• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 
2 /*
3  * Copyright 2011 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 // This is a GPU-backend specific test. It relies on static intializers to work
10 
11 #include "SkTypes.h"
12 
13 #if SK_SUPPORT_GPU && SK_ALLOW_STATIC_GLOBAL_INITIALIZERS
14 
15 #include "GrAutoLocaleSetter.h"
16 #include "GrBatchTest.h"
17 #include "GrContextFactory.h"
18 #include "GrDrawContext.h"
19 #include "GrDrawingManager.h"
20 #include "GrInvariantOutput.h"
21 #include "GrPipeline.h"
22 #include "GrResourceProvider.h"
23 #include "GrTest.h"
24 #include "GrXferProcessor.h"
25 #include "SkChecksum.h"
26 #include "SkRandom.h"
27 #include "Test.h"
28 
29 #include "batches/GrDrawBatch.h"
30 
31 #include "effects/GrConfigConversionEffect.h"
32 #include "effects/GrPorterDuffXferProcessor.h"
33 #include "effects/GrXfermodeFragmentProcessor.h"
34 
35 #include "gl/GrGLGpu.h"
36 #include "glsl/GrGLSLFragmentProcessor.h"
37 #include "glsl/GrGLSLFragmentShaderBuilder.h"
38 #include "glsl/GrGLSLProgramBuilder.h"
39 
40 /*
41  * A dummy processor which just tries to insert a massive key and verify that it can retrieve the
42  * whole thing correctly
43  */
44 static const uint32_t kMaxKeySize = 1024;
45 
46 class GLBigKeyProcessor : public GrGLSLFragmentProcessor {
47 public:
emitCode(EmitArgs & args)48     void emitCode(EmitArgs& args) override {
49         // pass through
50         GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
51         if (args.fInputColor) {
52             fragBuilder->codeAppendf("%s = %s;\n", args.fOutputColor, args.fInputColor);
53         } else {
54             fragBuilder->codeAppendf("%s = vec4(1.0);\n", args.fOutputColor);
55         }
56     }
57 
GenKey(const GrProcessor & processor,const GrGLSLCaps &,GrProcessorKeyBuilder * b)58     static void GenKey(const GrProcessor& processor, const GrGLSLCaps&, GrProcessorKeyBuilder* b) {
59         for (uint32_t i = 0; i < kMaxKeySize; i++) {
60             b->add32(i);
61         }
62     }
63 
64 private:
65     typedef GrGLSLFragmentProcessor INHERITED;
66 };
67 
68 class BigKeyProcessor : public GrFragmentProcessor {
69 public:
Create()70     static GrFragmentProcessor* Create() {
71         return new BigKeyProcessor;
72     }
73 
name() const74     const char* name() const override { return "Big Ole Key"; }
75 
onCreateGLSLInstance() const76     GrGLSLFragmentProcessor* onCreateGLSLInstance() const override {
77         return new GLBigKeyProcessor;
78     }
79 
80 private:
BigKeyProcessor()81     BigKeyProcessor() {
82         this->initClassID<BigKeyProcessor>();
83     }
onGetGLSLProcessorKey(const GrGLSLCaps & caps,GrProcessorKeyBuilder * b) const84     virtual void onGetGLSLProcessorKey(const GrGLSLCaps& caps,
85                                        GrProcessorKeyBuilder* b) const override {
86         GLBigKeyProcessor::GenKey(*this, caps, b);
87     }
onIsEqual(const GrFragmentProcessor &) const88     bool onIsEqual(const GrFragmentProcessor&) const override { return true; }
onComputeInvariantOutput(GrInvariantOutput * inout) const89     void onComputeInvariantOutput(GrInvariantOutput* inout) const override { }
90 
91     GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
92 
93     typedef GrFragmentProcessor INHERITED;
94 };
95 
96 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(BigKeyProcessor);
97 
TestCreate(GrProcessorTestData *)98 const GrFragmentProcessor* BigKeyProcessor::TestCreate(GrProcessorTestData*) {
99     return BigKeyProcessor::Create();
100 }
101 
102 //////////////////////////////////////////////////////////////////////////////
103 
104 class BlockInputFragmentProcessor : public GrFragmentProcessor {
105 public:
Create(const GrFragmentProcessor * fp)106     static GrFragmentProcessor* Create(const GrFragmentProcessor* fp) {
107         return new BlockInputFragmentProcessor(fp);
108     }
109 
