1 /*
2 * Copyright © 2009 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include <stdio.h>
25 #include <stdlib.h>
26 #include "main/core.h" /* for Elements */
27 #include "glsl_symbol_table.h"
28 #include "glsl_parser_extras.h"
29 #include "glsl_types.h"
30 #include "builtin_types.h"
31 extern "C" {
32 #include "program/hash_table.h"
33 }
34
35 hash_table *glsl_type::array_types = NULL;
36 hash_table *glsl_type::record_types = NULL;
37 void *glsl_type::mem_ctx = NULL;
38
39 void
init_ralloc_type_ctx(void)40 glsl_type::init_ralloc_type_ctx(void)
41 {
42 if (glsl_type::mem_ctx == NULL) {
43 glsl_type::mem_ctx = ralloc_autofree_context();
44 assert(glsl_type::mem_ctx != NULL);
45 }
46 }
47
glsl_type(GLenum gl_type,glsl_base_type base_type,unsigned vector_elements,unsigned matrix_columns,const char * name)48 glsl_type::glsl_type(GLenum gl_type,
49 glsl_base_type base_type, unsigned vector_elements,
50 unsigned matrix_columns, const char *name) :
51 gl_type(gl_type),
52 base_type(base_type),
53 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
54 sampler_type(0),
55 vector_elements(vector_elements), matrix_columns(matrix_columns),
56 length(0)
57 {
58 init_ralloc_type_ctx();
59 this->name = ralloc_strdup(this->mem_ctx, name);
60 /* Neither dimension is zero or both dimensions are zero.
61 */
62 assert((vector_elements == 0) == (matrix_columns == 0));
63 memset(& fields, 0, sizeof(fields));
64 }
65
glsl_type(GLenum gl_type,enum glsl_sampler_dim dim,bool shadow,bool array,unsigned type,const char * name)66 glsl_type::glsl_type(GLenum gl_type,
67 enum glsl_sampler_dim dim, bool shadow, bool array,
68 unsigned type, const char *name) :
69 gl_type(gl_type),
70 base_type(GLSL_TYPE_SAMPLER),
71 sampler_dimensionality(dim), sampler_shadow(shadow),
72 sampler_array(array), sampler_type(type),
73 vector_elements(0), matrix_columns(0),
74 length(0)
75 {
76 init_ralloc_type_ctx();
77 this->name = ralloc_strdup(this->mem_ctx, name);
78 memset(& fields, 0, sizeof(fields));
79 }
80
glsl_type(const glsl_struct_field * fields,unsigned num_fields,const char * name)81 glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
82 const char *name) :
83 base_type(GLSL_TYPE_STRUCT),
84 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
85 sampler_type(0),
86 vector_elements(0), matrix_columns(0),
87 length(num_fields)
88 {
89 unsigned int i;
90
91 init_ralloc_type_ctx();
92 this->name = ralloc_strdup(this->mem_ctx, name);
93 this->fields.structure = ralloc_array(this->mem_ctx,
94 glsl_struct_field, length);
95 for (i = 0; i < length; i++) {
96 this->fields.structure[i].type = fields[i].type;
97 this->fields.structure[i].name = ralloc_strdup(this->fields.structure,
98 fields[i].name);
99 }
100 }
101
102 static void
add_types_to_symbol_table(glsl_symbol_table * symtab,const struct glsl_type * types,unsigned num_types,bool warn)103 add_types_to_symbol_table(glsl_symbol_table *symtab,
104 const struct glsl_type *types,
105 unsigned num_types, bool warn)
106 {
107 (void) warn;
108
109 for (unsigned i = 0; i < num_types; i++) {
110 symtab->add_type(types[i].name, & types[i]);
111 }
112 }
113
114 bool
contains_sampler() const115 glsl_type::contains_sampler() const
116 {
117 if (this->is_array()) {
118 return this->fields.array->contains_sampler();
119 } else if (this->is_record()) {
120 for (unsigned int i = 0; i < this->length; i++) {
121 if (this->fields.structure[i].type->contains_sampler())
122 return true;
123 }
124 return false;
125 } else {
126 return this->is_sampler();
127 }
128 }
129
130 gl_texture_index
sampler_index() const131 glsl_type::sampler_index() const
132 {
133 const glsl_type *const t = (this->is_array()) ? this->fields.array : this;
134
135 assert(t->is_sampler());
