->undefined_value(), false);
650 } else {
651 // Re-prepare to continue.
652 PrepareStep(step_action);
653 }
654 }
655
656
657 // Find break point objects for this location, if any, and evaluate them.
658 // Return an array of break point objects that evaluated true.
CheckBreakPoints(BreakLocation * location,bool * has_break_points)659 Handle<Object> Debug::CheckBreakPoints(BreakLocation* location,
660 bool* has_break_points) {
661 Factory* factory = isolate_->factory();
662 bool has_break_points_to_check =
663 break_points_active_ && location->HasBreakPoint();
664 if (has_break_points) *has_break_points = has_break_points_to_check;
665 if (!has_break_points_to_check) return factory->undefined_value();
666
667 Handle<Object> break_point_objects = location->BreakPointObjects();
668 // Count the number of break points hit. If there are multiple break points
669 // they are in a FixedArray.
670 Handle<FixedArray> break_points_hit;
671 int break_points_hit_count = 0;
672 DCHECK(!break_point_objects->IsUndefined(isolate_));
673 if (break_point_objects->IsFixedArray()) {
674 Handle<FixedArray> array(FixedArray::cast(*break_point_objects));
675 break_points_hit = factory->NewFixedArray(array->length());
676 for (int i = 0; i < array->length(); i++) {
677 Handle<Object> break_point_object(array->get(i), isolate_);
678 if (CheckBreakPoint(break_point_object)) {
679 break_points_hit->set(break_points_hit_count++, *break_point_object);
680 }
681 }
682 } else {
683 break_points_hit = factory->NewFixedArray(1);
684 if (CheckBreakPoint(break_point_objects)) {
685 break_points_hit->set(break_points_hit_count++, *break_point_objects);
686 }
687 }
688 if (break_points_hit_count == 0) return factory->undefined_value();
689 Handle<JSArray> result = factory->NewJSArrayWithElements(break_points_hit);
690 result->set_length(Smi::FromInt(break_points_hit_count));
691 return result;
692 }
693
694
IsMutedAtCurrentLocation(JavaScriptFrame * frame)695 bool Debug::IsMutedAtCurrentLocation(JavaScriptFrame* frame) {
696 // A break location is considered muted if break locations on the current
697 // statement have at least one break point, and all of these break points
698 // evaluate to false. Aside from not triggering a debug break event at the
699 // break location, we also do not trigger one for debugger statements, nor
700 // an exception event on exception at this location.
701 Object* fun = frame->function();
702 if (!fun->IsJSFunction()) return false;
703 JSFunction* function = JSFunction::cast(fun);
704 if (!function->shared()->HasDebugInfo()) return false;
705 HandleScope scope(isolate_);
706 Handle<DebugInfo> debug_info(function->shared()->GetDebugInfo());
707 // Enter the debugger.
708 DebugScope debug_scope(this);
709 if (debug_scope.failed()) return false;
710 BreakLocation current_position = BreakLocation::FromFrame(debug_info, frame);
711 List<BreakLocation> break_locations;
712 BreakLocation::AllForStatementPosition(
713 debug_info, current_position.statement_position(), &break_locations);
714 bool has_break_points_at_all = false;
715 for (int i = 0; i < break_locations.length(); i++) {
716 bool has_break_points;
717 Handle<Object> check_result =
718 CheckBreakPoints(&break_locations[i], &has_break_points);
719 has_break_points_at_all |= has_break_points;
720 if (has_break_points && !check_result->IsUndefined(isolate_)) return false;
721 }
722 return has_break_points_at_all;
723 }
724
725
CallFunction(const char * name,int argc,Handle<Object> args[])726 MaybeHandle<Object> Debug::CallFunction(const char* name, int argc,
727 Handle<Object> args[]) {
728 PostponeInterruptsScope no_interrupts(isolate_);
729 AssertDebugContext();
730 Handle<JSReceiver> holder =
731 Handle<JSReceiver>::cast(isolate_->natives_utils_object());
732 Handle<JSFunction> fun = Handle<JSFunction>::cast(
733 JSReceiver::GetProperty(isolate_, holder, name).ToHandleChecked());
734 Handle<Object> undefined = isolate_->factory()->undefined_value();
735 return Execution::TryCall(isolate_, fun, undefined, argc, args);
736 }
737
738
739 // Check whether a single break point object is triggered.
CheckBreakPoint(Handle<Object> break_point_object)740 bool Debug::CheckBreakPoint(Handle<Object> break_point_object) {
741 Factory* factory = isolate_->factory();
742 HandleScope scope(isolate_);
743
744 // Ignore check if break point object is not a JSObject.
745 if (!break_point_object->IsJSObject()) return true;
746
747 // Get the break id as an object.
748 Handle<Object> break_id = factory->NewNumberFromInt(Debug::break_id());
749
750 // Call IsBreakPointTriggered.
751 Handle<Object> argv[] = { break_id, break_point_object };
752 Handle<Object> result;
753 if (!CallFunction("IsBreakPointTriggered", arraysize(argv), argv)
754 .ToHandle(&result)) {
755 return false;
756 }
757
758 // Return whether the break point is triggered.
759 return result->IsTrue(isolate_);
760 }
761
762
SetBreakPoint(Handle<JSFunction> function,Handle<Object> break_point_object,int * source_position)763 bool Debug::SetBreakPoint(Handle<JSFunction> function,
764 Handle<Object> break_point_object,
765 int* source_position) {
766 HandleScope scope(isolate_);
767
768 // Make sure the function is compiled and has set up the debug info.
769 Handle<SharedFunctionInfo> shared(function->shared());
770 if (!EnsureDebugInfo(shared, function)) {
771 // Return if retrieving debug info failed.
772 return true;
773 }
774
775 Handle<DebugInfo> debug_info(shared->GetDebugInfo());
776 // Source positions starts with zero.
777 DCHECK(*source_position >= 0);
778
779 // Find the break point and change it.
780 BreakLocation location = BreakLocation::FromPosition(
781 debug_info, *source_position, STATEMENT_ALIGNED);
782 *source_position = location.statement_position();
783 location.SetBreakPoint(break_point_object);
784
785 feature_tracker()->Track(DebugFeatureTracker::kBreakPoint);
786
787 // At least one active break point now.
788 return debug_info->GetBreakPointCount() > 0;
789 }
790
791
SetBreakPointForScript(Handle<Script> script,Handle<Object> break_point_object,int * source_position,BreakPositionAlignment alignment)792 bool Debug::SetBreakPointForScript(Handle<Script> script,
793 Handle<Object> break_point_object,
794 int* source_position,
795 BreakPositionAlignment alignment) {
796 HandleScope scope(isolate_);
797
798 // Obtain shared function info for the function.
799 Handle<Object> result =
800 FindSharedFunctionInfoInScript(script, *source_position);
801 if (result->IsUndefined(isolate_)) return false;
802
803 // Make sure the function has set up the debug info.
804 Handle<SharedFunctionInfo> shared = Handle<SharedFunctionInfo>::cast(result);
805 if (!EnsureDebugInfo(shared, Handle<JSFunction>::null())) {
806 // Return if retrieving debug info failed.
807 return false;
808 }
809
810 // Find position within function. The script position might be before the
811 // source position of the first function.
812 int position;
813 if (shared->start_position() > *source_position) {
814 position = 0;
815 } else {
816 position = *source_position - shared->start_position();
817 }
818
819 Handle<DebugInfo> debug_info(shared->GetDebugInfo());
820 // Source positions starts with zero.
821 DCHECK(position >= 0);
822
823 // Find the break point and change it.
824 BreakLocation location =
825 BreakLocation::FromPosition(debug_info, position, alignment);
826 location.SetBreakPoint(break_point_object);
827
828 feature_tracker()->Track(DebugFeatureTracker::kBreakPoint);
829
830 position = (alignment == STATEMENT_ALIGNED) ? location.statement_position()
831 : location.position();
832
833 *source_position = position + shared->start_position();
834
835 // At least one active break point now.
836 DCHECK(debug_info->GetBreakPointCount() > 0);
837 return true;
838 }
839
840
ClearBreakPoint(Handle<Object> break_point_object)841 void Debug::ClearBreakPoint(Handle<Object> break_point_object) {
842 HandleScope scope(isolate_);
843
844 DebugInfoListNode* node = debug_info_list_;
845 while (node != NULL) {
846 Handle<Object> result =
847 DebugInfo::FindBreakPointInfo(node->debug_info(), break_point_object);
848 if (!result->IsUndefined(isolate_)) {
849 // Get information in the break point.
850 Handle<BreakPointInfo> break_point_info =
851 Handle<BreakPointInfo>::cast(result);
852 Handle<DebugInfo> debug_info = node->debug_info();
853
854 BreakLocation location = BreakLocation::FromCodeOffset(
855 debug_info, break_point_info->code_offset());
856 location.ClearBreakPoint(break_point_object);
857
858 // If there are no more break points left remove the debug info for this
859 // function.
860 if (debug_info->GetBreakPointCount() == 0) {
861 RemoveDebugInfoAndClearFromShared(debug_info);
862 }
863
864 return;
865 }
866 node = node->next();
867 }
868 }
869
870
871 // Clear out all the debug break code. This is ONLY supposed to be used when
872 // shutting down the debugger as it will leave the break point information in
873 // DebugInfo even though the code is patched back to the non break point state.
ClearAllBreakPoints()874 void Debug::ClearAllBreakPoints() {
875 for (DebugInfoListNode* node = debug_info_list_; node != NULL;
876 node = node->next()) {
877 for (base::SmartPointer<BreakLocation::Iterator> it(
878 BreakLocation::GetIterator(node->debug_info()));
879 !it->Done(); it->Next()) {
880 it->GetBreakLocation().ClearDebugBreak();
881 }
882 }
883 // Remove all debug info.
884 while (debug_info_list_ != NULL) {
885 RemoveDebugInfoAndClearFromShared(debug_info_list_->debug_info());
886 }
887 }
888
889
FloodWithOneShot(Handle<JSFunction> function,BreakLocatorType type)890 void Debug::FloodWithOneShot(Handle<JSFunction> function,
891 BreakLocatorType type) {
892 // Debug utility functions are not subject to debugging.
893 if (function->native_context() == *debug_context()) return;
894
895 if (!function->shared()->IsSubjectToDebugging()) {
896 // Builtin functions are not subject to stepping, but need to be
897 // deoptimized, because optimized code does not check for debug
898 // step in at call sites.
