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Searched defs:far (Results 1 – 25 of 33) sorted by relevance

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/external/llvm/test/MC/ARM/
Dcomment.s21 far: label
/external/chromium-trace/catapult/tracing/third_party/gl-matrix/src/gl-matrix/
Dmat4.js1044 mat4.frustum = function (out, left, right, bottom, top, near, far) { argument
1077 mat4.perspective = function (out, fovy, aspect, near, far) { argument
1110 mat4.perspectiveFromFieldOfView = function (out, fov, near, far) { argument
1149 mat4.ortho = function (out, left, right, bottom, top, near, far) { argument
/external/openfst/
Dconfigure.ac62 AC_ARG_ENABLE([far], [AS_HELP_STRING([--enable-far], [enable FAR extensions])], optenable
/external/jmonkeyengine/engine/src/core/com/jme3/shadow/
DPssmShadowUtil.java57 public static void updateFrustumSplits(float[] splits, float near, float far, float lambda) { in updateFrustumSplits()
DShadowUtil.java105 float far = farOverride; in updateFrustumPoints() local
/external/openfst/src/extensions/
DMakefile.am10 fardir = far directory
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/utils/
DAABBNearFarAnalyzer.java117 float far = distance + radius; in computeResult() local
/external/autotest/client/deps/webgl_mpd/src/resources/
DJ3DIMath.js611 J3DIMatrix4.prototype.ortho = function(left, right, bottom, top, near, far) argument
638 J3DIMatrix4.prototype.frustum = function(left, right, bottom, top, near, far) argument
/external/mesa3d/src/gallium/tests/graw/
Dshader-leak.c53 float near, float far) in set_viewport()
Dtri-gs.c54 float near, float far) in set_viewport()
Dtri-instanced.c83 float near, float far) in set_viewport()
Dgraw_util.h189 float near, float far) in graw_util_viewport()
Dquad-sample.c63 float near, float far) in set_viewport()
Dvs-test.c121 float near, float far) in set_viewport()
Dfs-test.c177 float near, float far) in set_viewport()
Dgs-test.c210 float near, float far) in set_viewport()
/external/libgdx/gdx/src/com/badlogic/gdx/math/
DMatrix4.java478 public Matrix4 setToProjection (float near, float far, float fovy, float aspectRatio) { in setToProjection()
514 …Matrix4 setToProjection (float left, float right, float bottom, float top, float near, float far) { in setToProjection()
564 public Matrix4 setToOrtho2D (float x, float y, float width, float height, float near, float far) { in setToOrtho2D()
579 …public Matrix4 setToOrtho (float left, float right, float bottom, float top, float near, float far in setToOrtho()
/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/emu/com/badlogic/gdx/math/
DMatrix4.java556 public Matrix4 setToProjection (float near, float far, float fovy, float aspectRatio) { in setToProjection()
592 …Matrix4 setToProjection (float left, float right, float bottom, float top, float near, float far) { in setToProjection()
642 public Matrix4 setToOrtho2D (float x, float y, float width, float height, float near, float far) { in setToOrtho2D()
657 …public Matrix4 setToOrtho (float left, float right, float bottom, float top, float near, float far in setToOrtho()
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dmatrixop.c132 float near, float far) in Matrix4x4_Frustum()
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/
DCamera.java51 public float far = 100; field in Camera
/external/lldb/source/Plugins/Process/Utility/
DRegisterContextDarwin_arm.h151 uint32_t far; /* Virtual Fault Address */ member
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/
DCamera.java743 public void setFrustum(float near, float far, float left, float right, in setFrustum()
765 float far) { in setFrustumPerspective()
DRenderManager.java82 private float near, far; field in RenderManager
/external/webrtc/webrtc/modules/audio_processing/utility/
Ddelay_estimator.c438 BinaryDelayEstimatorFarend* far = self->farend; in WebRtc_AllocateHistoryBufferMemory() local
/external/kernel-headers/original/uapi/asm-arm64/asm/
Dkvm.h132 __u64 far; /* used for watchpoints */ member

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