name() const110     const char* name() const override { return "Block Input"; }
111 
onCreateGLSLInstance() const112     GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { return new GLFP; }
113 
114 private:
115     class GLFP : public GrGLSLFragmentProcessor {
116     public:
emitCode(EmitArgs & args)117         void emitCode(EmitArgs& args) override {
118             this->emitChild(0, nullptr, args);
119         }
120 
121     private:
122         typedef GrGLSLFragmentProcessor INHERITED;
123     };
124 
BlockInputFragmentProcessor(const GrFragmentProcessor * child)125     BlockInputFragmentProcessor(const GrFragmentProcessor* child) {
126         this->initClassID<BlockInputFragmentProcessor>();
127         this->registerChildProcessor(child);
128     }
129 
onGetGLSLProcessorKey(const GrGLSLCaps & caps,GrProcessorKeyBuilder * b) const130     void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override {}
131 
onIsEqual(const GrFragmentProcessor &) const132     bool onIsEqual(const GrFragmentProcessor&) const override { return true; }
133 
onComputeInvariantOutput(GrInvariantOutput * inout) const134     void onComputeInvariantOutput(GrInvariantOutput* inout) const override {
135         inout->setToOther(kRGBA_GrColorComponentFlags, GrColor_WHITE,
136                           GrInvariantOutput::kWillNot_ReadInput);
137         this->childProcessor(0).computeInvariantOutput(inout);
138     }
139 
140     typedef GrFragmentProcessor INHERITED;
141 };
142 
143 //////////////////////////////////////////////////////////////////////////////
144 
145 /*
146  * Begin test code
147  */
148 static const int kRenderTargetHeight = 1;
149 static const int kRenderTargetWidth = 1;
150 
random_render_target(GrTextureProvider * textureProvider,SkRandom * random,const GrCaps * caps)151 static GrRenderTarget* random_render_target(GrTextureProvider* textureProvider, SkRandom* random,
152                                             const GrCaps* caps) {
153     // setup render target
154     GrTextureParams params;
155     GrSurfaceDesc texDesc;
156     texDesc.fWidth = kRenderTargetWidth;
157     texDesc.fHeight = kRenderTargetHeight;
158     texDesc.fFlags = kRenderTarget_GrSurfaceFlag;
159     texDesc.fConfig = kRGBA_8888_GrPixelConfig;
160     texDesc.fOrigin = random->nextBool() == true ? kTopLeft_GrSurfaceOrigin :
161                                                    kBottomLeft_GrSurfaceOrigin;
162     texDesc.fSampleCnt = random->nextBool() == true ? SkTMin(4, caps->maxSampleCount()) : 0;
163 
164     GrUniqueKey key;
165     static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain();
166     GrUniqueKey::Builder builder(&key, kDomain, 2);
167     builder[0] = texDesc.fOrigin;
168     builder[1] = texDesc.fSampleCnt;
169     builder.finish();
170 
171     GrTexture* texture = textureProvider->findAndRefTextureByUniqueKey(key);
172     if (!texture) {
173         texture = textureProvider->createTexture(texDesc, SkBudgeted::kYes);
174         if (texture) {
175             textureProvider->assignUniqueKeyToTexture(key, texture);
176         }
177     }
178     return texture ? texture->asRenderTarget() : nullptr;
179 }
180 
set_random_xpf(GrPipelineBuilder * pipelineBuilder,GrProcessorTestData * d)181 static void set_random_xpf(GrPipelineBuilder* pipelineBuilder, GrProcessorTestData* d) {
182     SkAutoTUnref<const GrXPFactory> xpf(GrProcessorTestFactory<GrXPFactory>::Create(d));
183     SkASSERT(xpf);
184     pipelineBuilder->setXPFactory(xpf.get());
185 }
186 
create_random_proc_tree(GrProcessorTestData * d,int minLevels,int maxLevels)187 static const GrFragmentProcessor* create_random_proc_tree(GrProcessorTestData* d,
188                                                            int minLevels, int maxLevels) {
189     SkASSERT(1 <= minLevels);
190     SkASSERT(minLevels <= maxLevels);
191 
192     // Return a leaf node if maxLevels is 1 or if we randomly chose to terminate.
