1 /*
2 * Copyright (C) 2009 Francisco Jerez.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 */
26
27 #ifndef __NOUVEAU_UTIL_H__
28 #define __NOUVEAU_UTIL_H__
29
30 #include "main/formats.h"
31 #include "main/colormac.h"
32
33 static inline unsigned
pack_rgba_i(gl_format f,uint8_t c[])34 pack_rgba_i(gl_format f, uint8_t c[])
35 {
36 switch (f) {
37 case MESA_FORMAT_ARGB8888:
38 return PACK_COLOR_8888(c[ACOMP], c[RCOMP], c[GCOMP], c[BCOMP]);
39 case MESA_FORMAT_ARGB8888_REV:
40 return PACK_COLOR_8888(c[BCOMP], c[GCOMP], c[RCOMP], c[ACOMP]);
41 case MESA_FORMAT_XRGB8888:
42 return PACK_COLOR_8888(0, c[RCOMP], c[GCOMP], c[BCOMP]);
43 case MESA_FORMAT_XRGB8888_REV:
44 return PACK_COLOR_8888(c[BCOMP], c[GCOMP], c[RCOMP], 0);
45 case MESA_FORMAT_RGBA8888:
46 return PACK_COLOR_8888(c[RCOMP], c[GCOMP], c[BCOMP], c[ACOMP]);
47 case MESA_FORMAT_RGBA8888_REV:
48 return PACK_COLOR_8888(c[ACOMP], c[BCOMP], c[GCOMP], c[RCOMP]);
49 case MESA_FORMAT_RGB565:
50 return PACK_COLOR_565(c[RCOMP], c[GCOMP], c[BCOMP]);
51 default:
52 assert(0);
53 }
54 }
55
56 static inline unsigned
pack_zs_i(gl_format f,uint32_t z,uint8_t s)57 pack_zs_i(gl_format f, uint32_t z, uint8_t s)
58 {
59 switch (f) {
60 case MESA_FORMAT_Z24_S8:
61 return (z & 0xffffff00) | (s & 0xff);
62 case MESA_FORMAT_Z24_X8:
63 return (z & 0xffffff00);
64 case MESA_FORMAT_Z16:
65 return (z & 0xffff0000) >> 16;
66 default:
67 assert(0);
68 }
69 }
70
71 static inline unsigned
pack_rgba_f(gl_format f,float c[])72 pack_rgba_f(gl_format f, float c[])
73 {
74 return pack_rgba_i(f, (uint8_t []) {
75 FLOAT_TO_UBYTE(c[RCOMP]),
76 FLOAT_TO_UBYTE(c[GCOMP]),
77 FLOAT_TO_UBYTE(c[BCOMP]),
78 FLOAT_TO_UBYTE(c[ACOMP]) });
79 }
80
81 static inline unsigned
pack_rgba_clamp_f(gl_format f,float c[])82 pack_rgba_clamp_f(gl_format f, float c[])
83 {
84 GLubyte bytes[4];
85 _mesa_unclamped_float_rgba_to_ubyte(bytes, c);
86 return pack_rgba_i(f, bytes);
87 }
88
89 static inline unsigned
pack_zs_f(gl_format f,float z,uint8_t s)90 pack_zs_f(gl_format f, float z, uint8_t s)
91 {
92 return pack_zs_i(f, FLOAT_TO_UINT(z), s);
93 }
94
95 /* Integer base-2 logarithm, rounded towards zero. */
96 static inline unsigned
log2i(unsigned i)97 log2i(unsigned i)
98 {
99 unsigned r = 0;
100
101 if (i & 0xffff0000) {
102 i >>= 16;
103 r += 16;
104 }
105 if (i & 0x0000ff00) {
106 i >>= 8;
107 r += 8;
108 }
109 if (i & 0x000000f0) {
110 i >>= 4;
111 r += 4;
112 }
113 if (i & 0x0000000c) {
114 i >>= 2;
115 r += 2;
116 }
117 if (i & 0x00000002) {
118 r += 1;
119 }
120 return r;
121 }
122
123 static inline unsigned
align(unsigned x,unsigned m)124 align(unsigned x, unsigned m)
125 {
126 return (x + m - 1) & ~(m - 1);
127 }
128
129 static inline void
get_scissors(struct gl_framebuffer * fb,int * x,int * y,int * w,int * h)130 get_scissors(struct gl_framebuffer *fb, int *x, int *y, int *w, int *h)
131 {
132 *w = fb->_Xmax - fb->_Xmin;
