1 // Copyright 2014 the V8 project authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef V8_COMPILER_FRAME_H_ 6 #define V8_COMPILER_FRAME_H_ 7 8 #include "src/bit-vector.h" 9 #include "src/frames.h" 10 11 namespace v8 { 12 namespace internal { 13 namespace compiler { 14 15 class CallDescriptor; 16 17 // Collects the spill slot and other frame slot requirements for a compiled 18 // function. Frames are usually populated by the register allocator and are used 19 // by Linkage to generate code for the prologue and epilogue to compiled 20 // code. Frame objects must be considered immutable once they've been 21 // instantiated and the basic information about the frame has been collected 22 // into them. Mutable state associated with the frame is stored separately in 23 // FrameAccessState. 24 // 25 // Frames are divided up into three regions. 26 // - The first is the fixed header, which always has a constant size and can be 27 // predicted before code generation begins depending on the type of code being 28 // generated. 29 // - The second is the region for spill slots, which is immediately below the 30 // fixed header and grows as the register allocator needs to spill to the 31 // stack and asks the frame for more space. 32 // - The third region, which contains the callee-saved registers must be 33 // reserved after register allocation, since its size can only be precisely 34 // determined after register allocation once the number of used callee-saved 35 // register is certain. 36 // 37 // The frame region immediately below the fixed header contains spill slots 38 // starting at slot 4 for JSFunctions. The callee-saved frame region below that 39 // starts at 4+spill_slot_count_. Callee stack slots corresponding to 40 // parameters are accessible through negative slot ids. 41 // 42 // Every slot of a caller or callee frame is accessible by the register 43 // allocator and gap resolver with a SpillSlotOperand containing its 44 // corresponding slot id. 45 // 46 // Below an example JSFunction Frame with slot ids, frame regions and contents: 47 // 48 // slot JS frame 49 // +-----------------+-------------------------------- 50 // -n-1 | parameter 0 | ^ 51 // |- - - - - - - - -| | 52 // -n | | Caller 53 // ... | ... | frame slots 54 // -2 | parameter n-1 | (slot < 0) 55 // |- - - - - - - - -| | 56 // -1 | parameter n | v 57 // -----+-----------------+-------------------------------- 58 // 0 | return addr | ^ ^ 59 // |- - - - - - - - -| | | 60 // 1 | saved frame ptr | Fixed | 61 // |- - - - - - - - -| Header <-- frame ptr | 62 // 2 |Context/Frm. Type| | | 63 // |- - - - - - - - -| | | 64 // 3 | [JSFunction] | v | 65 // +-----------------+---- | 66 // 4 | spill 1 | ^ Callee 67 // |- - - - - - - - -| | frame slots 68 // ... | ... | Spill slots (slot >= 0) 69 // |- - - - - - - - -| | | 70 // m+3 | spill m | v | 71 // +-----------------+---- | 72 // m+4 | callee-saved 1 | ^ | 73 // |- - - - - - - - -| | | 74 // | ... | Callee-saved | 75 // |- - - - - - - - -| | | 76 // m+r+3 | callee-saved r | v v 77 // -----+-----------------+----- <-- stack ptr ------------- 78 // 79 class Frame : public ZoneObject { 80 public: 81 explicit Frame(int fixed_frame_size_in_slots); 82 GetTotalFrameSlotCount()83 inline int GetTotalFrameSlotCount() const { return frame_slot_count_; } 84 GetSpillSlotCount()85 inline int GetSpillSlotCount() const { return spill_slot_count_; } 86 SetAllocatedRegisters(BitVector * regs)87 void SetAllocatedRegisters(BitVector* regs) { 88 DCHECK(allocated_registers_ == nullptr); 89 allocated_registers_ = regs; 90 } 91 SetAllocatedDoubleRegisters(BitVector * regs)92 void SetAllocatedDoubleRegisters(BitVector* regs) { 93 DCHECK(allocated_double_registers_ == nullptr); 94 allocated_double_registers_ = regs; 95 } 96 DidAllocateDoubleRegisters()97 bool DidAllocateDoubleRegisters() const { 98 return !allocated_double_registers_->IsEmpty(); 99 } 100 101 void AlignSavedCalleeRegisterSlots(int alignment = kDoubleSize) { 102 int alignment_slots = alignment / kPointerSize; 103 int delta = alignment_slots - (frame_slot_count_ & (alignment_slots - 1)); 104 if (delta != alignment_slots) { 105 frame_slot_count_ += delta; 106 } 107 spill_slot_count_ += delta; 108 } 109 AllocateSavedCalleeRegisterSlots(int count)110 void AllocateSavedCalleeRegisterSlots(int count) { 111 frame_slot_count_ += count; 