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1 // Copyright 2011 Google Inc. All Rights Reserved.
2 //
3 // Use of this source code is governed by a BSD-style license
4 // that can be found in the COPYING file in the root of the source
5 // tree. An additional intellectual property rights grant can be found
6 // in the file PATENTS. All contributing project authors may
7 // be found in the AUTHORS file in the root of the source tree.
8 // -----------------------------------------------------------------------------
9 //
10 // Cost tables for level and modes
11 //
12 // Author: Skal (pascal.massimino@gmail.com)
13 
14 #include "./cost.h"
15 
16 //------------------------------------------------------------------------------
17 // Level cost tables
18 
19 // For each given level, the following table gives the pattern of contexts to
20 // use for coding it (in [][0]) as well as the bit value to use for each
21 // context (in [][1]).
22 const uint16_t VP8LevelCodes[MAX_VARIABLE_LEVEL][2] = {
23                   {0x001, 0x000}, {0x007, 0x001}, {0x00f, 0x005},
24   {0x00f, 0x00d}, {0x033, 0x003}, {0x033, 0x003}, {0x033, 0x023},
25   {0x033, 0x023}, {0x033, 0x023}, {0x033, 0x023}, {0x0d3, 0x013},
26   {0x0d3, 0x013}, {0x0d3, 0x013}, {0x0d3, 0x013}, {0x0d3, 0x013},
27   {0x0d3, 0x013}, {0x0d3, 0x013}, {0x0d3, 0x013}, {0x0d3, 0x093},
28   {0x0d3, 0x093}, {0x0d3, 0x093}, {0x0d3, 0x093}, {0x0d3, 0x093},
29   {0x0d3, 0x093}, {0x0d3, 0x093}, {0x0d3, 0x093}, {0x0d3, 0x093},
30   {0x0d3, 0x093}, {0x0d3, 0x093}, {0x0d3, 0x093}, {0x0d3, 0x093},
31   {0x0d3, 0x093}, {0x0d3, 0x093}, {0x0d3, 0x093}, {0x153, 0x053},
32   {0x153, 0x053}, {0x153, 0x053}, {0x153, 0x053}, {0x153, 0x053},
33   {0x153, 0x053}, {0x153, 0x053}, {0x153, 0x053}, {0x153, 0x053},
34   {0x153, 0x053}, {0x153, 0x053}, {0x153, 0x053}, {0x153, 0x053},
35   {0x153, 0x053}, {0x153, 0x053}, {0x153, 0x053}, {0x153, 0x053},
36   {0x153, 0x053}, {0x153, 0x053}, {0x153, 0x053}, {0x153, 0x053},
37   {0x153, 0x053}, {0x153, 0x053}, {0x153, 0x053}, {0x153, 0x053},
38   {0x153, 0x053}, {0x153, 0x053}, {0x153, 0x053}, {0x153, 0x053},
39   {0x153, 0x053}, {0x153, 0x053}, {0x153, 0x053}, {0x153, 0x153}
40 };
41 
VariableLevelCost(int level,const uint8_t probas[NUM_PROBAS])42 static int VariableLevelCost(int level, const uint8_t probas[NUM_PROBAS]) {
43   int pattern = VP8LevelCodes[level - 1][0];
44   int bits = VP8LevelCodes[level - 1][1];
45   int cost = 0;
46   int i;
47   for (i = 2; pattern; ++i) {
48     if (pattern & 1) {
49       cost += VP8BitCost(bits & 1, probas[i]);
50     }
51     bits >>= 1;
52     pattern >>= 1;
53   }
54   return cost;
55 }
56 
57 //------------------------------------------------------------------------------
58 // Pre-calc level costs once for all
59 
VP8CalculateLevelCosts(VP8EncProba * const proba)60 void VP8CalculateLevelCosts(VP8EncProba* const proba) {
61   int ctype, band, ctx;
62 
63   if (!proba->dirty_) return;  // nothing to do.
64 
65   for (ctype = 0; ctype < NUM_TYPES; ++ctype) {
66     int n;
67     for (band = 0; band < NUM_BANDS; ++band) {
68       for (ctx = 0; ctx < NUM_CTX; ++ctx) {
69         const uint8_t* const p = proba->coeffs_[ctype][band][ctx];
70         uint16_t* const table = proba->level_cost_[ctype][band][ctx];
71         const int cost0 = (ctx > 0) ? VP8BitCost(1, p[0]) : 0;
72         const int cost_base = VP8BitCost(1, p[1]) + cost0;
73         int v;
74         table[0] = VP8BitCost(0, p[1]) + cost0;
75         for (v = 1; v <= MAX_VARIABLE_LEVEL; ++v) {
76           table[v] = cost_base + VariableLevelCost(v, p);
77         }
78         // Starting at level 67 and up, the variable part of the cost is
79         // actually constant.
