Searched defs:applyTransform (Results 1 – 10 of 10) sorted by relevance
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/infos/ |
D | RigidBodyMotionState.java | 68 public synchronized boolean applyTransform(Spatial spatial) { in applyTransform() method in RigidBodyMotionState 97 …private synchronized native boolean applyTransform(long stateId, Vector3f location, Quaternion rot… in applyTransform() method in RigidBodyMotionState
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/external/libgdx/extensions/gdx-bullet/src/com/badlogic/gdx/physics/bullet/ |
D | Bullet.java | 86 …public static void getShapeParts (final Node node, final boolean applyTransform, final Array<Shape… in getShapeParts() 127 …lic static btCollisionShape obtainStaticNodeShape (final Node node, final boolean applyTransform) { in obtainStaticNodeShape()
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/Gimpact/ |
D | btTriangleShapeEx.h | 108 void applyTransform(const btTransform& t) in applyTransform() function 162 void applyTransform(const btTransform& t) in applyTransform() function
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/external/jmonkeyengine/engine/src/bullet-native/ |
D | jmeMotionState.cpp | 75 bool jmeMotionState::applyTransform(JNIEnv* env, jobject location, jobject rotation) { in applyTransform() function in jmeMotionState
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/infos/ |
D | RigidBodyMotionState.java | 105 public synchronized boolean applyTransform(Spatial spatial) { in applyTransform() method in RigidBodyMotionState
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/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/ |
D | btTriangleShapeEx.java | 73 public void applyTransform(Matrix4 t) { in applyTransform() method in btTriangleShapeEx
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D | btPrimitiveTriangle.java | 111 public void applyTransform(Matrix4 t) { in applyTransform() method in btPrimitiveTriangle
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/external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/ |
D | Group.java | 202 protected void applyTransform (Batch batch, Matrix4 transform) { in applyTransform() method in Group 216 protected void applyTransform (ShapeRenderer shapes, Matrix4 transform) { in applyTransform() method in Group
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/ |
D | Feature.java | 188 public void applyTransform(Transform transform) { in applyTransform() method in Feature
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/external/clang/lib/ARCMigrate/ |
D | ARCMT.cpp | 522 bool MigrationProcess::applyTransform(TransformFn trans, in applyTransform() function in MigrationProcess
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