136
137 switch (t->sampler_dimensionality) {
138 case GLSL_SAMPLER_DIM_1D:
139 return (t->sampler_array) ? TEXTURE_1D_ARRAY_INDEX : TEXTURE_1D_INDEX;
140 case GLSL_SAMPLER_DIM_2D:
141 return (t->sampler_array) ? TEXTURE_2D_ARRAY_INDEX : TEXTURE_2D_INDEX;
142 case GLSL_SAMPLER_DIM_3D:
143 return TEXTURE_3D_INDEX;
144 case GLSL_SAMPLER_DIM_CUBE:
145 return TEXTURE_CUBE_INDEX;
146 case GLSL_SAMPLER_DIM_RECT:
147 return TEXTURE_RECT_INDEX;
148 case GLSL_SAMPLER_DIM_BUF:
149 return TEXTURE_BUFFER_INDEX;
150 case GLSL_SAMPLER_DIM_EXTERNAL:
151 return TEXTURE_EXTERNAL_INDEX;
152 default:
153 assert(!"Should not get here.");
154 return TEXTURE_BUFFER_INDEX;
155 }
156 }
157
158 void
generate_100ES_types(glsl_symbol_table * symtab)159 glsl_type::generate_100ES_types(glsl_symbol_table *symtab)
160 {
161 add_types_to_symbol_table(symtab, builtin_core_types,
162 Elements(builtin_core_types),
163 false);
164 add_types_to_symbol_table(symtab, builtin_structure_types,
165 Elements(builtin_structure_types),
166 false);
167 add_types_to_symbol_table(symtab, void_type, 1, false);
168 }
169
170 void
generate_110_types(glsl_symbol_table * symtab,bool add_deprecated)171 glsl_type::generate_110_types(glsl_symbol_table *symtab, bool add_deprecated)
172 {
173 generate_100ES_types(symtab);
174
175 add_types_to_symbol_table(symtab, builtin_110_types,
176 Elements(builtin_110_types),
177 false);
178 add_types_to_symbol_table(symtab, &_sampler3D_type, 1, false);
179 if (add_deprecated) {
180 add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types,
181 Elements(builtin_110_deprecated_structure_types),
182 false);
183 }
184 }
185
186
187 void
generate_120_types(glsl_symbol_table * symtab,bool add_deprecated)188 glsl_type::generate_120_types(glsl_symbol_table *symtab, bool add_deprecated)
189 {
190 generate_110_types(symtab, add_deprecated);
191
192 add_types_to_symbol_table(symtab, builtin_120_types,
193 Elements(builtin_120_types), false);
194 }
195
196
197 void
generate_130_types(glsl_symbol_table * symtab,bool add_deprecated)198 glsl_type::generate_130_types(glsl_symbol_table *symtab, bool add_deprecated)
199 {
200 generate_120_types(symtab, add_deprecated);
201
202 add_types_to_symbol_table(symtab, builtin_130_types,
203 Elements(builtin_130_types), false);
204 generate_EXT_texture_array_types(symtab, false);
205 }
206
207
208 void
generate_140_types(glsl_symbol_table * symtab)209 glsl_type::generate_140_types(glsl_symbol_table *symtab)
210 {
211 generate_130_types(symtab, false);
212
213 add_types_to_symbol_table(symtab, builtin_140_types,
214 Elements(builtin_140_types), false);
215
216 add_types_to_symbol_table(symtab, builtin_EXT_texture_buffer_object_types,
217 Elements(builtin_EXT_texture_buffer_object_types),
218 false);
219 }
220
221
222 void
generate_ARB_texture_rectangle_types(glsl_symbol_table * symtab,bool warn)223 glsl_type::generate_ARB_texture_rectangle_types(glsl_symbol_table *symtab,
224 bool warn)
225 {
226 add_types_to_symbol_table(symtab, builtin_ARB_texture_rectangle_types,
227 Elements(builtin_ARB_texture_rectangle_types),
228 warn);
229 }
230
231
232 void
generate_EXT_texture_array_types(glsl_symbol_table * symtab,bool warn)233 glsl_type::generate_EXT_texture_array_types(glsl_symbol_table *symtab,
234 bool warn)
235 {
236 add_types_to_symbol_table(symtab, builtin_EXT_texture_array_types,
237 Elements(builtin_EXT_texture_array_types),
238 warn);
239 }
240
241
242 void
generate_OES_texture_3D_types(glsl_symbol_table * symtab,bool warn)243 glsl_type::generate_OES_texture_3D_types(glsl_symbol_table *symtab, bool warn)
244 {
245 add_types_to_symbol_table(symtab, &_sampler3D_type, 1, warn);
246 }
247
248
249 void
