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1 /*
2  * Copyright (C) 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_HWUI_DISPLAY_OPERATION_H
18 #define ANDROID_HWUI_DISPLAY_OPERATION_H
19 
20 #include "OpenGLRenderer.h"
21 #include "AssetAtlas.h"
22 #include "DeferredDisplayList.h"
23 #include "DisplayListCanvas.h"
24 #include "GammaFontRenderer.h"
25 #include "Patch.h"
26 #include "RenderNode.h"
27 #include "renderstate/RenderState.h"
28 #include "UvMapper.h"
29 #include "utils/LinearAllocator.h"
30 #include "utils/PaintUtils.h"
31 #include "VectorDrawable.h"
32 
33 #include <algorithm>
34 
35 #include <SkColor.h>
36 #include <SkPath.h>
37 #include <SkPathOps.h>
38 #include <SkXfermode.h>
39 
40 #include <private/hwui/DrawGlInfo.h>
41 
42 // Use OP_LOG for logging with arglist, OP_LOGS if just printing char*
43 #define OP_LOGS(s) OP_LOG("%s", (s))
44 #define OP_LOG(s, ...) ALOGD( "%*s" s, level * 2, "", __VA_ARGS__ )
45 
46 namespace android {
47 namespace uirenderer {
48 
49 /**
50  * Structure for storing canvas operations when they are recorded into a DisplayList, so that they
51  * may be replayed to an OpenGLRenderer.
52  *
53  * To avoid individual memory allocations, DisplayListOps may only be allocated into a
54  * LinearAllocator's managed memory buffers.  Each pointer held by a DisplayListOp is either a
55  * pointer into memory also allocated in the LinearAllocator (mostly for text and float buffers) or
56  * references a externally refcounted object (Sk... and Skia... objects). ~DisplayListOp() is
57  * never called as LinearAllocators are simply discarded, so no memory management should be done in
58  * this class.
59  */
60 class DisplayListOp {
61 public:
62     // These objects should always be allocated with a LinearAllocator, and never destroyed/deleted.
63     // standard new() intentionally not implemented, and delete/deconstructor should never be used.
~DisplayListOp()64     virtual ~DisplayListOp() { LOG_ALWAYS_FATAL("Destructor not supported"); }
delete(void * ptr)65     static void operator delete(void* ptr) { LOG_ALWAYS_FATAL("delete not supported"); }
66     static void* operator new(size_t size) = delete; /** PURPOSELY OMITTED **/
new(size_t size,LinearAllocator & allocator)67     static void* operator new(size_t size, LinearAllocator& allocator) {
68         // FIXME: Quick hack to keep old pipeline working, delete this when
69         // we no longer need to support HWUI_NEWOPS := false
70         return allocator.alloc<char>(size);
71     }
72 
73     enum OpLogFlag {
74         kOpLogFlag_Recurse = 0x1,
75         kOpLogFlag_JSON = 0x2 // TODO: add?
76     };
77 
78     virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
79             bool useQuickReject) = 0;
80 
81     virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
82             bool useQuickReject) = 0;
83 
84     virtual void output(int level, uint32_t logFlags = 0) const = 0;
85 
86     // NOTE: it would be nice to declare constants and overriding the implementation in each op to
87     // point at the constants, but that seems to require a .cpp file
88     virtual const char* name() = 0;
89 };
90 
91 class StateOp : public DisplayListOp {
92 public:
defer(DeferStateStruct & deferStruct,int saveCount,int level,bool useQuickReject)93     virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
94             bool useQuickReject) override {
95         // default behavior only affects immediate, deferrable state, issue directly to renderer
96         applyState(deferStruct.mRenderer, saveCount);
97     }
98 
99     /**
100      * State operations are applied directly to the renderer, but can cause the deferred drawing op
101      * list to flush
102      */
replay(ReplayStateStruct & replayStruct,int saveCount,int level,bool useQuickReject)103     virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
104             bool useQuickReject) override {
105         applyState(replayStruct.mRenderer, saveCount);
106     }
107 
108     virtual void applyState(OpenGLRenderer& renderer, int saveCount) const = 0;
109 };
110 
111 class DrawOp : public DisplayListOp {
112 friend class MergingDrawBatch;
113 public:
DrawOp(const SkPaint * paint)114     DrawOp(const SkPaint* paint)
115             : mPaint(paint), mQuickRejected(false) {}
116 
defer(DeferStateStruct & deferStruct,int saveCount,int level,bool useQuickReject)117     virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
118             bool useQuickReject) override {
119         if (mQuickRejected && CC_LIKELY(useQuickReject)) {
120             return;
121         }
122 
123         deferStruct.mDeferredList.addDrawOp(deferStruct.mRenderer, this);
124     }
125 
replay(ReplayStateStruct & replayStruct,int saveCount,int level,bool useQuickReject)126     virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
127             bool useQuickReject) override {
128         if (mQuickRejected && CC_LIKELY(useQuickReject)) {
129             return;
130         }
131 
132         applyDraw(replayStruct.mRenderer, replayStruct.mDirty);
133     }
134 
135     virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) = 0;
136 
137     /**
138      * Draw multiple instances of an operation, must be overidden for operations that merge
139      *
140      * Currently guarantees certain similarities between ops (see MergingDrawBatch::canMergeWith),
141      * and pure translation transformations. Other guarantees of similarity should be enforced by
142      * reducing which operations are tagged as mergeable.
143      */
multiDraw(OpenGLRenderer & renderer,Rect & dirty,const std::vector<OpStatePair> & ops,const Rect & bounds)144     virtual void multiDraw(OpenGLRenderer& renderer, Rect& dirty,
145             const std::vector<OpStatePair>& ops, const Rect& bounds) {
146         for (unsigned int i = 0; i < ops.size(); i++) {
147             renderer.restoreDisplayState(*(ops[i].state), true);
148             ops[i].op->applyDraw(renderer, dirty);
149         }
150     }
151 
152     /**
153      * When this method is invoked the state field is initialized to have the
154      * final rendering state. We can thus use it to process data as it will be
155      * used at draw time.
156      *
157      * Additionally, this method allows subclasses to provide defer-time preferences for batching
158      * and merging.
159      *
160      * if a subclass can set deferInfo.mergeable to true, it should implement multiDraw()
161      */
onDefer(OpenGLRenderer & renderer,DeferInfo & deferInfo,const DeferredDisplayState & state)162     virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
163             const DeferredDisplayState& state) {}
164 
165     /**
166      * Query the conservative, local bounds (unmapped) bounds of the op.
167      *
168      * returns true if bounds exist
169      */
getLocalBounds(Rect & localBounds)170     virtual bool getLocalBounds(Rect& localBounds) {
171         return false;
172     }
173 
174     // TODO: better refine localbounds usage
setQuickRejected(bool quickRejected)175     void setQuickRejected(bool quickRejected) { mQuickRejected = quickRejected; }
getQuickRejected()176     bool getQuickRejected() { return mQuickRejected; }
177 
hasTextShadow()178     virtual bool hasTextShadow() const {
179         return false;
180     }
181 
strokeWidthOutset()182     inline float strokeWidthOutset() {
183         // since anything AA stroke with less than 1.0 pixel width is drawn with an alpha-reduced
184         // 1.0 stroke, treat 1.0 as minimum.
185 
186         // TODO: it would be nice if this could take scale into account, but scale isn't stable
187         // since higher levels of the view hierarchy can change scale out from underneath it.