193     // If returning a leaf node, make sure that it doesn't have children (e.g. another
194     // GrComposeEffect)
195     const float terminateProbability = 0.3f;
196     if (1 == minLevels) {
197         bool terminate = (1 == maxLevels) || (d->fRandom->nextF() < terminateProbability);
198         if (terminate) {
199             const GrFragmentProcessor* fp;
200             while (true) {
201                 fp = GrProcessorTestFactory<GrFragmentProcessor>::Create(d);
202                 SkASSERT(fp);
203                 if (0 == fp->numChildProcessors()) {
204                     break;
205                 }
206                 fp->unref();
207             }
208             return fp;
209         }
210     }
211     // If we didn't terminate, choose either the left or right subtree to fulfill
212     // the minLevels requirement of this tree; the other child can have as few levels as it wants.
213     // Also choose a random xfer mode that's supported by CreateFrom2Procs().
214     if (minLevels > 1) {
215         --minLevels;
216     }
217     SkAutoTUnref<const GrFragmentProcessor> minLevelsChild(create_random_proc_tree(d, minLevels,
218                                                                                    maxLevels - 1));
219     SkAutoTUnref<const GrFragmentProcessor> otherChild(create_random_proc_tree(d, 1,
220                                                                                maxLevels - 1));
221     SkXfermode::Mode mode = static_cast<SkXfermode::Mode>(d->fRandom->nextRangeU(0,
222                                                           SkXfermode::kLastCoeffMode));
223     const GrFragmentProcessor* fp;
224     if (d->fRandom->nextF() < 0.5f) {
225         fp = GrXfermodeFragmentProcessor::CreateFromTwoProcessors(minLevelsChild, otherChild, mode);
226         SkASSERT(fp);
227     } else {
228         fp = GrXfermodeFragmentProcessor::CreateFromTwoProcessors(otherChild, minLevelsChild, mode);
229         SkASSERT(fp);
230     }
231     return fp;
232 }
233 
set_random_color_coverage_stages(GrPipelineBuilder * pipelineBuilder,GrProcessorTestData * d,int maxStages)234 static void set_random_color_coverage_stages(GrPipelineBuilder* pipelineBuilder,
235                                              GrProcessorTestData* d, int maxStages) {
236     // Randomly choose to either create a linear pipeline of procs or create one proc tree
237     const float procTreeProbability = 0.5f;
238     if (d->fRandom->nextF() < procTreeProbability) {
239         // A full tree with 5 levels (31 nodes) may exceed the max allowed length of the gl
240         // processor key; maxTreeLevels should be a number from 1 to 4 inclusive.
241         const int maxTreeLevels = 4;
242         SkAutoTUnref<const GrFragmentProcessor> fp(
243                                         create_random_proc_tree(d, 2, maxTreeLevels));
244         pipelineBuilder->addColorFragmentProcessor(fp);
245     } else {
246         int numProcs = d->fRandom->nextULessThan(maxStages + 1);
247         int numColorProcs = d->fRandom->nextULessThan(numProcs + 1);
248 
249         for (int s = 0; s < numProcs;) {
250             SkAutoTUnref<const GrFragmentProcessor> fp(
251                 GrProcessorTestFactory<GrFragmentProcessor>::Create(d));
252             SkASSERT(fp);
253 
254             // finally add the stage to the correct pipeline in the drawstate
255             if (s < numColorProcs) {
256                 pipelineBuilder->addColorFragmentProcessor(fp);
257             } else {
258                 pipelineBuilder->addCoverageFragmentProcessor(fp);
259             }
260             ++s;
261         }
262     }
263 }
264 
set_random_state(GrPipelineBuilder * pipelineBuilder,SkRandom * random)265 static void set_random_state(GrPipelineBuilder* pipelineBuilder, SkRandom* random) {
266     int state = 0;
267     for (int i = 1; i <= GrPipelineBuilder::kLast_Flag; i <<= 1) {
268         state |= random->nextBool() * i;
269     }
270 
271     // If we don't have an MSAA rendertarget then we have to disable useHWAA
272     if ((state | GrPipelineBuilder::kHWAntialias_Flag) &&
273         !pipelineBuilder->getRenderTarget()->isUnifiedMultisampled()) {
274         state &= ~GrPipelineBuilder::kHWAntialias_Flag;
275     }
276     pipelineBuilder->enableState(state);
277 }
278 
279 // right now, the only thing we seem to care about in drawState's stencil is 'doesWrite()'