133 *h = fb->_Ymax - fb->_Ymin;
134 *x = fb->_Xmin;
135 *y = (fb->Name ? fb->_Ymin :
136 /* Window system FBO: Flip the Y coordinate. */
137 fb->Height - fb->_Ymax);
138 }
139
140 static inline void
get_viewport_scale(struct gl_context * ctx,float a[16])141 get_viewport_scale(struct gl_context *ctx, float a[16])
142 {
143 struct gl_viewport_attrib *vp = &ctx->Viewport;
144 struct gl_framebuffer *fb = ctx->DrawBuffer;
145
146 a[MAT_SX] = (float)vp->Width / 2;
147
148 if (fb->Name)
149 a[MAT_SY] = (float)vp->Height / 2;
150 else
151 /* Window system FBO: Flip the Y coordinate. */
152 a[MAT_SY] = - (float)vp->Height / 2;
153
154 a[MAT_SZ] = fb->_DepthMaxF * (vp->Far - vp->Near) / 2;
155 }
156
157 static inline void
get_viewport_translate(struct gl_context * ctx,float a[4])158 get_viewport_translate(struct gl_context *ctx, float a[4])
159 {
160 struct gl_viewport_attrib *vp = &ctx->Viewport;
161 struct gl_framebuffer *fb = ctx->DrawBuffer;
162
163 a[0] = (float)vp->Width / 2 + vp->X;
164
165 if (fb->Name)
166 a[1] = (float)vp->Height / 2 + vp->Y;
167 else
168 /* Window system FBO: Flip the Y coordinate. */
169 a[1] = fb->Height - (float)vp->Height / 2 - vp->Y;
170
171 a[2] = fb->_DepthMaxF * (vp->Far + vp->Near) / 2;
172 }
173
174 static inline GLboolean
is_color_operand(int op)175 is_color_operand(int op)
176 {
177 return op == GL_SRC_COLOR || op == GL_ONE_MINUS_SRC_COLOR;
178 }
179
180 static inline GLboolean
is_negative_operand(int op)181 is_negative_operand(int op)
182 {
183 return op == GL_ONE_MINUS_SRC_COLOR || op == GL_ONE_MINUS_SRC_ALPHA;
184 }
185
186 static inline GLboolean
is_texture_source(int s)187 is_texture_source(int s)
188 {
189 return s == GL_TEXTURE || (s >= GL_TEXTURE0 && s <= GL_TEXTURE31);
190 }
191
192 static inline struct gl_texgen *
get_texgen_coord(struct gl_texture_unit * u,int i)193 get_texgen_coord(struct gl_texture_unit *u, int i)
194 {
195 return ((struct gl_texgen *[])
196 { &u->GenS, &u->GenT, &u->GenR, &u->GenQ }) [i];
197 }
198
199 static inline float *
get_texgen_coeff(struct gl_texgen * c)200 get_texgen_coeff(struct gl_texgen *c)
201 {
202 if (c->Mode == GL_OBJECT_LINEAR)
203 return c->ObjectPlane;
204 else if (c->Mode == GL_EYE_LINEAR)
205 return c->EyePlane;
206 else
207 return NULL;
208 }
209
210 static inline unsigned
get_format_blocksx(gl_format format,unsigned x)211 get_format_blocksx(gl_format format,
212 unsigned x)
213 {
214 GLuint blockwidth;
215 GLuint blockheight;
216 _mesa_get_format_block_size(format, &blockwidth, &blockheight);
217 return (x + blockwidth - 1) / blockwidth;
218 }
219
220 static inline unsigned
get_format_blocksy(gl_format format,unsigned y)221 get_format_blocksy(gl_format format,
222 unsigned y)
223 {
224 GLuint blockwidth;
225 GLuint blockheight;
226 _mesa_get_format_block_size(format, &blockwidth, &blockheight);
227 return (y + blockheight - 1) / blockheight;
228 }
229
230 #endif
231