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1 /*
2  * Mesa 3-D graphics library
3  * Version:  7.1
4  *
5  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 #define DEBUG_PARSING 0
26 
27 /**
28  * \file arbprogparse.c
29  * ARB_*_program parser core
30  * \author Karl Rasche
31  */
32 
33 /**
34 Notes on program parameters, etc.
35 
36 The instructions we emit will use six kinds of source registers:
37 
38   PROGRAM_INPUT      - input registers
39   PROGRAM_TEMPORARY  - temp registers
40   PROGRAM_ADDRESS    - address/indirect register
41   PROGRAM_SAMPLER    - texture sampler
42   PROGRAM_CONSTANT   - indexes into program->Parameters, a known constant/literal
43   PROGRAM_STATE_VAR  - indexes into program->Parameters, and may actually be:
44                        + a state variable, like "state.fog.color", or
45                        + a pointer to a "program.local[k]" parameter, or
46                        + a pointer to a "program.env[k]" parameter
47 
48 Basically, all the program.local[] and program.env[] values will get mapped
49 into the unified gl_program->Parameters array.  This solves the problem of
50 having three separate program parameter arrays.
51 */
52 
53 
54 #include "main/glheader.h"
55 #include "main/imports.h"
56 #include "main/context.h"
57 #include "main/mtypes.h"
58 #include "arbprogparse.h"
59 #include "programopt.h"
60 #include "prog_parameter.h"
61 #include "prog_statevars.h"
62 #include "prog_instruction.h"
63 #include "program_parser.h"
64 
65 
66 void
_mesa_parse_arb_fragment_program(struct gl_context * ctx,GLenum target,const GLvoid * str,GLsizei len,struct gl_fragment_program * program)67 _mesa_parse_arb_fragment_program(struct gl_context* ctx, GLenum target,
68                                  const GLvoid *str, GLsizei len,
69                                  struct gl_fragment_program *program)
70 {
71    struct gl_program prog;
72    struct asm_parser_state state;
73    GLuint i;
74 
75    ASSERT(target == GL_FRAGMENT_PROGRAM_ARB);
76 
77    memset(&prog, 0, sizeof(prog));
78    memset(&state, 0, sizeof(state));
79    state.prog = &prog;
80 
81    if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len,
82 				&state)) {
83       /* Error in the program. Just return. */
84       return;
85    }
86 
87    if (program->Base.String != NULL)
88       free(program->Base.String);
89 
90    /* Copy the relevant contents of the arb_program struct into the
91     * fragment_program struct.
92     */
93    program->Base.String          = prog.String;
94    program->Base.NumInstructions = prog.NumInstructions;
95    program->Base.NumTemporaries  = prog.NumTemporaries;
96    program->Base.NumParameters   = prog.NumParameters;
97    program->Base.NumAttributes   = prog.NumAttributes;
98    program->Base.NumAddressRegs  = prog.NumAddressRegs;
99    program->Base.NumNativeInstructions = prog.NumNativeInstructions;
100    program->Base.NumNativeTemporaries = prog.NumNativeTemporaries;
101    program->Base.NumNativeParameters = prog.NumNativeParameters;
102    program->Base.NumNativeAttributes = prog.NumNativeAttributes;
103    program->Base.NumNativeAddressRegs = prog.NumNativeAddressRegs;
104    program->Base.NumAluInstructions   = prog.NumAluInstructions;
105    program->Base.NumTexInstructions   = prog.NumTexInstructions;
106    program->Base.NumTexIndirections   = prog.NumTexIndirections;
107    program->Base.NumNativeAluInstructions = prog.NumAluInstructions;
108    program->Base.NumNativeTexInstructions = prog.NumTexInstructions;
109    program->Base.NumNativeTexIndirections = prog.NumTexIndirections;
110    program->Base.InputsRead      = prog.InputsRead;
111    program->Base.OutputsWritten  = prog.OutputsWritten;
112    program->Base.IndirectRegisterFiles = prog.IndirectRegisterFiles;
113    for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) {
114       program->Base.TexturesUsed[i] = prog.TexturesUsed[i];
115       if (prog.TexturesUsed[i])
116          program->Base.SamplersUsed |= (1 << i);
117    }
118    program->Base.ShadowSamplers = prog.ShadowSamplers;
119    program->OriginUpperLeft = state.option.OriginUpperLeft;
120    program->PixelCenterInteger = state.option.PixelCenterInteger;
121 
122    program->UsesKill            = state.fragment.UsesKill;
123    program->UsesDFdy            = state.fragment.UsesDFdy;
124 
125    if (program->Base.Instructions)
126       free(program->Base.Instructions);
127    program->Base.Instructions = prog.Instructions;
128 
129    if (program->Base.Parameters)
130       _mesa_free_parameter_list(program->Base.Parameters);
131    program->Base.Parameters    = prog.Parameters;
132 
133    /* Append fog instructions now if the program has "OPTION ARB_fog_exp"
134     * or similar.  We used to leave this up to drivers, but it appears
135     * there's no hardware that wants to do fog in a discrete stage separate
136     * from the fragment shader.
