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1 //===-- RegisterScavenging.h - Machine register scavenging ------*- C++ -*-===//
2 //
3 //                     The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // This file declares the machine register scavenger class. It can provide
11 // information such as unused register at any point in a machine basic block.
12 // It also provides a mechanism to make registers available by evicting them
13 // to spill slots.
14 //
15 //===----------------------------------------------------------------------===//
16 
17 #ifndef LLVM_CODEGEN_REGISTERSCAVENGING_H
18 #define LLVM_CODEGEN_REGISTERSCAVENGING_H
19 
20 #include "llvm/ADT/BitVector.h"
21 #include "llvm/CodeGen/MachineBasicBlock.h"
22 #include "llvm/CodeGen/MachineRegisterInfo.h"
23 
24 namespace llvm {
25 
26 class MachineRegisterInfo;
27 class TargetRegisterInfo;
28 class TargetInstrInfo;
29 class TargetRegisterClass;
30 
31 class RegScavenger {
32   const TargetRegisterInfo *TRI;
33   const TargetInstrInfo *TII;
34   MachineRegisterInfo* MRI;
35   MachineBasicBlock *MBB;
36   MachineBasicBlock::iterator MBBI;
37   unsigned NumRegUnits;
38 
39   /// True if RegScavenger is currently tracking the liveness of registers.
40   bool Tracking;
41 
42   /// Information on scavenged registers (held in a spill slot).
43   struct ScavengedInfo {
FrameIndexScavengedInfo44     ScavengedInfo(int FI = -1) : FrameIndex(FI), Reg(0), Restore(nullptr) {}
45 
46     /// A spill slot used for scavenging a register post register allocation.
47     int FrameIndex;
48 
49     /// If non-zero, the specific register is currently being
50     /// scavenged. That is, it is spilled to this scavenging stack slot.
51     unsigned Reg;
52 
53     /// The instruction that restores the scavenged register from stack.
54     const MachineInstr *Restore;
55   };
56 
57   /// A vector of information on scavenged registers.
58   SmallVector<ScavengedInfo, 2> Scavenged;
59 
60   /// The current state of each reg unit immediately before MBBI.
61   /// One bit per register unit. If bit is not set it means any
62   /// register containing that register unit is currently being used.
63   BitVector RegUnitsAvailable;
64 
65   // These BitVectors are only used internally to forward(). They are members
66   // to avoid frequent reallocations.
67   BitVector KillRegUnits, DefRegUnits;
68   BitVector TmpRegUnits;
69 
70 public:
RegScavenger()71   RegScavenger()
72     : MBB(nullptr), NumRegUnits(0), Tracking(false) {}
73 
74   /// Start tracking liveness from the begin of the specific basic block.
75   void enterBasicBlock(MachineBasicBlock *mbb);
76 
77   /// Move the internal MBB iterator and update register states.
78   void forward();
79 
80   /// Move the internal MBB iterator and update register states until
81   /// it has processed the specific iterator.
forward(MachineBasicBlock::iterator I)82   void forward(MachineBasicBlock::iterator I) {
83     if (!Tracking && MBB->begin() != I) forward();
84     while (MBBI != I) forward();
85   }
86 
87   /// Invert the behavior of forward() on the current instruction (undo the
88   /// changes to the available registers made by forward()).
89   void unprocess();
90 
91   /// Unprocess instructions until you reach the provided iterator.
unprocess(MachineBasicBlock::iterator I)92   void unprocess(MachineBasicBlock::iterator I) {
93     while (MBBI != I) unprocess();
94   }
95 
96   /// Move the internal MBB iterator but do not update register states.
skipTo(MachineBasicBlock::iterator I)97   void skipTo(MachineBasicBlock::iterator I) {
98     if (I == MachineBasicBlock::iterator(nullptr))
99       Tracking = false;
100     MBBI = I;
101   }
102 
getCurrentPosition()103   MachineBasicBlock::iterator getCurrentPosition() const { return MBBI; }
104 
105   /// Return if a specific register is currently used.