899 Deoptimizer::DeoptimizeFunction(*function);
900 return;
901 }
902 // Make sure the function is compiled and has set up the debug info.
903 Handle<SharedFunctionInfo> shared(function->shared());
904 if (!EnsureDebugInfo(shared, function)) {
905 // Return if we failed to retrieve the debug info.
906 return;
907 }
908
909 // Flood the function with break points.
910 Handle<DebugInfo> debug_info(shared->GetDebugInfo());
911 for (base::SmartPointer<BreakLocation::Iterator> it(
912 BreakLocation::GetIterator(debug_info, type));
913 !it->Done(); it->Next()) {
914 it->GetBreakLocation().SetOneShot();
915 }
916 }
917
918
ChangeBreakOnException(ExceptionBreakType type,bool enable)919 void Debug::ChangeBreakOnException(ExceptionBreakType type, bool enable) {
920 if (type == BreakUncaughtException) {
921 break_on_uncaught_exception_ = enable;
922 } else {
923 break_on_exception_ = enable;
924 }
925 }
926
927
IsBreakOnException(ExceptionBreakType type)928 bool Debug::IsBreakOnException(ExceptionBreakType type) {
929 if (type == BreakUncaughtException) {
930 return break_on_uncaught_exception_;
931 } else {
932 return break_on_exception_;
933 }
934 }
935
936
PrepareStepIn(Handle<JSFunction> function)937 void Debug::PrepareStepIn(Handle<JSFunction> function) {
938 CHECK(last_step_action() >= StepIn);
939 if (!is_active()) return;
940 if (in_debug_scope()) return;
941 FloodWithOneShot(function);
942 }
943
PrepareStepInSuspendedGenerator()944 void Debug::PrepareStepInSuspendedGenerator() {
945 CHECK(has_suspended_generator());
946 if (!is_active()) return;
947 if (in_debug_scope()) return;
948 thread_local_.last_step_action_ = StepIn;
949 Handle<JSFunction> function(
950 JSGeneratorObject::cast(thread_local_.suspended_generator_)->function());
951 FloodWithOneShot(function);
952 clear_suspended_generator();
953 }
954
PrepareStepOnThrow()955 void Debug::PrepareStepOnThrow() {
956 if (!is_active()) return;
957 if (last_step_action() == StepNone) return;
958 if (in_debug_scope()) return;
959
960 ClearOneShot();
961
962 // Iterate through the JavaScript stack looking for handlers.
963 JavaScriptFrameIterator it(isolate_);
964 while (!it.done()) {
965 JavaScriptFrame* frame = it.frame();
966 if (frame->LookupExceptionHandlerInTable(nullptr, nullptr) > 0) break;
967 it.Advance();
968 }
969
970 if (last_step_action() == StepNext) {
971 while (!it.done()) {
972 Address current_fp = it.frame()->UnpaddedFP();
973 if (current_fp >= thread_local_.target_fp_) break;
974 it.Advance();
975 }
976 }
977
978 // Find the closest Javascript frame we can flood with one-shots.
979 while (!it.done() &&
980 !it.frame()->function()->shared()->IsSubjectToDebugging()) {
981 it.Advance();
982 }
983
984 if (it.done()) return; // No suitable Javascript catch handler.
985
986 FloodWithOneShot(Handle<JSFunction>(it.frame()->function()));
987 }
988
989
PrepareStep(StepAction step_action)990 void Debug::PrepareStep(StepAction step_action) {
991 HandleScope scope(isolate_);
992
993 DCHECK(in_debug_scope());
994
995 // Get the frame where the execution has stopped and skip the debug frame if
996 // any. The debug frame will only be present if execution was stopped due to
997 // hitting a break point. In other situations (e.g. unhandled exception) the
998 // debug frame is not present.
999 StackFrame::Id frame_id = break_frame_id();
1000 // If there is no JavaScript stack don't do anything.
1001 if (frame_id == StackFrame::NO_ID) return;
1002
1003 JavaScriptFrameIterator frames_it(isolate_, frame_id);
1004 JavaScriptFrame* frame = frames_it.frame();
1005
1006 feature_tracker()->Track(DebugFeatureTracker::kStepping);
1007
1008 thread_local_.last_step_action_ = step_action;
1009
1010 // If the function on the top frame is unresolved perform step out. This will
1011 // be the case when calling unknown function and having the debugger stopped
1012 // in an unhandled exception.
1013 if (!frame->function()->IsJSFunction()) {
1014 // Step out: Find the calling JavaScript frame and flood it with
1015 // breakpoints.
1016 frames_it.Advance();
1017 // Fill the function to return to with one-shot break points.
1018 JSFunction* function = frames_it.frame()->function();
1019 FloodWithOneShot(Handle<JSFunction>(function));
1020 return;
1021 }
1022
1023 // Get the debug info (create it if it does not exist).
1024 FrameSummary summary = FrameSummary::GetFirst(frame);
1025 Handle<JSFunction> function(summary.function());
1026 Handle<SharedFunctionInfo> shared(function->shared());
1027 if (!EnsureDebugInfo(shared, function)) {
1028 // Return if ensuring debug info failed.
1029 return;
1030 }
1031
1032 Handle<DebugInfo> debug_info(shared->GetDebugInfo());
1033 // Refresh frame summary if the code has been recompiled for debugging.
1034 if (AbstractCode::cast(shared->code()) != *summary.abstract_code()) {
1035 summary = FrameSummary::GetFirst(frame);
1036 }
1037
1038 int call_offset =
1039 CallOffsetFromCodeOffset(summary.code_offset(), frame->is_interpreted());
1040 BreakLocation location =
1041 BreakLocation::FromCodeOffset(debug_info, call_offset);
1042
1043 // Any step at a return is a step-out.
1044 if (location.IsReturn()) step_action = StepOut;
1045 // A step-next at a tail call is a step-out.
1046 if (location.IsTailCall() && step_action == StepNext) step_action = StepOut;
1047
1048 thread_local_.last_statement_position_ =
1049 debug_info->abstract_code()->SourceStatementPosition(
1050 summary.code_offset());
1051 thread_local_.last_fp_ = frame->UnpaddedFP();
1052 // No longer perform the current async step.
1053 clear_suspended_generator();
1054
1055 switch (step_action) {
1056 case StepNone:
1057 UNREACHABLE();
1058 break;
1059 case StepOut:
1060 // Advance to caller frame.
1061 frames_it.Advance();
1062 // Skip native and extension functions on the stack.
1063 while (!frames_it.done() &&
1064 !frames_it.frame()->function()->shared()->IsSubjectToDebugging()) {
1065 // Builtin functions are not subject to stepping, but need to be
1066 // deoptimized to include checks for step-in at call sites.
1067 Deoptimizer::DeoptimizeFunction(frames_it.frame()->function());
1068 frames_it.Advance();
1069 }
1070 if (!frames_it.done()) {
1071 // Fill the caller function to return to with one-shot break points.
1072 Handle<JSFunction> caller_function(frames_it.frame()->function());
1073 FloodWithOneShot(caller_function);
1074 thread_local_.target_fp_ = frames_it.frame()->UnpaddedFP();
1075 }
1076 // Clear last position info. For stepping out it does not matter.
1077 thread_local_.last_statement_position_ = RelocInfo::kNoPosition;
1078 thread_local_.last_fp_ = 0;
1079 break;
1080 case StepNext:
1081 thread_local_.target_fp_ = frame->UnpaddedFP();
1082 FloodWithOneShot(function);
1083 break;
1084 case StepIn:
1085 FloodWithOneShot(function);
1086 break;
1087 case StepFrame:
1088 // No point in setting one-shot breaks at places where we are not about
1089 // to leave the current frame.
1090 FloodWithOneShot(function, CALLS_AND_RETURNS);
1091 break;
1092 }
1093 }
1094
1095
1096 // Simple function for returning the source positions for active break points.
GetSourceBreakLocations(Handle<SharedFunctionInfo> shared,BreakPositionAlignment position_alignment)1097 Handle<Object> Debug::GetSourceBreakLocations(
1098 Handle<SharedFunctionInfo> shared,
1099 BreakPositionAlignment position_alignment) {
1100 Isolate* isolate = shared->GetIsolate();
1101 if (!shared->HasDebugInfo()) {
1102 return isolate->factory()->undefined_value();
1103 }
1104 Handle<DebugInfo> debug_info(shared->GetDebugInfo());
1105 if (debug_info->GetBreakPointCount() == 0) {
1106 return isolate->factory()->undefined_value();
1107 }
1108 Handle<FixedArray> locations =
1109 isolate->factory()->NewFixedArray(debug_info->GetBreakPointCount());
1110 int count = 0;
1111 for (int i = 0; i < debug_info->break_points()->length(); ++i) {
1112 if (!debug_info->break_points()->get(i)->IsUndefined(isolate)) {
1113 BreakPointInfo* break_point_info =
1114 BreakPointInfo::cast(debug_info->break_points()->get(i));
1115 int break_points = break_point_info->GetBreakPointCount();
1116 if (break_points == 0) continue;
1117 Smi* position = NULL;
1118 switch (position_alignment) {
1119 case STATEMENT_ALIGNED:
1120 position = Smi::FromInt(break_point_info->statement_position());
1121 break;
1122 case BREAK_POSITION_ALIGNED:
1123 position = Smi::FromInt(break_point_info->source_position());
1124 break;
1125 }
1126 for (int j = 0; j < break_points; ++j) locations->set(count++, position);
1127 }
1128 }
1129 return locations;
1130 }
1131
1132
ClearStepping()1133 void Debug::ClearStepping() {
1134 // Clear the various stepping setup.
1135 ClearOneShot();
1136
1137 thread_local_.last_step_action_ = StepNone;
1138 thread_local_.last_statement_position_ = RelocInfo::kNoPosition;
1139 thread_local_.last_fp_ = 0;
1140 thread_local_.target_fp_ = 0;
1141 }
1142
1143
1144 // Clears all the one-shot break points that are currently set. Normally this
1145 // function is called each time a break point is hit as one shot break points
1146 // are used to support stepping.
ClearOneShot()1147 void Debug::ClearOneShot() {
1148 // The current implementation just runs through all the breakpoints. When the
1149 // last break point for a function is removed that function is automatically
1150 // removed from the list.