generate_OES_EGL_image_external_types(glsl_symbol_table * symtab,bool warn)250 glsl_type::generate_OES_EGL_image_external_types(glsl_symbol_table *symtab,
251 bool warn)
252 {
253 add_types_to_symbol_table(symtab, builtin_OES_EGL_image_external_types,
254 Elements(builtin_OES_EGL_image_external_types),
255 warn);
256 }
257
258 void
_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state * state)259 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
260 {
261 switch (state->language_version) {
262 case 100:
263 assert(state->es_shader);
264 glsl_type::generate_100ES_types(state->symbols);
265 break;
266 case 110:
267 glsl_type::generate_110_types(state->symbols, true);
268 break;
269 case 120:
270 glsl_type::generate_120_types(state->symbols, true);
271 break;
272 case 130:
273 glsl_type::generate_130_types(state->symbols, true);
274 break;
275 case 140:
276 glsl_type::generate_140_types(state->symbols);
277 break;
278 default:
279 /* error */
280 break;
281 }
282
283 if (state->ARB_texture_rectangle_enable ||
284 state->language_version >= 140) {
285 glsl_type::generate_ARB_texture_rectangle_types(state->symbols,
286 state->ARB_texture_rectangle_warn);
287 }
288 if (state->OES_texture_3D_enable && state->language_version == 100) {
289 glsl_type::generate_OES_texture_3D_types(state->symbols,
290 state->OES_texture_3D_warn);
291 }
292
293 if (state->EXT_texture_array_enable && state->language_version < 130) {
294 // These are already included in 130; don't create twice.
295 glsl_type::generate_EXT_texture_array_types(state->symbols,
296 state->EXT_texture_array_warn);
297 }
298
299 /* We cannot check for language_version == 100 here because we need the
300 * types to support fixed-function program generation. But this is fine
301 * since the extension is never enabled for OpenGL contexts.
302 */
303 if (state->OES_EGL_image_external_enable) {
304 glsl_type::generate_OES_EGL_image_external_types(state->symbols,
305 state->OES_EGL_image_external_warn);
306 }
307 }
308
309
get_base_type() const310 const glsl_type *glsl_type::get_base_type() const
311 {
312 switch (base_type) {
313 case GLSL_TYPE_UINT:
314 return uint_type;
315 case GLSL_TYPE_INT:
316 return int_type;
317 case GLSL_TYPE_FLOAT:
318 return float_type;
319 case GLSL_TYPE_BOOL:
320 return bool_type;
321 default:
322 return error_type;
323 }
324 }
325
326
get_scalar_type() const327 const glsl_type *glsl_type::get_scalar_type() const
328 {
329 const glsl_type *type = this;
330
331 /* Handle arrays */
332 while (type->base_type == GLSL_TYPE_ARRAY)
333 type = type->fields.array;
334
335 /* Handle vectors and matrices */
336 switch (type->base_type) {
337 case GLSL_TYPE_UINT:
338 return uint_type;
339 case GLSL_TYPE_INT:
340 return int_type;
341 case GLSL_TYPE_FLOAT:
342 return float_type;
343 default:
344 /* Handle everything else */
345 return type;
346 }
347 }
348
349
350 void
_mesa_glsl_release_types(void)351 _mesa_glsl_release_types(void)
352 {
353 if (glsl_type::array_types != NULL) {
354 hash_table_dtor(glsl_type::array_types);
355 glsl_type::array_types = NULL;
356 }
357
358 if (glsl_type::record_types != NULL) {
359 hash_table_dtor(glsl_type::record_types);
360 glsl_type::record_types = NULL;
361 }
362 }
363
364
glsl_type(const glsl_type * array,unsigned length)365 glsl_type::glsl_type(const glsl_type *array, unsigned length) :
366 base_type(GLSL_TYPE_ARRAY),
367 sampler_dimensionality(0), sampler_shadow(0), sampler_array(0),
368 sampler_type(0),
369 vector_elements(0), matrix_columns(0),
370 name(NULL), length(length)
371 {
372 this->fields.array = array;
373 /* Inherit the gl type of the base. The GL type is used for
374 * uniform/statevar handling in Mesa and the arrayness of the type
375 * is represented by the size rather than the type.