188         return std::max(mPaint->getStrokeWidth(), 1.0f) * 0.5f;
189     }
190 
191 protected:
192     // Helper method for determining op opaqueness. Assumes op fills its bounds in local
193     // coordinates, and that paint's alpha is used
isOpaqueOverBounds(const DeferredDisplayState & state)194     inline bool isOpaqueOverBounds(const DeferredDisplayState& state) {
195         // ensure that local bounds cover mapped bounds
196         if (!state.mMatrix.isSimple()) return false;
197 
198         if (state.mRoundRectClipState) return false;
199 
200         // check state/paint for transparency
201         if (mPaint) {
202             if (mPaint->getAlpha() != 0xFF) {
203                 return false;
204             }
205             if (mPaint->getShader() && !mPaint->getShader()->isOpaque()) {
206                 return false;
207             }
208             if (PaintUtils::isBlendedColorFilter(mPaint->getColorFilter())) {
209                 return false;
210             }
211         }
212 
213         if (state.mAlpha != 1.0f) return false;
214 
215         SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(mPaint);
216         return (mode == SkXfermode::kSrcOver_Mode ||
217                 mode == SkXfermode::kSrc_Mode);
218 
219     }
220 
221     const SkPaint* mPaint;
222     bool mQuickRejected;
223 };
224 
225 class DrawBoundedOp : public DrawOp {
226 public:
DrawBoundedOp(float left,float top,float right,float bottom,const SkPaint * paint)227     DrawBoundedOp(float left, float top, float right, float bottom, const SkPaint* paint)
228             : DrawOp(paint), mLocalBounds(left, top, right, bottom) {}
229 
DrawBoundedOp(const Rect & localBounds,const SkPaint * paint)230     DrawBoundedOp(const Rect& localBounds, const SkPaint* paint)
231             : DrawOp(paint), mLocalBounds(localBounds) {}
232 
233     // Calculates bounds as smallest rect encompassing all points
234     // NOTE: requires at least 1 vertex, and doesn't account for stroke size (should be handled in
235     // subclass' constructor)
DrawBoundedOp(const float * points,int count,const SkPaint * paint)236     DrawBoundedOp(const float* points, int count, const SkPaint* paint)
237             : DrawOp(paint), mLocalBounds(points[0], points[1], points[0], points[1]) {
238         for (int i = 2; i < count; i += 2) {
239             mLocalBounds.left = std::min(mLocalBounds.left, points[i]);
240             mLocalBounds.right = std::max(mLocalBounds.right, points[i]);
241             mLocalBounds.top = std::min(mLocalBounds.top, points[i + 1]);
242             mLocalBounds.bottom = std::max(mLocalBounds.bottom, points[i + 1]);
243         }
244     }
245 
246     // default empty constructor for bounds, to be overridden in child constructor body
DrawBoundedOp(const SkPaint * paint)247     DrawBoundedOp(const SkPaint* paint): DrawOp(paint) { }
248 
getLocalBounds(Rect & localBounds)249     virtual bool getLocalBounds(Rect& localBounds) override {
250         localBounds.set(mLocalBounds);
251         PaintUtils::TextShadow textShadow;
252         if (PaintUtils::getTextShadow(mPaint, &textShadow)) {
253             Rect shadow(mLocalBounds);
254             shadow.translate(textShadow.dx, textShadow.dx);
255             shadow.outset(textShadow.radius);
256             localBounds.unionWith(shadow);
257         }
258         return true;
259     }
260 
261 protected:
262     Rect mLocalBounds; // displayed area in LOCAL coord. doesn't incorporate stroke, so check paint
263 };
264 
265 ///////////////////////////////////////////////////////////////////////////////
266 // STATE OPERATIONS - these may affect the state of the canvas/renderer, but do
267 //         not directly draw or alter output
268 ///////////////////////////////////////////////////////////////////////////////
269 
270 class SaveOp : public StateOp {
271 public:
SaveOp(int flags)272     SaveOp(int flags)
273             : mFlags(flags) {}
274 
defer(DeferStateStruct & deferStruct,int saveCount,int level,bool useQuickReject)275     virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
276             bool useQuickReject) override {
277         int newSaveCount = deferStruct.mRenderer.save(mFlags);
278         deferStruct.mDeferredList.addSave(deferStruct.mRenderer, this, newSaveCount);
279     }
280 
applyState(OpenGLRenderer & renderer,int saveCount)281     virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
282         renderer.save(mFlags);
283     }
284 
output(int level,uint32_t logFlags)285     virtual void output(int level, uint32_t logFlags) const override {
286         OP_LOG("Save flags %x", mFlags);
287     }
288 
name()289     virtual const char* name() override { return "Save"; }
290 
getFlags()291     int getFlags() const { return mFlags; }
292 private:
293     int mFlags;
294 };
295 
296 class RestoreToCountOp : public StateOp {
297 public:
RestoreToCountOp(int count)298     RestoreToCountOp(int count)
299             : mCount(count) {}
300 
defer(DeferStateStruct & deferStruct,int saveCount,int level,bool useQuickReject)301     virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
302             bool useQuickReject) override {
303         deferStruct.mDeferredList.addRestoreToCount(deferStruct.mRenderer,
304                 this, saveCount + mCount);
305         deferStruct.mRenderer.restoreToCount(saveCount + mCount);
306     }
307 
applyState(OpenGLRenderer & renderer,int saveCount)308     virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
309         renderer.restoreToCount(saveCount + mCount);
310     }
311 
output(int level,uint32_t logFlags)312     virtual void output(int level, uint32_t logFlags) const override {
313         OP_LOG("Restore to count %d", mCount);
314     }
315 
name()316     virtual const char* name() override { return "RestoreToCount"; }
317 
318 private:
319     int mCount;
320 };
321 
322 class SaveLayerOp : public StateOp {
323 public:
SaveLayerOp(float left,float top,float right,float bottom,int alpha,int flags)324     SaveLayerOp(float left, float top, float right, float bottom, int alpha, int flags)
325             : mArea(left, top, right, bottom)
326             , mPaint(&mCachedPaint)
327             , mFlags(flags)
328             , mConvexMask(nullptr) {
329         mCachedPaint.setAlpha(alpha);
330     }
331 
SaveLayerOp(float left,float top,float right,float bottom,const SkPaint * paint,int flags)332     SaveLayerOp(float left, float top, float right, float bottom, const SkPaint* paint, int flags)
333             : mArea(left, top, right, bottom)
334             , mPaint(paint)
335             , mFlags(flags)
336             , mConvexMask(nullptr)
337     {}
338 
defer(DeferStateStruct & deferStruct,int saveCount,int level,bool useQuickReject)339     virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
340             bool useQuickReject) override {
341         // NOTE: don't bother with actual saveLayer, instead issuing it at flush time
342         int newSaveCount = deferStruct.mRenderer.getSaveCount();
343         deferStruct.mDeferredList.addSaveLayer(deferStruct.mRenderer, this, newSaveCount);
344 
345         // NOTE: don't issue full saveLayer, since that has side effects/is costly. instead just
346         // setup the snapshot for deferral, and re-issue the op at flush time
347         deferStruct.mRenderer.saveLayerDeferred(mArea.left, mArea.top, mArea.right, mArea.bottom,
348                 mPaint, mFlags);
349     }
350 
applyState(OpenGLRenderer & renderer,int saveCount)351     virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
352         renderer.saveLayer(mArea.left, mArea.top, mArea.right, mArea.bottom,
353                 mPaint, mFlags, mConvexMask);
354     }
355 
output(int level,uint32_t logFlags)356     virtual void output(int level, uint32_t logFlags) const override {
357         OP_LOG("SaveLayer%s of area " RECT_STRING,
358                 (isSaveLayerAlpha() ? "Alpha" : ""),RECT_ARGS(mArea));
359     }
360 
name()361     virtual const char* name() override {
362         return isSaveLayerAlpha() ? "SaveLayerAlpha" : "SaveLayer";
363     }
364 
getFlags()365     int getFlags() { return mFlags; }
366 
367     // Called to make SaveLayerOp clip to the provided mask when drawing back/restored
setMask(const SkPath * convexMask)368     void setMask(const SkPath* convexMask) {
369         mConvexMask = convexMask;
370     }
371 
372 private:
isSaveLayerAlpha()373     bool isSaveLayerAlpha() const {
374         SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(mPaint);
375         int alpha = PaintUtils::getAlphaDirect(mPaint);
376         return alpha < 255 && mode == SkXfermode::kSrcOver_Mode;
377     }
378 
379     Rect mArea;
380     const SkPaint* mPaint;
381     SkPaint mCachedPaint;
382     int mFlags;
383 
384     // Convex path, points at data in RenderNode, valid for the duration of the frame only
385     // Only used for masking the SaveLayer which wraps projected RenderNodes
386     const SkPath* mConvexMask;
387 };
388 
389 class TranslateOp : public StateOp {
390 public:
TranslateOp(float dx,float dy)391     TranslateOp(float dx, float dy)
392             : mDx(dx), mDy(dy) {}
393 
applyState(OpenGLRenderer & renderer,int saveCount)394     virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
395         renderer.translate(mDx, mDy);
396     }
397 
output(int level,uint32_t logFlags)398     virtual void output(int level, uint32_t logFlags) const override {
399         OP_LOG("Translate by %f %f", mDx, mDy);
400     }
401 
name()402     virtual const char* name() override { return "Translate"; }
403 
404 private:
405     float mDx;
406     float mDy;
407 };
408 
409 class RotateOp : public StateOp {
410 public:
RotateOp(float degrees)411     RotateOp(float degrees)
412             : mDegrees(degrees) {}
413 
applyState(OpenGLRenderer & renderer,int saveCount)414     virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
415         renderer.rotate(mDegrees);
416     }
417 
output(int level,uint32_t logFlags)418     virtual void output(int level, uint32_t logFlags) const override {
419         OP_LOG("Rotate by %f degrees", mDegrees);
420     }
421 
name()422     virtual const char* name() override { return "Rotate"; }
423 
424 private:
425     float mDegrees;
426 };
427 
428 class ScaleOp : public StateOp {
429 public:
ScaleOp(float sx,float sy)430     ScaleOp(float sx, float sy)
431             : mSx(sx), mSy(sy) {}
432 
applyState(OpenGLRenderer & renderer,int saveCount)433     virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
434         renderer.scale(mSx, mSy);
435     }
436 
output(int level,uint32_t logFlags)437     virtual void output(int level, uint32_t logFlags) const override {
438         OP_LOG("Scale by %f %f", mSx, mSy);
439     }
440 
name()441     virtual const char* name() override { return "Scale"; }
442 
443 private:
444     float mSx;
445     float mSy;
446 };
447 
448 class SkewOp : public StateOp {
449 public:
SkewOp(float sx,float sy)450     SkewOp(float sx, float sy)
451             : mSx(sx), mSy(sy) {}
452 
applyState(OpenGLRenderer & renderer,int saveCount)453     virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
454         renderer.skew(mSx, mSy);
455     }
456 
output(int level,uint32_t logFlags)457     virtual void output(int level, uint32_t logFlags) const override {
458         OP_LOG("Skew by %f %f", mSx, mSy);
459     }
460 
name()461     virtual const char* name() override { return "Skew"; }
462 
463 private:
464     float mSx;
465     float mSy;
466 };
467 
468 class SetMatrixOp : public StateOp {
469 public:
SetMatrixOp(const SkMatrix & matrix)470     SetMatrixOp(const SkMatrix& matrix)
471             : mMatrix(matrix) {}
472 
applyState(OpenGLRenderer & renderer,int saveCount)473     virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
474         // Setting a matrix on a Canvas isn't equivalent to setting a total matrix on the scene.
