/external/llvm/test/MC/ARM/ |
D | comment.s | 21 far: label
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/external/chromium-trace/catapult/tracing/third_party/gl-matrix/src/gl-matrix/ |
D | mat4.js | 1044 mat4.frustum = function (out, left, right, bottom, top, near, far) { argument 1077 mat4.perspective = function (out, fovy, aspect, near, far) { argument 1110 mat4.perspectiveFromFieldOfView = function (out, fov, near, far) { argument 1149 mat4.ortho = function (out, left, right, bottom, top, near, far) { argument
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/external/openfst/ |
D | configure.ac | 62 AC_ARG_ENABLE([far], [AS_HELP_STRING([--enable-far], [enable FAR extensions])], optenable
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/external/jmonkeyengine/engine/src/core/com/jme3/shadow/ |
D | PssmShadowUtil.java | 57 public static void updateFrustumSplits(float[] splits, float near, float far, float lambda) { in updateFrustumSplits()
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D | ShadowUtil.java | 105 float far = farOverride; in updateFrustumPoints() local
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/external/openfst/src/extensions/ |
D | Makefile.am | 10 fardir = far directory
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/utils/ |
D | AABBNearFarAnalyzer.java | 117 float far = distance + radius; in computeResult() local
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/external/autotest/client/deps/webgl_mpd/src/resources/ |
D | J3DIMath.js | 611 J3DIMatrix4.prototype.ortho = function(left, right, bottom, top, near, far) argument 638 J3DIMatrix4.prototype.frustum = function(left, right, bottom, top, near, far) argument
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/external/mesa3d/src/gallium/tests/graw/ |
D | shader-leak.c | 53 float near, float far) in set_viewport()
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D | tri-gs.c | 54 float near, float far) in set_viewport()
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D | tri-instanced.c | 83 float near, float far) in set_viewport()
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D | graw_util.h | 189 float near, float far) in graw_util_viewport()
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D | quad-sample.c | 63 float near, float far) in set_viewport()
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D | vs-test.c | 121 float near, float far) in set_viewport()
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D | fs-test.c | 177 float near, float far) in set_viewport()
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D | gs-test.c | 210 float near, float far) in set_viewport()
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/external/libgdx/gdx/src/com/badlogic/gdx/math/ |
D | Matrix4.java | 478 public Matrix4 setToProjection (float near, float far, float fovy, float aspectRatio) { in setToProjection() 514 …Matrix4 setToProjection (float left, float right, float bottom, float top, float near, float far) { in setToProjection() 564 public Matrix4 setToOrtho2D (float x, float y, float width, float height, float near, float far) { in setToOrtho2D() 579 …public Matrix4 setToOrtho (float left, float right, float bottom, float top, float near, float far… in setToOrtho()
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/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/math/ |
D | Matrix4.java | 556 public Matrix4 setToProjection (float near, float far, float fovy, float aspectRatio) { in setToProjection() 592 …Matrix4 setToProjection (float left, float right, float bottom, float top, float near, float far) { in setToProjection() 642 public Matrix4 setToOrtho2D (float x, float y, float width, float height, float near, float far) { in setToOrtho2D() 657 …public Matrix4 setToOrtho (float left, float right, float bottom, float top, float near, float far… in setToOrtho()
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | matrixop.c | 132 float near, float far) in Matrix4x4_Frustum()
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
D | Camera.java | 51 public float far = 100; field in Camera
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/external/lldb/source/Plugins/Process/Utility/ |
D | RegisterContextDarwin_arm.h | 151 uint32_t far; /* Virtual Fault Address */ member
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
D | Camera.java | 743 public void setFrustum(float near, float far, float left, float right, in setFrustum() 765 float far) { in setFrustumPerspective()
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D | RenderManager.java | 82 private float near, far; field in RenderManager
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/external/webrtc/webrtc/modules/audio_processing/utility/ |
D | delay_estimator.c | 438 BinaryDelayEstimatorFarend* far = self->farend; in WebRtc_AllocateHistoryBufferMemory() local
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/external/kernel-headers/original/uapi/asm-arm64/asm/ |
D | kvm.h | 132 __u64 far; /* used for watchpoints */ member
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