137     */
138    if (state.option.Fog != OPTION_NONE) {
139       static const GLenum fog_modes[4] = {
140 	 GL_NONE, GL_EXP, GL_EXP2, GL_LINEAR
141       };
142 
143       /* XXX: we should somehow recompile this to remove clamping if disabled
144        * On the ATI driver, this is unclampled if fragment clamping is disabled
145        */
146       _mesa_append_fog_code(ctx, program, fog_modes[state.option.Fog], GL_TRUE);
147    }
148 
149 #if DEBUG_FP
150    printf("____________Fragment program %u ________\n", program->Base.Id);
151    _mesa_print_program(&program->Base);
152 #endif
153 }
154 
155 
156 
157 /**
158  * Parse the vertex program string.  If success, update the given
159  * vertex_program object with the new program.  Else, leave the vertex_program
160  * object unchanged.
161  */
162 void
_mesa_parse_arb_vertex_program(struct gl_context * ctx,GLenum target,const GLvoid * str,GLsizei len,struct gl_vertex_program * program)163 _mesa_parse_arb_vertex_program(struct gl_context *ctx, GLenum target,
164 			       const GLvoid *str, GLsizei len,
165 			       struct gl_vertex_program *program)
166 {
167    struct gl_program prog;
168    struct asm_parser_state state;
169 
170    ASSERT(target == GL_VERTEX_PROGRAM_ARB);
171 
172    memset(&prog, 0, sizeof(prog));
173    memset(&state, 0, sizeof(state));
174    state.prog = &prog;
175 
176    if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len,
177 				&state)) {
178       _mesa_error(ctx, GL_INVALID_OPERATION, "glProgramString(bad program)");
179       return;
180    }
181 
182    if (program->Base.String != NULL)
183       free(program->Base.String);
184 
185    /* Copy the relevant contents of the arb_program struct into the
186     * vertex_program struct.
187     */
188    program->Base.String          = prog.String;
189    program->Base.NumInstructions = prog.NumInstructions;
190    program->Base.NumTemporaries  = prog.NumTemporaries;
191    program->Base.NumParameters   = prog.NumParameters;
192    program->Base.NumAttributes   = prog.NumAttributes;
193    program->Base.NumAddressRegs  = prog.NumAddressRegs;
194    program->Base.NumNativeInstructions = prog.NumNativeInstructions;
195    program->Base.NumNativeTemporaries = prog.NumNativeTemporaries;
196    program->Base.NumNativeParameters = prog.NumNativeParameters;
197    program->Base.NumNativeAttributes = prog.NumNativeAttributes;
198    program->Base.NumNativeAddressRegs = prog.NumNativeAddressRegs;
199    program->Base.InputsRead     = prog.InputsRead;
200    program->Base.OutputsWritten = prog.OutputsWritten;
201    program->Base.IndirectRegisterFiles = prog.IndirectRegisterFiles;
202    program->IsPositionInvariant = (state.option.PositionInvariant)
203       ? GL_TRUE : GL_FALSE;
204 
205    if (program->Base.Instructions)
206       free(program->Base.Instructions);
207    program->Base.Instructions = prog.Instructions;
208 
209    if (program->Base.Parameters)
210       _mesa_free_parameter_list(program->Base.Parameters);
211    program->Base.Parameters = prog.Parameters;
212 
213 #if DEBUG_VP
214    printf("____________Vertex program %u __________\n", program->Base.Id);
215    _mesa_print_program(&program->Base);
216 #endif
217 }
218