475         // Set a canvas-relative matrix on the renderer instead.
476         renderer.setLocalMatrix(mMatrix);
477     }
478 
output(int level,uint32_t logFlags)479     virtual void output(int level, uint32_t logFlags) const override {
480         if (mMatrix.isIdentity()) {
481             OP_LOGS("SetMatrix (reset)");
482         } else {
483             OP_LOG("SetMatrix " SK_MATRIX_STRING, SK_MATRIX_ARGS(&mMatrix));
484         }
485     }
486 
name()487     virtual const char* name() override { return "SetMatrix"; }
488 
489 private:
490     const SkMatrix mMatrix;
491 };
492 
493 class ConcatMatrixOp : public StateOp {
494 public:
ConcatMatrixOp(const SkMatrix & matrix)495     ConcatMatrixOp(const SkMatrix& matrix)
496             : mMatrix(matrix) {}
497 
applyState(OpenGLRenderer & renderer,int saveCount)498     virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
499         renderer.concatMatrix(mMatrix);
500     }
501 
output(int level,uint32_t logFlags)502     virtual void output(int level, uint32_t logFlags) const override {
503         OP_LOG("ConcatMatrix " SK_MATRIX_STRING, SK_MATRIX_ARGS(&mMatrix));
504     }
505 
name()506     virtual const char* name() override { return "ConcatMatrix"; }
507 
508 private:
509     const SkMatrix mMatrix;
510 };
511 
512 class ClipOp : public StateOp {
513 public:
ClipOp(SkRegion::Op op)514     ClipOp(SkRegion::Op op) : mOp(op) {}
515 
defer(DeferStateStruct & deferStruct,int saveCount,int level,bool useQuickReject)516     virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
517             bool useQuickReject) override {
518         // NOTE: must defer op BEFORE applying state, since it may read clip
519         deferStruct.mDeferredList.addClip(deferStruct.mRenderer, this);
520 
521         // TODO: Can we avoid applying complex clips at defer time?
522         applyState(deferStruct.mRenderer, saveCount);
523     }
524 
canCauseComplexClip()525     bool canCauseComplexClip() {
526         return ((mOp != SkRegion::kIntersect_Op) && (mOp != SkRegion::kReplace_Op)) || !isRect();
527     }
528 
529 protected:
isRect()530     virtual bool isRect() { return false; }
531 
532     SkRegion::Op mOp;
533 };
534 
535 class ClipRectOp : public ClipOp {
536 public:
ClipRectOp(float left,float top,float right,float bottom,SkRegion::Op op)537     ClipRectOp(float left, float top, float right, float bottom, SkRegion::Op op)
538             : ClipOp(op), mArea(left, top, right, bottom) {}
539 
applyState(OpenGLRenderer & renderer,int saveCount)540     virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
541         renderer.clipRect(mArea.left, mArea.top, mArea.right, mArea.bottom, mOp);
542     }
543 
output(int level,uint32_t logFlags)544     virtual void output(int level, uint32_t logFlags) const override {
545         OP_LOG("ClipRect " RECT_STRING, RECT_ARGS(mArea));
546     }
547 
name()548     virtual const char* name() override { return "ClipRect"; }
549 
550 protected:
isRect()551     virtual bool isRect() override { return true; }
552 
553 private:
554     Rect mArea;
555 };
556 
557 class ClipPathOp : public ClipOp {
558 public:
ClipPathOp(const SkPath * path,SkRegion::Op op)559     ClipPathOp(const SkPath* path, SkRegion::Op op)
560             : ClipOp(op), mPath(path) {}
561 
applyState(OpenGLRenderer & renderer,int saveCount)562     virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
563         renderer.clipPath(mPath, mOp);
564     }
565 
output(int level,uint32_t logFlags)566     virtual void output(int level, uint32_t logFlags) const override {
567         SkRect bounds = mPath->getBounds();
568         OP_LOG("ClipPath bounds " RECT_STRING,
569                 bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
570     }
571 
name()572     virtual const char* name() override { return "ClipPath"; }
573 
574 private:
575     const SkPath* mPath;
576 };
577 
578 class ClipRegionOp : public ClipOp {
579 public:
ClipRegionOp(const SkRegion * region,SkRegion::Op op)580     ClipRegionOp(const SkRegion* region, SkRegion::Op op)
581             : ClipOp(op), mRegion(region) {}
582 
applyState(OpenGLRenderer & renderer,int saveCount)583     virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
584         renderer.clipRegion(mRegion, mOp);
585     }
586 
output(int level,uint32_t logFlags)587     virtual void output(int level, uint32_t logFlags) const override {
588         SkIRect bounds = mRegion->getBounds();
589         OP_LOG("ClipRegion bounds %d %d %d %d",
590                 bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
591     }
592 
name()593     virtual const char* name() override { return "ClipRegion"; }
594 
595 private:
596     const SkRegion* mRegion;
597 };
598 
599 ///////////////////////////////////////////////////////////////////////////////
600 // DRAW OPERATIONS - these are operations that can draw to the canvas's device
601 ///////////////////////////////////////////////////////////////////////////////
602 
603 class DrawBitmapOp : public DrawBoundedOp {
604 public:
DrawBitmapOp(const SkBitmap * bitmap,const SkPaint * paint)605     DrawBitmapOp(const SkBitmap* bitmap, const SkPaint* paint)
606             : DrawBoundedOp(0, 0, bitmap->width(), bitmap->height(), paint)
607             , mBitmap(bitmap)
608             , mEntryValid(false), mEntry(nullptr) {
609     }
610 
applyDraw(OpenGLRenderer & renderer,Rect & dirty)611     virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
612         renderer.drawBitmap(mBitmap, mPaint);
613     }
614 
getAtlasEntry(OpenGLRenderer & renderer)615     AssetAtlas::Entry* getAtlasEntry(OpenGLRenderer& renderer) {
616         if (!mEntryValid) {
617             mEntryValid = true;
618             mEntry = renderer.renderState().assetAtlas().getEntry(mBitmap->pixelRef());
619         }
620         return mEntry;
621     }
622 
623 #define SET_TEXTURE(ptr, posRect, offsetRect, texCoordsRect, xDim, yDim) \
624     TextureVertex::set(ptr++, posRect.xDim - offsetRect.left, posRect.yDim - offsetRect.top, \
625             texCoordsRect.xDim, texCoordsRect.yDim)
626 
627     /**
628      * This multi-draw operation builds a mesh on the stack by generating a quad
629      * for each bitmap in the batch. This method is also responsible for dirtying
630      * the current layer, if any.
631      */
multiDraw(OpenGLRenderer & renderer,Rect & dirty,const std::vector<OpStatePair> & ops,const Rect & bounds)632     virtual void multiDraw(OpenGLRenderer& renderer, Rect& dirty,
633             const std::vector<OpStatePair>& ops, const Rect& bounds) override {
634         const DeferredDisplayState& firstState = *(ops[0].state);
635         renderer.restoreDisplayState(firstState, true); // restore all but the clip
636 
637         TextureVertex vertices[6 * ops.size()];
638         TextureVertex* vertex = &vertices[0];
639 
640         const bool hasLayer = renderer.hasLayer();
641         bool pureTranslate = true;
642 
643         // TODO: manually handle rect clip for bitmaps by adjusting texCoords per op,
644         // and allowing them to be merged in getBatchId()
645         for (unsigned int i = 0; i < ops.size(); i++) {
646             const DeferredDisplayState& state = *(ops[i].state);
647             const Rect& opBounds = state.mBounds;
648             // When we reach multiDraw(), the matrix can be either
649             // pureTranslate or simple (translate and/or scale).
