/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/ |
D | GwtGL20Debug.java | 923 public void glUniform4f (int location, float x, float y, float z, float w) { in glUniform4f() method in GwtGL20Debug
|
D | GwtGL20.java | 1090 public void glUniform4f (int location, float x, float y, float z, float w) { in glUniform4f() method in GwtGL20
|
/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/ |
D | Lwjgl3GL20.java | 714 public void glUniform4f (int location, float x, float y, float z, float w) { in glUniform4f() method in Lwjgl3GL20
|
/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/ |
D | LwjglGL20.java | 720 public void glUniform4f (int location, float x, float y, float z, float w) { in glUniform4f() method in LwjglGL20
|
/external/deqp/framework/opengl/wrapper/ |
D | glwApi.inl | 540 #define glUniform4f glwUniform4f macro
|
/external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/ |
D | JglfwGL20.java | 640 public void glUniform4f (int location, float x, float y, float z, float w) { in glUniform4f() method in JglfwGL20
|
/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/ |
D | IOSGLES20.java | 312 public native void glUniform4f ( int location, float x, float y, float z, float w ); in glUniform4f() method in IOSGLES20
|
/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/ |
D | AndroidGL20.java | 313 public native void glUniform4f (int location, float x, float y, float z, float w); in glUniform4f() method in AndroidGL20
|
/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/ |
D | IOSGLES20.java | 312 public native void glUniform4f ( int location, float x, float y, float z, float w ); in glUniform4f() method in IOSGLES20
|
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/ |
D | GL20Profiler.java | 1043 public void glUniform4f (int location, float x, float y, float z, float w) { in glUniform4f() method in GL20Profiler
|
D | GL30Profiler.java | 1044 public void glUniform4f (int location, float x, float y, float z, float w) { in glUniform4f() method in GL30Profiler
|
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
D | GL20.java | 623 public void glUniform4f (int location, float x, float y, float z, float w); in glUniform4f() method
|
/external/mesa3d/include/GL/ |
D | gl_mangle.h | 1860 #define glUniform4f MANGLE(Uniform4f) macro
|
/external/deqp/framework/opengl/ |
D | gluCallLogWrapper.inl | 3971 void CallLogWrapper::glUniform4f (glw::GLint location, glw::GLfloat v0, glw::GLfloat v1, glw::GLflo… function in CallLogWrapper
|
/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextFuncs.inl | 4443 GLW_APICALL void GLW_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfl… function
|
/external/libgdx/extensions/gdx-bullet/jni/vs/Glut/GL/ |
D | glew.h | 1919 #define glUniform4f GLEW_GET_FUN(__glewUniform4f) macro
|