/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/ |
D | GwtGL20Debug.java | 804 public void glStencilMaskSeparate (int face, int mask) { in glStencilMaskSeparate() method in GwtGL20Debug
|
D | GwtGL20.java | 957 public void glStencilMaskSeparate (int face, int mask) { in glStencilMaskSeparate() method in GwtGL20
|
/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/ |
D | Lwjgl3GL20.java | 577 public void glStencilMaskSeparate (int face, int mask) { in glStencilMaskSeparate() method in Lwjgl3GL20
|
/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/ |
D | LwjglGL20.java | 583 public void glStencilMaskSeparate (int face, int mask) { in glStencilMaskSeparate() method in LwjglGL20
|
/external/deqp/framework/opengl/wrapper/ |
D | glwApi.inl | 469 #define glStencilMaskSeparate glwStencilMaskSeparate macro
|
/external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/ |
D | JglfwGL20.java | 560 public void glStencilMaskSeparate (int face, int mask) { in glStencilMaskSeparate() method in JglfwGL20
|
/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/ |
D | IOSGLES20.java | 258 public native void glStencilMaskSeparate ( int face, int mask ); in glStencilMaskSeparate() method in IOSGLES20
|
/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/ |
D | AndroidGL20.java | 257 public native void glStencilMaskSeparate (int face, int mask); in glStencilMaskSeparate() method in AndroidGL20
|
/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/ |
D | IOSGLES20.java | 258 public native void glStencilMaskSeparate ( int face, int mask ); in glStencilMaskSeparate() method in IOSGLES20
|
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/ |
D | GL20Profiler.java | 882 public void glStencilMaskSeparate (int face, int mask) { in glStencilMaskSeparate() method in GL20Profiler
|
D | GL30Profiler.java | 883 public void glStencilMaskSeparate (int face, int mask) { in glStencilMaskSeparate() method in GL30Profiler
|
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
D | GL20.java | 577 public void glStencilMaskSeparate (int face, int mask); in glStencilMaskSeparate() method
|
/external/mesa3d/include/GL/ |
D | gl_mangle.h | 1644 #define glStencilMaskSeparate MANGLE(StencilMaskSeparate) macro
|
/external/deqp/framework/opengl/ |
D | gluCallLogWrapper.inl | 3474 void CallLogWrapper::glStencilMaskSeparate (glw::GLenum face, glw::GLuint mask) function in CallLogWrapper
|
/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextFuncs.inl | 3777 GLW_APICALL void GLW_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask) function
|
/external/libgdx/extensions/gdx-bullet/jni/vs/Glut/GL/ |
D | glew.h | 1905 #define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate) macro
|