650             // If the matrix is not pureTranslate, then we have a scale
651             pureTranslate &= state.mMatrix.isPureTranslate();
652 
653             Rect texCoords(0, 0, 1, 1);
654             ((DrawBitmapOp*) ops[i].op)->uvMap(renderer, texCoords);
655 
656             SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, top);
657             SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
658             SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
659 
660             SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
661             SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
662             SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, bottom);
663 
664             if (hasLayer) {
665                 renderer.dirtyLayer(opBounds.left, opBounds.top, opBounds.right, opBounds.bottom);
666             }
667         }
668 
669         renderer.drawBitmaps(mBitmap, mEntry, ops.size(), &vertices[0],
670                 pureTranslate, bounds, mPaint);
671     }
672 
output(int level,uint32_t logFlags)673     virtual void output(int level, uint32_t logFlags) const override {
674         OP_LOG("Draw bitmap %p of size %dx%d%s",
675                 mBitmap, mBitmap->width(), mBitmap->height(),
676                 mEntry ? " using AssetAtlas" : "");
677     }
678 
name()679     virtual const char* name() override { return "DrawBitmap"; }
680 
onDefer(OpenGLRenderer & renderer,DeferInfo & deferInfo,const DeferredDisplayState & state)681     virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
682             const DeferredDisplayState& state) override {
683         deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
684         deferInfo.mergeId = getAtlasEntry(renderer) ?
685                 (mergeid_t) mEntry->getMergeId() : (mergeid_t) mBitmap;
686 
687         // Don't merge non-simply transformed or neg scale ops, SET_TEXTURE doesn't handle rotation
688         // Don't merge A8 bitmaps - the paint's color isn't compared by mergeId, or in
689         // MergingDrawBatch::canMergeWith()
690         // TODO: support clipped bitmaps by handling them in SET_TEXTURE
691         deferInfo.mergeable = state.mMatrix.isSimple() && state.mMatrix.positiveScale() &&
692                 !state.mClipSideFlags &&
693                 PaintUtils::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode &&
694                 (mBitmap->colorType() != kAlpha_8_SkColorType);
695     }
696 
uvMap(OpenGLRenderer & renderer,Rect & texCoords)697     void uvMap(OpenGLRenderer& renderer, Rect& texCoords) {
698         if (getAtlasEntry(renderer)) {
699             mEntry->uvMapper.map(texCoords);
700         }
701     }
702 
bitmap()703     const SkBitmap* bitmap() { return mBitmap; }
704 protected:
705     const SkBitmap* mBitmap;
706     bool mEntryValid;
707     AssetAtlas::Entry* mEntry;
708 };
709 
710 class DrawBitmapRectOp : public DrawBoundedOp {
711 public:
DrawBitmapRectOp(const SkBitmap * bitmap,float srcLeft,float srcTop,float srcRight,float srcBottom,float dstLeft,float dstTop,float dstRight,float dstBottom,const SkPaint * paint)712     DrawBitmapRectOp(const SkBitmap* bitmap,
713             float srcLeft, float srcTop, float srcRight, float srcBottom,
714             float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint)
715             : DrawBoundedOp(dstLeft, dstTop, dstRight, dstBottom, paint),
716             mBitmap(bitmap), mSrc(srcLeft, srcTop, srcRight, srcBottom) {}
717 
applyDraw(OpenGLRenderer & renderer,Rect & dirty)718     virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
719         renderer.drawBitmap(mBitmap, mSrc, mLocalBounds, mPaint);
720     }
721 
output(int level,uint32_t logFlags)722     virtual void output(int level, uint32_t logFlags) const override {
723         OP_LOG("Draw bitmap %p src=" RECT_STRING ", dst=" RECT_STRING,
724                 mBitmap, RECT_ARGS(mSrc), RECT_ARGS(mLocalBounds));
725     }
726 
name()727     virtual const char* name() override { return "DrawBitmapRect"; }
728 
onDefer(OpenGLRenderer & renderer,DeferInfo & deferInfo,const DeferredDisplayState & state)729     virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
730             const DeferredDisplayState& state) override {
731         deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
732     }
733 
734 private:
735     const SkBitmap* mBitmap;
736     Rect mSrc;
737 };
738 
739 class DrawBitmapMeshOp : public DrawBoundedOp {
740 public:
DrawBitmapMeshOp(const SkBitmap * bitmap,int meshWidth,int meshHeight,const float * vertices,const int * colors,const SkPaint * paint)741     DrawBitmapMeshOp(const SkBitmap* bitmap, int meshWidth, int meshHeight,
742             const float* vertices, const int* colors, const SkPaint* paint)
743             : DrawBoundedOp(vertices, 2 * (meshWidth + 1) * (meshHeight + 1), paint),
744             mBitmap(bitmap), mMeshWidth(meshWidth), mMeshHeight(meshHeight),
745             mVertices(vertices), mColors(colors) {}
746 
applyDraw(OpenGLRenderer & renderer,Rect & dirty)747     virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
748         renderer.drawBitmapMesh(mBitmap, mMeshWidth, mMeshHeight,
749                 mVertices, mColors, mPaint);
750     }
751 
output(int level,uint32_t logFlags)752     virtual void output(int level, uint32_t logFlags) const override {
753         OP_LOG("Draw bitmap %p mesh %d x %d", mBitmap, mMeshWidth, mMeshHeight);
754     }
755 
name()756     virtual const char* name() override { return "DrawBitmapMesh"; }
757 
onDefer(OpenGLRenderer & renderer,DeferInfo & deferInfo,const DeferredDisplayState & state)758     virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
759             const DeferredDisplayState& state) override {
760         deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
761     }
762 
763 private:
764     const SkBitmap* mBitmap;
765     int mMeshWidth;
766     int mMeshHeight;
767     const float* mVertices;
768     const int* mColors;
769 };
770 
771 class DrawPatchOp : public DrawBoundedOp {
772 public:
DrawPatchOp(const SkBitmap * bitmap,const Res_png_9patch * patch,float left,float top,float right,float bottom,const SkPaint * paint)773     DrawPatchOp(const SkBitmap* bitmap, const Res_png_9patch* patch,
774             float left, float top, float right, float bottom, const SkPaint* paint)
775             : DrawBoundedOp(left, top, right, bottom, paint),
776             mBitmap(bitmap), mPatch(patch), mGenerationId(0), mMesh(nullptr),
777             mEntryValid(false), mEntry(nullptr) {
778     };
779 
getAtlasEntry(OpenGLRenderer & renderer)780     AssetAtlas::Entry* getAtlasEntry(OpenGLRenderer& renderer) {
781         if (!mEntryValid) {
782             mEntryValid = true;
783             mEntry = renderer.renderState().assetAtlas().getEntry(mBitmap->pixelRef());
784         }
785         return mEntry;
786     }
787 
getMesh(OpenGLRenderer & renderer)788     const Patch* getMesh(OpenGLRenderer& renderer) {
789         if (!mMesh || renderer.getCaches().patchCache.getGenerationId() != mGenerationId) {
790             PatchCache& cache = renderer.getCaches().patchCache;
791             mMesh = cache.get(getAtlasEntry(renderer), mBitmap->width(), mBitmap->height(),
792                     mLocalBounds.getWidth(), mLocalBounds.getHeight(), mPatch);
793             mGenerationId = cache.getGenerationId();
794         }
795         return mMesh;
796     }
797 
798     /**
799      * This multi-draw operation builds an indexed mesh on the stack by copying
800      * and transforming the vertices of each 9-patch in the batch. This method
801      * is also responsible for dirtying the current layer, if any.