1151 for (DebugInfoListNode* node = debug_info_list_; node != NULL;
1152 node = node->next()) {
1153 for (base::SmartPointer<BreakLocation::Iterator> it(
1154 BreakLocation::GetIterator(node->debug_info()));
1155 !it->Done(); it->Next()) {
1156 it->GetBreakLocation().ClearOneShot();
1157 }
1158 }
1159 }
1160
1161
MatchingCodeTargets(Code * target1,Code * target2)1162 bool MatchingCodeTargets(Code* target1, Code* target2) {
1163 if (target1 == target2) return true;
1164 if (target1->kind() != target2->kind()) return false;
1165 return target1->is_handler() || target1->is_inline_cache_stub();
1166 }
1167
1168
1169 // Count the number of calls before the current frame PC to find the
1170 // corresponding PC in the newly recompiled code.
ComputeNewPcForRedirect(Code * new_code,Code * old_code,Address old_pc)1171 static Address ComputeNewPcForRedirect(Code* new_code, Code* old_code,
1172 Address old_pc) {
1173 DCHECK_EQ(old_code->kind(), Code::FUNCTION);
1174 DCHECK_EQ(new_code->kind(), Code::FUNCTION);
1175 DCHECK(new_code->has_debug_break_slots());
1176 static const int mask = RelocInfo::kCodeTargetMask;
1177
1178 // Find the target of the current call.
1179 Code* target = NULL;
1180 intptr_t delta = 0;
1181 for (RelocIterator it(old_code, mask); !it.done(); it.next()) {
1182 RelocInfo* rinfo = it.rinfo();
1183 Address current_pc = rinfo->pc();
1184 // The frame PC is behind the call instruction by the call instruction size.
1185 if (current_pc > old_pc) break;
1186 delta = old_pc - current_pc;
1187 target = Code::GetCodeFromTargetAddress(rinfo->target_address());
1188 }
1189
1190 // Count the number of calls to the same target before the current call.
1191 int index = 0;
1192 for (RelocIterator it(old_code, mask); !it.done(); it.next()) {
1193 RelocInfo* rinfo = it.rinfo();
1194 Address current_pc = rinfo->pc();
1195 if (current_pc > old_pc) break;
1196 Code* current = Code::GetCodeFromTargetAddress(rinfo->target_address());
1197 if (MatchingCodeTargets(target, current)) index++;
1198 }
1199
1200 DCHECK(index > 0);
1201
1202 // Repeat the count on the new code to find corresponding call.
1203 for (RelocIterator it(new_code, mask); !it.done(); it.next()) {
1204 RelocInfo* rinfo = it.rinfo();
1205 Code* current = Code::GetCodeFromTargetAddress(rinfo->target_address());
1206 if (MatchingCodeTargets(target, current)) index--;
1207 if (index == 0) return rinfo->pc() + delta;
1208 }
1209
1210 UNREACHABLE();
1211 return NULL;
1212 }
1213
1214
1215 // Count the number of continuations at which the current pc offset is at.
ComputeContinuationIndexFromPcOffset(Code * code,int pc_offset)1216 static int ComputeContinuationIndexFromPcOffset(Code* code, int pc_offset) {
1217 DCHECK_EQ(code->kind(), Code::FUNCTION);
1218 Address pc = code->instruction_start() + pc_offset;
1219 int mask = RelocInfo::ModeMask(RelocInfo::GENERATOR_CONTINUATION);
1220 int index = 0;
1221 for (RelocIterator it(code, mask); !it.done(); it.next()) {
1222 index++;
1223 RelocInfo* rinfo = it.rinfo();
1224 Address current_pc = rinfo->pc();
1225 if (current_pc == pc) break;
1226 DCHECK(current_pc < pc);
1227 }
1228 return index;
1229 }
1230
1231
1232 // Find the pc offset for the given continuation index.
ComputePcOffsetFromContinuationIndex(Code * code,int index)1233 static int ComputePcOffsetFromContinuationIndex(Code* code, int index) {
1234 DCHECK_EQ(code->kind(), Code::FUNCTION);
1235 DCHECK(code->has_debug_break_slots());
1236 int mask = RelocInfo::ModeMask(RelocInfo::GENERATOR_CONTINUATION);
1237 RelocIterator it(code, mask);
1238 for (int i = 1; i < index; i++) it.next();
1239 return static_cast<int>(it.rinfo()->pc() - code->instruction_start());
1240 }
1241
1242
1243 class RedirectActiveFunctions : public ThreadVisitor {
1244 public:
RedirectActiveFunctions(SharedFunctionInfo * shared)1245 explicit RedirectActiveFunctions(SharedFunctionInfo* shared)
1246 : shared_(shared) {
1247 DCHECK(shared->HasDebugCode());
1248 }
1249
VisitThread(Isolate * isolate,ThreadLocalTop * top)1250 void VisitThread(Isolate* isolate, ThreadLocalTop* top) {
1251 for (JavaScriptFrameIterator it(isolate, top); !it.done(); it.Advance()) {
1252 JavaScriptFrame* frame = it.frame();
1253 JSFunction* function = frame->function();
1254 if (frame->is_optimized()) continue;
1255 if (!function->Inlines(shared_)) continue;
1256
1257 if (frame->is_interpreted()) {
1258 InterpretedFrame* interpreted_frame =
1259 reinterpret_cast<InterpretedFrame*>(frame);
1260 BytecodeArray* debug_copy =
1261 shared_->GetDebugInfo()->abstract_code()->GetBytecodeArray();
1262 interpreted_frame->PatchBytecodeArray(debug_copy);
1263 continue;
1264 }
1265
1266 Code* frame_code = frame->LookupCode();
1267 DCHECK(frame_code->kind() == Code::FUNCTION);
1268 if (frame_code->has_debug_break_slots()) continue;
1269
1270 Code* new_code = function->shared()->code();
1271 Address old_pc = frame->pc();
1272 Address new_pc = ComputeNewPcForRedirect(new_code, frame_code, old_pc);
1273
1274 if (FLAG_trace_deopt) {
1275 PrintF("Replacing pc for debugging: %08" V8PRIxPTR " => %08" V8PRIxPTR
1276 "\n",
1277 reinterpret_cast<intptr_t>(old_pc),
1278 reinterpret_cast<intptr_t>(new_pc));
1279 }
1280
1281 if (FLAG_enable_embedded_constant_pool) {
1282 // Update constant pool pointer for new code.
1283 frame->set_constant_pool(new_code->constant_pool());
1284 }
1285
1286 // Patch the return address to return into the code with
1287 // debug break slots.
1288 frame->set_pc(new_pc);
1289 }
1290 }
1291
1292 private:
1293 SharedFunctionInfo* shared_;
1294 DisallowHeapAllocation no_gc_;
1295 };
1296
1297
PrepareFunctionForBreakPoints(Handle<SharedFunctionInfo> shared)1298 bool Debug::PrepareFunctionForBreakPoints(Handle<SharedFunctionInfo> shared) {
1299 DCHECK(shared->is_compiled());
1300
1301 if (isolate_->concurrent_recompilation_enabled()) {
1302 isolate_->optimizing_compile_dispatcher()->Flush();
1303 }
1304
1305 List<Handle<JSFunction> > functions;
1306 List<Handle<JSGeneratorObject> > suspended_generators;
1307
1308 // Flush all optimized code maps. Note that the below heap iteration does not
1309 // cover this, because the given function might have been inlined into code
1310 // for which no JSFunction exists.
1311 {
1312 SharedFunctionInfo::Iterator iterator(isolate_);
1313 while (SharedFunctionInfo* shared = iterator.Next()) {
1314 shared->ClearCodeFromOptimizedCodeMap();
1315 }
1316 }
1317
1318 // Make sure we abort incremental marking.
1319 isolate_->heap()->CollectAllGarbage(Heap::kMakeHeapIterableMask,
1320 "prepare for break points");
1321
1322 DCHECK(shared->is_compiled());
1323 bool is_interpreted = shared->HasBytecodeArray();
1324
1325 {
1326 // TODO(yangguo): with bytecode, we still walk the heap to find all
1327 // optimized code for the function to deoptimize. We can probably be
1328 // smarter here and avoid the heap walk.
1329 HeapIterator iterator(isolate_->heap());
1330 HeapObject* obj;
1331 bool find_resumables = !is_interpreted && shared->is_resumable();
1332
1333 while ((obj = iterator.next())) {
1334 if (obj->IsJSFunction()) {
1335 JSFunction* function = JSFunction::cast(obj);
1336 if (!function->Inlines(*shared)) continue;
1337 if (function->code()->kind() == Code::OPTIMIZED_FUNCTION) {
1338 Deoptimizer::DeoptimizeFunction(function);
1339 }
1340 if (is_interpreted) continue;
1341 if (function->shared() == *shared) functions.Add(handle(function));
1342 } else if (find_resumables && obj->IsJSGeneratorObject()) {
1343 // This case handles async functions as well, as they use generator
1344 // objects for in-progress async function execution.
1345 JSGeneratorObject* generator_obj = JSGeneratorObject::cast(obj);
1346 if (!generator_obj->is_suspended()) continue;
1347 JSFunction* function = generator_obj->function();
1348 if (!function->Inlines(*shared)) continue;
1349 int pc_offset = generator_obj->continuation();
1350 int index =
1351 ComputeContinuationIndexFromPcOffset(function->code(), pc_offset);
1352 generator_obj->set_continuation(index);
1353 suspended_generators.Add(handle(generator_obj));
1354 }
1355 }
1356 }
1357
1358 // We do not need to replace code to debug bytecode.
1359 DCHECK(!is_interpreted || functions.length() == 0);
1360 DCHECK(!is_interpreted || suspended_generators.length() == 0);
1361
1362 // We do not need to recompile to debug bytecode.
1363 if (!is_interpreted && !shared->HasDebugCode()) {
1364 DCHECK(functions.length() > 0);
1365 if (!Compiler::CompileDebugCode(functions.first())) return false;
1366 }
1367
1368 for (Handle<JSFunction> const function : functions) {
1369 function->ReplaceCode(shared->code());
1370 JSFunction::EnsureLiterals(function);
1371 }
1372
1373 for (Handle<JSGeneratorObject> const generator_obj : suspended_generators) {
1374 int index = generator_obj->continuation();
1375 int pc_offset = ComputePcOffsetFromContinuationIndex(shared->code(), index);
1376 generator_obj->set_continuation(pc_offset);
1377 }
1378
1379 // Update PCs on the stack to point to recompiled code.