80       }
81     }
82     for (n = 0; n < 16; ++n) {    // replicate bands. We don't need to sentinel.
83       for (ctx = 0; ctx < NUM_CTX; ++ctx) {
84         proba->remapped_costs_[ctype][n][ctx] =
85             proba->level_cost_[ctype][VP8EncBands[n]][ctx];
86       }
87     }
88   }
89   proba->dirty_ = 0;
90 }
91 
92 //------------------------------------------------------------------------------
93 // Mode cost tables.
94 
95 // These are the fixed probabilities (in the coding trees) turned into bit-cost
96 // by calling VP8BitCost().
97 const uint16_t VP8FixedCostsUV[4] = { 302, 984, 439, 642 };
98 // note: these values include the fixed VP8BitCost(1, 145) mode selection cost.
99 const uint16_t VP8FixedCostsI16[4] = { 663, 919, 872, 919 };
100 const uint16_t VP8FixedCostsI4[NUM_BMODES][NUM_BMODES][NUM_BMODES] = {
101   { {   40, 1151, 1723, 1874, 2103, 2019, 1628, 1777, 2226, 2137 },
102     {  192,  469, 1296, 1308, 1849, 1794, 1781, 1703, 1713, 1522 },
103     {  142,  910,  762, 1684, 1849, 1576, 1460, 1305, 1801, 1657 },
104     {  559,  641, 1370,  421, 1182, 1569, 1612, 1725,  863, 1007 },
105     {  299, 1059, 1256, 1108,  636, 1068, 1581, 1883,  869, 1142 },
106     {  277, 1111,  707, 1362, 1089,  672, 1603, 1541, 1545, 1291 },
107     {  214,  781, 1609, 1303, 1632, 2229,  726, 1560, 1713,  918 },
108     {  152, 1037, 1046, 1759, 1983, 2174, 1358,  742, 1740, 1390 },
109     {  512, 1046, 1420,  753,  752, 1297, 1486, 1613,  460, 1207 },
110     {  424,  827, 1362,  719, 1462, 1202, 1199, 1476, 1199,  538 } },
111   { {  240,  402, 1134, 1491, 1659, 1505, 1517, 1555, 1979, 2099 },
112     {  467,  242,  960, 1232, 1714, 1620, 1834, 1570, 1676, 1391 },
113     {  500,  455,  463, 1507, 1699, 1282, 1564,  982, 2114, 2114 },
114     {  672,  643, 1372,  331, 1589, 1667, 1453, 1938,  996,  876 },
115     {  458,  783, 1037,  911,  738,  968, 1165, 1518,  859, 1033 },
116     {  504,  815,  504, 1139, 1219,  719, 1506, 1085, 1268, 1268 },
117     {  333,  630, 1445, 1239, 1883, 3672,  799, 1548, 1865,  598 },
118     {  399,  644,  746, 1342, 1856, 1350, 1493,  613, 1855, 1015 },
119     {  622,  749, 1205,  608, 1066, 1408, 1290, 1406,  546,  971 },
120     {  500,  753, 1041,  668, 1230, 1617, 1297, 1425, 1383,  523 } },
121   { {  394,  553,  523, 1502, 1536,  981, 1608, 1142, 1666, 2181 },
122     {  655,  430,  375, 1411, 1861, 1220, 1677, 1135, 1978, 1553 },
123     {  690,  640,  245, 1954, 2070, 1194, 1528,  982, 1972, 2232 },
124     {  559,  834,  741,  867, 1131,  980, 1225,  852, 1092,  784 },
125     {  690,  875,  516,  959,  673,  894, 1056, 1190, 1528, 1126 },
126     {  740,  951,  384, 1277, 1177,  492, 1579, 1155, 1846, 1513 },
127     {  323,  775, 1062, 1776, 3062, 1274,  813, 1188, 1372,  655 },
128     {  488,  971,  484, 1767, 1515, 1775, 1115,  503, 1539, 1461 },
129     {  740, 1006,  998,  709,  851, 1230, 1337,  788,  741,  721 },
130     {  522, 1073,  573, 1045, 1346,  887, 1046, 1146, 1203,  697 } },
131   { {  105,  864, 1442, 1009, 1934, 1840, 1519, 1920, 1673, 1579 },
132     {  534,  305, 1193,  683, 1388, 2164, 1802, 1894, 1264, 1170 },
133     {  305,  518,  877, 1108, 1426, 3215, 1425, 1064, 1320, 1242 },
134     {  683,  732, 1927,  257, 1493, 2048, 1858, 1552, 1055,  947 },
135     {  394,  814, 1024,  660,  959, 1556, 1282, 1289,  893, 1047 },
136     {  528,  615,  996,  940, 1201,  635, 1094, 2515,  803, 1358 },