106   bool isRegUsed(unsigned Reg, bool includeReserved = true) const;
107 
108   /// Return all available registers in the register class in Mask.
109   BitVector getRegsAvailable(const TargetRegisterClass *RC);
110 
111   /// Find an unused register of the specified register class.
112   /// Return 0 if none is found.
113   unsigned FindUnusedReg(const TargetRegisterClass *RegClass) const;
114 
115   /// Add a scavenging frame index.
addScavengingFrameIndex(int FI)116   void addScavengingFrameIndex(int FI) {
117     Scavenged.push_back(ScavengedInfo(FI));
118   }
119 
120   /// Query whether a frame index is a scavenging frame index.
isScavengingFrameIndex(int FI)121   bool isScavengingFrameIndex(int FI) const {
122     for (SmallVectorImpl<ScavengedInfo>::const_iterator I = Scavenged.begin(),
123          IE = Scavenged.end(); I != IE; ++I)
124       if (I->FrameIndex == FI)
125         return true;
126 
127     return false;
128   }
129 
130   /// Get an array of scavenging frame indices.
getScavengingFrameIndices(SmallVectorImpl<int> & A)131   void getScavengingFrameIndices(SmallVectorImpl<int> &A) const {
132     for (SmallVectorImpl<ScavengedInfo>::const_iterator I = Scavenged.begin(),
133          IE = Scavenged.end(); I != IE; ++I)
134       if (I->FrameIndex >= 0)
135         A.push_back(I->FrameIndex);
136   }
137 
138   /// Make a register of the specific register class
139   /// available and do the appropriate bookkeeping. SPAdj is the stack
140   /// adjustment due to call frame, it's passed along to eliminateFrameIndex().
141   /// Returns the scavenged register.
142   unsigned scavengeRegister(const TargetRegisterClass *RegClass,
143                             MachineBasicBlock::iterator I, int SPAdj);
scavengeRegister(const TargetRegisterClass * RegClass,int SPAdj)144   unsigned scavengeRegister(const TargetRegisterClass *RegClass, int SPAdj) {
145     return scavengeRegister(RegClass, MBBI, SPAdj);
146   }
147 
148   /// Tell the scavenger a register is used.
149   void setRegUsed(unsigned Reg, LaneBitmask LaneMask = ~0u);
150 private:
151   /// Returns true if a register is reserved. It is never "unused".
isReserved(unsigned Reg)152   bool isReserved(unsigned Reg) const { return MRI->isReserved(Reg); }
153 
154   /// setUsed / setUnused - Mark the state of one or a number of register units.
155   ///
setUsed(BitVector & RegUnits)156   void setUsed(BitVector &RegUnits) {
157     RegUnitsAvailable.reset(RegUnits);
158   }
setUnused(BitVector & RegUnits)159   void setUnused(BitVector &RegUnits) {
160     RegUnitsAvailable |= RegUnits;
161   }
162 
163   /// Processes the current instruction and fill the KillRegUnits and
164   /// DefRegUnits bit vectors.
165   void determineKillsAndDefs();
166 
167   /// Add all Reg Units that Reg contains to BV.
168   void addRegUnits(BitVector &BV, unsigned Reg);
169 
170   /// Return the candidate register that is unused for the longest after
171   /// StartMI. UseMI is set to the instruction where the search stopped.
172   ///
173   /// No more than InstrLimit instructions are inspected.
174   unsigned findSurvivorReg(MachineBasicBlock::iterator StartMI,
175                            BitVector &Candidates,
176                            unsigned InstrLimit,
177                            MachineBasicBlock::iterator &UseMI);
178 
179   /// Allow resetting register state info for multiple
180   /// passes over/within the same function.
181   void initRegState();
182 };
183 
184 } // End llvm namespace
185 
186 #endif
187