112 } 113 AllocateSpillSlot(int width)114 int AllocateSpillSlot(int width) { 115 int frame_slot_count_before = frame_slot_count_; 116 int slot = AllocateAlignedFrameSlot(width); 117 spill_slot_count_ += (frame_slot_count_ - frame_slot_count_before); 118 return slot; 119 } 120 121 int AlignFrame(int alignment = kDoubleSize); 122 ReserveSpillSlots(size_t slot_count)123 int ReserveSpillSlots(size_t slot_count) { 124 DCHECK_EQ(0, spill_slot_count_); 125 spill_slot_count_ += static_cast<int>(slot_count); 126 frame_slot_count_ += static_cast<int>(slot_count); 127 return frame_slot_count_ - 1; 128 } 129 130 static const int kContextSlot = 2 + StandardFrameConstants::kCPSlotCount; 131 static const int kJSFunctionSlot = 3 + StandardFrameConstants::kCPSlotCount; 132 133 private: AllocateAlignedFrameSlot(int width)134 int AllocateAlignedFrameSlot(int width) { 135 DCHECK(width == 4 || width == 8); 136 // Skip one slot if necessary. 137 if (width > kPointerSize) { 138 DCHECK(width == kPointerSize * 2); 139 frame_slot_count_++; 140 frame_slot_count_ |= 1; 141 } 142 return frame_slot_count_++; 143 } 144 145 private: 146 int frame_slot_count_; 147 int spill_slot_count_; 148 BitVector* allocated_registers_; 149 BitVector* allocated_double_registers_; 150 151 DISALLOW_COPY_AND_ASSIGN(Frame); 152 }; 153 154 155 // Represents an offset from either the stack pointer or frame pointer. 156 class FrameOffset { 157 public: from_stack_pointer()158 inline bool from_stack_pointer() { return (offset_ & 1) == kFromSp; } from_frame_pointer()159 inline bool from_frame_pointer() { return (offset_ & 1) == kFromFp; } offset()160 inline int offset() { return offset_ & ~1; } 161 FromStackPointer(int offset)162 inline static FrameOffset FromStackPointer(int offset) { 163 DCHECK((offset & 1) == 0); 164 return FrameOffset(offset | kFromSp); 165 } 166 FromFramePointer(int offset)167 inline static FrameOffset FromFramePointer(int offset) { 168 DCHECK((offset & 1) == 0); 169 return FrameOffset(offset | kFromFp); 170 } 171 172 private: FrameOffset(int offset)173 explicit FrameOffset(int offset) : offset_(offset) {} 174 175 int offset_; // Encodes SP or FP in the low order bit. 176 177 static const int kFromSp = 1; 178 static const int kFromFp = 0; 179 }; 180 181 // Encapsulates the mutable state maintained during code generation about the 182 // current function's frame. 183 class FrameAccessState : public ZoneObject { 184 public: FrameAccessState(const Frame * const frame)185 explicit FrameAccessState(const Frame* const frame) 186 : frame_(frame), 187 access_frame_with_fp_(false), 188 sp_delta_(0), 189 has_frame_(false) {} 190 frame()191 const Frame* frame() const { return frame_; } 192 void MarkHasFrame(bool state); 193 sp_delta()194 int sp_delta() const { return sp_delta_; } ClearSPDelta()195 void ClearSPDelta() { sp_delta_ = 0; } IncreaseSPDelta(int amount)196 void IncreaseSPDelta(int amount) { sp_delta_ += amount; } 197 access_frame_with_fp()198 bool access_frame_with_fp() const { return access_frame_with_fp_; } 199 200 // Regardless of how we access slots on the stack - using sp or fp - do we 201 // have a frame, at the current stage in code generation. has_frame()202 bool has_frame() const { return has_frame_; } 203 204 void SetFrameAccessToDefault(); SetFrameAccessToFP()205 void SetFrameAccessToFP() { access_frame_with_fp_ = true; } SetFrameAccessToSP()206 void SetFrameAccessToSP() { access_frame_with_fp_ = false; } 207 GetSPToFPSlotCount()208 int GetSPToFPSlotCount() const { 209 int frame_slot_count = 210 (has_frame() ? frame()->GetTotalFrameSlotCount() : kElidedFrameSlots) - 211 StandardFrameConstants::kFixedSlotCountAboveFp; 212 return frame_slot_count + sp_delta(); 213 } GetSPToFPOffset()214 int GetSPToFPOffset() const { return GetSPToFPSlotCount() * kPointerSize; } 215 216 // Get the frame offset for a given spill slot. The location depends on the 217 // calling convention and the specific frame layout, and may thus be 218 // architecture-specific. Negative spill slots indicate arguments on the 219 // caller's frame. 220 FrameOffset GetFrameOffset(int spill_slot) const; 221 222 private: 223 const Frame* const frame_; 224 bool access_frame_with_fp_; 225 int sp_delta_; 226 bool has_frame_; 227 }; 228 } // namespace compiler 229 } // namespace internal 230 } // namespace v8 231 232 #endif // V8_COMPILER_FRAME_H_ 233