137     {  347,  614, 1609, 1187, 3133, 1345, 1007, 1339, 1017,  667 },
138     {  218,  740,  878, 1605, 3650, 3650, 1345,  758, 1357, 1617 },
139     {  672,  750, 1541,  558, 1257, 1599, 1870, 2135,  402, 1087 },
140     {  592,  684, 1161,  430, 1092, 1497, 1475, 1489, 1095,  822 } },
141   { {  228, 1056, 1059, 1368,  752,  982, 1512, 1518,  987, 1782 },
142     {  494,  514,  818,  942,  965,  892, 1610, 1356, 1048, 1363 },
143     {  512,  648,  591, 1042,  761,  991, 1196, 1454, 1309, 1463 },
144     {  683,  749, 1043,  676,  841, 1396, 1133, 1138,  654,  939 },
145     {  622, 1101, 1126,  994,  361, 1077, 1203, 1318,  877, 1219 },
146     {  631, 1068,  857, 1650,  651,  477, 1650, 1419,  828, 1170 },
147     {  555,  727, 1068, 1335, 3127, 1339,  820, 1331, 1077,  429 },
148     {  504,  879,  624, 1398,  889,  889, 1392,  808,  891, 1406 },
149     {  683, 1602, 1289,  977,  578,  983, 1280, 1708,  406, 1122 },
150     {  399,  865, 1433, 1070, 1072,  764,  968, 1477, 1223,  678 } },
151   { {  333,  760,  935, 1638, 1010,  529, 1646, 1410, 1472, 2219 },
152     {  512,  494,  750, 1160, 1215,  610, 1870, 1868, 1628, 1169 },
153     {  572,  646,  492, 1934, 1208,  603, 1580, 1099, 1398, 1995 },
154     {  786,  789,  942,  581, 1018,  951, 1599, 1207,  731,  768 },
155     {  690, 1015,  672, 1078,  582,  504, 1693, 1438, 1108, 2897 },
156     {  768, 1267,  571, 2005, 1243,  244, 2881, 1380, 1786, 1453 },
157     {  452,  899, 1293,  903, 1311, 3100,  465, 1311, 1319,  813 },
158     {  394,  927,  942, 1103, 1358, 1104,  946,  593, 1363, 1109 },
159     {  559, 1005, 1007, 1016,  658, 1173, 1021, 1164,  623, 1028 },
160     {  564,  796,  632, 1005, 1014,  863, 2316, 1268,  938,  764 } },
161   { {  266,  606, 1098, 1228, 1497, 1243,  948, 1030, 1734, 1461 },
162     {  366,  585,  901, 1060, 1407, 1247,  876, 1134, 1620, 1054 },
163     {  452,  565,  542, 1729, 1479, 1479, 1016,  886, 2938, 1150 },
164     {  555, 1088, 1533,  950, 1354,  895,  834, 1019, 1021,  496 },
165     {  704,  815, 1193,  971,  973,  640, 1217, 2214,  832,  578 },
166     {  672, 1245,  579,  871,  875,  774,  872, 1273, 1027,  949 },
167     {  296, 1134, 2050, 1784, 1636, 3425,  442, 1550, 2076,  722 },
168     {  342,  982, 1259, 1846, 1848, 1848,  622,  568, 1847, 1052 },
169     {  555, 1064, 1304,  828,  746, 1343, 1075, 1329, 1078,  494 },
170     {  288, 1167, 1285, 1174, 1639, 1639,  833, 2254, 1304,  509 } },
171   { {  342,  719,  767, 1866, 1757, 1270, 1246,  550, 1746, 2151 },
172     {  483,  653,  694, 1509, 1459, 1410, 1218,  507, 1914, 1266 },
173     {  488,  757,  447, 2979, 1813, 1268, 1654,  539, 1849, 2109 },
174     {  522, 1097, 1085,  851, 1365, 1111,  851,  901,  961,  605 },
175     {  709,  716,  841,  728,  736,  945,  941,  862, 2845, 1057 },
176     {  512, 1323,  500, 1336, 1083,  681, 1342,  717, 1604, 1350 },
177     {  452, 1155, 1372, 1900, 1501, 3290,  311,  944, 1919,  922 },
178     {  403, 1520,  977, 2132, 1733, 3522, 1076,  276, 3335, 1547 },
179     {  559, 1374, 1101,  615,  673, 2462,  974,  795,  984,  984 },
180     {  547, 1122, 1062,  812, 1410,  951, 1140,  622, 1268,  651 } },
181   { {  165,  982, 1235,  938, 1334, 1366, 1659, 1578,  964, 1612 },
182     {  592,  422,  925,  847, 1139, 1112, 1387, 2036,  861, 1041 },
183     {  403,  837,  732,  770,  941, 1658, 1250,  809, 1407, 1407 },