1380 RedirectActiveFunctions redirect_visitor(*shared);
1381 redirect_visitor.VisitThread(isolate_, isolate_->thread_local_top());
1382 isolate_->thread_manager()->IterateArchivedThreads(&redirect_visitor);
1383
1384 return true;
1385 }
1386
RecordAsyncFunction(Handle<JSGeneratorObject> generator_object)1387 void Debug::RecordAsyncFunction(Handle<JSGeneratorObject> generator_object) {
1388 if (last_step_action() <= StepOut) return;
1389 if (!generator_object->function()->shared()->is_async()) return;
1390 DCHECK(!has_suspended_generator());
1391 thread_local_.suspended_generator_ = *generator_object;
1392 ClearStepping();
1393 }
1394
1395 class SharedFunctionInfoFinder {
1396 public:
SharedFunctionInfoFinder(int target_position)1397 explicit SharedFunctionInfoFinder(int target_position)
1398 : current_candidate_(NULL),
1399 current_candidate_closure_(NULL),
1400 current_start_position_(RelocInfo::kNoPosition),
1401 target_position_(target_position) {}
1402
NewCandidate(SharedFunctionInfo * shared,JSFunction * closure=NULL)1403 void NewCandidate(SharedFunctionInfo* shared, JSFunction* closure = NULL) {
1404 if (!shared->IsSubjectToDebugging()) return;
1405 int start_position = shared->function_token_position();
1406 if (start_position == RelocInfo::kNoPosition) {
1407 start_position = shared->start_position();
1408 }
1409
1410 if (start_position > target_position_) return;
1411 if (target_position_ > shared->end_position()) return;
1412
1413 if (current_candidate_ != NULL) {
1414 if (current_start_position_ == start_position &&
1415 shared->end_position() == current_candidate_->end_position()) {
1416 // If we already have a matching closure, do not throw it away.
1417 if (current_candidate_closure_ != NULL && closure == NULL) return;
1418 // If a top-level function contains only one function
1419 // declaration the source for the top-level and the function
1420 // is the same. In that case prefer the non top-level function.
1421 if (!current_candidate_->is_toplevel() && shared->is_toplevel()) return;
1422 } else if (start_position < current_start_position_ ||
1423 current_candidate_->end_position() < shared->end_position()) {
1424 return;
1425 }
1426 }
1427
1428 current_start_position_ = start_position;
1429 current_candidate_ = shared;
1430 current_candidate_closure_ = closure;
1431 }
1432
Result()1433 SharedFunctionInfo* Result() { return current_candidate_; }
1434
ResultClosure()1435 JSFunction* ResultClosure() { return current_candidate_closure_; }
1436
1437 private:
1438 SharedFunctionInfo* current_candidate_;
1439 JSFunction* current_candidate_closure_;
1440 int current_start_position_;
1441 int target_position_;
1442 DisallowHeapAllocation no_gc_;
1443 };
1444
1445
1446 // We need to find a SFI for a literal that may not yet have been compiled yet,
1447 // and there may not be a JSFunction referencing it. Find the SFI closest to
1448 // the given position, compile it to reveal possible inner SFIs and repeat.
1449 // While we are at this, also ensure code with debug break slots so that we do
1450 // not have to compile a SFI without JSFunction, which is paifu for those that
1451 // cannot be compiled without context (need to find outer compilable SFI etc.)
FindSharedFunctionInfoInScript(Handle<Script> script,int position)1452 Handle<Object> Debug::FindSharedFunctionInfoInScript(Handle<Script> script,
1453 int position) {
1454 for (int iteration = 0;; iteration++) {
1455 // Go through all shared function infos associated with this script to
1456 // find the inner most function containing this position.
1457 // If there is no shared function info for this script at all, there is
1458 // no point in looking for it by walking the heap.
1459 if (!script->shared_function_infos()->IsWeakFixedArray()) break;
1460
1461 SharedFunctionInfo* shared;
1462 {
1463 SharedFunctionInfoFinder finder(position);
1464 WeakFixedArray::Iterator iterator(script->shared_function_infos());
1465 SharedFunctionInfo* candidate;
1466 while ((candidate = iterator.Next<SharedFunctionInfo>())) {
1467 finder.NewCandidate(candidate);
1468 }
1469 shared = finder.Result();
1470 if (shared == NULL) break;
1471 // We found it if it's already compiled and has debug code.
1472 if (shared->HasDebugCode()) {
1473 Handle<SharedFunctionInfo> shared_handle(shared);
1474 // If the iteration count is larger than 1, we had to compile the outer
1475 // function in order to create this shared function info. So there can
1476 // be no JSFunction referencing it. We can anticipate creating a debug
1477 // info while bypassing PrepareFunctionForBreakpoints.
1478 if (iteration > 1) {
1479 AllowHeapAllocation allow_before_return;
1480 CreateDebugInfo(shared_handle);
1481 }
1482 return shared_handle;
1483 }
1484 }
1485 // If not, compile to reveal inner functions, if possible.
1486 if (shared->allows_lazy_compilation_without_context()) {
1487 HandleScope scope(isolate_);
1488 if (!Compiler::CompileDebugCode(handle(shared))) break;
1489 continue;
1490 }
1491
1492 // If not possible, comb the heap for the best suitable compile target.
1493 JSFunction* closure;
1494 {
1495 HeapIterator it(isolate_->heap());
1496 SharedFunctionInfoFinder finder(position);
1497 while (HeapObject* object = it.next()) {
1498 JSFunction* candidate_closure = NULL;
1499 SharedFunctionInfo* candidate = NULL;
1500 if (object->IsJSFunction()) {
1501 candidate_closure = JSFunction::cast(object);
1502 candidate = candidate_closure->shared();
1503 } else if (object->IsSharedFunctionInfo()) {
1504 candidate = SharedFunctionInfo::cast(object);
1505 if (!candidate->allows_lazy_compilation_without_context()) continue;
1506 } else {
1507 continue;
1508 }
1509 if (candidate->script() == *script) {
1510 finder.NewCandidate(candidate, candidate_closure);
1511 }
1512 }
1513 closure = finder.ResultClosure();
1514 shared = finder.Result();
1515 }
1516 if (shared == NULL) break;
1517 HandleScope scope(isolate_);
1518 if (closure == NULL) {
1519 if (!Compiler::CompileDebugCode(handle(shared))) break;
1520 } else {
1521 if (!Compiler::CompileDebugCode(handle(closure))) break;
1522 }
1523 }
1524 return isolate_->factory()->undefined_value();
1525 }
1526
1527
1528 // Ensures the debug information is present for shared.
EnsureDebugInfo(Handle<SharedFunctionInfo> shared,Handle<JSFunction> function)1529 bool Debug::EnsureDebugInfo(Handle<SharedFunctionInfo> shared,
1530 Handle<JSFunction> function) {
1531 if (!shared->IsSubjectToDebugging()) return false;
1532
1533 // Return if we already have the debug info for shared.
1534 if (shared->HasDebugInfo()) return true;
1535
1536 if (function.is_null()) {
1537 DCHECK(shared->HasDebugCode());
1538 } else if (!Compiler::Compile(function, Compiler::CLEAR_EXCEPTION)) {
1539 return false;
1540 }
1541
1542 if (shared->HasBytecodeArray()) {
1543 // To prepare bytecode for debugging, we already need to have the debug
1544 // info (containing the debug copy) upfront, but since we do not recompile,
1545 // preparing for break points cannot fail.
1546 CreateDebugInfo(shared);
1547 CHECK(PrepareFunctionForBreakPoints(shared));
1548 } else {
1549 if (!PrepareFunctionForBreakPoints(shared)) return false;
1550 CreateDebugInfo(shared);
1551 }
1552 return true;
1553 }
1554
1555
CreateDebugInfo(Handle<SharedFunctionInfo> shared)1556 void Debug::CreateDebugInfo(Handle<SharedFunctionInfo> shared) {
1557 // Create the debug info object.
1558 DCHECK(shared->HasDebugCode());
1559 Handle<DebugInfo> debug_info = isolate_->factory()->NewDebugInfo(shared);
1560
1561 // Add debug info to the list.
1562 DebugInfoListNode* node = new DebugInfoListNode(*debug_info);
1563 node->set_next(debug_info_list_);
1564 debug_info_list_ = node;
1565 }
1566
1567
RemoveDebugInfoAndClearFromShared(Handle<DebugInfo> debug_info)1568 void Debug::RemoveDebugInfoAndClearFromShared(Handle<DebugInfo> debug_info) {
1569 HandleScope scope(isolate_);
1570 Handle<SharedFunctionInfo> shared(debug_info->shared());
1571
1572 DCHECK_NOT_NULL(debug_info_list_);
1573 // Run through the debug info objects to find this one and remove it.
1574 DebugInfoListNode* prev = NULL;
1575 DebugInfoListNode* current = debug_info_list_;
1576 while (current != NULL) {
1577 if (current->debug_info().is_identical_to(debug_info)) {
1578 // Unlink from list. If prev is NULL we are looking at the first element.
1579 if (prev == NULL) {
1580 debug_info_list_ = current->next();
1581 } else {
1582 prev->set_next(current->next());
1583 }
1584 delete current;
1585 shared->set_debug_info(DebugInfo::uninitialized());
1586 return;
1587 }
1588 // Move to next in list.
1589 prev = current;
1590 current = current->next();
1591 }
1592
1593 UNREACHABLE();
1594 }
1595
SetAfterBreakTarget(JavaScriptFrame * frame)1596 void Debug::SetAfterBreakTarget(JavaScriptFrame* frame) {
1597 after_break_target_ = NULL;
1598 if (!LiveEdit::SetAfterBreakTarget(this)) {
1599 // Continue just after the slot.
1600 after_break_target_ = frame->pc();
1601 }
1602 }
1603
1604
IsBreakAtReturn(JavaScriptFrame * frame)1605 bool Debug::IsBreakAtReturn(JavaScriptFrame* frame) {
1606 HandleScope scope(isolate_);
1607
1608 // Get the executing function in which the debug break occurred.
1609 Handle<JSFunction> function(JSFunction::cast(frame->function()));
1610 Handle<SharedFunctionInfo> shared(function->shared());
1611
1612 // With no debug info there are no break points, so we can't be at a return.