set_random_stencil(GrPipelineBuilder * pipelineBuilder,SkRandom * random)280 static void set_random_stencil(GrPipelineBuilder* pipelineBuilder, SkRandom* random) {
281     GR_STATIC_CONST_SAME_STENCIL(kDoesWriteStencil,
282                                  kReplace_StencilOp,
283                                  kReplace_StencilOp,
284                                  kAlways_StencilFunc,
285                                  0xffff,
286                                  0xffff,
287                                  0xffff);
288     GR_STATIC_CONST_SAME_STENCIL(kDoesNotWriteStencil,
289                                  kKeep_StencilOp,
290                                  kKeep_StencilOp,
291                                  kNever_StencilFunc,
292                                  0xffff,
293                                  0xffff,
294                                  0xffff);
295 
296     if (random->nextBool()) {
297         pipelineBuilder->setStencil(kDoesWriteStencil);
298     } else {
299         pipelineBuilder->setStencil(kDoesNotWriteStencil);
300     }
301 }
302 
ProgramUnitTest(GrContext * context,int maxStages)303 bool GrDrawingManager::ProgramUnitTest(GrContext* context, int maxStages) {
304     GrDrawingManager* drawingManager = context->drawingManager();
305 
306     // setup dummy textures
307     GrSurfaceDesc dummyDesc;
308     dummyDesc.fFlags = kRenderTarget_GrSurfaceFlag;
309     dummyDesc.fConfig = kSkia8888_GrPixelConfig;
310     dummyDesc.fWidth = 34;
311     dummyDesc.fHeight = 18;
312     SkAutoTUnref<GrTexture> dummyTexture1(
313         context->textureProvider()->createTexture(dummyDesc, SkBudgeted::kNo, nullptr, 0));
314     dummyDesc.fFlags = kNone_GrSurfaceFlags;
315     dummyDesc.fConfig = kAlpha_8_GrPixelConfig;
316     dummyDesc.fWidth = 16;
317     dummyDesc.fHeight = 22;
318     SkAutoTUnref<GrTexture> dummyTexture2(
319         context->textureProvider()->createTexture(dummyDesc, SkBudgeted::kNo, nullptr, 0));
320 
321     if (!dummyTexture1 || ! dummyTexture2) {
322         SkDebugf("Could not allocate dummy textures");
323         return false;
324     }
325 
326     GrTexture* dummyTextures[] = {dummyTexture1.get(), dummyTexture2.get()};
327 
328     // dummy scissor state
329     GrScissorState scissor;
330 
331     // wide open clip
332     GrClip clip;
333 
334     SkRandom random;
335     static const int NUM_TESTS = 2048;
336     for (int t = 0; t < NUM_TESTS; t++) {
337         // setup random render target(can fail)
338         SkAutoTUnref<GrRenderTarget> rt(random_render_target(
339             context->textureProvider(), &random, context->caps()));
340         if (!rt.get()) {
341             SkDebugf("Could not allocate render target");
342             return false;
343         }
344 
345         GrPipelineBuilder pipelineBuilder;
346         pipelineBuilder.setRenderTarget(rt.get());
347         pipelineBuilder.setClip(clip);
348 
349         SkAutoTUnref<GrDrawBatch> batch(GrRandomDrawBatch(&random, context));
350         SkASSERT(batch);
351 
352         GrProcessorTestData ptd(&random, context, context->caps(), rt, dummyTextures);
353         set_random_color_coverage_stages(&pipelineBuilder, &ptd, maxStages);
354         set_random_xpf(&pipelineBuilder, &ptd);
355         set_random_state(&pipelineBuilder, &random);
356         set_random_stencil(&pipelineBuilder, &random);
357 
358         SkAutoTUnref<GrDrawContext> drawContext(context->drawContext(rt));
359         if (!drawContext) {
360             SkDebugf("Could not allocate drawContext");
361             return false;
362         }
363 
364         drawContext->internal_drawBatch(pipelineBuilder, batch);
365     }
366     // Flush everything, test passes if flush is successful(ie, no asserts are hit, no crashes)
367     drawingManager->flush();
368 
369     // Validate that GrFPs work correctly without an input.
370     GrSurfaceDesc rtDesc;
371     rtDesc.fWidth = kRenderTargetWidth;
372     rtDesc.fHeight = kRenderTargetHeight;
373     rtDesc.fFlags = kRenderTarget_GrSurfaceFlag;
374     rtDesc.fConfig = kRGBA_8888_GrPixelConfig;
375     SkAutoTUnref<GrRenderTarget> rt(
376         context->textureProvider()->createTexture(rtDesc, SkBudgeted::kNo)->asRenderTarget());
377     int fpFactoryCnt = GrProcessorTestFactory<GrFragmentProcessor>::Count();
378     for (int i = 0; i < fpFactoryCnt; ++i) {
379         // Since FP factories internally randomize, call each 10 times.