376 */
377 this->gl_type = array->gl_type;
378
379 /* Allow a maximum of 10 characters for the array size. This is enough
380 * for 32-bits of ~0. The extra 3 are for the '[', ']', and terminating
381 * NUL.
382 */
383 const unsigned name_length = strlen(array->name) + 10 + 3;
384 char *const n = (char *) ralloc_size(this->mem_ctx, name_length);
385
386 if (length == 0)
387 snprintf(n, name_length, "%s[]", array->name);
388 else
389 snprintf(n, name_length, "%s[%u]", array->name, length);
390
391 this->name = n;
392 }
393
394
395 const glsl_type *
get_instance(unsigned base_type,unsigned rows,unsigned columns)396 glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
397 {
398 if (base_type == GLSL_TYPE_VOID)
399 return void_type;
400
401 if ((rows < 1) || (rows > 4) || (columns < 1) || (columns > 4))
402 return error_type;
403
404 /* Treat GLSL vectors as Nx1 matrices.
405 */
406 if (columns == 1) {
407 switch (base_type) {
408 case GLSL_TYPE_UINT:
409 return uint_type + (rows - 1);
410 case GLSL_TYPE_INT:
411 return int_type + (rows - 1);
412 case GLSL_TYPE_FLOAT:
413 return float_type + (rows - 1);
414 case GLSL_TYPE_BOOL:
415 return bool_type + (rows - 1);
416 default:
417 return error_type;
418 }
419 } else {
420 if ((base_type != GLSL_TYPE_FLOAT) || (rows == 1))
421 return error_type;
422
423 /* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the following
424 * combinations are valid:
425 *
426 * 1 2 3 4
427 * 1
428 * 2 x x x
429 * 3 x x x
430 * 4 x x x
431 */
432 #define IDX(c,r) (((c-1)*3) + (r-1))
433
434 switch (IDX(columns, rows)) {
435 case IDX(2,2): return mat2_type;
436 case IDX(2,3): return mat2x3_type;
437 case IDX(2,4): return mat2x4_type;
438 case IDX(3,2): return mat3x2_type;
439 case IDX(3,3): return mat3_type;
440 case IDX(3,4): return mat3x4_type;
441 case IDX(4,2): return mat4x2_type;
442 case IDX(4,3): return mat4x3_type;
443 case IDX(4,4): return mat4_type;
444 default: return error_type;
445 }
446 }
447
448 assert(!"Should not get here.");
449 return error_type;
450 }
451
452
453 const glsl_type *
get_array_instance(const glsl_type * base,unsigned array_size)454 glsl_type::get_array_instance(const glsl_type *base, unsigned array_size)
455 {
456
457 if (array_types == NULL) {
458 array_types = hash_table_ctor(64, hash_table_string_hash,
459 hash_table_string_compare);
460 }
461
462 /* Generate a name using the base type pointer in the key. This is
463 * done because the name of the base type may not be unique across
464 * shaders. For example, two shaders may have different record types
465 * named 'foo'.
466 */
467 char key[128];
468 snprintf(key, sizeof(key), "%p[%u]", (void *) base, array_size);
469
470 const glsl_type *t = (glsl_type *) hash_table_find(array_types, key);
471 if (t == NULL) {
472 t = new glsl_type(base, array_size);
473
474 hash_table_insert(array_types, (void *) t, ralloc_strdup(mem_ctx, key));
475 }
476
477 assert(t->base_type == GLSL_TYPE_ARRAY);
478 assert(t->length == array_size);
479 assert(t->fields.array == base);
480
481 return t;
482 }
483
484
485 int
record_key_compare(const void * a,const void * b)486 glsl_type::record_key_compare(const void *a, const void *b)
487 {
488 const glsl_type *const key1 = (glsl_type *) a;
489 const glsl_type *const key2 = (glsl_type *) b;
490
491 /* Return zero is the types match (there is zero difference) or non-zero
492 * otherwise.
