Searched defs:addContactPoint (Results 1 – 8 of 8) sorted by relevance
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/NarrowPhaseCollision/ |
D | btPointCollector.h | 50 …virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btSca… in addContactPoint() function
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D | btDiscreteCollisionDetectorInterface.h | 76 …virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btSca… in addContactPoint() function
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D | btMinkowskiPenetrationDepthSolver.cpp | 59 …void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar dept… in calcPenDepth() function
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/ |
D | btManifoldResult.cpp | 77 void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWo… in addContactPoint() function in btManifoldResult
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D | btConvexConvexAlgorithm.cpp | 253 …virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btSca… in addContactPoint() function 405 …virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btSca… in processCollision() function 430 …virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorldOrg,bt… in processCollision() function
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D | btCollisionWorld.cpp | 1076 …virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btSca… in addContactPoint() function
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/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/ |
D | btDiscreteCollisionDetectorInterface.java | 112 public void addContactPoint(Vector3 normalOnBInWorld, Vector3 pointInWorld, float depth) { in addContactPoint() method in btDiscreteCollisionDetectorInterface.Result
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/Gimpact/ |
D | btGImpactCollisionAlgorithm.cpp | 212 void btGImpactCollisionAlgorithm::addContactPoint(const btCollisionObjectWrapper * body0Wrap, in addContactPoint() function in btGImpactCollisionAlgorithm
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