184     {  896,  874, 1071,  381, 1568, 1722, 1437, 2192,  480, 1035 },
185     {  640, 1098, 1012, 1032,  684, 1382, 1581, 2106,  416,  865 },
186     {  559, 1005,  819,  914,  710,  770, 1418,  920,  838, 1435 },
187     {  415, 1258, 1245,  870, 1278, 3067,  770, 1021, 1287,  522 },
188     {  406,  990,  601, 1009, 1265, 1265, 1267,  759, 1017, 1277 },
189     {  968, 1182, 1329,  788, 1032, 1292, 1705, 1714,  203, 1403 },
190     {  732,  877, 1279,  471,  901, 1161, 1545, 1294,  755,  755 } },
191   { {  111,  931, 1378, 1185, 1933, 1648, 1148, 1714, 1873, 1307 },
192     {  406,  414, 1030, 1023, 1910, 1404, 1313, 1647, 1509,  793 },
193     {  342,  640,  575, 1088, 1241, 1349, 1161, 1350, 1756, 1502 },
194     {  559,  766, 1185,  357, 1682, 1428, 1329, 1897, 1219,  802 },
195     {  473,  909, 1164,  771,  719, 2508, 1427, 1432,  722,  782 },
196     {  342,  892,  785, 1145, 1150,  794, 1296, 1550,  973, 1057 },
197     {  208, 1036, 1326, 1343, 1606, 3395,  815, 1455, 1618,  712 },
198     {  228,  928,  890, 1046, 3499, 1711,  994,  829, 1720, 1318 },
199     {  768,  724, 1058,  636,  991, 1075, 1319, 1324,  616,  825 },
200     {  305, 1167, 1358,  899, 1587, 1587,  987, 1988, 1332,  501 } }
201 };
202 
203 //------------------------------------------------------------------------------
204 // helper functions for residuals struct VP8Residual.
205 
VP8InitResidual(int first,int coeff_type,VP8Encoder * const enc,VP8Residual * const res)206 void VP8InitResidual(int first, int coeff_type,
207                      VP8Encoder* const enc, VP8Residual* const res) {
208   res->coeff_type = coeff_type;
209   res->prob  = enc->proba_.coeffs_[coeff_type];
210   res->stats = enc->proba_.stats_[coeff_type];
211   res->costs = enc->proba_.remapped_costs_[coeff_type];
212   res->first = first;
213 }
214 
215 //------------------------------------------------------------------------------
216 // Mode costs
217 
VP8GetCostLuma4(VP8EncIterator * const it,const int16_t levels[16])218 int VP8GetCostLuma4(VP8EncIterator* const it, const int16_t levels[16]) {
219   const int x = (it->i4_ & 3), y = (it->i4_ >> 2);
220   VP8Residual res;
221   VP8Encoder* const enc = it->enc_;
222   int R = 0;
223   int ctx;
224 
225   VP8InitResidual(0, 3, enc, &res);
226   ctx = it->top_nz_[x] + it->left_nz_[y];
227   VP8SetResidualCoeffs(levels, &res);
228   R += VP8GetResidualCost(ctx, &res);
229   return R;
230 }
231 
VP8GetCostLuma16(VP8EncIterator * const it,const VP8ModeScore * const rd)232 int VP8GetCostLuma16(VP8EncIterator* const it, const VP8ModeScore* const rd) {
233   VP8Residual res;
234   VP8Encoder* const enc = it->enc_;
235   int x, y;
236   int R = 0;
237 
238   VP8IteratorNzToBytes(it);   // re-import the non-zero context
239 
240   // DC
241   VP8InitResidual(0, 1, enc, &res);
242   VP8SetResidualCoeffs(rd->y_dc_levels, &res);
243   R += VP8GetResidualCost(it->top_nz_[8] + it->left_nz_[8], &res);
244 
245   // AC
246   VP8InitResidual(1, 0, enc, &res);
247   for (y = 0; y < 4; ++y) {
248     for (x = 0; x < 4; ++x) {
249       const int ctx = it->top_nz_[x] + it->left_nz_[y];
250       VP8SetResidualCoeffs(rd->y_ac_levels[x + y * 4], &res);
251       R += VP8GetResidualCost(ctx, &res);
252       it->top_nz_[x] = it->left_nz_[y] = (res.last >= 0);
253     }
254   }
255   return R;
256 }
257 