493 */
494 if (strcmp(key1->name, key2->name) != 0)
495 return 1;
496
497 if (key1->length != key2->length)
498 return 1;
499
500 for (unsigned i = 0; i < key1->length; i++) {
501 if (key1->fields.structure[i].type != key2->fields.structure[i].type)
502 return 1;
503 if (strcmp(key1->fields.structure[i].name,
504 key2->fields.structure[i].name) != 0)
505 return 1;
506 }
507
508 return 0;
509 }
510
511
512 unsigned
record_key_hash(const void * a)513 glsl_type::record_key_hash(const void *a)
514 {
515 const glsl_type *const key = (glsl_type *) a;
516 char hash_key[128];
517 unsigned size = 0;
518
519 size = snprintf(hash_key, sizeof(hash_key), "%08x", key->length);
520
521 for (unsigned i = 0; i < key->length; i++) {
522 if (size >= sizeof(hash_key))
523 break;
524
525 size += snprintf(& hash_key[size], sizeof(hash_key) - size,
526 "%p", (void *) key->fields.structure[i].type);
527 }
528
529 return hash_table_string_hash(& hash_key);
530 }
531
532
533 const glsl_type *
get_record_instance(const glsl_struct_field * fields,unsigned num_fields,const char * name)534 glsl_type::get_record_instance(const glsl_struct_field *fields,
535 unsigned num_fields,
536 const char *name)
537 {
538 const glsl_type key(fields, num_fields, name);
539
540 if (record_types == NULL) {
541 record_types = hash_table_ctor(64, record_key_hash, record_key_compare);
542 }
543
544 const glsl_type *t = (glsl_type *) hash_table_find(record_types, & key);
545 if (t == NULL) {
546 t = new glsl_type(fields, num_fields, name);
547
548 hash_table_insert(record_types, (void *) t, t);
549 }
550
551 assert(t->base_type == GLSL_TYPE_STRUCT);
552 assert(t->length == num_fields);
553 assert(strcmp(t->name, name) == 0);
554
555 return t;
556 }
557
558
559 const glsl_type *
field_type(const char * name) const560 glsl_type::field_type(const char *name) const
561 {
562 if (this->base_type != GLSL_TYPE_STRUCT)
563 return error_type;
564
565 for (unsigned i = 0; i < this->length; i++) {
566 if (strcmp(name, this->fields.structure[i].name) == 0)
567 return this->fields.structure[i].type;
568 }
569
570 return error_type;
571 }
572
573
574 int
field_index(const char * name) const575 glsl_type::field_index(const char *name) const
576 {
577 if (this->base_type != GLSL_TYPE_STRUCT)
578 return -1;
579
580 for (unsigned i = 0; i < this->length; i++) {
581 if (strcmp(name, this->fields.structure[i].name) == 0)
582 return i;
583 }
584
585 return -1;
586 }
587
588
589 unsigned
component_slots() const590 glsl_type::component_slots() const
591 {
592 switch (this->base_type) {
593 case GLSL_TYPE_UINT:
594 case GLSL_TYPE_INT:
595 case GLSL_TYPE_FLOAT:
596 case GLSL_TYPE_BOOL:
597 return this->components();
598
599 case GLSL_TYPE_STRUCT: {
600 unsigned size = 0;
601
602 for (unsigned i = 0; i < this->length; i++)
603 size += this->fields.structure[i].type->component_slots();
604
605 return size;
606 }
607
608 case GLSL_TYPE_ARRAY:
609 return this->length * this->fields.array->component_slots();
610
611 default:
612 return 0;
613 }
614 }
615
616 bool
can_implicitly_convert_to(const glsl_type * desired) const617 glsl_type::can_implicitly_convert_to(const glsl_type *desired) const
618 {
619 if (this == desired)
620 return true;
621
622 /* There is no conversion among matrix types. */
623 if (this->matrix_columns > 1 || desired->matrix_columns > 1)
624 return false;
625
626 /* int and uint can be converted to float. */
627 return desired->is_float()
628 && this->is_integer()
629 && this->vector_elements == desired->vector_elements;
630 }
631
632 unsigned
std140_base_alignment(bool row_major) const633 glsl_type::std140_base_alignment(bool row_major) const
634 {
635 /* (1) If the member is a scalar consuming <N> basic machine units, the
636 * base alignment is <N>.