802      */
multiDraw(OpenGLRenderer & renderer,Rect & dirty,const std::vector<OpStatePair> & ops,const Rect & bounds)803     virtual void multiDraw(OpenGLRenderer& renderer, Rect& dirty,
804             const std::vector<OpStatePair>& ops, const Rect& bounds) override {
805         const DeferredDisplayState& firstState = *(ops[0].state);
806         renderer.restoreDisplayState(firstState, true); // restore all but the clip
807 
808         // Batches will usually contain a small number of items so it's
809         // worth performing a first iteration to count the exact number
810         // of vertices we need in the new mesh
811         uint32_t totalVertices = 0;
812         for (unsigned int i = 0; i < ops.size(); i++) {
813             totalVertices += ((DrawPatchOp*) ops[i].op)->getMesh(renderer)->verticesCount;
814         }
815 
816         const bool hasLayer = renderer.hasLayer();
817 
818         uint32_t indexCount = 0;
819 
820         TextureVertex vertices[totalVertices];
821         TextureVertex* vertex = &vertices[0];
822 
823         // Create a mesh that contains the transformed vertices for all the
824         // 9-patch objects that are part of the batch. Note that onDefer()
825         // enforces ops drawn by this function to have a pure translate or
826         // identity matrix
827         for (unsigned int i = 0; i < ops.size(); i++) {
828             DrawPatchOp* patchOp = (DrawPatchOp*) ops[i].op;
829             const DeferredDisplayState* state = ops[i].state;
830             const Patch* opMesh = patchOp->getMesh(renderer);
831             uint32_t vertexCount = opMesh->verticesCount;
832             if (vertexCount == 0) continue;
833 
834             // We use the bounds to know where to translate our vertices
835             // Using patchOp->state.mBounds wouldn't work because these
836             // bounds are clipped
837             const float tx = (int) floorf(state->mMatrix.getTranslateX() +
838                     patchOp->mLocalBounds.left + 0.5f);
839             const float ty = (int) floorf(state->mMatrix.getTranslateY() +
840                     patchOp->mLocalBounds.top + 0.5f);
841 
842             // Copy & transform all the vertices for the current operation
843             TextureVertex* opVertices = opMesh->vertices.get();
844             for (uint32_t j = 0; j < vertexCount; j++, opVertices++) {
845                 TextureVertex::set(vertex++,
846                         opVertices->x + tx, opVertices->y + ty,
847                         opVertices->u, opVertices->v);
848             }
849 
850             // Dirty the current layer if possible. When the 9-patch does not
851             // contain empty quads we can take a shortcut and simply set the
852             // dirty rect to the object's bounds.
853             if (hasLayer) {
854                 if (!opMesh->hasEmptyQuads) {
855                     renderer.dirtyLayer(tx, ty,
856                             tx + patchOp->mLocalBounds.getWidth(),
857                             ty + patchOp->mLocalBounds.getHeight());
858                 } else {
859                     const size_t count = opMesh->quads.size();
860                     for (size_t i = 0; i < count; i++) {
861                         const Rect& quadBounds = opMesh->quads[i];
862                         const float x = tx + quadBounds.left;
863                         const float y = ty + quadBounds.top;
864                         renderer.dirtyLayer(x, y,
865                                 x + quadBounds.getWidth(), y + quadBounds.getHeight());
866                     }
867                 }
868             }
869 
870             indexCount += opMesh->indexCount;
871         }
872 
873         renderer.drawPatches(mBitmap, getAtlasEntry(renderer),
874                 &vertices[0], indexCount, mPaint);
875     }
876 
applyDraw(OpenGLRenderer & renderer,Rect & dirty)877     virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
878         // We're not calling the public variant of drawPatch() here
879         // This method won't perform the quickReject() since we've already done it at this point
880         renderer.drawPatch(mBitmap, getMesh(renderer), getAtlasEntry(renderer),
881                 mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom,
882                 mPaint);
883     }
884 
output(int level,uint32_t logFlags)885     virtual void output(int level, uint32_t logFlags) const override {
886         OP_LOG("Draw patch " RECT_STRING "%s", RECT_ARGS(mLocalBounds),
887                 mEntry ? " with AssetAtlas" : "");
888     }
889 
name()890     virtual const char* name() override { return "DrawPatch"; }
891 
onDefer(OpenGLRenderer & renderer,DeferInfo & deferInfo,const DeferredDisplayState & state)892     virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
893             const DeferredDisplayState& state) override {
894         deferInfo.batchId = DeferredDisplayList::kOpBatch_Patch;
895         deferInfo.mergeId = getAtlasEntry(renderer) ? (mergeid_t) mEntry->getMergeId() : (mergeid_t) mBitmap;
896         deferInfo.mergeable = state.mMatrix.isPureTranslate() &&
897                 PaintUtils::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode;
898         deferInfo.opaqueOverBounds = isOpaqueOverBounds(state) && mBitmap->isOpaque();
899     }
900 
901 private:
902     const SkBitmap* mBitmap;
903     const Res_png_9patch* mPatch;
904 
905     uint32_t mGenerationId;
906     const Patch* mMesh;
907 
908     bool mEntryValid;
909     AssetAtlas::Entry* mEntry;
910 };
911 
912 class DrawColorOp : public DrawOp {
913 public:
DrawColorOp(int color,SkXfermode::Mode mode)914     DrawColorOp(int color, SkXfermode::Mode mode)
915             : DrawOp(nullptr), mColor(color), mMode(mode) {};
916 
applyDraw(OpenGLRenderer & renderer,Rect & dirty)917     virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
918         renderer.drawColor(mColor, mMode);
919     }
920 
output(int level,uint32_t logFlags)921     virtual void output(int level, uint32_t logFlags) const override {
922         OP_LOG("Draw color %#x, mode %d", mColor, mMode);
923     }
924 
name()925     virtual const char* name() override { return "DrawColor"; }
926 
927 private:
928     int mColor;
929     SkXfermode::Mode mMode;
930 };
931 
932 class DrawStrokableOp : public DrawBoundedOp {
933 public:
DrawStrokableOp(float left,float top,float right,float bottom,const SkPaint * paint)934     DrawStrokableOp(float left, float top, float right, float bottom, const SkPaint* paint)
935             : DrawBoundedOp(left, top, right, bottom, paint) {};
DrawStrokableOp(const Rect & localBounds,const SkPaint * paint)936     DrawStrokableOp(const Rect& localBounds, const SkPaint* paint)
937             : DrawBoundedOp(localBounds, paint) {};
938 
getLocalBounds(Rect & localBounds)939     virtual bool getLocalBounds(Rect& localBounds) override {
940         localBounds.set(mLocalBounds);
941         if (mPaint && mPaint->getStyle() != SkPaint::kFill_Style) {
942             localBounds.outset(strokeWidthOutset());
943         }
944         return true;
945     }
946 
onDefer(OpenGLRenderer & renderer,DeferInfo & deferInfo,const DeferredDisplayState & state)947     virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
948             const DeferredDisplayState& state) override {
949         if (mPaint->getPathEffect()) {
950             deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture;
951         } else {
952             deferInfo.batchId = mPaint->isAntiAlias() ?
953                     DeferredDisplayList::kOpBatch_AlphaVertices :
954                     DeferredDisplayList::kOpBatch_Vertices;
955         }
956     }
957 };
958 
959 class DrawRectOp : public DrawStrokableOp {
960 public:
DrawRectOp(float left,float top,float right,float bottom,const SkPaint * paint)961     DrawRectOp(float left, float top, float right, float bottom, const SkPaint* paint)
962             : DrawStrokableOp(left, top, right, bottom, paint) {}
963 
applyDraw(OpenGLRenderer & renderer,Rect & dirty)964     virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
965         renderer.drawRect(mLocalBounds.left, mLocalBounds.top,
966                 mLocalBounds.right, mLocalBounds.bottom, mPaint);
967     }
968 
output(int level,uint32_t logFlags)969     virtual void output(int level, uint32_t logFlags) const override {
970         OP_LOG("Draw Rect " RECT_STRING, RECT_ARGS(mLocalBounds));
971     }
972 
onDefer(OpenGLRenderer & renderer,DeferInfo & deferInfo,const DeferredDisplayState & state)973     virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
974             const DeferredDisplayState& state) override {
975         DrawStrokableOp::onDefer(renderer, deferInfo, state);
976         deferInfo.opaqueOverBounds = isOpaqueOverBounds(state) &&
977                 mPaint->getStyle() == SkPaint::kFill_Style;
978     }
979 
name()980     virtual const char* name() override { return "DrawRect"; }
981 };
982 
983 class DrawRectsOp : public DrawBoundedOp {
984 public:
DrawRectsOp(const float * rects,int count,const SkPaint * paint)985     DrawRectsOp(const float* rects, int count, const SkPaint* paint)
986             : DrawBoundedOp(rects, count, paint),
987             mRects(rects), mCount(count) {}
988 
applyDraw(OpenGLRenderer & renderer,Rect & dirty)989     virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
990         renderer.drawRects(mRects, mCount, mPaint);
991     }
992 
output(int level,uint32_t logFlags)993     virtual void output(int level, uint32_t logFlags) const override {
994         OP_LOG("Draw Rects count %d", mCount);
995     }
996 
name()997     virtual const char* name() override { return "DrawRects"; }
998 
onDefer(OpenGLRenderer & renderer,DeferInfo & deferInfo,const DeferredDisplayState & state)999     virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1000             const DeferredDisplayState& state) override {
1001         deferInfo.batchId = DeferredDisplayList::kOpBatch_Vertices;
1002     }
1003 
1004 private:
1005     const float* mRects;
1006     int mCount;
1007 };
1008 
1009 class DrawRoundRectOp : public DrawStrokableOp {
1010 public:
DrawRoundRectOp(float left,float top,float right,float bottom,float rx,float ry,const SkPaint * paint)1011     DrawRoundRectOp(float left, float top, float right, float bottom,
1012             float rx, float ry, const SkPaint* paint)
1013             : DrawStrokableOp(left, top, right, bottom, paint), mRx(rx), mRy(ry) {}
1014 
applyDraw(OpenGLRenderer & renderer,Rect & dirty)1015     virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1016         renderer.drawRoundRect(mLocalBounds.left, mLocalBounds.top,
1017                 mLocalBounds.right, mLocalBounds.bottom, mRx, mRy, mPaint);
1018     }
1019 
output(int level,uint32_t logFlags)1020     virtual void output(int level, uint32_t logFlags) const override {
1021         OP_LOG("Draw RoundRect " RECT_STRING ", rx %f, ry %f", RECT_ARGS(mLocalBounds), mRx, mRy);
1022     }
1023 
onDefer(OpenGLRenderer & renderer,DeferInfo & deferInfo,const DeferredDisplayState & state)1024     virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1025             const DeferredDisplayState& state) override {
1026         DrawStrokableOp::onDefer(renderer, deferInfo, state);
1027         if (!mPaint->getPathEffect()) {
1028             renderer.getCaches().tessellationCache.precacheRoundRect(state.mMatrix, *mPaint,
1029                     mLocalBounds.getWidth(), mLocalBounds.getHeight(), mRx, mRy);
1030         }
1031     }
1032 
name()1033     virtual const char* name() override { return "DrawRoundRect"; }
1034 
1035 private:
1036     float mRx;
1037     float mRy;
1038 };
1039 
1040 class DrawRoundRectPropsOp : public DrawOp {
1041 public:
DrawRoundRectPropsOp(float * left,float * top,float * right,float * bottom,float * rx,float * ry,const SkPaint * paint)1042     DrawRoundRectPropsOp(float* left, float* top, float* right, float* bottom,
1043             float *rx, float *ry, const SkPaint* paint)
1044             : DrawOp(paint), mLeft(left), mTop(top), mRight(right), mBottom(bottom),
1045             mRx(rx), mRy(ry) {}
1046 
applyDraw(OpenGLRenderer & renderer,Rect & dirty)1047     virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1048         renderer.drawRoundRect(*mLeft, *mTop, *mRight, *mBottom,
1049                 *mRx, *mRy, mPaint);
1050     }
1051 
output(int level,uint32_t logFlags)1052     virtual void output(int level, uint32_t logFlags) const override {
1053         OP_LOG("Draw RoundRect Props " RECT_STRING ", rx %f, ry %f",
1054                 *mLeft, *mTop, *mRight, *mBottom, *mRx, *mRy);
1055     }
1056 
name()1057     virtual const char* name() override { return "DrawRoundRectProps"; }
1058 
1059 private:
1060     float* mLeft;
1061     float* mTop;
1062     float* mRight;
1063     float* mBottom;
1064     float* mRx;
1065     float* mRy;
1066 };
1067 
1068 class DrawCircleOp : public DrawStrokableOp {
1069 public:
DrawCircleOp(float x,float y,float radius,const SkPaint * paint)1070     DrawCircleOp(float x, float y, float radius, const SkPaint* paint)
1071             : DrawStrokableOp(x - radius, y - radius, x + radius, y + radius, paint),
1072             mX(x), mY(y), mRadius(radius) {}
1073 
applyDraw(OpenGLRenderer & renderer,Rect & dirty)1074     virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1075         renderer.drawCircle(mX, mY, mRadius, mPaint);
1076     }
1077 
output(int level,uint32_t logFlags)1078     virtual void output(int level, uint32_t logFlags) const override {
1079         OP_LOG("Draw Circle x %f, y %f, r %f", mX, mY, mRadius);
1080     }
1081 
name()1082     virtual const char* name() override { return "DrawCircle"; }
1083 
1084 private:
1085     float mX;
1086     float mY;
1087     float mRadius;
1088 };
1089 
1090 class DrawCirclePropsOp : public DrawOp {
1091 public:
DrawCirclePropsOp(float * x,float * y,float * radius,const SkPaint * paint)1092     DrawCirclePropsOp(float* x, float* y, float* radius, const SkPaint* paint)
1093             : DrawOp(paint), mX(x), mY(y), mRadius(radius) {}
1094 
applyDraw(OpenGLRenderer & renderer,Rect & dirty)1095     virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1096         renderer.drawCircle(*mX, *mY, *mRadius, mPaint);
1097     }
1098 
output(int level,uint32_t logFlags)1099     virtual void output(int level, uint32_t logFlags) const override {
1100         OP_LOG("Draw Circle Props x %p, y %p, r %p", mX, mY, mRadius);
1101     }
1102 
name()1103     virtual const char* name() override { return "DrawCircleProps"; }
1104 
1105 private:
1106     float* mX;
1107     float* mY;
1108     float* mRadius;
1109 };
1110 
1111 class DrawVectorDrawableOp : public DrawOp {
1112 public:
DrawVectorDrawableOp(VectorDrawableRoot * tree,const SkRect & bounds)1113     DrawVectorDrawableOp(VectorDrawableRoot* tree, const SkRect& bounds)
1114             : DrawOp(nullptr), mTree(tree), mDst(bounds) {}
1115 
applyDraw(OpenGLRenderer & renderer,Rect & dirty)1116     virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1117         const SkBitmap& bitmap = mTree->getBitmapUpdateIfDirty();
1118         SkPaint* paint = mTree->getPaint();
1119         renderer.drawBitmap(&bitmap, Rect(0, 0, bitmap.width(), bitmap.height()),
1120                 mDst, paint);
1121     }
1122 
output(int level,uint32_t logFlags)1123     virtual void output(int level, uint32_t logFlags) const override {
1124         OP_LOG("Draw Vector Drawable %p", mTree);
1125     }
1126 
name()1127     virtual const char* name() override { return "DrawVectorDrawable"; }
1128 
1129 private:
1130     VectorDrawableRoot* mTree;
1131     SkRect mDst;
1132 
1133 };
1134 
1135 class DrawOvalOp : public DrawStrokableOp {
1136 public:
DrawOvalOp(float left,float top,float right,float bottom,const SkPaint * paint)1137     DrawOvalOp(float left, float top, float right, float bottom, const SkPaint* paint)
1138             : DrawStrokableOp(left, top, right, bottom, paint) {}
1139 
applyDraw(OpenGLRenderer & renderer,Rect & dirty)1140     virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1141         renderer.drawOval(mLocalBounds.left, mLocalBounds.top,
1142                 mLocalBounds.right, mLocalBounds.bottom, mPaint);
1143     }
1144 
output(int level,uint32_t logFlags)1145     virtual void output(int level, uint32_t logFlags) const override {
1146         OP_LOG("Draw Oval " RECT_STRING, RECT_ARGS(mLocalBounds));
1147     }
1148 
name()1149     virtual const char* name() override { return "DrawOval"; }
1150 };
1151 
1152 class DrawArcOp : public DrawStrokableOp {
1153 public:
DrawArcOp(float left,float top,float right,float bottom,float startAngle,float sweepAngle,bool useCenter,const SkPaint * paint)1154     DrawArcOp(float left, float top, float right, float bottom,
1155             float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint)
1156             : DrawStrokableOp(left, top, right, bottom, paint),
1157             mStartAngle(startAngle), mSweepAngle(sweepAngle), mUseCenter(useCenter) {}
1158 
applyDraw(OpenGLRenderer & renderer,Rect & dirty)1159     virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1160         renderer.drawArc(mLocalBounds.left, mLocalBounds.top,
1161                 mLocalBounds.right, mLocalBounds.bottom,
1162                 mStartAngle, mSweepAngle, mUseCenter, mPaint);
1163     }
1164 
output(int level,uint32_t logFlags)1165     virtual void output(int level, uint32_t logFlags) const override {
1166         OP_LOG("Draw Arc " RECT_STRING ", start %f, sweep %f, useCenter %d",
1167                 RECT_ARGS(mLocalBounds), mStartAngle, mSweepAngle, mUseCenter);
1168     }
1169 
name()1170     virtual const char* name() override { return "DrawArc"; }
1171 
1172 private:
1173     float mStartAngle;
1174     float mSweepAngle;
1175     bool mUseCenter;
1176 };
1177 
1178 class DrawPathOp : public DrawBoundedOp {
1179 public:
DrawPathOp(const SkPath * path,const SkPaint * paint)1180     DrawPathOp(const SkPath* path, const SkPaint* paint)
1181             : DrawBoundedOp(paint), mPath(path) {
1182         float left, top, offset;
1183         uint32_t width, height;
1184         PathCache::computePathBounds(path, paint, left, top, offset, width, height);
1185         left -= offset;
1186         top -= offset;
1187         mLocalBounds.set(left, top, left + width, top + height);
1188     }
1189 
applyDraw(OpenGLRenderer & renderer,Rect & dirty)1190     virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1191         renderer.drawPath(mPath, mPaint);
1192     }
1193 
onDefer(OpenGLRenderer & renderer,DeferInfo & deferInfo,const DeferredDisplayState & state)1194     virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1195             const DeferredDisplayState& state) override {
1196         renderer.getCaches().pathCache.precache(mPath, mPaint);
1197 
1198         deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture;
1199     }
1200 
output(int level,uint32_t logFlags)1201     virtual void output(int level, uint32_t logFlags) const override {
1202         OP_LOG("Draw Path %p in " RECT_STRING, mPath, RECT_ARGS(mLocalBounds));
1203     }
1204 
name()1205     virtual const char* name() override { return "DrawPath"; }
1206 
1207 private:
1208     const SkPath* mPath;
1209 };
1210 
1211 class DrawLinesOp : public DrawBoundedOp {
1212 public:
DrawLinesOp(const float * points,int count,const SkPaint * paint)1213     DrawLinesOp(const float* points, int count, const SkPaint* paint)
1214             : DrawBoundedOp(points, count, paint),
1215             mPoints(points), mCount(count) {
1216         mLocalBounds.outset(strokeWidthOutset());
1217     }
1218 
applyDraw(OpenGLRenderer & renderer,Rect & dirty)1219     virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1220         renderer.drawLines(mPoints, mCount, mPaint);
1221     }
1222 
output(int level,uint32_t logFlags)1223     virtual void output(int level, uint32_t logFlags) const override {
1224         OP_LOG("Draw Lines count %d", mCount);
1225     }
1226 
name()1227     virtual const char* name() override { return "DrawLines"; }
1228 
onDefer(OpenGLRenderer & renderer,DeferInfo & deferInfo,const DeferredDisplayState & state)1229     virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1230             const DeferredDisplayState& state) override {
1231         deferInfo.batchId = mPaint->isAntiAlias() ?
