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1 /*
2  * Copyright 2006 The Android Open Source Project
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkColor.h"
9 #include "SkColorPriv.h"
10 #include "SkFixed.h"
11 
SkPreMultiplyARGB(U8CPU a,U8CPU r,U8CPU g,U8CPU b)12 SkPMColor SkPreMultiplyARGB(U8CPU a, U8CPU r, U8CPU g, U8CPU b) {
13     return SkPremultiplyARGBInline(a, r, g, b);
14 }
15 
SkPreMultiplyColor(SkColor c)16 SkPMColor SkPreMultiplyColor(SkColor c) {
17     return SkPremultiplyARGBInline(SkColorGetA(c), SkColorGetR(c),
18                                    SkColorGetG(c), SkColorGetB(c));
19 }
20 
21 ///////////////////////////////////////////////////////////////////////////////
22 
ByteToScalar(U8CPU x)23 static inline SkScalar ByteToScalar(U8CPU x) {
24     SkASSERT(x <= 255);
25     return SkIntToScalar(x) / 255;
26 }
27 
ByteDivToScalar(int numer,U8CPU denom)28 static inline SkScalar ByteDivToScalar(int numer, U8CPU denom) {
29     // cast to keep the answer signed
30     return SkIntToScalar(numer) / (int)denom;
31 }
32 
SkRGBToHSV(U8CPU r,U8CPU g,U8CPU b,SkScalar hsv[3])33 void SkRGBToHSV(U8CPU r, U8CPU g, U8CPU b, SkScalar hsv[3]) {
34     SkASSERT(hsv);
35 
36     unsigned min = SkMin32(r, SkMin32(g, b));
37     unsigned max = SkMax32(r, SkMax32(g, b));
38     unsigned delta = max - min;
39 
40     SkScalar v = ByteToScalar(max);
41     SkASSERT(v >= 0 && v <= SK_Scalar1);
42 
43     if (0 == delta) { // we're a shade of gray
44         hsv[0] = 0;
45         hsv[1] = 0;
46         hsv[2] = v;
47         return;
48     }
49 
50     SkScalar s = ByteDivToScalar(delta, max);
51     SkASSERT(s >= 0 && s <= SK_Scalar1);
52 
53     SkScalar h;
54     if (r == max) {
55         h = ByteDivToScalar(g - b, delta);
56     } else if (g == max) {
57         h = SkIntToScalar(2) + ByteDivToScalar(b - r, delta);
58     } else { // b == max
59         h = SkIntToScalar(4) + ByteDivToScalar(r - g, delta);
60     }
61 
62     h *= 60;
63     if (h < 0) {
64         h += SkIntToScalar(360);
65     }
66     SkASSERT(h >= 0 && h < SkIntToScalar(360));
67 
68     hsv[0] = h;
69     hsv[1] = s;
70     hsv[2] = v;
71 }
72 
SkHSVToColor(U8CPU a,const SkScalar hsv[3])73 SkColor SkHSVToColor(U8CPU a, const SkScalar hsv[3]) {
74     SkASSERT(hsv);
75 
76     U8CPU s = SkUnitScalarClampToByte(hsv[1]);
77     U8CPU v = SkUnitScalarClampToByte(hsv[2]);
78 
79     if (0 == s) { // shade of gray
80         return SkColorSetARGB(a, v, v, v);
81     }
82     SkFixed hx = (hsv[0] < 0 || hsv[0] >= SkIntToScalar(360)) ? 0 : SkScalarToFixed(hsv[0]/60);
83     SkFixed f = hx & 0xFFFF;
84 
85     unsigned v_scale = SkAlpha255To256(v);
86     unsigned p = SkAlphaMul(255 - s, v_scale);
87     unsigned q = SkAlphaMul(255 - (s * f >> 16), v_scale);
88     unsigned t = SkAlphaMul(255 - (s * (SK_Fixed1 - f) >> 16), v_scale);
89 
90     unsigned r, g, b;
91 
92     SkASSERT((unsigned)(hx >> 16) < 6);
93     switch (hx >> 16) {
