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1 /*
2  * Mesa 3-D graphics library
3  * Version:  3.5
4  *
5  * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 /*
26  * New (3.1) transformation code written by Keith Whitwell.
27  */
28 
29 
30 #include "main/glheader.h"
31 #include "main/imports.h"
32 #include "main/macros.h"
33 
34 #include "m_vector.h"
35 
36 
37 
38 /**
39  * Given a vector [count][4] of floats, set all the [][elt] values
40  * to 0 (if elt = 0, 1, 2) or 1.0 (if elt = 3).
41  */
42 void
_mesa_vector4f_clean_elem(GLvector4f * vec,GLuint count,GLuint elt)43 _mesa_vector4f_clean_elem( GLvector4f *vec, GLuint count, GLuint elt )
44 {
45    static const GLubyte elem_bits[4] = {
46       VEC_DIRTY_0,
47       VEC_DIRTY_1,
48       VEC_DIRTY_2,
49       VEC_DIRTY_3
50    };
51    static const GLfloat clean[4] = { 0, 0, 0, 1 };
52    const GLfloat v = clean[elt];
53    GLfloat (*data)[4] = (GLfloat (*)[4])vec->start;
54    GLuint i;
55 
56    for (i = 0; i < count; i++)
57       data[i][elt] = v;
58 
59    vec->flags &= ~elem_bits[elt];
60 }
61 
62 
63 static const GLubyte size_bits[5] = {
64    0,
65    VEC_SIZE_1,
66    VEC_SIZE_2,
67    VEC_SIZE_3,
68    VEC_SIZE_4,
69 };
70 
71 
72 /**
73  * Initialize GLvector objects.
74  * \param v  the vector object to initialize.
75  * \param flags  bitwise-OR of VEC_* flags
76  * \param storage  pointer to storage for the vector's data
77  */
78 void
_mesa_vector4f_init(GLvector4f * v,GLbitfield flags,GLfloat (* storage)[4])79 _mesa_vector4f_init( GLvector4f *v, GLbitfield flags, GLfloat (*storage)[4] )
80 {
81    v->stride = 4 * sizeof(GLfloat);
82    v->size = 2;   /* may change: 2-4 for vertices and 1-4 for texcoords */
83    v->data = storage;
84    v->start = (GLfloat *) storage;
85    v->count = 0;
86    v->flags = size_bits[4] | flags;
87 }
88 
89 
90 /**
91  * Initialize GLvector objects and allocate storage.
92  * \param v  the vector object
93  * \param flags  bitwise-OR of VEC_* flags
94  * \param count  number of elements to allocate in vector
95  * \param alignment  desired memory alignment for the data (in bytes)
96  */
97 void
_mesa_vector4f_alloc(GLvector4f * v,GLbitfield flags,GLuint count,GLuint alignment)98 _mesa_vector4f_alloc( GLvector4f *v, GLbitfield flags, GLuint count,
99                       GLuint alignment )
100 {
101    v->stride = 4 * sizeof(GLfloat);
102    v->size = 2;
103    v->storage = _mesa_align_malloc( count * 4 * sizeof(GLfloat), alignment );
104    v->storage_count = count;
105    v->start = (GLfloat *) v->storage;
106    v->data = (GLfloat (*)[4]) v->storage;
107    v->count = 0;
108    v->flags = size_bits[4] | flags | VEC_MALLOC;
109 }
110 
111 
112 /**
113  * Vector deallocation.  Free whatever memory is pointed to by the
114  * vector's storage field if the VEC_MALLOC flag is set.
115  * DO NOT free the GLvector object itself, though.
116  */
117 void
_mesa_vector4f_free(GLvector4f * v)118 _mesa_vector4f_free( GLvector4f *v )
119 {
120    if (v->flags & VEC_MALLOC) {
121       _mesa_align_free( v->storage );
122       v->data = NULL;
123       v->start = NULL;
124       v->storage = NULL;
125       v->flags &= ~VEC_MALLOC;
126    }
127 }
128 
129 
130 /**
131  * For debugging
132  */
133 void
_mesa_vector4f_print(const GLvector4f * v,const GLubyte * cullmask,GLboolean culling)134 _mesa_vector4f_print( const GLvector4f *v, const GLubyte *cullmask,
135                       GLboolean culling )
136 {
137    static const GLfloat c[4] = { 0, 0, 0, 1 };
138    static const char *templates[5] = {
139       "%d:\t0, 0, 0, 1\n",
140       "%d:\t%f, 0, 0, 1\n",
141       "%d:\t%f, %f, 0, 1\n",
142       "%d:\t%f, %f, %f, 1\n",
143       "%d:\t%f, %f, %f, %f\n"
144    };
145 
146    const char *t = templates[v->size];
147    GLfloat *d = (GLfloat *)v->data;
148    GLuint j, i = 0, count;
149 
150    printf("data-start\n");
151    for (; d != v->start; STRIDE_F(d, v->stride), i++)
152       printf(t, i, d[0], d[1], d[2], d[3]);
153 
154    printf("start-count(%u)\n", v->count);
155    count = i + v->count;
156 
157    if (culling) {
158       for (; i < count; STRIDE_F(d, v->stride), i++)
159 	 if (cullmask[i])
160 	    printf(t, i, d[0], d[1], d[2], d[3]);
161    }
162    else {
163       for (; i < count; STRIDE_F(d, v->stride), i++)
164 	 printf(t, i, d[0], d[1], d[2], d[3]);
165    }
166 
167    for (j = v->size; j < 4; j++) {
168       if ((v->flags & (1<<j)) == 0) {
169 
170 	 printf("checking col %u is clean as advertised ", j);
171 
172 	 for (i = 0, d = (GLfloat *) v->data;
173 	      i < count && d[j] == c[j];
174 	      i++, STRIDE_F(d, v->stride)) {
175             /* no-op */
176          }
177 
178 	 if (i == count)
179 	    printf(" --> ok\n");
180 	 else
181 	    printf(" --> Failed at %u ******\n", i);
182       }
183    }
184 }
185