637 *
638 * (2) If the member is a two- or four-component vector with components
639 * consuming <N> basic machine units, the base alignment is 2<N> or
640 * 4<N>, respectively.
641 *
642 * (3) If the member is a three-component vector with components consuming
643 * <N> basic machine units, the base alignment is 4<N>.
644 */
645 if (this->is_scalar() || this->is_vector()) {
646 switch (this->vector_elements) {
647 case 1:
648 return 4;
649 case 2:
650 return 8;
651 case 3:
652 case 4:
653 return 16;
654 }
655 }
656
657 /* (4) If the member is an array of scalars or vectors, the base alignment
658 * and array stride are set to match the base alignment of a single
659 * array element, according to rules (1), (2), and (3), and rounded up
660 * to the base alignment of a vec4. The array may have padding at the
661 * end; the base offset of the member following the array is rounded up
662 * to the next multiple of the base alignment.
663 *
664 * (6) If the member is an array of <S> column-major matrices with <C>
665 * columns and <R> rows, the matrix is stored identically to a row of
666 * <S>*<C> column vectors with <R> components each, according to rule
667 * (4).
668 *
669 * (8) If the member is an array of <S> row-major matrices with <C> columns
670 * and <R> rows, the matrix is stored identically to a row of <S>*<R>
671 * row vectors with <C> components each, according to rule (4).
672 *
673 * (10) If the member is an array of <S> structures, the <S> elements of
674 * the array are laid out in order, according to rule (9).
675 */
676 if (this->is_array()) {
677 if (this->fields.array->is_scalar() ||
678 this->fields.array->is_vector() ||
679 this->fields.array->is_matrix()) {
680 return MAX2(this->fields.array->std140_base_alignment(row_major), 16);
681 } else {
682 assert(this->fields.array->is_record());
683 return this->fields.array->std140_base_alignment(row_major);
684 }
685 }
686
687 /* (5) If the member is a column-major matrix with <C> columns and
688 * <R> rows, the matrix is stored identically to an array of
689 * <C> column vectors with <R> components each, according to
690 * rule (4).
691 *
692 * (7) If the member is a row-major matrix with <C> columns and <R>
693 * rows, the matrix is stored identically to an array of <R>
694 * row vectors with <C> components each, according to rule (4).
695 */
696 if (this->is_matrix()) {
697 const struct glsl_type *vec_type, *array_type;
698 int c = this->matrix_columns;
699 int r = this->vector_elements;
700
701 if (row_major) {
702 vec_type = get_instance(GLSL_TYPE_FLOAT, c, 1);
703 array_type = glsl_type::get_array_instance(vec_type, r);
704 } else {
705 vec_type = get_instance(GLSL_TYPE_FLOAT, r, 1);
706 array_type = glsl_type::get_array_instance(vec_type, c);
707 }
708
709 return array_type->std140_base_alignment(false);
710 }
711
712 /* (9) If the member is a structure, the base alignment of the
713 * structure is <N>, where <N> is the largest base alignment
714 * value of any of its members, and rounded up to the base
715 * alignment of a vec4. The individual members of this
716 * sub-structure are then assigned offsets by applying this set
717 * of rules recursively, where the base offset of the first
718 * member of the sub-structure is equal to the aligned offset
719 * of the structure. The structure may have padding at the end;
720 * the base offset of the member following the sub-structure is
721 * rounded up to the next multiple of the base alignment of the
722 * structure.
723 */
724 if (this->is_record()) {
725 unsigned base_alignment = 16;
726 for (unsigned i = 0; i < this->length; i++) {
727 const struct glsl_type *field_type = this->fields.structure[i].type;
728 base_alignment = MAX2(base_alignment,
729 field_type->std140_base_alignment(row_major));
730 }
731 return base_alignment;
732 }
733
734 assert(!"not reached");
735 return -1;
736 }
737
738 static unsigned
align(unsigned val,unsigned align)739 align(unsigned val, unsigned align)
740 {
741 return (val + align - 1) / align * align;
742 }
743
744 unsigned
std140_size(bool row_major) const745 glsl_type::std140_size(bool row_major) const
746 {
747 /* (1) If the member is a scalar consuming <N> basic machine units, the
748 * base alignment is <N>.
