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Searched defs:gravity (Results 1 – 25 of 60) sorted by relevance

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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/
DBulletWorld.java52 public final Vector3 gravity; field in BulletWorld
58 …broadphase, final btConstraintSolver solver, final btCollisionWorld world, final Vector3 gravity) { in BulletWorld()
73 public BulletWorld (final Vector3 gravity) { in BulletWorld()
DBasicBulletTest.java63 Vector3 gravity = new Vector3(0, -9.81f, 0); field in BasicBulletTest
/external/robolectric/v1/src/main/java/com/xtremelabs/robolectric/shadows/
DShadowToast.java24 private int gravity; field in ShadowToast
58 public void setGravity(int gravity, int xOffset, int yOffset) { in setGravity()
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/
DWorld.java60 public World (Vector2 gravity, boolean doSleep) { in World()
247 public void setGravity (Vector2 gravity) { in setGravity()
252 Vec2 gravity = world.getGravity(); in getGravity() local
/external/libgdx/extensions/gdx-bullet/jni/src/extras/Serialize/BulletWorldImporter/
DbtBulletWorldImporter.cpp155 btVector3 gravity; in convertAllObjects() local
191 btVector3 gravity; in convertAllObjects() local
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/
DWorld.java144 public World(Vec2 gravity) { in World()
153 public World(Vec2 gravity, IWorldPool pool) { in World()
157 public World(Vec2 gravity, IWorldPool pool, BroadPhaseStrategy strategy) { in World()
161 public World(Vec2 gravity, IWorldPool pool, BroadPhase broadPhase) { in World()
1002 public void setGravity(Vec2 gravity) { in setGravity()
DIsland.java241 public void solve(Profile profile, TimeStep step, Vec2 gravity, boolean allowSleep) { in solve()
/external/ImageMagick/coders/
Dcaption.c103 *gravity, in ReadCAPTIONImage() local
Dpango.c145 gravity; in ReadPANGOImage() local
/external/ImageMagick/Magick++/lib/
DMontage.cpp90 void Magick::Montage::gravity(Magick::GravityType gravity_) in gravity() function in Magick::Montage
95 Magick::GravityType Magick::Montage::gravity(void) const in gravity() function in Magick::Montage
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Rope/
Db2Rope.h50 b2Vec2 gravity; member
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/box2d/
DApplyForce.java143 float gravity = 10.0f; in createWorld() local
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
DInverseKinematicsTest.java103 float gravity = Gdx.graphics.getDeltaTime() * GRAVITY; in solveFakeIK() local
/external/ImageMagick/MagickWand/
Dcomposite.c64 gravity; member
1026 gravity; in CompositeImageCommand() local
Danimate.c881 gravity; in AnimateImageCommand() local
Dimport.c836 gravity; in ImportImageCommand() local
Dmontage.c1036 gravity; in MontageImageCommand() local
/external/replicaisland/src/com/replica/replicaisland/
DOrbitalMagnetComponent.java85 GravityComponent gravity = target.findByClass(GravityComponent.class); in applyMagnetism() local
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
DPhysicsRigidBody.java341 public Vector3f getGravity(Vector3f gravity) { in getGravity()
349 private native void getGravity(long objectId, Vector3f gravity); in getGravity()
357 public void setGravity(Vector3f gravity) { in setGravity()
361 private native void setGravity(long objectId, Vector3f gravity); in setGravity()
/external/ImageMagick/MagickCore/
Dmontage.h60 gravity; member
/external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/
DbtKinematicCharacterController.java86 public void setGravity(float gravity) { in setGravity()
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
DPhysicsRigidBody.java339 public Vector3f getGravity(Vector3f gravity) { in getGravity()
353 public void setGravity(Vector3f gravity) { in setGravity()
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/
Db2World.h311 inline void b2World::SetGravity(const b2Vec2& gravity) in SetGravity()
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/
DbtSimpleDynamicsWorld.cpp114 void btSimpleDynamicsWorld::setGravity(const btVector3& gravity) in setGravity()
/external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/
DWorld.java227 public World (Vector2 gravity, boolean doSleep) { in World()
783 public void setGravity (Vector2 gravity) { in setGravity()
794 final Vector2 gravity = new Vector2(); field in World
803 private native void jniGetGravity (long addr, float[] gravity); /* in jniGetGravity()

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