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1 /*******************************************************************************
2  * Copyright 2011 See AUTHORS file.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *   http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  ******************************************************************************/
16 
17 package com.badlogic.gdx.scenes.scene2d.utils;
18 
19 import com.badlogic.gdx.scenes.scene2d.Actor;
20 import com.badlogic.gdx.scenes.scene2d.Event;
21 import com.badlogic.gdx.scenes.scene2d.EventListener;
22 
23 /** Listener for {@link ChangeEvent}.
24  * @author Nathan Sweet */
25 abstract public class ChangeListener implements EventListener {
handle(Event event)26 	public boolean handle (Event event) {
27 		if (!(event instanceof ChangeEvent)) return false;
28 		changed((ChangeEvent)event, event.getTarget());
29 		return false;
30 	}
31 
32 	/** @param actor The event target, which is the actor that emitted the change event. */
changed(ChangeEvent event, Actor actor)33 	abstract public void changed (ChangeEvent event, Actor actor);
34 
35 	/** Fired when something in an actor has changed. This is a generic event, exactly what changed in an actor will vary.
36 	 * @author Nathan Sweet */
37 	static public class ChangeEvent extends Event {
38 	}
39 }
40