Home
last modified time | relevance | path

Searched defs:addContactPoint (Results 1 – 8 of 8) sorted by relevance

/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/NarrowPhaseCollision/
DbtPointCollector.h50 …virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btSca… in addContactPoint() function
DbtDiscreteCollisionDetectorInterface.h76 …virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btSca… in addContactPoint() function
DbtMinkowskiPenetrationDepthSolver.cpp59 …void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar dept… in calcPenDepth() function
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
DbtManifoldResult.cpp77 void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWo… in addContactPoint() function in btManifoldResult
DbtConvexConvexAlgorithm.cpp253 …virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btSca… in addContactPoint() function
405 …virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btSca… in processCollision() function
430 …virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorldOrg,bt… in processCollision() function
DbtCollisionWorld.cpp1076 …virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btSca… in addContactPoint() function
/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
DbtDiscreteCollisionDetectorInterface.java112 public void addContactPoint(Vector3 normalOnBInWorld, Vector3 pointInWorld, float depth) { in addContactPoint() method in btDiscreteCollisionDetectorInterface.Result
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/Gimpact/
DbtGImpactCollisionAlgorithm.cpp212 void btGImpactCollisionAlgorithm::addContactPoint(const btCollisionObjectWrapper * body0Wrap, in addContactPoint() function in btGImpactCollisionAlgorithm