94         case 0: r = v; g = t; b = p; break;
95         case 1: r = q; g = v; b = p; break;
96         case 2: r = p; g = v; b = t; break;
97         case 3: r = p; g = q; b = v; break;
98         case 4: r = t;  g = p; b = v; break;
99         default: r = v; g = p; b = q; break;
100     }
101     return SkColorSetARGB(a, r, g, b);
102 }
103 
104 ///////////////////////////////////////////////////////////////////////////////////////////////////
105 #include "SkPM4f.h"
106 #include "SkNx.h"
107 #include "SkHalf.h"
108 
FromPMColor(SkPMColor c)109 SkPM4f SkPM4f::FromPMColor(SkPMColor c) {
110     Sk4f value = SkNx_cast<float>(Sk4b::Load(&c));
111     SkPM4f c4;
112     (value * Sk4f(1.0f / 255)).store(&c4);
113     return c4;
114 }
115 
unpremul() const116 SkColor4f SkPM4f::unpremul() const {
117     float alpha = fVec[A];
118     if (0 == alpha) {
119         return { 0, 0, 0, 0 };
120     } else {
121         float invAlpha = 1 / alpha;
122         return { alpha, fVec[R] * invAlpha, fVec[G] * invAlpha, fVec[B] * invAlpha };
123     }
124 }
125 
toF16(uint16_t half[4]) const126 void SkPM4f::toF16(uint16_t half[4]) const {
127     for (int i = 0; i < 4; ++i) {
128         half[i] = SkFloatToHalf(fVec[i]);
129     }
130 }
131 
toF16() const132 uint64_t SkPM4f::toF16() const {
133     uint64_t value;
134     this->toF16(reinterpret_cast<uint16_t*>(&value));
135     return value;
136 }
137 
FromF16(const uint16_t half[4])138 SkPM4f SkPM4f::FromF16(const uint16_t half[4]) {
139     return {{
140         SkHalfToFloat(half[0]),
141         SkHalfToFloat(half[1]),
142         SkHalfToFloat(half[2]),
143         SkHalfToFloat(half[3])
144     }};
145 }
146 
147 #ifdef SK_DEBUG
assertIsUnit() const148 void SkPM4f::assertIsUnit() const {
149     auto c4 = Sk4f::Load(fVec);
150     SkASSERT((c4 >= Sk4f(0)).allTrue() && (c4 <= Sk4f(1)).allTrue());
151 }
152 #endif
153 
154 ///////////////////////////////////////////////////////////////////////////////////////////////////
155 
FromColor(SkColor c)156 SkColor4f SkColor4f::FromColor(SkColor c) {
157     Sk4f value = SkNx_shuffle<3,2,1,0>(SkNx_cast<float>(Sk4b::Load(&c)));
158     SkColor4f c4;
159     (value * Sk4f(1.0f / 255)).store(&c4);
160     return c4;
161 }
162 
Pin(float a,float r,float g,float b)163 SkColor4f SkColor4f::Pin(float a, float r, float g, float b) {
164     SkColor4f c4;
165     Sk4f::Min(Sk4f::Max(Sk4f(a, r, g, b), Sk4f(0)), Sk4f(1)).store(c4.vec());
166     return c4;
167 }
168 
premul() const169 SkPM4f SkColor4f::premul() const {
170     auto src = Sk4f::Load(this->pin().vec());
171     float srcAlpha = src[0];  // need the pinned version of our alpha
172     src = src * Sk4f(1, srcAlpha, srcAlpha, srcAlpha);
173 
174 #ifdef SK_PMCOLOR_IS_BGRA
175     // ARGB -> BGRA
176     Sk4f dst = SkNx_shuffle<3,2,1,0>(src);
177 #else
178     // ARGB -> RGBA
179     Sk4f dst = SkNx_shuffle<1,2,3,0>(src);
180 #endif
181 
182     SkPM4f pm4;
183     dst.store(&pm4);
184     return pm4;
185 }
186