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1 /*
2  * Copyright (C) 2007 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_SURFACE_FLINGER_H
18 #define ANDROID_SURFACE_FLINGER_H
19 
20 #include <stdint.h>
21 #include <sys/types.h>
22 
23 #include <EGL/egl.h>
24 
25 /*
26  * NOTE: Make sure this file doesn't include  anything from <gl/ > or <gl2/ >
27  */
28 
29 #include <cutils/compiler.h>
30 
31 #include <utils/Atomic.h>
32 #include <utils/Errors.h>
33 #include <utils/KeyedVector.h>
34 #include <utils/RefBase.h>
35 #include <utils/SortedVector.h>
36 #include <utils/threads.h>
37 
38 #include <binder/IMemory.h>
39 
40 #include <ui/PixelFormat.h>
41 #include <ui/mat4.h>
42 
43 #include <gui/ISurfaceComposer.h>
44 #include <gui/ISurfaceComposerClient.h>
45 #include <gui/OccupancyTracker.h>
46 
47 #include <hardware/hwcomposer_defs.h>
48 
49 #include <system/graphics.h>
50 
51 #include <private/gui/LayerState.h>
52 
53 #include "Barrier.h"
54 #include "DisplayDevice.h"
55 #include "DispSync.h"
56 #include "FenceTracker.h"
57 #include "FrameTracker.h"
58 #include "MessageQueue.h"
59 
60 #include "DisplayHardware/HWComposer.h"
61 #include "Effects/Daltonizer.h"
62 
63 #include <map>
64 #include <string>
65 
66 namespace android {
67 
68 // ---------------------------------------------------------------------------
69 
70 class Client;
71 class DisplayEventConnection;
72 class EventThread;
73 class IGraphicBufferAlloc;
74 class Layer;
75 class LayerDim;
76 class Surface;
77 class RenderEngine;
78 class EventControlThread;
79 
80 // ---------------------------------------------------------------------------
81 
82 enum {
83     eTransactionNeeded        = 0x01,
84     eTraversalNeeded          = 0x02,
85     eDisplayTransactionNeeded = 0x04,
86     eTransactionMask          = 0x07
87 };
88 
89 class SurfaceFlinger : public BnSurfaceComposer,
90                        private IBinder::DeathRecipient,
91                        private HWComposer::EventHandler
92 {
93 public:
getServiceName()94     static char const* getServiceName() ANDROID_API {
95         return "SurfaceFlinger";
96     }
97 
98     SurfaceFlinger() ANDROID_API;
99 
100     // must be called before clients can connect
101     void init() ANDROID_API;
102 
103     // starts SurfaceFlinger main loop in the current thread
104     void run() ANDROID_API;
105 
106     enum {
107         EVENT_VSYNC = HWC_EVENT_VSYNC
108     };
109 
110     // post an asynchronous message to the main thread
111     status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0);
112 
113     // post a synchronous message to the main thread
114     status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0);
115 
116     // force full composition on all displays
117     void repaintEverything();
118 
119     // returns the default Display
getDefaultDisplayDevice()120     sp<const DisplayDevice> getDefaultDisplayDevice() const {
121         return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]);
122     }
123 
124     // utility function to delete a texture on the main thread
125     void deleteTextureAsync(uint32_t texture);
126 
127     // enable/disable h/w composer event
128     // TODO: this should be made accessible only to EventThread
129 #ifdef USE_HWC2
130     void setVsyncEnabled(int disp, int enabled);
131 #else
132     void eventControl(int disp, int event, int enabled);
133 #endif
134 
135     // called on the main thread by MessageQueue when an internal message
136     // is received
137     // TODO: this should be made accessible only to MessageQueue
138     void onMessageReceived(int32_t what);
139 
140     // for debugging only
141     // TODO: this should be made accessible only to HWComposer
142     const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id);
143 
getRenderEngine()144     RenderEngine& getRenderEngine() const {
145         return *mRenderEngine;
146     }
147 
148 private:
149     friend class Client;
150     friend class DisplayEventConnection;
151     friend class Layer;
152     friend class MonitoredProducer;
153 
154     // This value is specified in number of frames.  Log frame stats at most
155     // every half hour.