749 *
750 * (2) If the member is a two- or four-component vector with components
751 * consuming <N> basic machine units, the base alignment is 2<N> or
752 * 4<N>, respectively.
753 *
754 * (3) If the member is a three-component vector with components consuming
755 * <N> basic machine units, the base alignment is 4<N>.
756 */
757 if (this->is_scalar() || this->is_vector()) {
758 return this->vector_elements * 4;
759 }
760
761 /* (5) If the member is a column-major matrix with <C> columns and
762 * <R> rows, the matrix is stored identically to an array of
763 * <C> column vectors with <R> components each, according to
764 * rule (4).
765 *
766 * (6) If the member is an array of <S> column-major matrices with <C>
767 * columns and <R> rows, the matrix is stored identically to a row of
768 * <S>*<C> column vectors with <R> components each, according to rule
769 * (4).
770 *
771 * (7) If the member is a row-major matrix with <C> columns and <R>
772 * rows, the matrix is stored identically to an array of <R>
773 * row vectors with <C> components each, according to rule (4).
774 *
775 * (8) If the member is an array of <S> row-major matrices with <C> columns
776 * and <R> rows, the matrix is stored identically to a row of <S>*<R>
777 * row vectors with <C> components each, according to rule (4).
778 */
779 if (this->is_matrix() || (this->is_array() &&
780 this->fields.array->is_matrix())) {
781 const struct glsl_type *element_type;
782 const struct glsl_type *vec_type;
783 unsigned int array_len;
784
785 if (this->is_array()) {
786 element_type = this->fields.array;
787 array_len = this->length;
788 } else {
789 element_type = this;
790 array_len = 1;
791 }
792
793 if (row_major) {
794 vec_type = get_instance(GLSL_TYPE_FLOAT,
795 element_type->matrix_columns, 1);
796 array_len *= element_type->vector_elements;
797 } else {
798 vec_type = get_instance(GLSL_TYPE_FLOAT,
799 element_type->vector_elements, 1);
800 array_len *= element_type->matrix_columns;
801 }
802 const glsl_type *array_type = glsl_type::get_array_instance(vec_type,
803 array_len);
804
805 return array_type->std140_size(false);
806 }
807
808 /* (4) If the member is an array of scalars or vectors, the base alignment
809 * and array stride are set to match the base alignment of a single
810 * array element, according to rules (1), (2), and (3), and rounded up
811 * to the base alignment of a vec4. The array may have padding at the
812 * end; the base offset of the member following the array is rounded up
813 * to the next multiple of the base alignment.
814 *
815 * (10) If the member is an array of <S> structures, the <S> elements of
816 * the array are laid out in order, according to rule (9).
817 */
818 if (this->is_array()) {
819 if (this->fields.array->is_record()) {
820 return this->length * this->fields.array->std140_size(row_major);
821 } else {
822 unsigned element_base_align =
823 this->fields.array->std140_base_alignment(row_major);
824 return this->length * MAX2(element_base_align, 16);
825 }
826 }
827
828 /* (9) If the member is a structure, the base alignment of the
829 * structure is <N>, where <N> is the largest base alignment
830 * value of any of its members, and rounded up to the base
831 * alignment of a vec4. The individual members of this
832 * sub-structure are then assigned offsets by applying this set
833 * of rules recursively, where the base offset of the first
834 * member of the sub-structure is equal to the aligned offset
835 * of the structure. The structure may have padding at the end;
836 * the base offset of the member following the sub-structure is
837 * rounded up to the next multiple of the base alignment of the
838 * structure.
839 */
840 if (this->is_record()) {
841 unsigned size = 0;
842 for (unsigned i = 0; i < this->length; i++) {
843 const struct glsl_type *field_type = this->fields.structure[i].type;
844 unsigned align = field_type->std140_base_alignment(row_major);
845 size = (size + align - 1) / align * align;
846 size += field_type->std140_size(row_major);
847 }
848 size = align(size,
849 this->fields.structure[0].type->std140_base_alignment(row_major));
850 return size;
851 }
852
853 assert(!"not reached");
854 return -1;
855 }
856