/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/ |
D | Lwjgl3GL20.java | 730 public void glUniform4iv (int location, int count, IntBuffer v) { in glUniform4iv() method in Lwjgl3GL20 734 public void glUniform4iv (int location, int count, int[] v, int offset) { in glUniform4iv() method in Lwjgl3GL20
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/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/ |
D | LwjglGL20.java | 736 public void glUniform4iv (int location, int count, IntBuffer v) { in glUniform4iv() method in LwjglGL20 740 public void glUniform4iv (int location, int count, int[] v, int offset) { in glUniform4iv() method in LwjglGL20
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/external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/ |
D | JglfwGL20.java | 656 public void glUniform4iv (int location, int count, IntBuffer v) { in glUniform4iv() method in JglfwGL20 660 public void glUniform4iv (int location, int count, int[] v, int offset) { in glUniform4iv() method in JglfwGL20
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/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/ |
D | IOSGLES20.java | 320 public native void glUniform4iv ( int location, int count, IntBuffer v ); in glUniform4iv() method in IOSGLES20 322 public native void glUniform4iv(int location, int count, int[] v, int offset); in glUniform4iv() method in IOSGLES20
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/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/ |
D | AndroidGL20.java | 321 public native void glUniform4iv (int location, int count, IntBuffer v); in glUniform4iv() method in AndroidGL20 323 public native void glUniform4iv (int location, int count, int[] v, int offset); in glUniform4iv() method in AndroidGL20
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/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/ |
D | IOSGLES20.java | 320 public native void glUniform4iv ( int location, int count, IntBuffer v ); in glUniform4iv() method in IOSGLES20 322 public native void glUniform4iv(int location, int count, int[] v, int offset); in glUniform4iv() method in IOSGLES20
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/ |
D | GL20Profiler.java | 1071 public void glUniform4iv (int location, int count, IntBuffer v) { in glUniform4iv() method in GL20Profiler 1078 public void glUniform4iv (int location, int count, int[] v, int offset) { in glUniform4iv() method in GL20Profiler
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D | GL30Profiler.java | 1072 public void glUniform4iv (int location, int count, IntBuffer v) { in glUniform4iv() method in GL30Profiler 1079 public void glUniform4iv (int location, int count, int[] v, int offset) { in glUniform4iv() method in GL30Profiler
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/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/ |
D | GwtGL20.java | 1114 public void glUniform4iv (int location, int count, IntBuffer v) { in glUniform4iv() method in GwtGL20 1120 public void glUniform4iv (int location, int count, int[] v, int offset) { in glUniform4iv() method in GwtGL20
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D | GwtGL20Debug.java | 944 public void glUniform4iv (int location, int count, IntBuffer v) { in glUniform4iv() method in GwtGL20Debug
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
D | GL20.java | 631 public void glUniform4iv (int location, int count, IntBuffer v); in glUniform4iv() method 633 public void glUniform4iv (int location, int count, int v[], int offset); in glUniform4iv() method
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/external/deqp/framework/opengl/wrapper/ |
D | glwApi.inl | 543 #define glUniform4iv glwUniform4iv macro
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/external/mesa3d/include/GL/ |
D | gl_mangle.h | 1868 #define glUniform4iv MANGLE(Uniform4iv) macro
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/external/deqp/framework/opengl/ |
D | gluCallLogWrapper.inl | 3992 void CallLogWrapper::glUniform4iv (glw::GLint location, glw::GLsizei count, const glw::GLint *value) function in CallLogWrapper
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextFuncs.inl | 4471 GLW_APICALL void GLW_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value) function
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/external/libgdx/extensions/gdx-bullet/jni/vs/Glut/GL/ |
D | glew.h | 1922 #define glUniform4iv GLEW_GET_FUN(__glewUniform4iv) macro
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