1232                 DeferredDisplayList::kOpBatch_AlphaVertices :
1233                 DeferredDisplayList::kOpBatch_Vertices;
1234     }
1235 
1236 protected:
1237     const float* mPoints;
1238     int mCount;
1239 };
1240 
1241 class DrawPointsOp : public DrawLinesOp {
1242 public:
DrawPointsOp(const float * points,int count,const SkPaint * paint)1243     DrawPointsOp(const float* points, int count, const SkPaint* paint)
1244             : DrawLinesOp(points, count, paint) {}
1245 
applyDraw(OpenGLRenderer & renderer,Rect & dirty)1246     virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1247         renderer.drawPoints(mPoints, mCount, mPaint);
1248     }
1249 
output(int level,uint32_t logFlags)1250     virtual void output(int level, uint32_t logFlags) const override {
1251         OP_LOG("Draw Points count %d", mCount);
1252     }
1253 
name()1254     virtual const char* name() override { return "DrawPoints"; }
1255 };
1256 
1257 class DrawSomeTextOp : public DrawOp {
1258 public:
DrawSomeTextOp(const glyph_t * text,int bytesCount,int count,const SkPaint * paint)1259     DrawSomeTextOp(const glyph_t* text, int bytesCount, int count, const SkPaint* paint)
1260             : DrawOp(paint), mText(text), mBytesCount(bytesCount), mCount(count) {};
1261 
output(int level,uint32_t logFlags)1262     virtual void output(int level, uint32_t logFlags) const override {
1263         OP_LOG("Draw some text, %d bytes", mBytesCount);
1264     }
1265 
hasTextShadow()1266     virtual bool hasTextShadow() const override {
1267         return PaintUtils::hasTextShadow(mPaint);
1268     }
1269 
onDefer(OpenGLRenderer & renderer,DeferInfo & deferInfo,const DeferredDisplayState & state)1270     virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1271             const DeferredDisplayState& state) override {
1272         FontRenderer& fontRenderer = renderer.getCaches().fontRenderer.getFontRenderer();
1273         fontRenderer.precache(mPaint, mText, mCount, SkMatrix::I());
1274 
1275         deferInfo.batchId = mPaint->getColor() == SK_ColorBLACK ?
1276                 DeferredDisplayList::kOpBatch_Text :
1277                 DeferredDisplayList::kOpBatch_ColorText;
1278     }
1279 
1280 protected:
1281     const glyph_t* mText;
1282     int mBytesCount;
1283     int mCount;
1284 };
1285 
1286 class DrawTextOnPathOp : public DrawSomeTextOp {
1287 public:
DrawTextOnPathOp(const glyph_t * text,int bytesCount,int count,const SkPath * path,float hOffset,float vOffset,const SkPaint * paint)1288     DrawTextOnPathOp(const glyph_t* text, int bytesCount, int count,
1289             const SkPath* path, float hOffset, float vOffset, const SkPaint* paint)
1290             : DrawSomeTextOp(text, bytesCount, count, paint),
1291             mPath(path), mHOffset(hOffset), mVOffset(vOffset) {
1292         /* TODO: inherit from DrawBounded and init mLocalBounds */
1293     }
1294 
applyDraw(OpenGLRenderer & renderer,Rect & dirty)1295     virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1296         renderer.drawTextOnPath(mText, mBytesCount, mCount, mPath,
1297                 mHOffset, mVOffset, mPaint);
1298     }
1299 
name()1300     virtual const char* name() override { return "DrawTextOnPath"; }
1301 
1302 private:
1303     const SkPath* mPath;
1304     float mHOffset;
1305     float mVOffset;
1306 };
1307 
1308 class DrawTextOp : public DrawStrokableOp {
1309 public:
DrawTextOp(const glyph_t * text,int bytesCount,int count,float x,float y,const float * positions,const SkPaint * paint,float totalAdvance,const Rect & bounds)1310     DrawTextOp(const glyph_t* text, int bytesCount, int count, float x, float y,
1311             const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds)
1312             : DrawStrokableOp(bounds, paint), mText(text), mBytesCount(bytesCount), mCount(count),
1313             mX(x), mY(y), mPositions(positions), mTotalAdvance(totalAdvance) {
1314         mPrecacheTransform = SkMatrix::InvalidMatrix();
1315     }
1316 
onDefer(OpenGLRenderer & renderer,DeferInfo & deferInfo,const DeferredDisplayState & state)1317     virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1318             const DeferredDisplayState& state) override {
1319         FontRenderer& fontRenderer = renderer.getCaches().fontRenderer.getFontRenderer();
1320         SkMatrix transform;
1321         renderer.findBestFontTransform(state.mMatrix, &transform);
1322         if (mPrecacheTransform != transform) {
1323             fontRenderer.precache(mPaint, mText, mCount, transform);
1324             mPrecacheTransform = transform;
1325         }
1326         deferInfo.batchId = mPaint->getColor() == SK_ColorBLACK ?
