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1 /*
2  * Mesa 3-D graphics library
3  * Version:  6.3
4  *
5  * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 
26 #include "glheader.h"
27 #include "clip.h"
28 #include "context.h"
29 #include "macros.h"
30 #include "mtypes.h"
31 
32 #include "math/m_matrix.h"
33 
34 
35 /**
36  * Update derived clip plane state.
37  */
38 void
_mesa_update_clip_plane(struct gl_context * ctx,GLuint plane)39 _mesa_update_clip_plane(struct gl_context *ctx, GLuint plane)
40 {
41    if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top))
42       _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
43 
44    /* Clip-Space Plane = Eye-Space Plane * Projection Matrix */
45    _mesa_transform_vector(ctx->Transform._ClipUserPlane[plane],
46                           ctx->Transform.EyeUserPlane[plane],
47                           ctx->ProjectionMatrixStack.Top->inv);
48 }
49 
50 
51 void GLAPIENTRY
_mesa_ClipPlane(GLenum plane,const GLdouble * eq)52 _mesa_ClipPlane( GLenum plane, const GLdouble *eq )
53 {
54    GET_CURRENT_CONTEXT(ctx);
55    GLint p;
56    GLfloat equation[4];
57    ASSERT_OUTSIDE_BEGIN_END(ctx);
58 
59    p = (GLint) plane - (GLint) GL_CLIP_PLANE0;
60    if (p < 0 || p >= (GLint) ctx->Const.MaxClipPlanes) {
61       _mesa_error( ctx, GL_INVALID_ENUM, "glClipPlane" );
62       return;
63    }
64 
65    equation[0] = (GLfloat) eq[0];
66    equation[1] = (GLfloat) eq[1];
67    equation[2] = (GLfloat) eq[2];
68    equation[3] = (GLfloat) eq[3];
69 
70    /*
71     * The equation is transformed by the transpose of the inverse of the
72     * current modelview matrix and stored in the resulting eye coordinates.
73     *
74     * KW: Eqn is then transformed to the current clip space, where user
75     * clipping now takes place.  The clip-space equations are recalculated
76     * whenever the projection matrix changes.
77     */
78    if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top))
79       _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
80 
81    _mesa_transform_vector( equation, equation,
82                            ctx->ModelviewMatrixStack.Top->inv );
83 
84    if (TEST_EQ_4V(ctx->Transform.EyeUserPlane[p], equation))
85       return;
86 
87    FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
88    COPY_4FV(ctx->Transform.EyeUserPlane[p], equation);
89 
90    if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
91       _mesa_update_clip_plane(ctx, p);
92    }
93 
94    if (ctx->Driver.ClipPlane)
95       ctx->Driver.ClipPlane( ctx, plane, equation );
96 }
97 
98 
99 void GLAPIENTRY
_mesa_GetClipPlane(GLenum plane,GLdouble * equation)100 _mesa_GetClipPlane( GLenum plane, GLdouble *equation )
101 {
102    GET_CURRENT_CONTEXT(ctx);
103    GLint p;
104    ASSERT_OUTSIDE_BEGIN_END(ctx);
105 
106    p = (GLint) (plane - GL_CLIP_PLANE0);
107    if (p < 0 || p >= (GLint) ctx->Const.MaxClipPlanes) {
108       _mesa_error( ctx, GL_INVALID_ENUM, "glGetClipPlane" );
109       return;
110    }
111 
112    equation[0] = (GLdouble) ctx->Transform.EyeUserPlane[p][0];
113    equation[1] = (GLdouble) ctx->Transform.EyeUserPlane[p][1];
114    equation[2] = (GLdouble) ctx->Transform.EyeUserPlane[p][2];
115    equation[3] = (GLdouble) ctx->Transform.EyeUserPlane[p][3];
116 }
117