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1 /*
2  * Copyright 2014 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "glsl/GrGLSLXferProcessor.h"
9 
10 #include "GrXferProcessor.h"
11 #include "glsl/GrGLSLFragmentShaderBuilder.h"
12 #include "glsl/GrGLSLProgramDataManager.h"
13 #include "glsl/GrGLSLUniformHandler.h"
14 
emitCode(const EmitArgs & args)15 void GrGLSLXferProcessor::emitCode(const EmitArgs& args) {
16     if (!args.fXP.willReadDstColor()) {
17         this->emitOutputsForBlendState(args);
18         return;
19     }
20 
21     GrGLSLXPFragmentBuilder* fragBuilder = args.fXPFragBuilder;
22     GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
23     const char* dstColor = fragBuilder->dstColor();
24 
25     if (args.fXP.getDstTexture()) {
26         bool topDown = kTopLeft_GrSurfaceOrigin == args.fXP.getDstTexture()->origin();
27 
28         if (args.fInputCoverage) {
29             // We don't think any shaders actually output negative coverage, but just as a safety
30             // check for floating point precision errors we compare with <= here
31             fragBuilder->codeAppendf("if (all(lessThanEqual(%s, vec4(0)))) {"
32                                      "    discard;"
33                                      "}", args.fInputCoverage);
34         }
35 
36         const char* dstTopLeftName;
37         const char* dstCoordScaleName;
38 
39         fDstTopLeftUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
40                                                     kVec2f_GrSLType,
41                                                     kDefault_GrSLPrecision,
42                                                     "DstTextureUpperLeft",
43                                                     &dstTopLeftName);
44         fDstScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
45                                                   kVec2f_GrSLType,
46                                                   kDefault_GrSLPrecision,
47                                                   "DstTextureCoordScale",
48                                                   &dstCoordScaleName);
49         const char* fragPos = fragBuilder->fragmentPosition();
50 
51         fragBuilder->codeAppend("// Read color from copy of the destination.\n");
52         fragBuilder->codeAppendf("vec2 _dstTexCoord = (%s.xy - %s) * %s;",
53                                  fragPos, dstTopLeftName, dstCoordScaleName);
54 
55         if (!topDown) {
56             fragBuilder->codeAppend("_dstTexCoord.y = 1.0 - _dstTexCoord.y;");
57         }
58 
59         fragBuilder->codeAppendf("vec4 %s = ", dstColor);
60         fragBuilder->appendTextureLookup(args.fSamplers[0], "_dstTexCoord", kVec2f_GrSLType);
61         fragBuilder->codeAppend(";");
62     }
63 
64     this->emitBlendCodeForDstRead(fragBuilder,
65                                   uniformHandler,
66                                   args.fInputColor,
67                                   args.fInputCoverage,
68                                   dstColor,
69                                   args.fOutputPrimary,
70                                   args.fOutputSecondary,
71                                   args.fXP);
72 }
73 
setData(const GrGLSLProgramDataManager & pdm,const GrXferProcessor & xp)74 void GrGLSLXferProcessor::setData(const GrGLSLProgramDataManager& pdm, const GrXferProcessor& xp) {
75     if (xp.getDstTexture()) {
76         if (fDstTopLeftUni.isValid()) {
77             pdm.set2f(fDstTopLeftUni, static_cast<float>(xp.dstTextureOffset().fX),
78                       static_cast<float>(xp.dstTextureOffset().fY));
79             pdm.set2f(fDstScaleUni, 1.f / xp.getDstTexture()->width(),
80                       1.f / xp.getDstTexture()->height());
81         } else {
82             SkASSERT(!fDstScaleUni.isValid());
83         }
84     } else {
85         SkASSERT(!fDstTopLeftUni.isValid());
86         SkASSERT(!fDstScaleUni.isValid());
87     }
88     this->onSetData(pdm, xp);
89 }
90 
DefaultCoverageModulation(GrGLSLXPFragmentBuilder * fragBuilder,const char * srcCoverage,const char * dstColor,const char * outColor,const char * outColorSecondary,const GrXferProcessor & proc)91 void GrGLSLXferProcessor::DefaultCoverageModulation(GrGLSLXPFragmentBuilder* fragBuilder,
92                                                     const char* srcCoverage,
93                                                     const char* dstColor,
94                                                     const char* outColor,
95                                                     const char* outColorSecondary,
96                                                     const GrXferProcessor& proc) {
97     if (proc.dstReadUsesMixedSamples()) {
98         if (srcCoverage) {
99             fragBuilder->codeAppendf("%s *= %s;", outColor, srcCoverage);
100             fragBuilder->codeAppendf("%s = %s;", outColorSecondary, srcCoverage);
101         } else {
102             fragBuilder->codeAppendf("%s = vec4(1.0);", outColorSecondary);
103         }
104     } else if (srcCoverage) {
105         fragBuilder->codeAppendf("%s = %s * %s + (vec4(1.0) - %s) * %s;",
106                                  outColor, srcCoverage, outColor, srcCoverage, dstColor);
107     }
108 }
109