/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | importgl.h | 140 #define glUniform4fv FNPTR(glUniform4fv) macro
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/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/ |
D | Lwjgl3GL20.java | 718 public void glUniform4fv (int location, int count, FloatBuffer v) { in glUniform4fv() method in Lwjgl3GL20 722 public void glUniform4fv (int location, int count, float[] v, int offset) { in glUniform4fv() method in Lwjgl3GL20
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/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/ |
D | LwjglGL20.java | 724 public void glUniform4fv (int location, int count, FloatBuffer v) { in glUniform4fv() method in LwjglGL20 728 public void glUniform4fv (int location, int count, float[] v, int offset) { in glUniform4fv() method in LwjglGL20
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/external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/ |
D | JglfwGL20.java | 644 public void glUniform4fv (int location, int count, FloatBuffer v) { in glUniform4fv() method in JglfwGL20 648 public void glUniform4fv (int location, int count, float[] v, int offset) { in glUniform4fv() method in JglfwGL20
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/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/ |
D | IOSGLES20.java | 314 public native void glUniform4fv ( int location, int count, FloatBuffer v ); in glUniform4fv() method in IOSGLES20 316 public native void glUniform4fv(int location, int count, float[] v, int offset); in glUniform4fv() method in IOSGLES20
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/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/ |
D | AndroidGL20.java | 315 public native void glUniform4fv (int location, int count, FloatBuffer v); in glUniform4fv() method in AndroidGL20 317 public native void glUniform4fv (int location, int count, float[] v, int offset); in glUniform4fv() method in AndroidGL20
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/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/ |
D | IOSGLES20.java | 314 public native void glUniform4fv ( int location, int count, FloatBuffer v ); in glUniform4fv() method in IOSGLES20 316 public native void glUniform4fv(int location, int count, float[] v, int offset); in glUniform4fv() method in IOSGLES20
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/ |
D | GL20Profiler.java | 1050 public void glUniform4fv (int location, int count, FloatBuffer v) { in glUniform4fv() method in GL20Profiler 1057 public void glUniform4fv (int location, int count, float[] v, int offset) { in glUniform4fv() method in GL20Profiler
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D | GL30Profiler.java | 1051 public void glUniform4fv (int location, int count, FloatBuffer v) { in glUniform4fv() method in GL30Profiler 1058 public void glUniform4fv (int location, int count, float[] v, int offset) { in glUniform4fv() method in GL30Profiler
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/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/ |
D | GwtGL20.java | 1096 public void glUniform4fv (int location, int count, FloatBuffer v) { in glUniform4fv() method in GwtGL20 1102 public void glUniform4fv (int location, int count, float[] v, int offset) { in glUniform4fv() method in GwtGL20
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D | GwtGL20Debug.java | 930 public void glUniform4fv (int location, int count, FloatBuffer v) { in glUniform4fv() method in GwtGL20Debug
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
D | GL20.java | 625 public void glUniform4fv (int location, int count, FloatBuffer v); in glUniform4fv() method 627 public void glUniform4fv (int location, int count, float v[], int offset); in glUniform4fv() method
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/external/deqp/framework/opengl/wrapper/ |
D | glwApi.inl | 541 #define glUniform4fv glwUniform4fv macro
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/external/mesa3d/include/GL/ |
D | gl_mangle.h | 1862 #define glUniform4fv MANGLE(Uniform4fv) macro
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/external/deqp/framework/opengl/ |
D | gluCallLogWrapper.inl | 3978 void CallLogWrapper::glUniform4fv (glw::GLint location, glw::GLsizei count, const glw::GLfloat *val… function in CallLogWrapper
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextFuncs.inl | 4453 GLW_APICALL void GLW_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value) function
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/external/libgdx/extensions/gdx-bullet/jni/vs/Glut/GL/ |
D | glew.h | 1920 #define glUniform4fv GLEW_GET_FUN(__glewUniform4fv) macro
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