1 /* 2 * Copyright (C) 2009 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package android.util; 18 19 import java.util.Random; 20 21 /** 22 * A class that contains utility methods related to numbers. 23 * 24 * @hide Pending API council approval 25 */ 26 public final class MathUtils { 27 private static final Random sRandom = new Random(); 28 private static final float DEG_TO_RAD = 3.1415926f / 180.0f; 29 private static final float RAD_TO_DEG = 180.0f / 3.1415926f; 30 MathUtils()31 private MathUtils() { 32 } 33 abs(float v)34 public static float abs(float v) { 35 return v > 0 ? v : -v; 36 } 37 constrain(int amount, int low, int high)38 public static int constrain(int amount, int low, int high) { 39 return amount < low ? low : (amount > high ? high : amount); 40 } 41 constrain(long amount, long low, long high)42 public static long constrain(long amount, long low, long high) { 43 return amount < low ? low : (amount > high ? high : amount); 44 } 45 constrain(float amount, float low, float high)46 public static float constrain(float amount, float low, float high) { 47 return amount < low ? low : (amount > high ? high : amount); 48 } 49 log(float a)50 public static float log(float a) { 51 return (float) Math.log(a); 52 } 53 exp(float a)54 public static float exp(float a) { 55 return (float) Math.exp(a); 56 } 57 pow(float a, float b)58 public static float pow(float a, float b) { 59 return (float) Math.pow(a, b); 60 } 61 max(float a, float b)62 public static float max(float a, float b) { 63 return a > b ? a : b; 64 } 65 max(int a, int b)66 public static float max(int a, int b) { 67 return a > b ? a : b; 68 } 69 max(float a, float b, float c)70 public static float max(float a, float b, float c) { 71 return a > b ? (a > c ? a : c) : (b > c ? b : c); 72 } 73 max(int a, int b, int c)74 public static float max(int a, int b, int c) { 75 return a > b ? (a > c ? a : c) : (b > c ? b : c); 76 } 77 min(float a, float b)78 public static float min(float a, float b) { 79 return a < b ? a : b; 80 } 81 min(int a, int b)82 public static float min(int a, int b) { 83 return a < b ? a : b; 84 } 85 min(float a, float b, float c)86 public static float min(float a, float b, float c) { 87 return a < b ? (a < c ? a : c) : (b < c ? b : c); 88 } 89 min(int a, int b, int c)90 public static float min(int a, int b, int c) { 91 return a < b ? (a < c ? a : c) : (b < c ? b : c); 92 } 93 dist(float x1, float y1, float x2, float y2)94 public static float dist(float x1, float y1, float x2, float y2) { 95 final float x = (x2 - x1); 96 final float y = (y2 - y1); 97 return (float) Math.hypot(x, y); 98 } 99 dist(float x1, float y1, float z1, float x2, float y2, float z2)100 public static float dist(float x1, float y1, float z1, float x2, float y2, float z2) { 101 final float x = (x2 - x1); 102 final float y = (y2 - y1); 103 final float z = (z2 - z1); 104 return (float) Math.sqrt(x * x + y * y + z * z); 105 } 106 mag(float a, float b)107 public static float mag(float a, float b) { 108 return (float) Math.hypot(a, b); 109 } 110 mag(float a, float b, float c)111 public static float mag(float a, float b, float c) { 112 return (float) Math.sqrt(a * a + b * b + c * c); 113 } 114 sq(float v)115 public static float sq(float v) { 116 return v * v; 117 } 118 dot(float v1x, float v1y, float v2x, float v2y)119 public static float dot(float v1x, float v1y, float v2x, float v2y) { 120 return v1x * v2x + v1y * v2y; 121 } 122 cross(float v1x, float v1y, float v2x, float v2y)123 public static float cross(float v1x, float v1y, float v2x, float v2y) { 124 return v1x * v2y - v1y * v2x; 125 } 126 radians(float degrees)127 public static float radians(float degrees) { 128 return degrees * DEG_TO_RAD; 129 } 130 degrees(float radians)131 public static float degrees(float radians) { 132 return radians * RAD_TO_DEG; 133 } 134 acos(float value)135 public static float acos(float value) { 136 return (float) Math.acos(value); 137 } 138 asin(float value)139 public static float asin(float value) { 140 return (float) Math.asin(value); 141 } 142 atan(float value)143 public static float atan(float value) { 144 return (float) Math.atan(value); 145 } 146 atan2(float a, float b)147 public static float atan2(float a, float b) { 148 return (float) Math.atan2(a, b); 149 } 150 tan(float angle)151 public static float tan(float angle) { 152 return (float) Math.tan(angle); 153 } 154 lerp(float start, float stop, float amount)155 public static float lerp(float start, float stop, float amount) { 156 return start + (stop - start) * amount; 157 } 158 159 /** 160 * Returns an interpolated angle in degrees between a set of start and end 161 * angles. 162 * <p> 163 * Unlike {@link #lerp(float, float, float)}, the direction and distance of 164 * travel is determined by the shortest angle between the start and end 165 * angles. For example, if the starting angle is 0 and the ending angle is 166 * 350, then the interpolated angle will be in the range [0,-10] rather 167 * than [0,350]. 168 * 169 * @param start the starting angle in degrees 170 * @param end the ending angle in degrees 171 * @param amount the position between start and end in the range [0,1] 172 * where 0 is the starting angle and 1 is the ending angle 173 * @return the interpolated angle in degrees 174 */ lerpDeg(float start, float end, float amount)175 public static float lerpDeg(float start, float end, float amount) { 176 final float minAngle = (((end - start) + 180) % 360) - 180; 177 return minAngle * amount + start; 178 } 179 norm(float start, float stop, float value)180 public static float norm(float start, float stop, float value) { 181 return (value - start) / (stop - start); 182 } 183 map(float minStart, float minStop, float maxStart, float maxStop, float value)184 public static float map(float minStart, float minStop, float maxStart, float maxStop, float value) { 185 return maxStart + (maxStart - maxStop) * ((value - minStart) / (minStop - minStart)); 186 } 187 random(int howbig)188 public static int random(int howbig) { 189 return (int) (sRandom.nextFloat() * howbig); 190 } 191 random(int howsmall, int howbig)192 public static int random(int howsmall, int howbig) { 193 if (howsmall >= howbig) return howsmall; 194 return (int) (sRandom.nextFloat() * (howbig - howsmall) + howsmall); 195 } 196 random(float howbig)197 public static float random(float howbig) { 198 return sRandom.nextFloat() * howbig; 199 } 200 random(float howsmall, float howbig)201 public static float random(float howsmall, float howbig) { 202 if (howsmall >= howbig) return howsmall; 203 return sRandom.nextFloat() * (howbig - howsmall) + howsmall; 204 } 205 randomSeed(long seed)206 public static void randomSeed(long seed) { 207 sRandom.setSeed(seed); 208 } 209 210 /** 211 * Returns the sum of the two parameters, or throws an exception if the resulting sum would 212 * cause an overflow or underflow. 213 * @throws IllegalArgumentException when overflow or underflow would occur. 214 */ addOrThrow(int a, int b)215 public static int addOrThrow(int a, int b) throws IllegalArgumentException { 216 if (b == 0) { 217 return a; 218 } 219 220 if (b > 0 && a <= (Integer.MAX_VALUE - b)) { 221 return a + b; 222 } 223 224 if (b < 0 && a >= (Integer.MIN_VALUE - b)) { 225 return a + b; 226 } 227 throw new IllegalArgumentException("Addition overflow: " + a + " + " + b); 228 } 229 } 230