/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | importvbo.h | 34 #define glBindBuffer FP_glBindBufferARB macro
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D | importgl.h | 112 #define glBindBuffer FNPTR(glBindBuffer) macro
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContext.cpp | 696 GLW_APICALL void GLW_APIENTRY glBindBuffer (GLenum target, GLuint buffer) in glBindBuffer() function
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/external/deqp/framework/opengl/simplereference/ |
D | sglrContextWrapper.cpp | 224 void ContextWrapper::glBindBuffer (deUint32 target, deUint32 buffer) in glBindBuffer() function in sglr::ContextWrapper
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/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/ |
D | GwtGL20Debug.java | 342 public void glBindBuffer (int target, int buffer) { in glBindBuffer() method in GwtGL20Debug
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D | GwtGL20.java | 521 public void glBindBuffer (int target, int buffer) { in glBindBuffer() method in GwtGL20
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/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/ |
D | Lwjgl3GL20.java | 76 public void glBindBuffer (int target, int buffer) { in glBindBuffer() method in Lwjgl3GL20
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/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/ |
D | LwjglGL20.java | 80 public void glBindBuffer (int target, int buffer) { in glBindBuffer() method in LwjglGL20
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/external/deqp/framework/opengl/wrapper/ |
D | glwApi.inl | 14 #define glBindBuffer glwBindBuffer macro
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/external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/ |
D | JglfwGL20.java | 256 public void glBindBuffer (int target, int buffer) { in glBindBuffer() method in JglfwGL20
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/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/ |
D | IOSGLES20.java | 42 public native void glBindBuffer ( int target, int buffer ); in glBindBuffer() method in IOSGLES20
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/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/ |
D | AndroidGL20.java | 39 public native void glBindBuffer (int target, int buffer); in glBindBuffer() method in AndroidGL20
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/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/ |
D | IOSGLES20.java | 42 public native void glBindBuffer ( int target, int buffer ); in glBindBuffer() method in IOSGLES20
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/ |
D | GL20Profiler.java | 371 public void glBindBuffer (int target, int buffer) { in glBindBuffer() method in GL20Profiler
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D | GL30Profiler.java | 372 public void glBindBuffer (int target, int buffer) { in glBindBuffer() method in GL30Profiler
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/external/replicaisland/src/com/replica/replicaisland/ |
D | GLErrorLogger.java | 708 public void glBindBuffer(int arg0, int arg1) { in glBindBuffer() method in GLErrorLogger.ErrorLoggingGL
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
D | GL20.java | 432 public void glBindBuffer (int target, int buffer); in glBindBuffer() method
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/external/mesa3d/include/GL/ |
D | gl_mangle.h | 73 #define glBindBuffer MANGLE(BindBuffer) macro
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/external/deqp/framework/opengl/ |
D | gluCallLogWrapper.inl | 63 void CallLogWrapper::glBindBuffer (glw::GLenum target, glw::GLuint buffer) function in CallLogWrapper
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/external/libgdx/extensions/gdx-bullet/jni/vs/Glut/GL/ |
D | glew.h | 1665 #define glBindBuffer GLEW_GET_FUN(__glewBindBuffer) macro
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