156     enum { LOG_FRAME_STATS_PERIOD =  30*60*60 };
157 
158     static const size_t MAX_LAYERS = 4096;
159 
160     // We're reference counted, never destroy SurfaceFlinger directly
161     virtual ~SurfaceFlinger();
162 
163     /* ------------------------------------------------------------------------
164      * Internal data structures
165      */
166 
167     class LayerVector : public SortedVector< sp<Layer> > {
168     public:
169         LayerVector();
170         LayerVector(const LayerVector& rhs);
171         virtual int do_compare(const void* lhs, const void* rhs) const;
172     };
173 
174     struct DisplayDeviceState {
175         DisplayDeviceState();
176         DisplayDeviceState(DisplayDevice::DisplayType type, bool isSecure);
isValidDisplayDeviceState177         bool isValid() const { return type >= 0; }
isMainDisplayDisplayDeviceState178         bool isMainDisplay() const { return type == DisplayDevice::DISPLAY_PRIMARY; }
isVirtualDisplayDisplayDeviceState179         bool isVirtualDisplay() const { return type >= DisplayDevice::DISPLAY_VIRTUAL; }
180         DisplayDevice::DisplayType type;
181         sp<IGraphicBufferProducer> surface;
182         uint32_t layerStack;
183         Rect viewport;
184         Rect frame;
185         uint8_t orientation;
186         uint32_t width, height;
187         String8 displayName;
188         bool isSecure;
189     };
190 
191     struct State {
192         LayerVector layersSortedByZ;
193         DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays;
194     };
195 
196     /* ------------------------------------------------------------------------
197      * IBinder interface
198      */
199     virtual status_t onTransact(uint32_t code, const Parcel& data,
200         Parcel* reply, uint32_t flags);
201     virtual status_t dump(int fd, const Vector<String16>& args);
202 
203     /* ------------------------------------------------------------------------
204      * ISurfaceComposer interface
205      */
206     virtual sp<ISurfaceComposerClient> createConnection();
207     virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc();
208     virtual sp<IBinder> createDisplay(const String8& displayName, bool secure);
209     virtual void destroyDisplay(const sp<IBinder>& display);
210     virtual sp<IBinder> getBuiltInDisplay(int32_t id);
211     virtual void setTransactionState(const Vector<ComposerState>& state,
212             const Vector<DisplayState>& displays, uint32_t flags);
213     virtual void bootFinished();
214     virtual bool authenticateSurfaceTexture(
215         const sp<IGraphicBufferProducer>& bufferProducer) const;
216     virtual sp<IDisplayEventConnection> createDisplayEventConnection();
217     virtual status_t captureScreen(const sp<IBinder>& display,
218             const sp<IGraphicBufferProducer>& producer,
219             Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
220             uint32_t minLayerZ, uint32_t maxLayerZ,
221             bool useIdentityTransform, ISurfaceComposer::Rotation rotation);
222     virtual status_t getDisplayStats(const sp<IBinder>& display,
223             DisplayStatInfo* stats);
224     virtual status_t getDisplayConfigs(const sp<IBinder>& display,
225             Vector<DisplayInfo>* configs);
226     virtual int getActiveConfig(const sp<IBinder>& display);
227     virtual status_t getDisplayColorModes(const sp<IBinder>& display,
228             Vector<android_color_mode_t>* configs);
229     virtual android_color_mode_t getActiveColorMode(const sp<IBinder>& display);
230     virtual status_t setActiveColorMode(const sp<IBinder>& display, android_color_mode_t colorMode);
231     virtual void setPowerMode(const sp<IBinder>& display, int mode);
232     virtual status_t setActiveConfig(const sp<IBinder>& display, int id);
233     virtual status_t clearAnimationFrameStats();
234     virtual status_t getAnimationFrameStats(FrameStats* outStats) const;
235     virtual status_t getHdrCapabilities(const sp<IBinder>& display,
236             HdrCapabilities* outCapabilities) const;
237 
238     /* ------------------------------------------------------------------------
239      * DeathRecipient interface
240      */
241     virtual void binderDied(const wp<IBinder>& who);
242 
243     /* ------------------------------------------------------------------------
244      * RefBase interface
245      */
246     virtual void onFirstRef();
247 
248     /* ------------------------------------------------------------------------
249      * HWComposer::EventHandler interface
250      */
251     virtual void onVSyncReceived(int type, nsecs_t timestamp);
252     virtual void onHotplugReceived(int disp, bool connected);
253 
254     /* ------------------------------------------------------------------------
255      * Message handling
256      */
257     void waitForEvent();
258     void signalTransaction();
259     void signalLayerUpdate();
260     void signalRefresh();
261 
262     // called on the main thread in response to initializeDisplays()
263     void onInitializeDisplays();
264     // called on the main thread in response to setActiveConfig()
265     void setActiveConfigInternal(const sp<DisplayDevice>& hw, int mode);
266     // called on the main thread in response to setPowerMode()
267     void setPowerModeInternal(const sp<DisplayDevice>& hw, int mode);
268 
269     // Called on the main thread in response to setActiveColorMode()