1613 if (!shared->HasDebugInfo()) return false;
1614
1615 DCHECK(!frame->is_optimized());
1616 FrameSummary summary = FrameSummary::GetFirst(frame);
1617
1618 Handle<DebugInfo> debug_info(shared->GetDebugInfo());
1619 BreakLocation location =
1620 BreakLocation::FromCodeOffset(debug_info, summary.code_offset());
1621 return location.IsReturn() || location.IsTailCall();
1622 }
1623
1624
FramesHaveBeenDropped(StackFrame::Id new_break_frame_id,LiveEdit::FrameDropMode mode)1625 void Debug::FramesHaveBeenDropped(StackFrame::Id new_break_frame_id,
1626 LiveEdit::FrameDropMode mode) {
1627 if (mode != LiveEdit::CURRENTLY_SET_MODE) {
1628 thread_local_.frame_drop_mode_ = mode;
1629 }
1630 thread_local_.break_frame_id_ = new_break_frame_id;
1631 }
1632
1633
IsDebugGlobal(JSGlobalObject * global)1634 bool Debug::IsDebugGlobal(JSGlobalObject* global) {
1635 return is_loaded() && global == debug_context()->global_object();
1636 }
1637
1638
ClearMirrorCache()1639 void Debug::ClearMirrorCache() {
1640 PostponeInterruptsScope postpone(isolate_);
1641 HandleScope scope(isolate_);
1642 CallFunction("ClearMirrorCache", 0, NULL);
1643 }
1644
1645
GetLoadedScripts()1646 Handle<FixedArray> Debug::GetLoadedScripts() {
1647 isolate_->heap()->CollectAllGarbage();
1648 Factory* factory = isolate_->factory();
1649 if (!factory->script_list()->IsWeakFixedArray()) {
1650 return factory->empty_fixed_array();
1651 }
1652 Handle<WeakFixedArray> array =
1653 Handle<WeakFixedArray>::cast(factory->script_list());
1654 Handle<FixedArray> results = factory->NewFixedArray(array->Length());
1655 int length = 0;
1656 {
1657 Script::Iterator iterator(isolate_);
1658 Script* script;
1659 while ((script = iterator.Next())) {
1660 if (script->HasValidSource()) results->set(length++, script);
1661 }
1662 }
1663 results->Shrink(length);
1664 return results;
1665 }
1666
1667
MakeExecutionState()1668 MaybeHandle<Object> Debug::MakeExecutionState() {
1669 // Create the execution state object.
1670 Handle<Object> argv[] = { isolate_->factory()->NewNumberFromInt(break_id()) };
1671 return CallFunction("MakeExecutionState", arraysize(argv), argv);
1672 }
1673
1674
MakeBreakEvent(Handle<Object> break_points_hit)1675 MaybeHandle<Object> Debug::MakeBreakEvent(Handle<Object> break_points_hit) {
1676 // Create the new break event object.
1677 Handle<Object> argv[] = { isolate_->factory()->NewNumberFromInt(break_id()),
1678 break_points_hit };
1679 return CallFunction("MakeBreakEvent", arraysize(argv), argv);
1680 }
1681
1682
MakeExceptionEvent(Handle<Object> exception,bool uncaught,Handle<Object> promise)1683 MaybeHandle<Object> Debug::MakeExceptionEvent(Handle<Object> exception,
1684 bool uncaught,
1685 Handle<Object> promise) {
1686 // Create the new exception event object.
1687 Handle<Object> argv[] = { isolate_->factory()->NewNumberFromInt(break_id()),
1688 exception,
1689 isolate_->factory()->ToBoolean(uncaught),
1690 promise };
1691 return CallFunction("MakeExceptionEvent", arraysize(argv), argv);
1692 }
1693
1694
MakeCompileEvent(Handle<Script> script,v8::DebugEvent type)1695 MaybeHandle<Object> Debug::MakeCompileEvent(Handle<Script> script,
1696 v8::DebugEvent type) {
1697 // Create the compile event object.
1698 Handle<Object> script_wrapper = Script::GetWrapper(script);
1699 Handle<Object> argv[] = { script_wrapper,
1700 isolate_->factory()->NewNumberFromInt(type) };
1701 return CallFunction("MakeCompileEvent", arraysize(argv), argv);
1702 }
1703
1704
MakeAsyncTaskEvent(Handle<JSObject> task_event)1705 MaybeHandle<Object> Debug::MakeAsyncTaskEvent(Handle<JSObject> task_event) {
1706 // Create the async task event object.
1707 Handle<Object> argv[] = { task_event };
1708 return CallFunction("MakeAsyncTaskEvent", arraysize(argv), argv);
1709 }
1710
1711
OnThrow(Handle<Object> exception)1712 void Debug::OnThrow(Handle<Object> exception) {
1713 if (in_debug_scope() || ignore_events()) return;
1714 PrepareStepOnThrow();
1715 // Temporarily clear any scheduled_exception to allow evaluating
1716 // JavaScript from the debug event handler.
1717 HandleScope scope(isolate_);
1718 Handle<Object> scheduled_exception;
1719 if (isolate_->has_scheduled_exception()) {
1720 scheduled_exception = handle(isolate_->scheduled_exception(), isolate_);
1721 isolate_->clear_scheduled_exception();
1722 }
1723 OnException(exception, isolate_->GetPromiseOnStackOnThrow());
1724 if (!scheduled_exception.is_null()) {
1725 isolate_->thread_local_top()->scheduled_exception_ = *scheduled_exception;
1726 }
1727 }
1728
1729
OnPromiseReject(Handle<JSObject> promise,Handle<Object> value)1730 void Debug::OnPromiseReject(Handle<JSObject> promise, Handle<Object> value) {
1731 if (in_debug_scope() || ignore_events()) return;
1732 HandleScope scope(isolate_);
1733 // Check whether the promise has been marked as having triggered a message.
1734 Handle<Symbol> key = isolate_->factory()->promise_debug_marker_symbol();
1735 if (JSReceiver::GetDataProperty(promise, key)->IsUndefined(isolate_)) {
1736 OnException(value, promise);
1737 }
1738 }
1739
1740
PromiseHasUserDefinedRejectHandler(Handle<JSObject> promise)1741 MaybeHandle<Object> Debug::PromiseHasUserDefinedRejectHandler(
1742 Handle<JSObject> promise) {
1743 Handle<JSFunction> fun = isolate_->promise_has_user_defined_reject_handler();
1744 return Execution::Call(isolate_, fun, promise, 0, NULL);
1745 }
1746
1747
OnException(Handle<Object> exception,Handle<Object> promise)1748 void Debug::OnException(Handle<Object> exception, Handle<Object> promise) {
1749 // In our prediction, try-finally is not considered to catch.
1750 Isolate::CatchType catch_type = isolate_->PredictExceptionCatcher();
1751 bool uncaught = (catch_type == Isolate::NOT_CAUGHT);
1752 if (promise->IsJSObject()) {
1753 Handle<JSObject> jspromise = Handle<JSObject>::cast(promise);
1754 // Mark the promise as already having triggered a message.
1755 Handle<Symbol> key = isolate_->factory()->promise_debug_marker_symbol();
1756 JSObject::SetProperty(jspromise, key, key, STRICT).Assert();
1757 // Check whether the promise reject is considered an uncaught exception.
1758 Handle<Object> has_reject_handler;
1759 ASSIGN_RETURN_ON_EXCEPTION_VALUE(
1760 isolate_, has_reject_handler,
1761 PromiseHasUserDefinedRejectHandler(jspromise), /* void */);
1762 uncaught = has_reject_handler->IsFalse(isolate_);
1763 }
1764 // Bail out if exception breaks are not active
1765 if (uncaught) {
1766 // Uncaught exceptions are reported by either flags.
1767 if (!(break_on_uncaught_exception_ || break_on_exception_)) return;
1768 } else {
1769 // Caught exceptions are reported is activated.
1770 if (!break_on_exception_) return;
1771 }
1772
1773 {
1774 // Check whether the break location is muted.
1775 JavaScriptFrameIterator it(isolate_);
1776 if (!it.done() && IsMutedAtCurrentLocation(it.frame())) return;
1777 }
1778
1779 DebugScope debug_scope(this);
1780 if (debug_scope.failed()) return;
1781
1782 // Create the event data object.
1783 Handle<Object> event_data;
1784 // Bail out and don't call debugger if exception.
1785 if (!MakeExceptionEvent(
1786 exception, uncaught, promise).ToHandle(&event_data)) {
1787 return;
1788 }
1789
1790 // Process debug event.
1791 ProcessDebugEvent(v8::Exception, Handle<JSObject>::cast(event_data), false);
1792 // Return to continue execution from where the exception was thrown.
1793 }
1794
1795
OnDebugBreak(Handle<Object> break_points_hit,bool auto_continue)1796 void Debug::OnDebugBreak(Handle<Object> break_points_hit, bool auto_continue) {
1797 // The caller provided for DebugScope.
1798 AssertDebugContext();
1799 // Bail out if there is no listener for this event
1800 if (ignore_events()) return;
1801
1802 #ifdef DEBUG
1803 PrintBreakLocation();
1804 #endif // DEBUG
1805
1806 HandleScope scope(isolate_);
1807 // Create the event data object.
1808 Handle<Object> event_data;
1809 // Bail out and don't call debugger if exception.
1810 if (!MakeBreakEvent(break_points_hit).ToHandle(&event_data)) return;
1811
1812 // Process debug event.
1813 ProcessDebugEvent(v8::Break,
1814 Handle<JSObject>::cast(event_data),
1815 auto_continue);
1816 }
1817
1818
OnCompileError(Handle<Script> script)1819 void Debug::OnCompileError(Handle<Script> script) {
1820 ProcessCompileEvent(v8::CompileError, script);
1821 }
1822
1823
OnBeforeCompile(Handle<Script> script)1824 void Debug::OnBeforeCompile(Handle<Script> script) {
1825 ProcessCompileEvent(v8::BeforeCompile, script);
1826 }
1827
1828
1829 // Handle debugger actions when a new script is compiled.
OnAfterCompile(Handle<Script> script)1830 void Debug::OnAfterCompile(Handle<Script> script) {
1831 ProcessCompileEvent(v8::AfterCompile, script);
1832 }
1833
1834
OnAsyncTaskEvent(Handle<JSObject> data)1835 void Debug::OnAsyncTaskEvent(Handle<JSObject> data) {
1836 if (in_debug_scope() || ignore_events()) return;
1837
1838 HandleScope scope(isolate_);
1839 DebugScope debug_scope(this);
1840 if (debug_scope.failed()) return;
1841
1842 // Create the script collected state object.
1843 Handle<Object> event_data;
1844 // Bail out and don't call debugger if exception.
1845 if (!MakeAsyncTaskEvent(data).ToHandle(&event_data)) return;
1846
1847 // Process debug event.
