/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/ |
D | GwtGL20Debug.java | 895 public void glUniform3f (int location, float x, float y, float z) { in glUniform3f() method in GwtGL20Debug
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D | GwtGL20.java | 1054 public void glUniform3f (int location, float x, float y, float z) { in glUniform3f() method in GwtGL20
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/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/ |
D | Lwjgl3GL20.java | 690 public void glUniform3f (int location, float x, float y, float z) { in glUniform3f() method in Lwjgl3GL20
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/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/ |
D | LwjglGL20.java | 696 public void glUniform3f (int location, float x, float y, float z) { in glUniform3f() method in LwjglGL20
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/external/deqp/framework/opengl/wrapper/ |
D | glwApi.inl | 532 #define glUniform3f glwUniform3f macro
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/external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/ |
D | JglfwGL20.java | 616 public void glUniform3f (int location, float x, float y, float z) { in glUniform3f() method in JglfwGL20
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/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/ |
D | IOSGLES20.java | 300 public native void glUniform3f ( int location, float x, float y, float z ); in glUniform3f() method in IOSGLES20
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/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/ |
D | AndroidGL20.java | 301 public native void glUniform3f (int location, float x, float y, float z); in glUniform3f() method in AndroidGL20
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/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/ |
D | IOSGLES20.java | 300 public native void glUniform3f ( int location, float x, float y, float z ); in glUniform3f() method in IOSGLES20
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/ |
D | GL20Profiler.java | 1001 public void glUniform3f (int location, float x, float y, float z) { in glUniform3f() method in GL20Profiler
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D | GL30Profiler.java | 1002 public void glUniform3f (int location, float x, float y, float z) { in glUniform3f() method in GL30Profiler
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
D | GL20.java | 611 public void glUniform3f (int location, float x, float y, float z); in glUniform3f() method
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/external/mesa3d/include/GL/ |
D | gl_mangle.h | 1842 #define glUniform3f MANGLE(Uniform3f) macro
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/external/deqp/framework/opengl/ |
D | gluCallLogWrapper.inl | 3915 void CallLogWrapper::glUniform3f (glw::GLint location, glw::GLfloat v0, glw::GLfloat v1, glw::GLflo… function in CallLogWrapper
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextFuncs.inl | 4374 GLW_APICALL void GLW_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2) function
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/external/libgdx/extensions/gdx-bullet/jni/vs/Glut/GL/ |
D | glew.h | 1915 #define glUniform3f GLEW_GET_FUN(__glewUniform3f) macro
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