270     void setActiveColorModeInternal(const sp<DisplayDevice>& hw, android_color_mode_t colorMode);
271 
272     // Returns whether the transaction actually modified any state
273     bool handleMessageTransaction();
274 
275     // Returns whether a new buffer has been latched (see handlePageFlip())
276     bool handleMessageInvalidate();
277 
278     void handleMessageRefresh();
279 
280     void handleTransaction(uint32_t transactionFlags);
281     void handleTransactionLocked(uint32_t transactionFlags);
282 
283     void updateCursorAsync();
284 
285     /* handlePageFlip - latch a new buffer if available and compute the dirty
286      * region. Returns whether a new buffer has been latched, i.e., whether it
287      * is necessary to perform a refresh during this vsync.
288      */
289     bool handlePageFlip();
290 
291     /* ------------------------------------------------------------------------
292      * Transactions
293      */
294     uint32_t getTransactionFlags(uint32_t flags);
295     uint32_t peekTransactionFlags(uint32_t flags);
296     uint32_t setTransactionFlags(uint32_t flags);
297     void commitTransaction();
298     uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s);
299     uint32_t setDisplayStateLocked(const DisplayState& s);
300 
301     /* ------------------------------------------------------------------------
302      * Layer management
303      */
304     status_t createLayer(const String8& name, const sp<Client>& client,
305             uint32_t w, uint32_t h, PixelFormat format, uint32_t flags,
306             sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp);
307 
308     status_t createNormalLayer(const sp<Client>& client, const String8& name,
309             uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format,
310             sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp,
311             sp<Layer>* outLayer);
312 
313     status_t createDimLayer(const sp<Client>& client, const String8& name,
314             uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle,
315             sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer);
316 
317     // called in response to the window-manager calling
318     // ISurfaceComposerClient::destroySurface()
319     status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle);
320 
321     // called when all clients have released all their references to
322     // this layer meaning it is entirely safe to destroy all
323     // resources associated to this layer.
324     status_t onLayerDestroyed(const wp<Layer>& layer);
325 
326     // remove a layer from SurfaceFlinger immediately
327     status_t removeLayer(const wp<Layer>& layer);
328 
329     // add a layer to SurfaceFlinger
330     status_t addClientLayer(const sp<Client>& client,
331             const sp<IBinder>& handle,
332             const sp<IGraphicBufferProducer>& gbc,
333             const sp<Layer>& lbc);
334 
335     /* ------------------------------------------------------------------------
336      * Boot animation, on/off animations and screen capture
337      */
338 
339     void startBootAnim();
340 
341     void renderScreenImplLocked(
342             const sp<const DisplayDevice>& hw,
343             Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
344             uint32_t minLayerZ, uint32_t maxLayerZ,
345             bool yswap, bool useIdentityTransform, Transform::orientation_flags rotation);
346 
347     status_t captureScreenImplLocked(
348             const sp<const DisplayDevice>& hw,
349             const sp<IGraphicBufferProducer>& producer,
350             Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
351             uint32_t minLayerZ, uint32_t maxLayerZ,
352             bool useIdentityTransform, Transform::orientation_flags rotation,
353             bool isLocalScreenshot);
354 
355     /* ------------------------------------------------------------------------
356      * EGL
357      */
358     size_t getMaxTextureSize() const;
359     size_t getMaxViewportDims() const;
360 
361     /* ------------------------------------------------------------------------
362      * Display and layer stack management
363      */
364     // called when starting, or restarting after system_server death
365     void initializeDisplays();
366 
367     // Create an IBinder for a builtin display and add it to current state
368     void createBuiltinDisplayLocked(DisplayDevice::DisplayType type);
369 
370     // NOTE: can only be called from the main thread or with mStateLock held
getDisplayDevice(const wp<IBinder> & dpy)371     sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const {
372         return mDisplays.valueFor(dpy);
373     }
374 
375     // NOTE: can only be called from the main thread or with mStateLock held
getDisplayDevice(const wp<IBinder> & dpy)376     sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) {
377         return mDisplays.valueFor(dpy);
378     }
379 
getDisplayType(const sp<IBinder> & display)380     int32_t getDisplayType(const sp<IBinder>& display) {
381         if (!display.get()) return NAME_NOT_FOUND;
382         for (int i = 0; i < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES; ++i) {
383             if (display == mBuiltinDisplays[i]) {
384                 return i;
385             }
386         }
387         return NAME_NOT_FOUND;
388     }
389 
390     // mark a region of a layer stack dirty. this updates the dirty
391     // region of all screens presenting this layer stack.