VP8GetCostUV(VP8EncIterator * const it,const VP8ModeScore * const rd)258 int VP8GetCostUV(VP8EncIterator* const it, const VP8ModeScore* const rd) {
259   VP8Residual res;
260   VP8Encoder* const enc = it->enc_;
261   int ch, x, y;
262   int R = 0;
263 
264   VP8IteratorNzToBytes(it);  // re-import the non-zero context
265 
266   VP8InitResidual(0, 2, enc, &res);
267   for (ch = 0; ch <= 2; ch += 2) {
268     for (y = 0; y < 2; ++y) {
269       for (x = 0; x < 2; ++x) {
270         const int ctx = it->top_nz_[4 + ch + x] + it->left_nz_[4 + ch + y];
271         VP8SetResidualCoeffs(rd->uv_levels[ch * 2 + x + y * 2], &res);
272         R += VP8GetResidualCost(ctx, &res);
273         it->top_nz_[4 + ch + x] = it->left_nz_[4 + ch + y] = (res.last >= 0);
274       }
275     }
276   }
277   return R;
278 }
279 
280 
281 //------------------------------------------------------------------------------
282 // Recording of token probabilities.
283 
284 // Record proba context used
Record(int bit,proba_t * const stats)285 static int Record(int bit, proba_t* const stats) {
286   proba_t p = *stats;
287   if (p >= 0xffff0000u) {               // an overflow is inbound.
288     p = ((p + 1u) >> 1) & 0x7fff7fffu;  // -> divide the stats by 2.
289   }
290   // record bit count (lower 16 bits) and increment total count (upper 16 bits).
291   p += 0x00010000u + bit;
292   *stats = p;
293   return bit;
294 }
295 
296 // We keep the table-free variant around for reference, in case.
297 #define USE_LEVEL_CODE_TABLE
298 
299 // Simulate block coding, but only record statistics.
300 // Note: no need to record the fixed probas.
VP8RecordCoeffs(int ctx,const VP8Residual * const res)301 int VP8RecordCoeffs(int ctx, const VP8Residual* const res) {
302   int n = res->first;
303   // should be stats[VP8EncBands[n]], but it's equivalent for n=0 or 1
304   proba_t* s = res->stats[n][ctx];
305   if (res->last  < 0) {
306     Record(0, s + 0);
307     return 0;
308   }
309   while (n <= res->last) {
310     int v;
311     Record(1, s + 0);  // order of record doesn't matter
312     while ((v = res->coeffs[n++]) == 0) {
313       Record(0, s + 1);
314       s = res->stats[VP8EncBands[n]][0];
315     }
316     Record(1, s + 1);
317     if (!Record(2u < (unsigned int)(v + 1), s + 2)) {  // v = -1 or 1
318       s = res->stats[VP8EncBands[n]][1];
319     } else {
320       v = abs(v);
321 #if !defined(USE_LEVEL_CODE_TABLE)
322       if (!Record(v > 4, s + 3)) {
323         if (Record(v != 2, s + 4))
324           Record(v == 4, s + 5);
325       } else if (!Record(v > 10, s + 6)) {
326         Record(v > 6, s + 7);
327       } else if (!Record((v >= 3 + (8 << 2)), s + 8)) {
328         Record((v >= 3 + (8 << 1)), s + 9);
329       } else {
330         Record((v >= 3 + (8 << 3)), s + 10);
331       }
332 #else
333       if (v > MAX_VARIABLE_LEVEL) {
334         v = MAX_VARIABLE_LEVEL;
335       }
336 
337       {
338         const int bits = VP8LevelCodes[v - 1][1];
339         int pattern = VP8LevelCodes[v - 1][0];
340         int i;
341         for (i = 0; (pattern >>= 1) != 0; ++i) {
342           const int mask = 2 << i;
343           if (pattern & 1) Record(!!(bits & mask), s + 3 + i);
344         }
345       }
346 #endif
347       s = res->stats[VP8EncBands[n]][2];
348     }
349   }
350   if (n < 16) Record(0, s + 0);
351   return 1;
352 }
353 
354 //------------------------------------------------------------------------------
355