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1 // Copyright 2011 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef V8_AST_VARIABLES_H_
6 #define V8_AST_VARIABLES_H_
7 
8 #include "src/ast/ast-value-factory.h"
9 #include "src/zone.h"
10 
11 namespace v8 {
12 namespace internal {
13 
14 // The AST refers to variables via VariableProxies - placeholders for the actual
15 // variables. Variables themselves are never directly referred to from the AST,
16 // they are maintained by scopes, and referred to from VariableProxies and Slots
17 // after binding and variable allocation.
18 class Variable: public ZoneObject {
19  public:
20   enum Kind { NORMAL, FUNCTION, THIS, ARGUMENTS };
21 
22   Variable(Scope* scope, const AstRawString* name, VariableMode mode, Kind kind,
23            InitializationFlag initialization_flag,
24            MaybeAssignedFlag maybe_assigned_flag = kNotAssigned);
25 
~Variable()26   virtual ~Variable() {}
27 
28   // Printing support
29   static const char* Mode2String(VariableMode mode);
30 
31   // The source code for an eval() call may refer to a variable that is
32   // in an outer scope about which we don't know anything (it may not
33   // be the script scope). scope() is NULL in that case. Currently the
34   // scope is only used to follow the context chain length.
scope()35   Scope* scope() const { return scope_; }
36 
37   // This is for adjusting the scope of temporaries used when desugaring
38   // parameter initializers.
set_scope(Scope * scope)39   void set_scope(Scope* scope) { scope_ = scope; }
40 
name()41   Handle<String> name() const { return name_->string(); }
raw_name()42   const AstRawString* raw_name() const { return name_; }
mode()43   VariableMode mode() const { return mode_; }
has_forced_context_allocation()44   bool has_forced_context_allocation() const {
45     return force_context_allocation_;
46   }
ForceContextAllocation()47   void ForceContextAllocation() {
48     force_context_allocation_ = true;
49   }
is_used()50   bool is_used() { return is_used_; }
set_is_used()51   void set_is_used() { is_used_ = true; }
maybe_assigned()52   MaybeAssignedFlag maybe_assigned() const { return maybe_assigned_; }
set_maybe_assigned()53   void set_maybe_assigned() { maybe_assigned_ = kMaybeAssigned; }
54 
initializer_position()55   int initializer_position() { return initializer_position_; }
set_initializer_position(int pos)56   void set_initializer_position(int pos) { initializer_position_ = pos; }
57 
IsVariable(Handle<String> n)58   bool IsVariable(Handle<String> n) const {
59     return !is_this() && name().is_identical_to(n);
60   }
61 
IsUnallocated()62   bool IsUnallocated() const {
63     return location_ == VariableLocation::UNALLOCATED;
64   }
IsParameter()65   bool IsParameter() const { return location_ == VariableLocation::PARAMETER; }
IsStackLocal()66   bool IsStackLocal() const { return location_ == VariableLocation::LOCAL; }
IsStackAllocated()67   bool IsStackAllocated() const { return IsParameter() || IsStackLocal(); }
IsContextSlot()68   bool IsContextSlot() const { return location_ == VariableLocation::CONTEXT; }
IsGlobalSlot()69   bool IsGlobalSlot() const { return location_ == VariableLocation::GLOBAL; }
IsUnallocatedOrGlobalSlot()70   bool IsUnallocatedOrGlobalSlot() const {
71     return IsUnallocated() || IsGlobalSlot();
72   }
IsLookupSlot()73   bool IsLookupSlot() const { return location_ == VariableLocation::LOOKUP; }
74   bool IsGlobalObjectProperty() const;
75   bool IsStaticGlobalObjectProperty() const;
76 
is_dynamic()77   bool is_dynamic() const { return IsDynamicVariableMode(mode_); }
is_const_mode()78   bool is_const_mode() const { return IsImmutableVariableMode(mode_); }
binding_needs_init()79   bool binding_needs_init() const {
80     return initialization_flag_ == kNeedsInitialization;
81   }
82 
is_function()83   bool is_function() const { return kind_ == FUNCTION; }
is_this()84   bool is_this() const { return kind_ == THIS; }
is_arguments()85   bool is_arguments() const { return kind_ == ARGUMENTS; }
86 
87   // For script scopes, the "this" binding is provided by a ScriptContext added
88   // to the global's ScriptContextTable.  This binding might not statically
89   // resolve to a Variable::THIS binding, instead being DYNAMIC_LOCAL.  However
90   // any variable named "this" does indeed refer to a Variable::THIS binding;
91   // the grammar ensures this to be the case.  So wherever a "this" binding
92   // might be provided by the global, use HasThisName instead of is_this().
HasThisName(Isolate * isolate)93   bool HasThisName(Isolate* isolate) const {
94     return is_this() || *name() == *isolate->factory()->this_string();
95   }
96 
97   // True if the variable is named eval and not known to be shadowed.
is_possibly_eval(Isolate * isolate)98   bool is_possibly_eval(Isolate* isolate) const {
99     return IsVariable(isolate->factory()->eval_string());
100   }
101 
local_if_not_shadowed()102   Variable* local_if_not_shadowed() const {
103     DCHECK(mode_ == DYNAMIC_LOCAL && local_if_not_shadowed_ != NULL);
104     return local_if_not_shadowed_;
105   }
106 
set_local_if_not_shadowed(Variable * local)107   void set_local_if_not_shadowed(Variable* local) {
108     local_if_not_shadowed_ = local;
109   }
110 
location()111   VariableLocation location() const { return location_; }
index()112   int index() const { return index_; }
initialization_flag()113   InitializationFlag initialization_flag() const {
114     return initialization_flag_;
115   }
116 
AllocateTo(VariableLocation location,int index)117   void AllocateTo(VariableLocation location, int index) {
118     location_ = location;
119     index_ = index;
120   }
121 
122   static int CompareIndex(Variable* const* v, Variable* const* w);
123 
124  private:
125   Scope* scope_;
126   const AstRawString* name_;
127   VariableMode mode_;
128   Kind kind_;
129   VariableLocation location_;
130   int index_;
131   int initializer_position_;
132 
133   // If this field is set, this variable references the stored locally bound
134   // variable, but it might be shadowed by variable bindings introduced by
135   // sloppy 'eval' calls between the reference scope (inclusive) and the
136   // binding scope (exclusive).
137   Variable* local_if_not_shadowed_;
138 
139   // Usage info.
140   bool force_context_allocation_;  // set by variable resolver
141   bool is_used_;
142   InitializationFlag initialization_flag_;
143   MaybeAssignedFlag maybe_assigned_;
144 };
145 }  // namespace internal
146 }  // namespace v8
147 
148 #endif  // V8_AST_VARIABLES_H_
149