392     void invalidateLayerStack(uint32_t layerStack, const Region& dirty);
393 
394 #ifndef USE_HWC2
395     int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type);
396 #endif
397 
398     /* ------------------------------------------------------------------------
399      * H/W composer
400      */
401 
getHwComposer()402     HWComposer& getHwComposer() const { return *mHwc; }
403 
404     /* ------------------------------------------------------------------------
405      * Compositing
406      */
407     void invalidateHwcGeometry();
408     static void computeVisibleRegions(
409             const LayerVector& currentLayers, uint32_t layerStack,
410             Region& dirtyRegion, Region& opaqueRegion);
411 
412     void preComposition();
413     void postComposition(nsecs_t refreshStartTime);
414     void rebuildLayerStacks();
415     void setUpHWComposer();
416     void doComposition();
417     void doDebugFlashRegions();
418     void doDisplayComposition(const sp<const DisplayDevice>& hw, const Region& dirtyRegion);
419 
420     // compose surfaces for display hw. this fails if using GL and the surface
421     // has been destroyed and is no longer valid.
422     bool doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty);
423 
424     void postFramebuffer();
425     void drawWormhole(const sp<const DisplayDevice>& hw, const Region& region) const;
426 
427     /* ------------------------------------------------------------------------
428      * Display management
429      */
430 
431     /* ------------------------------------------------------------------------
432      * VSync
433      */
434      void enableHardwareVsync();
435      void resyncToHardwareVsync(bool makeAvailable);
436      void disableHardwareVsync(bool makeUnavailable);
437 public:
438      void resyncWithRateLimit();
439 private:
440 
441     /* ------------------------------------------------------------------------
442      * Debugging & dumpsys
443      */
444     void listLayersLocked(const Vector<String16>& args, size_t& index, String8& result) const;
445     void dumpStatsLocked(const Vector<String16>& args, size_t& index, String8& result) const;
446     void clearStatsLocked(const Vector<String16>& args, size_t& index, String8& result);
447     void dumpAllLocked(const Vector<String16>& args, size_t& index, String8& result) const;
448     bool startDdmConnection();
449     static void appendSfConfigString(String8& result);
450     void checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr,
451             const sp<const DisplayDevice>& hw,
452             uint32_t minLayerZ, uint32_t maxLayerZ);
453 
454     void logFrameStats();
455 
456     void dumpStaticScreenStats(String8& result) const;
457 
458     void recordBufferingStats(const char* layerName,
459             std::vector<OccupancyTracker::Segment>&& history);
460     void dumpBufferingStats(String8& result) const;
461 
462     bool getFrameTimestamps(const Layer& layer, uint64_t frameNumber,
463             FrameTimestamps* outTimestamps);
464 
465     /* ------------------------------------------------------------------------
466      * Attributes
467      */
468 
469     // access must be protected by mStateLock
470     mutable Mutex mStateLock;
471     State mCurrentState;
472     volatile int32_t mTransactionFlags;
473     Condition mTransactionCV;
474     bool mTransactionPending;
475     bool mAnimTransactionPending;
476     Vector< sp<Layer> > mLayersPendingRemoval;
477     SortedVector< wp<IBinder> > mGraphicBufferProducerList;
478 
479     // protected by mStateLock (but we could use another lock)
480     bool mLayersRemoved;
481 
482     // access must be protected by mInvalidateLock
