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Searched defs:glShaderSource (Results 1 – 17 of 17) sorted by relevance

/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dimportgl.h137 #define glShaderSource FNPTR(glShaderSource) macro
/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/
DGwtGL20Debug.java790 public void glShaderSource (int shader, String source) { in glShaderSource() method in GwtGL20Debug
DGwtGL20.java947 public void glShaderSource (int shader, String source) { in glShaderSource() method in GwtGL20
/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/
DLwjgl3GL20.java561 public void glShaderSource (int shader, String string) { in glShaderSource() method in Lwjgl3GL20
/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/
DLwjglGL20.java567 public void glShaderSource (int shader, String string) { in glShaderSource() method in LwjglGL20
/external/deqp/framework/opengl/wrapper/
DglwApi.inl464 #define glShaderSource glwShaderSource macro
/external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/
DJglfwGL20.java552 public void glShaderSource (int shader, String string) { in glShaderSource() method in JglfwGL20
/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/
DIOSGLES20.java250 public native void glShaderSource ( int shader, String string ); in glShaderSource() method in IOSGLES20
/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
DAndroidGL20.java249 public native void glShaderSource (int shader, String string); in glShaderSource() method in AndroidGL20
/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/
DIOSGLES20.java250 public native void glShaderSource ( int shader, String string ); in glShaderSource() method in IOSGLES20
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/
DGL20Profiler.java868 public void glShaderSource (int shader, String string) { in glShaderSource() method in GL20Profiler
DGL30Profiler.java869 public void glShaderSource (int shader, String string) { in glShaderSource() method in GL30Profiler
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/
DGL20.java573 public void glShaderSource (int shader, String string); in glShaderSource() method
/external/mesa3d/include/GL/
Dgl_mangle.h1632 #define glShaderSource MANGLE(ShaderSource) macro
/external/deqp/framework/opengl/
DgluCallLogWrapper.inl3439 void CallLogWrapper::glShaderSource (glw::GLuint shader, glw::GLsizei count, const glw::GLchar *con… function in CallLogWrapper
/external/deqp/framework/platform/null/
DtcuNullRenderContextFuncs.inl3737 GLW_APICALL void GLW_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*str… function
/external/libgdx/extensions/gdx-bullet/jni/vs/Glut/GL/
Dglew.h1903 #define glShaderSource GLEW_GET_FUN(__glewShaderSource) macro