/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/ |
D | BulletWorld.java | 52 public final Vector3 gravity; field in BulletWorld 58 …broadphase, final btConstraintSolver solver, final btCollisionWorld world, final Vector3 gravity) { in BulletWorld() 73 public BulletWorld (final Vector3 gravity) { in BulletWorld()
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D | BasicBulletTest.java | 63 Vector3 gravity = new Vector3(0, -9.81f, 0); field in BasicBulletTest
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/external/robolectric/v1/src/main/java/com/xtremelabs/robolectric/shadows/ |
D | ShadowToast.java | 24 private int gravity; field in ShadowToast 58 public void setGravity(int gravity, int xOffset, int yOffset) { in setGravity()
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/ |
D | World.java | 60 public World (Vector2 gravity, boolean doSleep) { in World() 247 public void setGravity (Vector2 gravity) { in setGravity() 252 Vec2 gravity = world.getGravity(); in getGravity() local
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/external/libgdx/extensions/gdx-bullet/jni/src/extras/Serialize/BulletWorldImporter/ |
D | btBulletWorldImporter.cpp | 155 btVector3 gravity; in convertAllObjects() local 191 btVector3 gravity; in convertAllObjects() local
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/ |
D | World.java | 144 public World(Vec2 gravity) { in World() 153 public World(Vec2 gravity, IWorldPool pool) { in World() 157 public World(Vec2 gravity, IWorldPool pool, BroadPhaseStrategy strategy) { in World() 161 public World(Vec2 gravity, IWorldPool pool, BroadPhase broadPhase) { in World() 1002 public void setGravity(Vec2 gravity) { in setGravity()
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D | Island.java | 241 public void solve(Profile profile, TimeStep step, Vec2 gravity, boolean allowSleep) { in solve()
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/external/ImageMagick/coders/ |
D | caption.c | 103 *gravity, in ReadCAPTIONImage() local
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D | pango.c | 145 gravity; in ReadPANGOImage() local
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/external/ImageMagick/Magick++/lib/ |
D | Montage.cpp | 90 void Magick::Montage::gravity(Magick::GravityType gravity_) in gravity() function in Magick::Montage 95 Magick::GravityType Magick::Montage::gravity(void) const in gravity() function in Magick::Montage
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Rope/ |
D | b2Rope.h | 50 b2Vec2 gravity; member
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/box2d/ |
D | ApplyForce.java | 143 float gravity = 10.0f; in createWorld() local
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
D | InverseKinematicsTest.java | 103 float gravity = Gdx.graphics.getDeltaTime() * GRAVITY; in solveFakeIK() local
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/external/ImageMagick/MagickWand/ |
D | composite.c | 64 gravity; member 1026 gravity; in CompositeImageCommand() local
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D | animate.c | 881 gravity; in AnimateImageCommand() local
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D | import.c | 836 gravity; in ImportImageCommand() local
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D | montage.c | 1036 gravity; in MontageImageCommand() local
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/external/replicaisland/src/com/replica/replicaisland/ |
D | OrbitalMagnetComponent.java | 85 GravityComponent gravity = target.findByClass(GravityComponent.class); in applyMagnetism() local
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/ |
D | PhysicsRigidBody.java | 341 public Vector3f getGravity(Vector3f gravity) { in getGravity() 349 private native void getGravity(long objectId, Vector3f gravity); in getGravity() 357 public void setGravity(Vector3f gravity) { in setGravity() 361 private native void setGravity(long objectId, Vector3f gravity); in setGravity()
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/external/ImageMagick/MagickCore/ |
D | montage.h | 60 gravity; member
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/external/libgdx/extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/ |
D | btKinematicCharacterController.java | 86 public void setGravity(float gravity) { in setGravity()
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/ |
D | PhysicsRigidBody.java | 339 public Vector3f getGravity(Vector3f gravity) { in getGravity() 353 public void setGravity(Vector3f gravity) { in setGravity()
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/ |
D | b2World.h | 311 inline void b2World::SetGravity(const b2Vec2& gravity) in SetGravity()
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Dynamics/ |
D | btSimpleDynamicsWorld.cpp | 114 void btSimpleDynamicsWorld::setGravity(const btVector3& gravity) in setGravity()
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/ |
D | World.java | 227 public World (Vector2 gravity, boolean doSleep) { in World() 783 public void setGravity (Vector2 gravity) { in setGravity() 794 final Vector2 gravity = new Vector2(); field in World 803 private native void jniGetGravity (long addr, float[] gravity); /* in jniGetGravity()
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