1848 ProcessDebugEvent(v8::AsyncTaskEvent,
1849 Handle<JSObject>::cast(event_data),
1850 true);
1851 }
1852
1853
ProcessDebugEvent(v8::DebugEvent event,Handle<JSObject> event_data,bool auto_continue)1854 void Debug::ProcessDebugEvent(v8::DebugEvent event,
1855 Handle<JSObject> event_data,
1856 bool auto_continue) {
1857 HandleScope scope(isolate_);
1858
1859 // Create the execution state.
1860 Handle<Object> exec_state;
1861 // Bail out and don't call debugger if exception.
1862 if (!MakeExecutionState().ToHandle(&exec_state)) return;
1863
1864 // First notify the message handler if any.
1865 if (message_handler_ != NULL) {
1866 NotifyMessageHandler(event,
1867 Handle<JSObject>::cast(exec_state),
1868 event_data,
1869 auto_continue);
1870 }
1871 // Notify registered debug event listener. This can be either a C or
1872 // a JavaScript function. Don't call event listener for v8::Break
1873 // here, if it's only a debug command -- they will be processed later.
1874 if ((event != v8::Break || !auto_continue) && !event_listener_.is_null()) {
1875 CallEventCallback(event, exec_state, event_data, NULL);
1876 }
1877 }
1878
1879
CallEventCallback(v8::DebugEvent event,Handle<Object> exec_state,Handle<Object> event_data,v8::Debug::ClientData * client_data)1880 void Debug::CallEventCallback(v8::DebugEvent event,
1881 Handle<Object> exec_state,
1882 Handle<Object> event_data,
1883 v8::Debug::ClientData* client_data) {
1884 // Prevent other interrupts from triggering, for example API callbacks,
1885 // while dispatching event listners.
1886 PostponeInterruptsScope postpone(isolate_);
1887 bool previous = in_debug_event_listener_;
1888 in_debug_event_listener_ = true;
1889 if (event_listener_->IsForeign()) {
1890 // Invoke the C debug event listener.
1891 v8::Debug::EventCallback callback =
1892 FUNCTION_CAST<v8::Debug::EventCallback>(
1893 Handle<Foreign>::cast(event_listener_)->foreign_address());
1894 EventDetailsImpl event_details(event,
1895 Handle<JSObject>::cast(exec_state),
1896 Handle<JSObject>::cast(event_data),
1897 event_listener_data_,
1898 client_data);
1899 callback(event_details);
1900 DCHECK(!isolate_->has_scheduled_exception());
1901 } else {
1902 // Invoke the JavaScript debug event listener.
1903 DCHECK(event_listener_->IsJSFunction());
1904 Handle<Object> argv[] = { Handle<Object>(Smi::FromInt(event), isolate_),
1905 exec_state,
1906 event_data,
1907 event_listener_data_ };
1908 Handle<JSReceiver> global = isolate_->global_proxy();
1909 Execution::TryCall(isolate_, Handle<JSFunction>::cast(event_listener_),
1910 global, arraysize(argv), argv);
1911 }
1912 in_debug_event_listener_ = previous;
1913 }
1914
1915
ProcessCompileEvent(v8::DebugEvent event,Handle<Script> script)1916 void Debug::ProcessCompileEvent(v8::DebugEvent event, Handle<Script> script) {
1917 if (ignore_events()) return;
1918 SuppressDebug while_processing(this);
1919
1920 bool in_nested_debug_scope = in_debug_scope();
1921 HandleScope scope(isolate_);
1922 DebugScope debug_scope(this);
1923 if (debug_scope.failed()) return;
1924
1925 if (event == v8::AfterCompile) {
1926 // If debugging there might be script break points registered for this
1927 // script. Make sure that these break points are set.
1928 Handle<Object> argv[] = {Script::GetWrapper(script)};
1929 if (CallFunction("UpdateScriptBreakPoints", arraysize(argv), argv)
1930 .is_null()) {
1931 return;
1932 }
1933 }
1934
1935 // Create the compile state object.
1936 Handle<Object> event_data;
1937 // Bail out and don't call debugger if exception.
1938 if (!MakeCompileEvent(script, event).ToHandle(&event_data)) return;
1939
1940 // Don't call NotifyMessageHandler if already in debug scope to avoid running
1941 // nested command loop.
1942 if (in_nested_debug_scope) {
1943 if (event_listener_.is_null()) return;
1944 // Create the execution state.
1945 Handle<Object> exec_state;
1946 // Bail out and don't call debugger if exception.
1947 if (!MakeExecutionState().ToHandle(&exec_state)) return;
1948
1949 CallEventCallback(event, exec_state, event_data, NULL);
1950 } else {
1951 // Process debug event.
1952 ProcessDebugEvent(event, Handle<JSObject>::cast(event_data), true);
1953 }
1954 }
1955
1956
GetDebugContext()1957 Handle<Context> Debug::GetDebugContext() {
1958 if (!is_loaded()) return Handle<Context>();
1959 DebugScope debug_scope(this);
1960 if (debug_scope.failed()) return Handle<Context>();
1961 // The global handle may be destroyed soon after. Return it reboxed.
1962 return handle(*debug_context(), isolate_);
1963 }
1964
1965
NotifyMessageHandler(v8::DebugEvent event,Handle<JSObject> exec_state,Handle<JSObject> event_data,bool auto_continue)1966 void Debug::NotifyMessageHandler(v8::DebugEvent event,
1967 Handle<JSObject> exec_state,
1968 Handle<JSObject> event_data,
1969 bool auto_continue) {
1970 // Prevent other interrupts from triggering, for example API callbacks,
1971 // while dispatching message handler callbacks.
1972 PostponeInterruptsScope no_interrupts(isolate_);
1973 DCHECK(is_active_);
1974 HandleScope scope(isolate_);
1975 // Process the individual events.
1976 bool sendEventMessage = false;
1977 switch (event) {
1978 case v8::Break:
1979 sendEventMessage = !auto_continue;
1980 break;
1981 case v8::NewFunction:
1982 case v8::BeforeCompile:
1983 case v8::CompileError:
1984 case v8::AsyncTaskEvent:
1985 break;
1986 case v8::Exception:
1987 case v8::AfterCompile:
1988 sendEventMessage = true;
1989 break;
1990 }
1991
1992 // The debug command interrupt flag might have been set when the command was
1993 // added. It should be enough to clear the flag only once while we are in the
1994 // debugger.
1995 DCHECK(in_debug_scope());
1996 isolate_->stack_guard()->ClearDebugCommand();
1997
1998 // Notify the debugger that a debug event has occurred unless auto continue is
1999 // active in which case no event is send.
2000 if (sendEventMessage) {
2001 MessageImpl message = MessageImpl::NewEvent(
2002 event,
2003 auto_continue,
2004 Handle<JSObject>::cast(exec_state),
2005 Handle<JSObject>::cast(event_data));
2006 InvokeMessageHandler(message);
2007 }
2008
2009 // If auto continue don't make the event cause a break, but process messages
2010 // in the queue if any. For script collected events don't even process
2011 // messages in the queue as the execution state might not be what is expected
2012 // by the client.
2013 if (auto_continue && !has_commands()) return;
2014
2015 // DebugCommandProcessor goes here.
2016 bool running = auto_continue;
2017
2018 Handle<Object> cmd_processor_ctor =
2019 JSReceiver::GetProperty(isolate_, exec_state, "debugCommandProcessor")
2020 .ToHandleChecked();
2021 Handle<Object> ctor_args[] = { isolate_->factory()->ToBoolean(running) };
2022 Handle<JSReceiver> cmd_processor = Handle<JSReceiver>::cast(
2023 Execution::Call(isolate_, cmd_processor_ctor, exec_state, 1, ctor_args)
2024 .ToHandleChecked());
2025 Handle<JSFunction> process_debug_request = Handle<JSFunction>::cast(
2026 JSReceiver::GetProperty(isolate_, cmd_processor, "processDebugRequest")
2027 .ToHandleChecked());
2028 Handle<Object> is_running =
2029 JSReceiver::GetProperty(isolate_, cmd_processor, "isRunning")
2030 .ToHandleChecked();
2031
2032 // Process requests from the debugger.
2033 do {
2034 // Wait for new command in the queue.
2035 command_received_.Wait();
2036
2037 // Get the command from the queue.
2038 CommandMessage command = command_queue_.Get();
2039 isolate_->logger()->DebugTag(
2040 "Got request from command queue, in interactive loop.");
2041 if (!is_active()) {
2042 // Delete command text and user data.
2043 command.Dispose();
2044 return;
2045 }
2046
2047 Vector<const uc16> command_text(
2048 const_cast<const uc16*>(command.text().start()),
2049 command.text().length());
2050 Handle<String> request_text = isolate_->factory()->NewStringFromTwoByte(
2051 command_text).ToHandleChecked();
2052 Handle<Object> request_args[] = { request_text };
2053 Handle<Object> answer_value;
2054 Handle<String> answer;
2055 MaybeHandle<Object> maybe_exception;
2056 MaybeHandle<Object> maybe_result =
2057 Execution::TryCall(isolate_, process_debug_request, cmd_processor, 1,
2058 request_args, &maybe_exception);
2059
2060 if (maybe_result.ToHandle(&answer_value)) {
2061 if (answer_value->IsUndefined(isolate_)) {
2062 answer = isolate_->factory()->empty_string();
2063 } else {
2064 answer = Handle<String>::cast(answer_value);
2065 }
2066
2067 // Log the JSON request/response.
2068 if (FLAG_trace_debug_json) {
2069 PrintF("%s\n", request_text->ToCString().get());
2070 PrintF("%s\n", answer->ToCString().get());
2071 }
2072
2073 Handle<Object> is_running_args[] = { answer };
2074 maybe_result = Execution::Call(
2075 isolate_, is_running, cmd_processor, 1, is_running_args);
2076 Handle<Object> result;
2077 if (!maybe_result.ToHandle(&result)) break;
2078 running = result->IsTrue(isolate_);
2079 } else {
2080 Handle<Object> exception;
2081 if (!maybe_exception.ToHandle(&exception)) break;
2082 Handle<Object> result;
2083 if (!Object::ToString(isolate_, exception).ToHandle(&result)) break;
2084 answer = Handle<String>::cast(result);
2085 }
2086
2087 // Return the result.
2088 MessageImpl message = MessageImpl::NewResponse(
2089 event, running, exec_state, event_data, answer, command.client_data());
2090 InvokeMessageHandler(message);
2091 command.Dispose();
2092
2093 // Return from debug event processing if either the VM is put into the
2094 // running state (through a continue command) or auto continue is active
2095 // and there are no more commands queued.