1327                 DeferredDisplayList::kOpBatch_Text :
1328                 DeferredDisplayList::kOpBatch_ColorText;
1329 
1330         deferInfo.mergeId = reinterpret_cast<mergeid_t>(mPaint->getColor());
1331 
1332         // don't merge decorated text - the decorations won't draw in order
1333         bool hasDecorations = mPaint->getFlags()
1334                 & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag);
1335 
1336         deferInfo.mergeable = state.mMatrix.isPureTranslate()
1337                 && !hasDecorations
1338                 && PaintUtils::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode;
1339     }
1340 
applyDraw(OpenGLRenderer & renderer,Rect & dirty)1341     virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1342         Rect bounds;
1343         getLocalBounds(bounds);
1344         renderer.drawText(mText, mBytesCount, mCount, mX, mY,
1345                 mPositions, mPaint, mTotalAdvance, bounds);
1346     }
1347 
multiDraw(OpenGLRenderer & renderer,Rect & dirty,const std::vector<OpStatePair> & ops,const Rect & bounds)1348     virtual void multiDraw(OpenGLRenderer& renderer, Rect& dirty,
1349             const std::vector<OpStatePair>& ops, const Rect& bounds) override {
1350         for (unsigned int i = 0; i < ops.size(); i++) {
1351             const DeferredDisplayState& state = *(ops[i].state);
1352             DrawOpMode drawOpMode = (i == ops.size() - 1) ? DrawOpMode::kFlush : DrawOpMode::kDefer;
1353             renderer.restoreDisplayState(state, true); // restore all but the clip
1354 
1355             DrawTextOp& op = *((DrawTextOp*)ops[i].op);
1356             // quickReject() will not occure in drawText() so we can use mLocalBounds
1357             // directly, we do not need to account for shadow by calling getLocalBounds()
1358             renderer.drawText(op.mText, op.mBytesCount, op.mCount, op.mX, op.mY,
1359                     op.mPositions, op.mPaint, op.mTotalAdvance, op.mLocalBounds,
1360                     drawOpMode);
1361         }
1362     }
1363 
output(int level,uint32_t logFlags)1364     virtual void output(int level, uint32_t logFlags) const override {
1365         OP_LOG("Draw Text of count %d, bytes %d", mCount, mBytesCount);
1366     }
1367 
name()1368     virtual const char* name() override { return "DrawText"; }
1369 
1370 private:
1371     const glyph_t* mText;
1372     int mBytesCount;
1373     int mCount;
1374     float mX;
1375     float mY;
1376     const float* mPositions;
1377     float mTotalAdvance;
1378     SkMatrix mPrecacheTransform;
1379 };
1380 
1381 ///////////////////////////////////////////////////////////////////////////////
1382 // SPECIAL DRAW OPERATIONS
1383 ///////////////////////////////////////////////////////////////////////////////
1384 
1385 class DrawFunctorOp : public DrawOp {
1386 public:
DrawFunctorOp(Functor * functor)1387     DrawFunctorOp(Functor* functor)
1388             : DrawOp(nullptr), mFunctor(functor) {}
1389 
applyDraw(OpenGLRenderer & renderer,Rect & dirty)1390     virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1391         renderer.startMark("GL functor");
1392         renderer.callDrawGLFunction(mFunctor, dirty);
1393         renderer.endMark();
1394     }
1395 
output(int level,uint32_t logFlags)1396     virtual void output(int level, uint32_t logFlags) const override {
1397         OP_LOG("Draw Functor %p", mFunctor);
1398     }
1399 
name()1400     virtual const char* name() override { return "DrawFunctor"; }
1401 
1402 private:
1403     Functor* mFunctor;
1404 };
1405 
1406 class DrawRenderNodeOp : public DrawBoundedOp {
1407     friend class RenderNode; // grant RenderNode access to info of child
1408     friend class DisplayList; // grant DisplayList access to info of child
1409     friend class DisplayListCanvas;
1410     friend class TestUtils;
1411 public:
DrawRenderNodeOp(RenderNode * renderNode,const mat4 & transformFromParent,bool clipIsSimple)1412     DrawRenderNodeOp(RenderNode* renderNode, const mat4& transformFromParent, bool clipIsSimple)
1413             : DrawBoundedOp(0, 0,
1414                     renderNode->stagingProperties().getWidth(),
1415                     renderNode->stagingProperties().getHeight(),
1416                     nullptr)
1417             , renderNode(renderNode)
1418             , mRecordedWithPotentialStencilClip(!clipIsSimple || !transformFromParent.isSimple())
1419             , localMatrix(transformFromParent)
1420             , skipInOrderDraw(false) {}
1421 
defer(DeferStateStruct & deferStruct,int saveCount,int level,bool useQuickReject)1422     virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
1423             bool useQuickReject) override {
1424         if (renderNode->isRenderable() && !skipInOrderDraw) {
1425             renderNode->defer(deferStruct, level + 1);
1426         }
1427     }
1428 
replay(ReplayStateStruct & replayStruct,int saveCount,int level,bool useQuickReject)1429     virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
1430             bool useQuickReject) override {
1431         if (renderNode->isRenderable() && !skipInOrderDraw) {
1432             renderNode->replay(replayStruct, level + 1);
1433         }
1434     }
1435 
applyDraw(OpenGLRenderer & renderer,Rect & dirty)1436     virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1437         LOG_ALWAYS_FATAL("should not be called, because replay() is overridden");
1438     }
1439 
output(int level,uint32_t logFlags)1440     virtual void output(int level, uint32_t logFlags) const override {
1441         OP_LOG("Draw RenderNode %p %s", renderNode, renderNode->getName());
1442         if (renderNode && (logFlags & kOpLogFlag_Recurse)) {
1443             renderNode->output(level + 1);
1444         }
1445     }
1446 
name()1447     virtual const char* name() override { return "DrawRenderNode"; }
1448 
1449 private:
1450     RenderNode* renderNode;
1451 
1452     /**
1453      * This RenderNode was drawn into a DisplayList with the canvas in a state that will likely
1454      * require rendering with stencil clipping. Either:
1455      *
1456      * 1) A path clip or rotated rect clip was in effect on the canvas at record time
1457      * 2) The RenderNode was recorded with a non-simple canvas transform (e.g. rotation)
1458      *
1459      * Note: even if this is false, non-rect clipping may still be applied applied either due to
1460      * property-driven rotation (either in this RenderNode, or any ancestor), or record time
1461      * clipping in an ancestor. These are handled in RenderNode::prepareTreeImpl since they are
1462      * dynamic (relative to a static DisplayList of a parent), and don't affect this flag.
1463      */
1464     bool mRecordedWithPotentialStencilClip;
1465 
1466     ///////////////////////////
1467     // Properties below are used by RenderNode::computeOrderingImpl() and issueOperations()
1468     ///////////////////////////
1469     /**
1470      * Records transform vs parent, used for computing total transform without rerunning DL contents
1471      */
1472     const mat4 localMatrix;
1473 
1474     /**
1475      * Holds the transformation between the projection surface ViewGroup and this RenderNode
1476      * drawing instance. Represents any translations / transformations done within the drawing of
1477      * the compositing ancestor ViewGroup's draw, before the draw of the View represented by this
1478      * DisplayList draw instance.
1479      *
1480      * Note: doesn't include transformation within the RenderNode, or its properties.
1481      */
1482     mat4 transformFromCompositingAncestor;
1483     bool skipInOrderDraw;
1484 };
1485 
1486 /**
1487  * Not a canvas operation, used only by 3d / z ordering logic in RenderNode::iterate()
1488  */
1489 class DrawShadowOp : public DrawOp {
1490 public:
DrawShadowOp(const mat4 & transformXY,const mat4 & transformZ,float casterAlpha,const SkPath * casterOutline)1491     DrawShadowOp(const mat4& transformXY, const mat4& transformZ,
1492             float casterAlpha, const SkPath* casterOutline)
1493         : DrawOp(nullptr)
1494         , mTransformXY(transformXY)
1495         , mTransformZ(transformZ)
1496         , mCasterAlpha(casterAlpha)
1497         , mCasterOutline(casterOutline) {
1498     }
1499 
onDefer(OpenGLRenderer & renderer,DeferInfo & deferInfo,const DeferredDisplayState & state)1500     virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
1501             const DeferredDisplayState& state) override {
1502         renderer.getCaches().tessellationCache.precacheShadows(&state.mMatrix,
1503                 renderer.getLocalClipBounds(), isCasterOpaque(), mCasterOutline,
1504                 &mTransformXY, &mTransformZ, renderer.getLightCenter(), renderer.getLightRadius());
1505     }
1506 
applyDraw(OpenGLRenderer & renderer,Rect & dirty)1507     virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1508         TessellationCache::vertexBuffer_pair_t buffers;
1509         Matrix4 drawTransform(*(renderer.currentTransform()));
1510         renderer.getCaches().tessellationCache.getShadowBuffers(&drawTransform,
1511                 renderer.getLocalClipBounds(), isCasterOpaque(), mCasterOutline,
1512                 &mTransformXY, &mTransformZ, renderer.getLightCenter(), renderer.getLightRadius(),
1513                 buffers);
1514 
1515         renderer.drawShadow(mCasterAlpha, buffers.first, buffers.second);
1516     }
1517 
output(int level,uint32_t logFlags)1518     virtual void output(int level, uint32_t logFlags) const override {
1519         OP_LOGS("DrawShadow");
1520     }
1521 
name()1522     virtual const char* name() override { return "DrawShadow"; }
1523 
1524 private:
isCasterOpaque()1525     bool isCasterOpaque() { return mCasterAlpha >= 1.0f; }
1526 
1527     const mat4 mTransformXY;
1528     const mat4 mTransformZ;
1529     const float mCasterAlpha;
1530     const SkPath* mCasterOutline;
1531 };
1532 
1533 class DrawLayerOp : public DrawOp {
1534 public:
DrawLayerOp(Layer * layer)1535     DrawLayerOp(Layer* layer)
1536             : DrawOp(nullptr), mLayer(layer) {}
1537 
applyDraw(OpenGLRenderer & renderer,Rect & dirty)1538     virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
1539         renderer.drawLayer(mLayer);
1540     }
1541 
output(int level,uint32_t logFlags)1542     virtual void output(int level, uint32_t logFlags) const override {
1543         OP_LOG("Draw Layer %p", mLayer);
1544     }
1545 
name()1546     virtual const char* name() override { return "DrawLayer"; }
1547 
1548 private:
1549     Layer* mLayer;
1550 };
1551 
1552 }; // namespace uirenderer
1553 }; // namespace android
1554 
1555 #endif // ANDROID_HWUI_DISPLAY_OPERATION_H
1556