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Searched defs:glUniform4fv (Results 1 – 17 of 17) sorted by relevance

/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dimportgl.h140 #define glUniform4fv FNPTR(glUniform4fv) macro
/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/
DLwjgl3GL20.java718 public void glUniform4fv (int location, int count, FloatBuffer v) { in glUniform4fv() method in Lwjgl3GL20
722 public void glUniform4fv (int location, int count, float[] v, int offset) { in glUniform4fv() method in Lwjgl3GL20
/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/
DLwjglGL20.java724 public void glUniform4fv (int location, int count, FloatBuffer v) { in glUniform4fv() method in LwjglGL20
728 public void glUniform4fv (int location, int count, float[] v, int offset) { in glUniform4fv() method in LwjglGL20
/external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/
DJglfwGL20.java644 public void glUniform4fv (int location, int count, FloatBuffer v) { in glUniform4fv() method in JglfwGL20
648 public void glUniform4fv (int location, int count, float[] v, int offset) { in glUniform4fv() method in JglfwGL20
/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/
DIOSGLES20.java314 public native void glUniform4fv ( int location, int count, FloatBuffer v ); in glUniform4fv() method in IOSGLES20
316 public native void glUniform4fv(int location, int count, float[] v, int offset); in glUniform4fv() method in IOSGLES20
/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
DAndroidGL20.java315 public native void glUniform4fv (int location, int count, FloatBuffer v); in glUniform4fv() method in AndroidGL20
317 public native void glUniform4fv (int location, int count, float[] v, int offset); in glUniform4fv() method in AndroidGL20
/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/
DIOSGLES20.java314 public native void glUniform4fv ( int location, int count, FloatBuffer v ); in glUniform4fv() method in IOSGLES20
316 public native void glUniform4fv(int location, int count, float[] v, int offset); in glUniform4fv() method in IOSGLES20
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/
DGL20Profiler.java1050 public void glUniform4fv (int location, int count, FloatBuffer v) { in glUniform4fv() method in GL20Profiler
1057 public void glUniform4fv (int location, int count, float[] v, int offset) { in glUniform4fv() method in GL20Profiler
DGL30Profiler.java1051 public void glUniform4fv (int location, int count, FloatBuffer v) { in glUniform4fv() method in GL30Profiler
1058 public void glUniform4fv (int location, int count, float[] v, int offset) { in glUniform4fv() method in GL30Profiler
/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/
DGwtGL20.java1096 public void glUniform4fv (int location, int count, FloatBuffer v) { in glUniform4fv() method in GwtGL20
1102 public void glUniform4fv (int location, int count, float[] v, int offset) { in glUniform4fv() method in GwtGL20
DGwtGL20Debug.java930 public void glUniform4fv (int location, int count, FloatBuffer v) { in glUniform4fv() method in GwtGL20Debug
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/
DGL20.java625 public void glUniform4fv (int location, int count, FloatBuffer v); in glUniform4fv() method
627 public void glUniform4fv (int location, int count, float v[], int offset); in glUniform4fv() method
/external/deqp/framework/opengl/wrapper/
DglwApi.inl541 #define glUniform4fv glwUniform4fv macro
/external/mesa3d/include/GL/
Dgl_mangle.h1862 #define glUniform4fv MANGLE(Uniform4fv) macro
/external/deqp/framework/opengl/
DgluCallLogWrapper.inl3978 void CallLogWrapper::glUniform4fv (glw::GLint location, glw::GLsizei count, const glw::GLfloat *val… function in CallLogWrapper
/external/deqp/framework/platform/null/
DtcuNullRenderContextFuncs.inl4453 GLW_APICALL void GLW_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value) function
/external/libgdx/extensions/gdx-bullet/jni/vs/Glut/GL/
Dglew.h1920 #define glUniform4fv GLEW_GET_FUN(__glewUniform4fv) macro