2096 } while (!running || has_commands());
2097 command_queue_.Clear();
2098 }
2099
2100
SetEventListener(Handle<Object> callback,Handle<Object> data)2101 void Debug::SetEventListener(Handle<Object> callback,
2102 Handle<Object> data) {
2103 GlobalHandles* global_handles = isolate_->global_handles();
2104
2105 // Remove existing entry.
2106 GlobalHandles::Destroy(event_listener_.location());
2107 event_listener_ = Handle<Object>();
2108 GlobalHandles::Destroy(event_listener_data_.location());
2109 event_listener_data_ = Handle<Object>();
2110
2111 // Set new entry.
2112 if (!callback->IsUndefined(isolate_) && !callback->IsNull(isolate_)) {
2113 event_listener_ = global_handles->Create(*callback);
2114 if (data.is_null()) data = isolate_->factory()->undefined_value();
2115 event_listener_data_ = global_handles->Create(*data);
2116 }
2117
2118 UpdateState();
2119 }
2120
2121
SetMessageHandler(v8::Debug::MessageHandler handler)2122 void Debug::SetMessageHandler(v8::Debug::MessageHandler handler) {
2123 message_handler_ = handler;
2124 UpdateState();
2125 if (handler == NULL && in_debug_scope()) {
2126 // Send an empty command to the debugger if in a break to make JavaScript
2127 // run again if the debugger is closed.
2128 EnqueueCommandMessage(Vector<const uint16_t>::empty());
2129 }
2130 }
2131
2132
2133
UpdateState()2134 void Debug::UpdateState() {
2135 bool is_active = message_handler_ != NULL || !event_listener_.is_null();
2136 if (is_active || in_debug_scope()) {
2137 // Note that the debug context could have already been loaded to
2138 // bootstrap test cases.
2139 isolate_->compilation_cache()->Disable();
2140 is_active = Load();
2141 } else if (is_loaded()) {
2142 isolate_->compilation_cache()->Enable();
2143 Unload();
2144 }
2145 is_active_ = is_active;
2146 }
2147
2148
2149 // Calls the registered debug message handler. This callback is part of the
2150 // public API.
InvokeMessageHandler(MessageImpl message)2151 void Debug::InvokeMessageHandler(MessageImpl message) {
2152 if (message_handler_ != NULL) message_handler_(message);
2153 }
2154
2155
2156 // Puts a command coming from the public API on the queue. Creates
2157 // a copy of the command string managed by the debugger. Up to this
2158 // point, the command data was managed by the API client. Called
2159 // by the API client thread.
EnqueueCommandMessage(Vector<const uint16_t> command,v8::Debug::ClientData * client_data)2160 void Debug::EnqueueCommandMessage(Vector<const uint16_t> command,
2161 v8::Debug::ClientData* client_data) {
2162 // Need to cast away const.
2163 CommandMessage message = CommandMessage::New(
2164 Vector<uint16_t>(const_cast<uint16_t*>(command.start()),
2165 command.length()),
2166 client_data);
2167 isolate_->logger()->DebugTag("Put command on command_queue.");
2168 command_queue_.Put(message);
2169 command_received_.Signal();
2170
2171 // Set the debug command break flag to have the command processed.
2172 if (!in_debug_scope()) isolate_->stack_guard()->RequestDebugCommand();
2173 }
2174
2175
Call(Handle<Object> fun,Handle<Object> data)2176 MaybeHandle<Object> Debug::Call(Handle<Object> fun, Handle<Object> data) {
2177 DebugScope debug_scope(this);
2178 if (debug_scope.failed()) return isolate_->factory()->undefined_value();
2179
2180 // Create the execution state.
2181 Handle<Object> exec_state;
2182 if (!MakeExecutionState().ToHandle(&exec_state)) {
2183 return isolate_->factory()->undefined_value();
2184 }
2185
2186 Handle<Object> argv[] = { exec_state, data };
2187 return Execution::Call(
2188 isolate_,
2189 fun,
2190 Handle<Object>(debug_context()->global_proxy(), isolate_),
2191 arraysize(argv),
2192 argv);
2193 }
2194
2195
HandleDebugBreak()2196 void Debug::HandleDebugBreak() {
2197 // Ignore debug break during bootstrapping.
2198 if (isolate_->bootstrapper()->IsActive()) return;
2199 // Just continue if breaks are disabled.
2200 if (break_disabled()) return;
2201 // Ignore debug break if debugger is not active.
2202 if (!is_active()) return;
2203
2204 StackLimitCheck check(isolate_);
2205 if (check.HasOverflowed()) return;
2206
2207 { JavaScriptFrameIterator it(isolate_);
2208 DCHECK(!it.done());
2209 Object* fun = it.frame()->function();
2210 if (fun && fun->IsJSFunction()) {
2211 // Don't stop in builtin functions.
2212 if (!JSFunction::cast(fun)->shared()->IsSubjectToDebugging()) return;
2213 JSGlobalObject* global =
2214 JSFunction::cast(fun)->context()->global_object();
2215 // Don't stop in debugger functions.
2216 if (IsDebugGlobal(global)) return;
2217 // Don't stop if the break location is muted.
2218 if (IsMutedAtCurrentLocation(it.frame())) return;
2219 }
2220 }
2221
2222 // Collect the break state before clearing the flags.
2223 bool debug_command_only = isolate_->stack_guard()->CheckDebugCommand() &&
2224 !isolate_->stack_guard()->CheckDebugBreak();
2225
2226 isolate_->stack_guard()->ClearDebugBreak();
2227
2228 // Clear stepping to avoid duplicate breaks.
2229 ClearStepping();
2230
2231 ProcessDebugMessages(debug_command_only);
2232 }
2233
2234
ProcessDebugMessages(bool debug_command_only)2235 void Debug::ProcessDebugMessages(bool debug_command_only) {
2236 isolate_->stack_guard()->ClearDebugCommand();
2237
2238 StackLimitCheck check(isolate_);
2239 if (check.HasOverflowed()) return;
2240
2241 HandleScope scope(isolate_);
2242 DebugScope debug_scope(this);
2243 if (debug_scope.failed()) return;
2244
2245 // Notify the debug event listeners. Indicate auto continue if the break was
2246 // a debug command break.
2247 OnDebugBreak(isolate_->factory()->undefined_value(), debug_command_only);
2248 }
2249
2250 #ifdef DEBUG
PrintBreakLocation()2251 void Debug::PrintBreakLocation() {
2252 if (!FLAG_print_break_location) return;
2253 HandleScope scope(isolate_);
2254 JavaScriptFrameIterator iterator(isolate_);
2255 if (iterator.done()) return;
2256 JavaScriptFrame* frame = iterator.frame();
2257 FrameSummary summary = FrameSummary::GetFirst(frame);
2258 int source_position =
2259 summary.abstract_code()->SourcePosition(summary.code_offset());
2260 Handle<Object> script_obj(summary.function()->shared()->script(), isolate_);
2261 PrintF("[debug] break in function '");
2262 summary.function()->PrintName();
2263 PrintF("'.\n");
2264 if (script_obj->IsScript()) {
2265 Handle<Script> script = Handle<Script>::cast(script_obj);
2266 Handle<String> source(String::cast(script->source()));
2267 Script::InitLineEnds(script);
2268 int line =
2269 Script::GetLineNumber(script, source_position) - script->line_offset();
2270 int column = Script::GetColumnNumber(script, source_position) -
2271 (line == 0 ? script->column_offset() : 0);
2272 Handle<FixedArray> line_ends(FixedArray::cast(script->line_ends()));
2273 int line_start =
2274 line == 0 ? 0 : Smi::cast(line_ends->get(line - 1))->value() + 1;
2275 int line_end = Smi::cast(line_ends->get(line))->value();
2276 DisallowHeapAllocation no_gc;
2277 String::FlatContent content = source->GetFlatContent();
2278 if (content.IsOneByte()) {
2279 PrintF("[debug] %.*s\n", line_end - line_start,
2280 content.ToOneByteVector().start() + line_start);
2281 PrintF("[debug] ");
2282 for (int i = 0; i < column; i++) PrintF(" ");
2283 PrintF("^\n");
2284 } else {
2285 PrintF("[debug] at line %d column %d\n", line, column);
2286 }
2287 }
2288 }
2289 #endif // DEBUG
2290
DebugScope(Debug * debug)2291 DebugScope::DebugScope(Debug* debug)
2292 : debug_(debug),
2293 prev_(debug->debugger_entry()),
2294 save_(debug_->isolate_),
2295 no_termination_exceptons_(debug_->isolate_,
2296 StackGuard::TERMINATE_EXECUTION) {
2297 // Link recursive debugger entry.
2298 base::NoBarrier_Store(&debug_->thread_local_.current_debug_scope_,
2299 reinterpret_cast<base::AtomicWord>(this));
2300
2301 // Store the previous break id, frame id and return value.
2302 break_id_ = debug_->break_id();
2303 break_frame_id_ = debug_->break_frame_id();
2304 return_value_ = debug_->return_value();
2305
2306 // Create the new break info. If there is no JavaScript frames there is no
2307 // break frame id.
2308 JavaScriptFrameIterator it(isolate());
2309 bool has_js_frames = !it.done();
2310 debug_->thread_local_.break_frame_id_ = has_js_frames ? it.frame()->id()
2311 : StackFrame::NO_ID;
2312 debug_->SetNextBreakId();
2313
2314 debug_->UpdateState();
2315 // Make sure that debugger is loaded and enter the debugger context.
2316 // The previous context is kept in save_.
2317 failed_ = !debug_->is_loaded();
2318 if (!failed_) isolate()->set_context(*debug->debug_context());
2319 }
2320
2321
~DebugScope()2322 DebugScope::~DebugScope() {
2323 if (!failed_ && prev_ == NULL) {
2324 // Clear mirror cache when leaving the debugger. Skip this if there is a
2325 // pending exception as clearing the mirror cache calls back into
2326 // JavaScript. This can happen if the v8::Debug::Call is used in which
2327 // case the exception should end up in the calling code.
2328 if (!isolate()->has_pending_exception()) debug_->ClearMirrorCache();
2329
2330 // If there are commands in the queue when leaving the debugger request
2331 // that these commands are processed.
2332 if (debug_->has_commands()) isolate()->stack_guard()->RequestDebugCommand();
2333 }
2334
2335 // Leaving this debugger entry.
2336 base::NoBarrier_Store(&debug_->thread_local_.current_debug_scope_,
2337 reinterpret_cast<base::AtomicWord>(prev_));
2338
2339 // Restore to the previous break state.