380         for (int j = 0; j < 10; ++j) {
381             SkAutoTUnref<GrDrawBatch> batch(GrRandomDrawBatch(&random, context));
382             SkASSERT(batch);
383             GrProcessorTestData ptd(&random, context, context->caps(), rt, dummyTextures);
384             GrPipelineBuilder builder;
385             builder.setXPFactory(GrPorterDuffXPFactory::Create(SkXfermode::kSrc_Mode))->unref();
386             builder.setRenderTarget(rt);
387             builder.setClip(clip);
388 
389             SkAutoTUnref<const GrFragmentProcessor> fp(
390                 GrProcessorTestFactory<GrFragmentProcessor>::CreateIdx(i, &ptd));
391             SkAutoTUnref<const GrFragmentProcessor> blockFP(
392                 BlockInputFragmentProcessor::Create(fp));
393             builder.addColorFragmentProcessor(blockFP);
394 
395             SkAutoTUnref<GrDrawContext> drawContext(context->drawContext(rt));
396             if (!drawContext) {
397                 SkDebugf("Could not allocate a drawcontext");
398                 return false;
399             }
400 
401             drawContext->internal_drawBatch(builder, batch);
402             drawingManager->flush();
403         }
404     }
405 
406     return true;
407 }
408 
get_glprograms_max_stages(GrContext * context)409 static int get_glprograms_max_stages(GrContext* context) {
410     GrGLGpu* gpu = static_cast<GrGLGpu*>(context->getGpu());
411     /*
412      * For the time being, we only support the test with desktop GL or for android on
413      * ARM platforms
414      * TODO When we run ES 3.00 GLSL in more places, test again
415      */
416     if (kGL_GrGLStandard == gpu->glStandard() ||
417         kARM_GrGLVendor == gpu->ctxInfo().vendor()) {
418         return 6;
419     } else if (kTegra3_GrGLRenderer == gpu->ctxInfo().renderer() ||
420                kOther_GrGLRenderer == gpu->ctxInfo().renderer()) {
421         return 1;
422     }
423     return 0;
424 }
425 
test_glprograms_native(skiatest::Reporter * reporter,GrContext * context)426 static void test_glprograms_native(skiatest::Reporter* reporter, GrContext* context) {
427     int maxStages = get_glprograms_max_stages(context);
428     if (maxStages == 0) {
429         return;
430     }
431     REPORTER_ASSERT(reporter, GrDrawingManager::ProgramUnitTest(context, maxStages));
432 }
433 
test_glprograms_other_contexts(skiatest::Reporter * reporter,GrContext * context)434 static void test_glprograms_other_contexts(skiatest::Reporter* reporter, GrContext* context) {
435     int maxStages = get_glprograms_max_stages(context);
436 #ifdef SK_BUILD_FOR_WIN
437     // Some long shaders run out of temporary registers in the D3D compiler on ANGLE and
438     // command buffer.
439     maxStages = SkTMin(maxStages, 2);
440 #endif
441     if (maxStages == 0) {
442         return;
443     }
444     REPORTER_ASSERT(reporter, GrDrawingManager::ProgramUnitTest(context, maxStages));
445 }
446 
447 DEF_GPUTEST(GLPrograms, reporter, /*factory*/) {
448     // Set a locale that would cause shader compilation to fail because of , as decimal separator.
449     // skbug 3330
450 #ifdef SK_BUILD_FOR_WIN
451     GrAutoLocaleSetter als("sv-SE");
452 #else
453     GrAutoLocaleSetter als("sv_SE.UTF-8");
454 #endif
455 
456     // We suppress prints to avoid spew
457     GrContextOptions opts;
458     opts.fSuppressPrints = true;
459     GrContextFactory debugFactory(opts);
460     skiatest::RunWithGPUTestContexts(test_glprograms_native, skiatest::kNative_GPUTestContexts,
461                                      reporter, &debugFactory);
462     skiatest::RunWithGPUTestContexts(test_glprograms_other_contexts,
463                                      skiatest::kOther_GPUTestContexts, reporter, &debugFactory);
464 }
465 
466 #endif
467