483     volatile int32_t mRepaintEverything;
484 
485     // constant members (no synchronization needed for access)
486     HWComposer* mHwc;
487     RenderEngine* mRenderEngine;
488     nsecs_t mBootTime;
489     bool mGpuToCpuSupported;
490     sp<EventThread> mEventThread;
491     sp<EventThread> mSFEventThread;
492     sp<EventControlThread> mEventControlThread;
493     EGLContext mEGLContext;
494     EGLDisplay mEGLDisplay;
495     sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES];
496 
497     // Can only accessed from the main thread, these members
498     // don't need synchronization
499     State mDrawingState;
500     bool mVisibleRegionsDirty;
501 #ifndef USE_HWC2
502     bool mHwWorkListDirty;
503 #else
504     bool mGeometryInvalid;
505 #endif
506     bool mAnimCompositionPending;
507 #ifdef USE_HWC2
508     std::vector<sp<Layer>> mLayersWithQueuedFrames;
509     sp<Fence> mPreviousPresentFence = Fence::NO_FENCE;
510     bool mHadClientComposition = false;
511 #endif
512 
513     // this may only be written from the main thread with mStateLock held
514     // it may be read from other threads with mStateLock held
515     DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays;
516 
517     // don't use a lock for these, we don't care
518     int mDebugRegion;
519     int mDebugDDMS;
520     int mDebugDisableHWC;
521     int mDebugDisableTransformHint;
522     volatile nsecs_t mDebugInSwapBuffers;
523     nsecs_t mLastSwapBufferTime;
524     volatile nsecs_t mDebugInTransaction;
525     nsecs_t mLastTransactionTime;
526     bool mBootFinished;
527     bool mForceFullDamage;
528     FenceTracker mFenceTracker;
529 #ifdef USE_HWC2
530     bool mPropagateBackpressure = true;
531 #endif
532     bool mUseHwcVirtualDisplays = true;
533 
534     // these are thread safe
535     mutable MessageQueue mEventQueue;
536     FrameTracker mAnimFrameTracker;
537     DispSync mPrimaryDispSync;
538 
539     // protected by mDestroyedLayerLock;
540     mutable Mutex mDestroyedLayerLock;
541     Vector<Layer const *> mDestroyedLayers;
542 
543     // protected by mHWVsyncLock
544     Mutex mHWVsyncLock;
545     bool mPrimaryHWVsyncEnabled;
546     bool mHWVsyncAvailable;
547 
548     /* ------------------------------------------------------------------------
549      * Feature prototyping
550      */
551 
552     Daltonizer mDaltonizer;
553 #ifndef USE_HWC2
554     bool mDaltonize;
555 #endif
556 
557     mat4 mPreviousColorMatrix;
558     mat4 mColorMatrix;
559     bool mHasColorMatrix;
560 
561     // Static screen stats
562     bool mHasPoweredOff;
563     static const size_t NUM_BUCKETS = 8; // < 1-7, 7+
564     nsecs_t mFrameBuckets[NUM_BUCKETS];
565     nsecs_t mTotalTime;
566     std::atomic<nsecs_t> mLastSwapTime;
567 
568     // Double- vs. triple-buffering stats
569     struct BufferingStats {
BufferingStatsBufferingStats570         BufferingStats()
571           : numSegments(0),
572             totalTime(0),
573             twoBufferTime(0),
574             doubleBufferedTime(0),
575             tripleBufferedTime(0) {}
576 
577         size_t numSegments;
578         nsecs_t totalTime;
579 
580         // "Two buffer" means that a third buffer was never used, whereas
581         // "double-buffered" means that on average the segment only used two
582         // buffers (though it may have used a third for some part of the
583         // segment)
584         nsecs_t twoBufferTime;
585         nsecs_t doubleBufferedTime;
586         nsecs_t tripleBufferedTime;
587     };
588     mutable Mutex mBufferingStatsMutex;
589     std::unordered_map<std::string, BufferingStats> mBufferingStats;
590 };
591 
592 }; // namespace android
593 
594 #endif // ANDROID_SURFACE_FLINGER_H
595