2340 debug_->thread_local_.break_frame_id_ = break_frame_id_;
2341 debug_->thread_local_.break_id_ = break_id_;
2342 debug_->thread_local_.return_value_ = return_value_;
2343
2344 debug_->UpdateState();
2345 }
2346
2347
NewEvent(DebugEvent event,bool running,Handle<JSObject> exec_state,Handle<JSObject> event_data)2348 MessageImpl MessageImpl::NewEvent(DebugEvent event,
2349 bool running,
2350 Handle<JSObject> exec_state,
2351 Handle<JSObject> event_data) {
2352 MessageImpl message(true, event, running,
2353 exec_state, event_data, Handle<String>(), NULL);
2354 return message;
2355 }
2356
2357
NewResponse(DebugEvent event,bool running,Handle<JSObject> exec_state,Handle<JSObject> event_data,Handle<String> response_json,v8::Debug::ClientData * client_data)2358 MessageImpl MessageImpl::NewResponse(DebugEvent event,
2359 bool running,
2360 Handle<JSObject> exec_state,
2361 Handle<JSObject> event_data,
2362 Handle<String> response_json,
2363 v8::Debug::ClientData* client_data) {
2364 MessageImpl message(false, event, running,
2365 exec_state, event_data, response_json, client_data);
2366 return message;
2367 }
2368
2369
MessageImpl(bool is_event,DebugEvent event,bool running,Handle<JSObject> exec_state,Handle<JSObject> event_data,Handle<String> response_json,v8::Debug::ClientData * client_data)2370 MessageImpl::MessageImpl(bool is_event,
2371 DebugEvent event,
2372 bool running,
2373 Handle<JSObject> exec_state,
2374 Handle<JSObject> event_data,
2375 Handle<String> response_json,
2376 v8::Debug::ClientData* client_data)
2377 : is_event_(is_event),
2378 event_(event),
2379 running_(running),
2380 exec_state_(exec_state),
2381 event_data_(event_data),
2382 response_json_(response_json),
2383 client_data_(client_data) {}
2384
2385
IsEvent() const2386 bool MessageImpl::IsEvent() const {
2387 return is_event_;
2388 }
2389
2390
IsResponse() const2391 bool MessageImpl::IsResponse() const {
2392 return !is_event_;
2393 }
2394
2395
GetEvent() const2396 DebugEvent MessageImpl::GetEvent() const {
2397 return event_;
2398 }
2399
2400
WillStartRunning() const2401 bool MessageImpl::WillStartRunning() const {
2402 return running_;
2403 }
2404
2405
GetExecutionState() const2406 v8::Local<v8::Object> MessageImpl::GetExecutionState() const {
2407 return v8::Utils::ToLocal(exec_state_);
2408 }
2409
2410
GetIsolate() const2411 v8::Isolate* MessageImpl::GetIsolate() const {
2412 return reinterpret_cast<v8::Isolate*>(exec_state_->GetIsolate());
2413 }
2414
2415
GetEventData() const2416 v8::Local<v8::Object> MessageImpl::GetEventData() const {
2417 return v8::Utils::ToLocal(event_data_);
2418 }
2419
2420
GetJSON() const2421 v8::Local<v8::String> MessageImpl::GetJSON() const {
2422 Isolate* isolate = event_data_->GetIsolate();
2423 v8::EscapableHandleScope scope(reinterpret_cast<v8::Isolate*>(isolate));
2424
2425 if (IsEvent()) {
2426 // Call toJSONProtocol on the debug event object.
2427 Handle<Object> fun =
2428 JSReceiver::GetProperty(isolate, event_data_, "toJSONProtocol")
2429 .ToHandleChecked();
2430 if (!fun->IsJSFunction()) {
2431 return v8::Local<v8::String>();
2432 }
2433
2434 MaybeHandle<Object> maybe_json =
2435 Execution::TryCall(isolate, fun, event_data_, 0, NULL);
2436 Handle<Object> json;
2437 if (!maybe_json.ToHandle(&json) || !json->IsString()) {
2438 return v8::Local<v8::String>();
2439 }
2440 return scope.Escape(v8::Utils::ToLocal(Handle<String>::cast(json)));
2441 } else {
2442 return v8::Utils::ToLocal(response_json_);
2443 }
2444 }
2445
2446
GetEventContext() const2447 v8::Local<v8::Context> MessageImpl::GetEventContext() const {
2448 Isolate* isolate = event_data_->GetIsolate();
2449 v8::Local<v8::Context> context = GetDebugEventContext(isolate);
2450 // Isolate::context() may be NULL when "script collected" event occurs.
2451 DCHECK(!context.IsEmpty());
2452 return context;
2453 }
2454
2455
GetClientData() const2456 v8::Debug::ClientData* MessageImpl::GetClientData() const {
2457 return client_data_;
2458 }
2459
2460
EventDetailsImpl(DebugEvent event,Handle<JSObject> exec_state,Handle<JSObject> event_data,Handle<Object> callback_data,v8::Debug::ClientData * client_data)2461 EventDetailsImpl::EventDetailsImpl(DebugEvent event,
2462 Handle<JSObject> exec_state,
2463 Handle<JSObject> event_data,
2464 Handle<Object> callback_data,
2465 v8::Debug::ClientData* client_data)
2466 : event_(event),
2467 exec_state_(exec_state),
2468 event_data_(event_data),
2469 callback_data_(callback_data),
2470 client_data_(client_data) {}
2471
2472
GetEvent() const2473 DebugEvent EventDetailsImpl::GetEvent() const {
2474 return event_;
2475 }
2476
2477
GetExecutionState() const2478 v8::Local<v8::Object> EventDetailsImpl::GetExecutionState() const {
2479 return v8::Utils::ToLocal(exec_state_);
2480 }
2481
2482
GetEventData() const2483 v8::Local<v8::Object> EventDetailsImpl::GetEventData() const {
2484 return v8::Utils::ToLocal(event_data_);
2485 }
2486
2487
GetEventContext() const2488 v8::Local<v8::Context> EventDetailsImpl::GetEventContext() const {
2489 return GetDebugEventContext(exec_state_->GetIsolate());
2490 }
2491
2492
GetCallbackData() const2493 v8::Local<v8::Value> EventDetailsImpl::GetCallbackData() const {
2494 return v8::Utils::ToLocal(callback_data_);
2495 }
2496
2497
GetClientData() const2498 v8::Debug::ClientData* EventDetailsImpl::GetClientData() const {
2499 return client_data_;
2500 }
2501
GetIsolate() const2502 v8::Isolate* EventDetailsImpl::GetIsolate() const {
2503 return reinterpret_cast<v8::Isolate*>(exec_state_->GetIsolate());
2504 }
2505
CommandMessage()2506 CommandMessage::CommandMessage() : text_(Vector<uint16_t>::empty()),
2507 client_data_(NULL) {
2508 }
2509
2510
CommandMessage(const Vector<uint16_t> & text,v8::Debug::ClientData * data)2511 CommandMessage::CommandMessage(const Vector<uint16_t>& text,
2512 v8::Debug::ClientData* data)
2513 : text_(text),
2514 client_data_(data) {
2515 }
2516
2517
Dispose()2518 void CommandMessage::Dispose() {
2519 text_.Dispose();
2520 delete client_data_;
2521 client_data_ = NULL;
2522 }
2523
2524
New(const Vector<uint16_t> & command,v8::Debug::ClientData * data)2525 CommandMessage CommandMessage::New(const Vector<uint16_t>& command,
2526 v8::Debug::ClientData* data) {
2527 return CommandMessage(command.Clone(), data);
2528 }
2529
2530
CommandMessageQueue(int size)2531 CommandMessageQueue::CommandMessageQueue(int size) : start_(0), end_(0),
2532 size_(size) {
2533 messages_ = NewArray<CommandMessage>(size);
2534 }
2535
2536
~CommandMessageQueue()2537 CommandMessageQueue::~CommandMessageQueue() {
2538 while (!IsEmpty()) Get().Dispose();
2539 DeleteArray(messages_);
2540 }
2541
2542
Get()2543 CommandMessage CommandMessageQueue::Get() {
2544 DCHECK(!IsEmpty());
2545 int result = start_;
2546 start_ = (start_ + 1) % size_;
2547 return messages_[result];
2548 }
2549
2550
Put(const CommandMessage & message)2551 void CommandMessageQueue::Put(const CommandMessage& message) {
2552 if ((end_ + 1) % size_ == start_) {
2553 Expand();
2554 }
2555 messages_[end_] = message;
2556 end_ = (end_ + 1) % size_;
2557 }
2558
2559
Expand()2560 void CommandMessageQueue::Expand() {
2561 CommandMessageQueue new_queue(size_ * 2);
2562 while (!IsEmpty()) {
2563 new_queue.Put(Get());
2564 }
2565 CommandMessage* array_to_free = messages_;
2566 *this = new_queue;
2567 new_queue.messages_ = array_to_free;
2568 // Make the new_queue empty so that it doesn't call Dispose on any messages.
2569 new_queue.start_ = new_queue.end_;
2570 // Automatic destructor called on new_queue, freeing array_to_free.
2571 }
2572
2573
LockingCommandMessageQueue(Logger * logger,int size)2574 LockingCommandMessageQueue::LockingCommandMessageQueue(Logger* logger, int size)
2575 : logger_(logger), queue_(size) {}
2576
2577
IsEmpty() const2578 bool LockingCommandMessageQueue::IsEmpty() const {
2579 base::LockGuard<base::Mutex> lock_guard(&mutex_);
2580 return queue_.IsEmpty();
2581 }
2582
2583
Get()2584 CommandMessage LockingCommandMessageQueue::Get() {
2585 base::LockGuard<base::Mutex> lock_guard(&mutex_);
2586 CommandMessage result = queue_.Get();
2587 logger_->DebugEvent("Get", result.text());
2588 return result;
2589 }
2590
2591
Put(const CommandMessage & message)2592 void LockingCommandMessageQueue::Put(const CommandMessage& message) {
2593 base::LockGuard<base::Mutex> lock_guard(&mutex_);
2594 queue_.Put(message);
2595 logger_->DebugEvent("Put", message.text());
2596 }
2597
2598
Clear()2599 void LockingCommandMessageQueue::Clear() {
2600 base::LockGuard<base::Mutex> lock_guard(&mutex_);
2601 queue_.Clear();
2602 }
2603
2604 } // namespace internal
2605 } // namespace v8
2606